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rotate the modes when the mesh has a initial transformation. new grasping example with motor WIP
This commit is contained in:
@@ -400,6 +400,8 @@ SET(BulletExampleBrowser_SRCS
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../ReducedDeformableDemo/ReducedCollide.h
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../ReducedDeformableDemo/ReducedGrasp.cpp
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../ReducedDeformableDemo/ReducedGrasp.h
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../ReducedDeformableDemo/ReducedMotorGrasp.cpp
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../ReducedDeformableDemo/ReducedMotorGrasp.h
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../Constraints/TestHingeTorque.cpp
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../Constraints/TestHingeTorque.h
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../Constraints/ConstraintDemo.cpp
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@@ -78,6 +78,7 @@
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#include "../ReducedDeformableDemo/FrictionSlope.h"
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#include "../ReducedDeformableDemo/ReducedCollide.h"
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#include "../ReducedDeformableDemo/ReducedGrasp.h"
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#include "../ReducedDeformableDemo/ReducedMotorGrasp.h"
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#include "../InverseKinematics/InverseKinematicsExample.h"
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#ifdef B3_ENABLE_TINY_AUDIO
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@@ -227,6 +228,7 @@ static ExampleEntry gDefaultExamples[] =
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ExampleEntry(1, "Reduced Free Fall", "Free fall ground contact test for the reduced deformable model", ReducedFreeFallCreateFunc),
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ExampleEntry(1, "Reduced Collision Test", "Collision between a reduced block and the a rigid block", ReducedCollideCreateFunc),
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ExampleEntry(1, "Reduced Grasp", "Grasp a reduced deformable block", ReducedGraspCreateFunc),
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ExampleEntry(1, "Reduced Motor Grasp", "Grasp a reduced deformable block with motor", ReducedMotorGraspCreateFunc),
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ExampleEntry(1, "Reduced Friction Slope", "Grasp a reduced deformable block", FrictionSlopeCreateFunc),
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// ExampleEntry(1, "Simple Reduced Deformable Test", "Simple dynamics test for the reduced deformable objects", ReducedBasicTestCreateFunc),
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@@ -56,14 +56,14 @@ public:
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void resetCamera()
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{
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float dist = 10;
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float pitch = -20;
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float yaw = 90;
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float targetPos[3] = {0, 0, 0.5};
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// float dist = 20;
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// float pitch = -30;
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// float yaw = 125;
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// float targetPos[3] = {-2, 0, 2};
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// float dist = 10;
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// float pitch = -20;
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// float yaw = 90;
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// float targetPos[3] = {0, 0, 0.5};
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float dist = 20;
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float pitch = -30;
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float yaw = 125;
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float targetPos[3] = {-2, 0, 2};
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m_guiHelper->resetCamera(dist, yaw, pitch, targetPos[0], targetPos[1], targetPos[2]);
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}
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@@ -108,7 +108,6 @@ public:
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{
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deformableWorld->getDebugDrawer()->drawSphere(rsb->m_nodes[rsb->m_fixedNodes[p]].m_x, 0.2, btVector3(1, 0, 0));
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}
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// static int num = 0;
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for (int p = 0; p < rsb->m_nodeRigidContacts.size(); ++p)
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{
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deformableWorld->getDebugDrawer()->drawSphere(rsb->m_nodes[rsb->m_contactNodesList[p]].m_x, 0.2, btVector3(0, 1, 0));
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@@ -158,13 +157,13 @@ void FreeFall::initPhysics()
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btTransform init_transform;
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init_transform.setIdentity();
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init_transform.setOrigin(btVector3(0, 2.5, 0));
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// init_transform.setRotation(btQuaternion(btVector3(0, 0, 1), SIMD_PI / 4.0));
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// init_transform.setRotation(btQuaternion(btVector3(0, 1, 0), SIMD_PI / 2.0));
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init_transform.setOrigin(btVector3(0, 10, 0));
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init_transform.setRotation(btQuaternion(btVector3(0, 1, 0), SIMD_PI / 2.0));
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// init_transform.setRotation(btQuaternion(SIMD_PI / 2.0, 0, 0));
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rsb->transform(init_transform);
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// rsb->setTotalMass(0.5);
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rsb->setStiffnessScale(10);
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rsb->setStiffnessScale(200);
