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https://github.com/bulletphysics/bullet3.git
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Merge remote-tracking branch 'bp/master' into master
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@@ -3433,34 +3433,46 @@ bool PhysicsServerCommandProcessor::processImportedObjects(const char* fileName,
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}
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}
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// Because the link order between UrdfModel and MultiBody may be different,
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// create a mapping from link name to link index in order to apply the user
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// data to the correct link in the MultiBody.
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btHashMap<btHashString, int> linkNameToIndexMap;
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if (bodyHandle->m_multiBody)
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{
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btMultiBody* mb = bodyHandle->m_multiBody;
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linkNameToIndexMap.insert(mb->getBaseName(), -1);
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for (int linkIndex = 0; linkIndex < mb->getNumLinks(); ++linkIndex)
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{
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linkNameToIndexMap.insert(mb->getLink(linkIndex).m_linkName, linkIndex);
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}
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}
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// Add user data specified in URDF to the added body.
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const UrdfModel* urdfModel = u2b.getUrdfModel();
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if (urdfModel)
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{
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addUserData(urdfModel->m_userData, bodyUniqueId);
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for (int i = 0; i < urdfModel->m_links.size(); ++i)
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if (bodyHandle->m_multiBody)
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{
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const UrdfLink* link = *urdfModel->m_links.getAtIndex(i);
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int* linkIndex = linkNameToIndexMap.find(link->m_name.c_str());
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if (linkIndex)
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btMultiBody* mb = bodyHandle->m_multiBody;
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// Because the link order between UrdfModel and MultiBody may be different,
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// create a mapping from link name to link index in order to apply the user
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// data to the correct link in the MultiBody.
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btHashMap<btHashString, int> linkNameToIndexMap;
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linkNameToIndexMap.insert(mb->getBaseName(), -1);
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for (int linkIndex = 0; linkIndex < mb->getNumLinks(); ++linkIndex)
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{
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addUserData(link->m_userData, bodyUniqueId, *linkIndex);
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linkNameToIndexMap.insert(mb->getLink(linkIndex).m_linkName, linkIndex);
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}
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for (int i = 0; i < urdfModel->m_links.size(); ++i)
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{
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const UrdfLink* link = *urdfModel->m_links.getAtIndex(i);
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int* linkIndex = linkNameToIndexMap.find(link->m_name.c_str());
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if (linkIndex)
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{
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addUserData(link->m_userData, bodyUniqueId, *linkIndex);
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for (int visualShapeIndex = 0; visualShapeIndex < link->m_visualArray.size(); ++visualShapeIndex)
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{
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addUserData(link->m_visualArray.at(visualShapeIndex).m_userData, bodyUniqueId, *linkIndex, visualShapeIndex);
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}
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}
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}
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}
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else if (bodyHandle->m_rigidBody)
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{
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for (int i = 0; i < urdfModel->m_links.size(); ++i)
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{
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const UrdfLink* link = *urdfModel->m_links.getAtIndex(i);
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addUserData(link->m_userData, bodyUniqueId, -1);
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for (int visualShapeIndex = 0; visualShapeIndex < link->m_visualArray.size(); ++visualShapeIndex)
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{
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addUserData(link->m_visualArray.at(visualShapeIndex).m_userData, bodyUniqueId, *linkIndex, visualShapeIndex);
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addUserData(link->m_visualArray.at(visualShapeIndex).m_userData, bodyUniqueId, -1, visualShapeIndex);
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}
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}
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}
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@@ -8073,26 +8085,21 @@ bool PhysicsServerCommandProcessor::processRequestDeformableContactpointHelper(c
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{
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return false;
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}
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int numSoftbodyContact = 0;
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for (int i = deformWorld->getSoftBodyArray().size() - 1; i >= 0; i--)
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{
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numSoftbodyContact += deformWorld->getSoftBodyArray()[i]->m_faceRigidContacts.size();
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}
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int num_contact_points = m_data->m_cachedContactPoints.size();
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m_data->m_cachedContactPoints.reserve(num_contact_points + numSoftbodyContact);
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for (int i = deformWorld->getSoftBodyArray().size() - 1; i >= 0; i--)
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{
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btSoftBody* psb = deformWorld->getSoftBodyArray()[i];
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btAlignedObjectArray<b3ContactPointData> distinctContactPoints;
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btAlignedObjectArray<btSoftBody::Node*> nodesInContact;
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for (int c = 0; c < psb->m_faceRigidContacts.size(); c++)
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{
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const btSoftBody::DeformableFaceRigidContact* contact = &psb->m_faceRigidContacts[c];
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// calculate normal and tangent impulse
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btVector3 impulse = contact->m_cti.m_impulse;
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btVector3 impulseNormal = impulse.dot(contact->m_cti.m_normal) * contact->m_cti.m_normal;
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btVector3 impulseTangent = impulse - impulseNormal;
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// get node in contact
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int contactNodeIdx = contact->m_bary.maxAxis();
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btSoftBody::Node* node = contact->m_face->m_n[contactNodeIdx];
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// check if node is already in the list
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int idx = nodesInContact.findLinearSearch2(node);
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//apply the filter, if the user provides it
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//convert rigidbody contact
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int linkIndexA = -1;
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int linkIndexB = -1;
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int objectIndexA = psb->getUserIndex2();
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@@ -8109,6 +8116,8 @@ bool PhysicsServerCommandProcessor::processRequestDeformableContactpointHelper(c
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linkIndexB = mblB->m_link;
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objectIndexB = mblB->m_multiBody->getUserIndex2();
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}
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//apply the filter, if the user provides it
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bool swap = false;
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if (clientCmd.m_requestContactPointArguments.m_objectAIndexFilter >= 0)
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{
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@@ -8154,87 +8163,37 @@ bool PhysicsServerCommandProcessor::processRequestDeformableContactpointHelper(c
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{
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continue;
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}
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if (idx < 0)
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b3ContactPointData pt;
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pt.m_bodyUniqueIdA = objectIndexA;
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pt.m_bodyUniqueIdB = objectIndexB;
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pt.m_contactDistance = contact->m_cti.m_offset;
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pt.m_contactFlags = 0;
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pt.m_linkIndexA = linkIndexA;
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pt.m_linkIndexB = linkIndexB;
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for (int j = 0; j < 3; j++)
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{
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// add new node and contact point
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nodesInContact.push_back(node);
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b3ContactPointData pt;
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pt.m_bodyUniqueIdA = objectIndexA;
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pt.m_bodyUniqueIdB = objectIndexB;
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pt.m_contactDistance = -contact->m_cti.m_offset;
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pt.m_contactFlags = 0;
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pt.m_linkIndexA = linkIndexA;
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pt.m_linkIndexB = linkIndexB;
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for (int j = 0; j < 3; j++)
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if (swap)
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{
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if (swap)
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{
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pt.m_contactNormalOnBInWS[j] = -contact->m_cti.m_normal[j];
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pt.m_positionOnAInWS[j] = node->m_x[j] - pt.m_contactDistance * pt.m_contactNormalOnBInWS[j]; // not really precise because of margins in btSoftBody.cpp:line 2912
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// node is force application point, therefore node position is contact point (not contact->m_contactPoint, because not equal to node)
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pt.m_positionOnBInWS[j] = node->m_x[j];
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}
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else
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{
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pt.m_contactNormalOnBInWS[j] = contact->m_cti.m_normal[j];
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// node is force application point, therefore node position is contact point (not contact->m_contactPoint, because not equal to node)
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pt.m_positionOnAInWS[j] = node->m_x[j];
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pt.m_positionOnBInWS[j] = node->m_x[j] - pt.m_contactDistance * pt.m_contactNormalOnBInWS[j]; // not really precise because of margins in btSoftBody.cpp:line 2912
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}
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pt.m_contactNormalOnBInWS[j] = -contact->m_cti.m_normal[j];
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pt.m_positionOnAInWS[j] = contact->m_cti.m_normal[j];
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pt.m_positionOnBInWS[j] = -contact->m_cti.m_normal[j];
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}
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pt.m_normalForce = (impulseNormal / m_data->m_physicsDeltaTime).norm();
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pt.m_linearFrictionForce1 = (impulseTangent.dot(contact->t1) * contact->t1 / m_data->m_physicsDeltaTime).norm();
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pt.m_linearFrictionForce2 = (impulseTangent.dot(contact->t2) * contact->t2 / m_data->m_physicsDeltaTime).norm();
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for (int j = 0; j < 3; j++)
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else
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{
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pt.m_linearFrictionDirection1[j] = contact->t1[j];
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pt.m_linearFrictionDirection2[j] = contact->t2[j];
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pt.m_contactNormalOnBInWS[j] = contact->m_cti.m_normal[j];
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pt.m_positionOnAInWS[j] = -contact->m_cti.m_normal[j];
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pt.m_positionOnBInWS[j] = contact->m_cti.m_normal[j];
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}
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distinctContactPoints.push_back(pt);
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}
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else
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pt.m_normalForce = 1;
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pt.m_linearFrictionForce1 = 0;
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pt.m_linearFrictionForce2 = 0;
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for (int j = 0; j < 3; j++)
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{
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// add values to existing contact point
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b3ContactPointData* pt = &distinctContactPoints[idx];
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// current normal force of node
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btVector3 normalForce = btVector3(btScalar(pt->m_contactNormalOnBInWS[0]),
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btScalar(pt->m_contactNormalOnBInWS[1]),
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btScalar(pt->m_contactNormalOnBInWS[2])) * pt->m_normalForce;