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rsb->setDamping(damping_alpha, damping_beta);
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// rsb->setFriction(200);
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@@ -272,15 +271,15 @@ void FreeFall::initPhysics()
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getDeformableDynamicsWorld()->setImplicit(false);
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getDeformableDynamicsWorld()->setLineSearch(false);
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getDeformableDynamicsWorld()->setUseProjection(true);
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getDeformableDynamicsWorld()->getSolverInfo().m_deformable_erp = 0.3;
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getDeformableDynamicsWorld()->getSolverInfo().m_friction = 0.3;
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getDeformableDynamicsWorld()->setUseProjection(false);
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getDeformableDynamicsWorld()->getSolverInfo().m_deformable_erp = 0.2;
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getDeformableDynamicsWorld()->getSolverInfo().m_friction = 0;
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getDeformableDynamicsWorld()->getSolverInfo().m_deformable_maxErrorReduction = btScalar(200);
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getDeformableDynamicsWorld()->getSolverInfo().m_leastSquaresResidualThreshold = 1e-3;
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getDeformableDynamicsWorld()->getSolverInfo().m_splitImpulse = false;
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getDeformableDynamicsWorld()->getSolverInfo().m_numIterations = 100;
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// add a few rigid bodies
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Ctor_RbUpStack();
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// Ctor_RbUpStack();
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m_guiHelper->autogenerateGraphicsObjects(m_dynamicsWorld);
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m_dynamicsWorld->setGravity(gravity);
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}
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@@ -82,9 +82,9 @@ public:
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btTransform groundTransform;
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groundTransform.setIdentity();
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// groundTransform.setRotation(btQuaternion(btVector3(0, 0, 1), SIMD_PI / 6.0));
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groundTransform.setRotation(btQuaternion(btVector3(0, 0, 1), SIMD_PI / 6.0));
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groundTransform.setOrigin(btVector3(0, 0, 0));
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btScalar mass(1e6);
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btScalar mass(0);
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btRigidBody* ground = createRigidBody(mass, groundTransform, groundShape, btVector4(0,0,0,0));
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// ground->setFriction(1);
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}
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@@ -222,12 +222,12 @@ void FrictionSlope::initPhysics()
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getDeformableDynamicsWorld()->setLineSearch(false);
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getDeformableDynamicsWorld()->setUseProjection(true);
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getDeformableDynamicsWorld()->getSolverInfo().m_deformable_erp = 0.2;
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getDeformableDynamicsWorld()->getSolverInfo().m_friction = 0.3;
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getDeformableDynamicsWorld()->getSolverInfo().m_friction = 0.6;
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getDeformableDynamicsWorld()->getSolverInfo().m_deformable_maxErrorReduction = btScalar(200);
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getDeformableDynamicsWorld()->getSolverInfo().m_leastSquaresResidualThreshold = 1e-3;
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getDeformableDynamicsWorld()->getSolverInfo().m_splitImpulse = true;
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getDeformableDynamicsWorld()->getSolverInfo().m_numIterations = 100;
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getDeformableDynamicsWorld()->setSolverCallback(FrictionSlopeHelper::groundMotion);
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// getDeformableDynamicsWorld()->setSolverCallback(FrictionSlopeHelper::groundMotion);
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m_dynamicsWorld->setGravity(gravity);
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m_guiHelper->autogenerateGraphicsObjects(m_dynamicsWorld);
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}
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@@ -119,7 +119,7 @@ void ModeVisualizer::initPhysics()
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// create volumetric soft body
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{
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std::string filepath("../../../examples/SoftDemo/");
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std::string filepath("../../../examples/SoftDemo/beam/");
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std::string filename = filepath + "mesh.vtk";
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btReducedSoftBody* rsb = btReducedSoftBodyHelpers::createFromVtkFile(getDeformableDynamicsWorld()->getWorldInfo(), filename.c_str());
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@@ -128,6 +128,12 @@ void ModeVisualizer::initPhysics()
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getDeformableDynamicsWorld()->addSoftBody(rsb);
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rsb->getCollisionShape()->setMargin(0.1);
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btTransform init_transform;
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init_transform.setIdentity();
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init_transform.setOrigin(btVector3(0, 2, 0));
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init_transform.setRotation(btQuaternion(btVector3(0, 1, 0), SIMD_PI / 2.0));
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rsb->transform(init_transform);
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btSoftBodyHelpers::generateBoundaryFaces(rsb);
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}
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getDeformableDynamicsWorld()->setImplicit(false);
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@@ -51,9 +51,13 @@ public:
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void resetCamera()
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{
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float dist = 25;
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float pitch = -30;
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float yaw = 100;
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float dist = 15;
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float pitch = -10;
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float yaw = 90;
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// float dist = 25;
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// float pitch = -30;
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// float yaw = 100;
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float targetPos[3] = {0, -0, 0};
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m_guiHelper->resetCamera(dist, yaw, pitch, targetPos[0], targetPos[1], targetPos[2]);
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}
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@@ -61,26 +65,32 @@ public:
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void stepSimulation(float deltaTime)
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{
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//use a smaller internal timestep, there are stability issues
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float internalTimeStep = 1. / 240.f;
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m_dynamicsWorld->stepSimulation(deltaTime, 4, internalTimeStep);
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// float internalTimeStep = 1. / 240.f;
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// m_dynamicsWorld->stepSimulation(deltaTime, 4, internalTimeStep);
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float internalTimeStep = 1. / 60.f;
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m_dynamicsWorld->stepSimulation(deltaTime, 1, internalTimeStep);
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}
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void createGrip()
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{
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int count = 2;
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float mass = 1e6;
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btCollisionShape* shape[] = {
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new btBoxShape(btVector3(3, 4, 0.5)),
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};
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static const int nshapes = sizeof(shape) / sizeof(shape[0]);
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for (int i = 0; i < count; ++i)
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btCollisionShape* shape = new btBoxShape(btVector3(3, 4, 0.5));
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{
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btTransform startTransform;
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startTransform.setIdentity();
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startTransform.setOrigin(btVector3(10, 0, 0));
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startTransform.setOrigin(btVector3(0,4,3));
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startTransform.setRotation(btQuaternion(btVector3(1, 0, 0), SIMD_PI * 0.));
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createRigidBody(mass, startTransform, shape[i % nshapes]);
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createRigidBody(mass, startTransform, shape);
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}
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{
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btTransform startTransform;
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startTransform.setIdentity();
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startTransform.setOrigin(btVector3(0,4,-3));
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startTransform.setRotation(btQuaternion(btVector3(1, 0, 0), SIMD_PI * 0.));
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createRigidBody(mass, startTransform, shape);
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}
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}
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void Ctor_RbUpStack()
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@@ -90,7 +100,7 @@ public:
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btTransform startTransform;
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startTransform.setIdentity();
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startTransform.setOrigin(btVector3(0,4,0));
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startTransform.setOrigin(btVector3(0,9.5,0));
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btRigidBody* rb1 = createRigidBody(mass, startTransform, shape);
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rb1->setLinearVelocity(btVector3(0, 0, 0));
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rb1->setFriction(0.7);
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@@ -103,10 +113,15 @@ public:
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for (int i = 0; i < deformableWorld->getSoftBodyArray().size(); i++)
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{
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btSoftBody* psb = (btSoftBody*)deformableWorld->getSoftBodyArray()[i];
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btReducedSoftBody* rsb = static_cast<btReducedSoftBody*>(deformableWorld->getSoftBodyArray()[i]);
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{
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btSoftBodyHelpers::DrawFrame(psb, deformableWorld->getDebugDrawer());
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btSoftBodyHelpers::Draw(psb, deformableWorld->getDebugDrawer(), deformableWorld->getDrawFlags());
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btSoftBodyHelpers::DrawFrame(rsb, deformableWorld->getDebugDrawer());