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// add normal force of additional node contact
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btScalar swapFactor = swap ? -1.0 : 1.0;
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normalForce += swapFactor * contact->m_cti.m_normal * (impulseNormal / m_data->m_physicsDeltaTime).norm();
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// get magnitude of normal force
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pt->m_normalForce = normalForce.norm();
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// get direction of normal force
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if (!normalForce.fuzzyZero())
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{
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// normalize for unit vectors if above numerical threshold
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normalForce.normalize();
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for (int j = 0; j < 3; j++)
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{
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pt->m_contactNormalOnBInWS[j] = normalForce[j];
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}
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}
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// add magnitudes of tangential forces in existing directions
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btVector3 linearFrictionDirection1 = btVector3(btScalar(pt->m_linearFrictionDirection1[0]),
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btScalar(pt->m_linearFrictionDirection1[1]),
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btScalar(pt->m_linearFrictionDirection1[2]));
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btVector3 linearFrictionDirection2 = btVector3(btScalar(pt->m_linearFrictionDirection2[0]),
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btScalar(pt->m_linearFrictionDirection2[1]),
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btScalar(pt->m_linearFrictionDirection2[2]));
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pt->m_linearFrictionForce1 = (impulseTangent.dot(linearFrictionDirection1) * linearFrictionDirection1 / m_data->m_physicsDeltaTime).norm();
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pt->m_linearFrictionForce2 = (impulseTangent.dot(linearFrictionDirection2) * linearFrictionDirection2 / m_data->m_physicsDeltaTime).norm();
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pt.m_linearFrictionDirection1[j] = 0;
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pt.m_linearFrictionDirection2[j] = 0;
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}
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}
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int num_contact_points = m_data->m_cachedContactPoints.size() + distinctContactPoints.size();
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m_data->m_cachedContactPoints.reserve(num_contact_points);
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// add points to contact points cache
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for (int p = 0; p < distinctContactPoints.size(); p++)
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{
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m_data->m_cachedContactPoints.push_back(distinctContactPoints[p]);
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m_data->m_cachedContactPoints.push_back(pt);
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}
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}
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#endif
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@@ -25,11 +25,28 @@ class EnvRandomizerBase(object):
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pass
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def randomize_step(self, env):
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"""Randomize simulation steps.
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"""Randomize environment steps.
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Will be called at every timestep. May add random forces/torques to Minitaur.
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Will be called at every environment step.
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It is NOT recommended to use this for force / torque disturbance because
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pybullet applyExternalForce/Torque only persist for single simulation step
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not the entire env step which can contain multiple simulation steps.
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Args:
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env: The Minitaur gym environment to be randomized.
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"""
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pass
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def randomize_sub_step(self, env, sub_step_index, num_sub_steps):
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"""Randomize simulation sub steps.
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Will be called at every simulation step. This is the correct place to add
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random forces/torques.
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Args:
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env: The Minitaur gym environment to be randomized.
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sub_step_index: Index of sub step, from 0 to N-1. N is the action repeat.
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num_sub_steps: Number of sub steps, equals to action repeat.
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"""
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pass
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@@ -10,7 +10,9 @@ parentdir = os.path.dirname(os.path.dirname(currentdir))
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parentdir = os.path.dirname(os.path.dirname(parentdir))
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os.sys.path.insert(0, parentdir)
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import functools
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import math
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import gin
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import numpy as np
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from pybullet_envs.minitaur.envs import env_randomizer_base
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@@ -23,6 +25,7 @@ _VERTICAL_FORCE_UPPER_BOUND = 300
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_VERTICAL_FORCE_LOWER_BOUND = 500
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@gin.configurable
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class MinitaurPushRandomizer(env_randomizer_base.EnvRandomizerBase):
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"""Applies a random impulse to the base of Minitaur."""
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@@ -54,6 +57,7 @@ class MinitaurPushRandomizer(env_randomizer_base.EnvRandomizerBase):
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[_HORIZONTAL_FORCE_LOWER_BOUND, _HORIZONTAL_FORCE_UPPER_BOUND])
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self._vertical_force_bound = (vertical_force_bound if vertical_force_bound else
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[_VERTICAL_FORCE_LOWER_BOUND, _VERTICAL_FORCE_UPPER_BOUND])
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self._perturbation_parameter_dict = None
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def randomize_env(self, env):
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"""Randomizes the simulation environment.
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@@ -64,9 +68,10 @@ class MinitaurPushRandomizer(env_randomizer_base.EnvRandomizerBase):
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pass
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def randomize_step(self, env):
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"""Randomizes simulation steps.