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btSoftBodyHelpers::Draw(rsb, deformableWorld->getDebugDrawer(), deformableWorld->getDrawFlags());
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}
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for (int p = 0; p < rsb->m_nodeRigidContacts.size(); ++p)
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{
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deformableWorld->getDebugDrawer()->drawSphere(rsb->m_nodes[rsb->m_contactNodesList[p]].m_x, 0.2, btVector3(0, 1, 0));
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}
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}
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}
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@@ -121,6 +136,7 @@ void ReducedGrasp::GripperDynamics(btScalar time, btDeformableMultiBodyDynamicsW
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return;
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btRigidBody* rb0 = rbs[0];
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// btScalar pressTime = 0.9;
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// btScalar pressTime = 0.96;
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btScalar pressTime = 1;
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btScalar liftTime = 2.5;
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btScalar shiftTime = 3.5;
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@@ -146,37 +162,37 @@ void ReducedGrasp::GripperDynamics(btScalar time, btDeformableMultiBodyDynamicsW
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velocity = pinchVelocityLeft;
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translation = initialTranslationLeft + pinchVelocityLeft * time;
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}
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else
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{
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velocity = pinchVelocityRight;
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translation = initialTranslationLeft + pinchVelocityLeft * pressTime;
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}
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// else if (time < liftTime)
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// {
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// velocity = liftVelocity;
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// translation = initialTranslationLeft + pinchVelocityLeft * pressTime + liftVelocity * (time - pressTime);
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// }
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// else if (time < shiftTime)
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// {
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// velocity = shiftVelocity;
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// translation = initialTranslationLeft + pinchVelocityLeft * pressTime + liftVelocity * (liftTime-pressTime) + shiftVelocity * (time - liftTime);
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// }
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// else if (time < holdTime)
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// {
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// velocity = btVector3(0,0,0);
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// translation = initialTranslationLeft + pinchVelocityLeft * pressTime + liftVelocity * (liftTime-pressTime) + shiftVelocity * (shiftTime - liftTime) + holdVelocity * (time - shiftTime);
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// }
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// else if (time < dropTime)
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// {
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// velocity = openVelocityLeft;
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// translation = initialTranslationLeft + pinchVelocityLeft * pressTime + liftVelocity * (liftTime-pressTime) + shiftVelocity * (shiftTime - liftTime) + holdVelocity * (holdTime - shiftTime)+ openVelocityLeft * (time - holdTime);
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// }
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// else
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// {
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// velocity = holdVelocity;
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// translation = initialTranslationLeft + pinchVelocityLeft * pressTime + liftVelocity * (liftTime-pressTime) + shiftVelocity * (shiftTime - liftTime) + holdVelocity * (holdTime - shiftTime)+ openVelocityLeft * (dropTime - holdTime);
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// velocity = pinchVelocityRight;
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// translation = initialTranslationLeft + pinchVelocityLeft * pressTime;
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// }
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else if (time < liftTime)
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{
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velocity = liftVelocity;
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translation = initialTranslationLeft + pinchVelocityLeft * pressTime + liftVelocity * (time - pressTime);
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}
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else if (time < shiftTime)
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{
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velocity = shiftVelocity;
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translation = initialTranslationLeft + pinchVelocityLeft * pressTime + liftVelocity * (liftTime-pressTime) + shiftVelocity * (time - liftTime);
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}
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else if (time < holdTime)
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{
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velocity = btVector3(0,0,0);
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translation = initialTranslationLeft + pinchVelocityLeft * pressTime + liftVelocity * (liftTime-pressTime) + shiftVelocity * (shiftTime - liftTime) + holdVelocity * (time - shiftTime);
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}
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else if (time < dropTime)
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{
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velocity = openVelocityLeft;
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translation = initialTranslationLeft + pinchVelocityLeft * pressTime + liftVelocity * (liftTime-pressTime) + shiftVelocity * (shiftTime - liftTime) + holdVelocity * (holdTime - shiftTime)+ openVelocityLeft * (time - holdTime);
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}
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else
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{
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velocity = holdVelocity;
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translation = initialTranslationLeft + pinchVelocityLeft * pressTime + liftVelocity * (liftTime-pressTime) + shiftVelocity * (shiftTime - liftTime) + holdVelocity * (holdTime - shiftTime)+ openVelocityLeft * (dropTime - holdTime);
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}
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rbTransform.setOrigin(translation);
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rbTransform.setRotation(btQuaternion(btVector3(1, 0, 0), SIMD_PI * 0));
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rb0->setCenterOfMassTransform(rbTransform);
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@@ -189,37 +205,37 @@ void ReducedGrasp::GripperDynamics(btScalar time, btDeformableMultiBodyDynamicsW
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velocity = pinchVelocityRight;
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translation = initialTranslationRight + pinchVelocityRight * time;
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}
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else
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{
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velocity = pinchVelocityRight;
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translation = initialTranslationRight + pinchVelocityRight * pressTime;
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}
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// else if (time < liftTime)
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// {
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// velocity = liftVelocity;
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// translation = initialTranslationRight + pinchVelocityRight * pressTime + liftVelocity * (time - pressTime);
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// }
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// else if (time < shiftTime)
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// {
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// velocity = shiftVelocity;
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// translation = initialTranslationRight + pinchVelocityRight * pressTime + liftVelocity * (liftTime-pressTime) + shiftVelocity * (time - liftTime);
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// }
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// else if (time < holdTime)
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// {
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// velocity = btVector3(0,0,0);
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// translation = initialTranslationRight + pinchVelocityRight * pressTime + liftVelocity * (liftTime-pressTime) + shiftVelocity * (shiftTime - liftTime) + holdVelocity * (time - shiftTime);
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// }
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// else if (time < dropTime)
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// {
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// velocity = openVelocityRight;
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// translation = initialTranslationRight + pinchVelocityRight * pressTime + liftVelocity * (liftTime-pressTime) + shiftVelocity * (shiftTime - liftTime) + holdVelocity * (holdTime - shiftTime)+ openVelocityRight * (time - holdTime);
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// }
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// else
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// {
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// velocity = holdVelocity;
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// translation = initialTranslationRight + pinchVelocityRight * pressTime + liftVelocity * (liftTime-pressTime) + shiftVelocity * (shiftTime - liftTime) + holdVelocity * (holdTime - shiftTime)+ openVelocityRight * (dropTime - holdTime);
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// velocity = pinchVelocityRight;
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// translation = initialTranslationRight + pinchVelocityRight * pressTime;
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// }
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else if (time < liftTime)
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{
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velocity = liftVelocity;
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translation = initialTranslationRight + pinchVelocityRight * pressTime + liftVelocity * (time - pressTime);
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}
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else if (time < shiftTime)
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{
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velocity = shiftVelocity;
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translation = initialTranslationRight + pinchVelocityRight * pressTime + liftVelocity * (liftTime-pressTime) + shiftVelocity * (time - liftTime);
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}
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else if (time < holdTime)
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{
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velocity = btVector3(0,0,0);
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translation = initialTranslationRight + pinchVelocityRight * pressTime + liftVelocity * (liftTime-pressTime) + shiftVelocity * (shiftTime - liftTime) + holdVelocity * (time - shiftTime);
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}
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else if (time < dropTime)
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{
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velocity = openVelocityRight;