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"""Randomizes env steps.
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Will be called at every timestep. May add random forces/torques to Minitaur.
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Will be called at every env step. Called to generate randomized force and
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torque to apply. Application of forces are done in randomize_sub_step.
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Args:
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env: The Minitaur gym environment to be randomized.
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@@ -85,8 +90,25 @@ class MinitaurPushRandomizer(env_randomizer_base.EnvRandomizerBase):
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if (env.env_step_counter % self._perturbation_interval_steps <
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self._perturbation_duration_steps) and (env.env_step_counter >=
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self._perturbation_start_step):
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env.pybullet_client.applyExternalForce(objectUniqueId=env.minitaur.quadruped,
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linkIndex=self._applied_link_id,
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forceObj=self._applied_force,
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posObj=[0.0, 0.0, 0.0],
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flags=env.pybullet_client.LINK_FRAME)
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# Parameter of pybullet_client.applyExternalForce()
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self._perturbation_parameter_dict = dict(objectUniqueId=env.minitaur.quadruped,
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linkIndex=self._applied_link_id,
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forceObj=self._applied_force,
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posObj=[0.0, 0.0, 0.0],
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flags=env.pybullet_client.LINK_FRAME)
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else:
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self._perturbation_parameter_dict = None
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def randomize_sub_step(self, env, sub_step_index, num_sub_steps):
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"""Randomize simulation steps per sub steps (simulation step).
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Will be called at every simulation step. This is the correct place to add
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random forces/torques to Minitaur.
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Args:
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env: The Minitaur gym environment to be randomized.
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sub_step_index: Index of sub step, from 0 to N-1. N is the action repeat.
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num_sub_steps: Number of sub steps, equals to action repeat.
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"""
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if self._perturbation_parameter_dict is not None:
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env.pybullet_client.applyExternalForce(**self._perturbation_parameter_dict)
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@@ -457,6 +457,8 @@ class LocomotionGymEnv(gym.Env):
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for obj in self._dynamic_objects():
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obj.pre_control_step(autonomous_object.AUTONOMOUS_ACTION)
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for _ in range(self._num_action_repeat):
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for env_randomizer in self._env_randomizers:
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env_randomizer.randomize_sub_step(self, i, self._num_action_repeat)
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self._robot.apply_action(action)
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for obj in self._dynamic_objects():
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obj.update(self.get_time_since_reset(), self._observation_dict)
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@@ -268,7 +268,7 @@ btScalar btDeformableRigidContactConstraint::solveConstraint(const btContactSolv
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{
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dn += m_penetration * infoGlobal.m_deformable_erp / infoGlobal.m_timeStep;
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}
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// dn is the normal component of velocity difference. Approximates the residual. // todo xuchenhan@: this prob needs to be scaled by dt
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// dn is the normal component of velocity diffrerence. Approximates the residual. // todo xuchenhan@: this prob needs to be scaled by dt
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btVector3 impulse = m_contact->m_c0 * (vr + m_total_normal_dv * infoGlobal.m_deformable_cfm + ((m_penetration > 0) ? m_penetration / infoGlobal.m_timeStep * cti.m_normal : btVector3(0, 0, 0)));
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if (!infoGlobal.m_splitImpulse)
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{
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@@ -487,9 +487,6 @@ void btDeformableFaceRigidContactConstraint::applyImpulse(const btVector3& impul
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btVector3 dv = impulse * contact->m_c2;
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btSoftBody::Face* face = contact->m_face;
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// save applied impulse
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contact->m_cti.m_impulse = impulse;
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btVector3& v0 = face->m_n[0]->m_v;
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btVector3& v1 = face->m_n[1]->m_v;
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btVector3& v2 = face->m_n[2]->m_v;
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@@ -223,12 +223,10 @@ public:
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/* sCti is Softbody contact info */
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struct sCti
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{
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const btCollisionObject* m_colObj; /* Rigid body */
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btVector3 m_normal; /* Outward normal */
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mutable btVector3 m_impulse; /* Applied impulse */
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btScalar m_offset; /* Offset from origin */
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const btCollisionObject* m_colObj; /* Rigid body */
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btVector3 m_normal; /* Outward normal */
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btScalar m_offset; /* Offset from origin */
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btVector3 m_bary; /* Barycentric weights for faces */
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sCti() : m_impulse(0, 0, 0) {}
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};
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/* sMedium */
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@@ -894,7 +892,7 @@ public:
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int node1) const;
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bool checkLink(const Node* node0,
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const Node* node1) const;
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/* Check for existing face */
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/* Check for existring face */
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bool checkFace(int node0,
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int node1,
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int node2) const;
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Block a user