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translation = initialTranslationRight + pinchVelocityRight * pressTime + liftVelocity * (liftTime-pressTime) + shiftVelocity * (shiftTime - liftTime) + holdVelocity * (holdTime - shiftTime)+ openVelocityRight * (time - holdTime);
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}
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else
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{
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velocity = holdVelocity;
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translation = initialTranslationRight + pinchVelocityRight * pressTime + liftVelocity * (liftTime-pressTime) + shiftVelocity * (shiftTime - liftTime) + holdVelocity * (holdTime - shiftTime)+ openVelocityRight * (dropTime - holdTime);
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}
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rbTransform.setOrigin(translation);
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rbTransform.setRotation(btQuaternion(btVector3(1, 0, 0), SIMD_PI * 0));
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rb1->setCenterOfMassTransform(rbTransform);
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@@ -242,7 +258,7 @@ void ReducedGrasp::initPhysics()
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m_broadphase = new btDbvtBroadphase();
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btReducedSoftBodySolver* reducedSoftBodySolver = new btReducedSoftBodySolver();
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btVector3 gravity = btVector3(0, 0, 0);
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btVector3 gravity = btVector3(0, -10, 0);
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reducedSoftBodySolver->setGravity(gravity);
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||||
|
||||
btDeformableMultiBodyConstraintSolver* sol = new btDeformableMultiBodyConstraintSolver();
|
||||
@@ -266,15 +282,16 @@ void ReducedGrasp::initPhysics()
|
||||
btReducedSoftBodyHelpers::readReducedDeformableInfoFromFiles(rsb, filepath.c_str());
|
||||
|
||||
getDeformableDynamicsWorld()->addSoftBody(rsb);
|
||||
rsb->getCollisionShape()->setMargin(0.1);
|
||||
rsb->getCollisionShape()->setMargin(0.015);
|
||||
|
||||
btTransform init_transform;
|
||||
init_transform.setIdentity();
|
||||
init_transform.setOrigin(btVector3(0, 4, 0));
|
||||
init_transform.setRotation(btQuaternion(0, SIMD_PI / 2.0, SIMD_PI / 2.0));
|
||||
// init_transform.setRotation(btQuaternion(0, SIMD_PI / 2.0, SIMD_PI / 2.0));
|
||||
init_transform.setRotation(btQuaternion(btVector3(0, 1, 0), SIMD_PI / 2.0));
|
||||
rsb->transform(init_transform);
|
||||
|
||||
rsb->setStiffnessScale(10);
|
||||
rsb->setStiffnessScale(200);
|
||||
rsb->setDamping(damping_alpha, damping_beta);
|
||||
|
||||
rsb->m_cfg.kKHR = 1; // collision hardness with kinematic objects
|
||||
@@ -297,10 +314,10 @@ void ReducedGrasp::initPhysics()
|
||||
getDeformableDynamicsWorld()->setLineSearch(false);
|
||||
getDeformableDynamicsWorld()->setUseProjection(true);
|
||||
getDeformableDynamicsWorld()->getSolverInfo().m_deformable_erp = 0.3;
|
||||
getDeformableDynamicsWorld()->getSolverInfo().m_friction = 0;
|
||||
getDeformableDynamicsWorld()->getSolverInfo().m_friction = 1;
|
||||
getDeformableDynamicsWorld()->getSolverInfo().m_deformable_maxErrorReduction = btScalar(200);
|
||||
getDeformableDynamicsWorld()->getSolverInfo().m_leastSquaresResidualThreshold = 1e-3;
|
||||
getDeformableDynamicsWorld()->getSolverInfo().m_splitImpulse = true;
|
||||
getDeformableDynamicsWorld()->getSolverInfo().m_splitImpulse = false;
|
||||
getDeformableDynamicsWorld()->getSolverInfo().m_numIterations = 100;
|
||||
|
||||
// grippers
|
||||
|
||||
536
examples/ReducedDeformableDemo/ReducedMotorGrasp.cpp
Normal file
536
examples/ReducedDeformableDemo/ReducedMotorGrasp.cpp
Normal file
@@ -0,0 +1,536 @@
|
||||
/*
|
||||
Bullet Continuous Collision Detection and Physics Library
|
||||
Copyright (c) 2019 Google Inc. http://bulletphysics.org
|
||||
This software is provided 'as-is', without any express or implied warranty.
|
||||
In no event will the authors be held liable for any damages arising from the use of this software.
|
||||
Permission is granted to anyone to use this software for any purpose,
|
||||
including commercial applications, and to alter it and redistribute it freely,
|
||||
subject to the following restrictions:
|
||||
1. The origin of this software must not be misrepresented; you must not claim that you wrote the original software. If you use this software in a product, an acknowledgment in the product documentation would be appreciated but is not required.
|
||||
2. Altered source versions must be plainly marked as such, and must not be misrepresented as being the original software.
|
||||
3. This notice may not be removed or altered from any source distribution.
|
||||
*/
|
||||
|
||||
#include "ReducedMotorGrasp.h"
|
||||
///btBulletDynamicsCommon.h is the main Bullet include file, contains most common include files.
|
||||
#include "btBulletDynamicsCommon.h"
|
||||
#include "BulletSoftBody/btDeformableMultiBodyDynamicsWorld.h"
|
||||
#include "BulletSoftBody/BulletReducedSoftBody/btReducedSoftBody.h"
|
||||
#include "BulletSoftBody/BulletReducedSoftBody/btReducedSoftBodyHelpers.h"
|
||||
#include "BulletSoftBody/BulletReducedSoftBody/btReducedSoftBodySolver.h"
|
||||
#include "BulletSoftBody/btSoftBodyRigidBodyCollisionConfiguration.h"
|
||||
#include "BulletDynamics/Featherstone/btMultiBodyConstraintSolver.h"
|
||||
#include "BulletDynamics/Featherstone/btMultiBodyJointMotor.h"
|
||||
#include <stdio.h> //printf debugging
|
||||
|
||||
#include "../CommonInterfaces/CommonDeformableBodyBase.h"
|
||||
#include "../Utils/b3ResourcePath.h"
|
||||
#include "../Importers/ImportURDFDemo/BulletUrdfImporter.h"
|
||||
#include "../Importers/ImportURDFDemo/MyMultiBodyCreator.h"
|
||||
#include "../Importers/ImportURDFDemo/URDF2Bullet.h"
|
||||
#include "../Utils/b3BulletDefaultFileIO.h"
|
||||
#include "../CommonInterfaces/CommonMultiBodyBase.h"
|
||||
#include "../CommonInterfaces/CommonGraphicsAppInterface.h"
|
||||
#include "../CommonInterfaces/CommonParameterInterface.h"
|
||||
#include "../CommonInterfaces/CommonFileIOInterface.h"
|
||||
#include "Bullet3Common/b3FileUtils.h"
|
||||
|
||||
///The ReducedMotorGrasp shows grasping a volumetric deformable objects with multibody gripper with moter constraints.
|
||||
static btScalar sGripperVerticalVelocity = 0.f;
|
||||
static btScalar sGripperClosingTargetVelocity = 0.f;
|
||||
static btScalar damping_alpha = 0.0;
|
||||
static btScalar damping_beta = 0.0;
|
||||
static int start_mode = 6;
|
||||
static int num_modes = 1;
|
||||
static float friction = 1.;
|
||||
struct TetraCube
|
||||
{
|
||||
#include "../SoftDemo/cube.inl"
|
||||
};
|
||||
|
||||
struct TetraBunny
|
||||
{
|
||||
#include "../SoftDemo/bunny.inl"
|
||||
};
|
||||
|
||||
static bool supportsJointMotor(btMultiBody* mb, int mbLinkIndex)
|
||||
{
|
||||
bool canHaveMotor = (mb->getLink(mbLinkIndex).m_jointType == btMultibodyLink::eRevolute
|
||||
|| mb->getLink(mbLinkIndex).m_jointType == btMultibodyLink::ePrismatic);
|
||||
return canHaveMotor;
|
||||
}
|
||||
|
||||
class ReducedMotorGrasp : public CommonDeformableBodyBase
|
||||
{
|
||||
btAlignedObjectArray<btDeformableLagrangianForce*> m_forces;
|
||||
public:
|
||||
ReducedMotorGrasp(struct GUIHelperInterface* helper)
|
||||
:CommonDeformableBodyBase(helper)
|
||||
{
|
||||
}
|
||||
virtual ~ReducedMotorGrasp()
|
||||
{
|
||||
}
|
||||
void initPhysics();
|
||||
|
||||
void exitPhysics();
|
||||
|
||||
void resetCamera()
|
||||
{
|
||||
// float dist = 0.3;
|
||||
// float pitch = -45;
|
||||
// float yaw = 100;
|
||||
// float targetPos[3] = {0, -0.1, 0};
|
||||
float dist = 8;
|
||||
float pitch = -20;
|
||||
float yaw = 100;
|
||||
float targetPos[3] = {0, 0, 0};
|
||||
m_guiHelper->resetCamera(dist, yaw, pitch, targetPos[0], targetPos[1], targetPos[2]);
|
||||
}
|
||||
|
||||
btMultiBody* createFeatherstoneMultiBody(btMultiBodyDynamicsWorld* pWorld,const btVector3& basePosition, const btVector3& baseHalfExtents, const btVector3& linkHalfExtents, bool floating);
|
||||
|
||||
void addColliders(btMultiBody* pMultiBody, btMultiBodyDynamicsWorld* pWorld, const btVector3& baseHalfExtents, const btVector3& linkHalfExtents);
|
||||
|
||||
btMultiBody* createFeatherstoneMultiBody_testMultiDof(btMultiBodyDynamicsWorld* pWorld, int numLinks, const btVector3& basePosition, const btVector3& baseHalfExtents, const btVector3& linkHalfExtents, bool spherical, bool floating);
|
||||
|
||||
void stepSimulation(float deltaTime)
|
||||
{
|
||||
double fingerTargetVelocities[2] = {sGripperVerticalVelocity, sGripperClosingTargetVelocity};
|
||||
int num_multiBody = getDeformableDynamicsWorld()->getNumMultibodies();
|
||||
for (int i = 0; i < num_multiBody; ++i)
|
||||
{
|
||||
btMultiBody* mb = getDeformableDynamicsWorld()->btMultiBodyDynamicsWorld::getMultiBody(i);
|
||||
mb->setBaseVel(btVector3(0,sGripperVerticalVelocity, 0));
|
||||
int dofIndex = 6; //skip the 3 linear + 3 angular degree of freedom entries of the base
|
||||
for (int link = 0; link < mb->getNumLinks(); link++)
|
||||
{
|
||||
if (supportsJointMotor(mb, link))
|
||||
{
|
||||
btMultiBodyJointMotor* motor = (btMultiBodyJointMotor*)mb->getLink(link).m_userPtr;
|
||||
if (motor)
|
||||
{
|
||||
if (dofIndex == 6)
|
||||
{
|
||||
motor->setVelocityTarget(-fingerTargetVelocities[1], 1);
|
||||
motor->setMaxAppliedImpulse(20);
|
||||
}
|
||||
if (dofIndex == 7)
|
||||
{
|
||||
motor->setVelocityTarget(fingerTargetVelocities[1], 1);
|
||||
motor->setMaxAppliedImpulse(20);
|
||||
}
|
||||
motor->setMaxAppliedImpulse(1);
|
||||
}
|
||||
}
|
||||
dofIndex += mb->getLink(link).m_dofCount;
|
||||
}
|
||||
}
|
||||
|
||||
//use a smaller internal timestep, there are stability issues
|
||||
// float internalTimeStep = 1. / 240.f;
|
||||
// m_dynamicsWorld->stepSimulation(deltaTime, 4, internalTimeStep);
|
||||
float internalTimeStep = 1. / 60.f;
|
||||
m_dynamicsWorld->stepSimulation(deltaTime, 1, internalTimeStep);
|
||||
}
|
||||
|
||||
void createGrip()
|
||||
{
|
||||
int count = 2;
|
||||
float mass = 2;
|
||||
btCollisionShape* shape[] = {
|
||||
new btBoxShape(btVector3(3, 3, 0.5)),
|
||||
};
|
||||
static const int nshapes = sizeof(shape) / sizeof(shape[0]);
|
||||
for (int i = 0; i < count; ++i)
|
||||
{
|
||||
btTransform startTransform;
|
||||
startTransform.setIdentity();
|
||||
startTransform.setOrigin(btVector3(10, 0, 0));
|
||||
startTransform.setRotation(btQuaternion(btVector3(1, 0, 0), SIMD_PI * 0.));
|
||||
createRigidBody(mass, startTransform, shape[i % nshapes]);
|
||||
}
|
||||
}
|
||||
|
||||
virtual const btDeformableMultiBodyDynamicsWorld* getDeformableDynamicsWorld() const
|
||||
{
|
||||
return (btDeformableMultiBodyDynamicsWorld*)m_dynamicsWorld;
|
||||
}
|
||||
|
||||
virtual btDeformableMultiBodyDynamicsWorld* getDeformableDynamicsWorld()
|
||||
{
|
||||
return (btDeformableMultiBodyDynamicsWorld*)m_dynamicsWorld;
|
||||
}
|
||||
|
||||
virtual void renderScene()
|
||||
{
|
||||
CommonDeformableBodyBase::renderScene();
|
||||
btDeformableMultiBodyDynamicsWorld* deformableWorld = getDeformableDynamicsWorld();
|
||||
|
||||
for (int i = 0; i < deformableWorld->getSoftBodyArray().size(); i++)
|
||||
{
|
||||
btReducedSoftBody* rsb = static_cast<btReducedSoftBody*>(deformableWorld->getSoftBodyArray()[i]);
|
||||
{
|
||||
btSoftBodyHelpers::DrawFrame(rsb, deformableWorld->getDebugDrawer());
|
||||
btSoftBodyHelpers::Draw(rsb, deformableWorld->getDebugDrawer(), fDrawFlags::Faces);// deformableWorld->getDrawFlags());
|
||||
}
|
||||
for (int p = 0; p < rsb->m_contactNodesList.size(); ++p)
|
||||
{
|
||||
int index = rsb->m_contactNodesList[p];
|
||||
deformableWorld->getDebugDrawer()->drawSphere(rsb->m_nodes[index].m_x, 0.2, btVector3(0, 1, 0));
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
virtual bool pickBody(const btVector3& rayFromWorld, const btVector3& rayToWorld)
|
||||
{
|
||||
return false;
|
||||
}
|
||||
virtual bool movePickedBody(const btVector3& rayFromWorld, const btVector3& rayToWorld)
|
||||
{
|
||||
return false;
|
||||
}
|
||||
virtual void removePickingConstraint(){}
|
||||
};
|
||||
|
||||
|
||||
void ReducedMotorGrasp::initPhysics()
|
||||
{
|
||||
m_guiHelper->setUpAxis(1);
|
||||
|
||||
m_collisionConfiguration = new btSoftBodyRigidBodyCollisionConfiguration();
|
||||
|
||||
m_dispatcher = new btCollisionDispatcher(m_collisionConfiguration);
|
||||
|
||||
m_broadphase = new btDbvtBroadphase();
|
||||
btReducedSoftBodySolver* reducedSoftBodySolver = new btReducedSoftBodySolver();
|
||||
// btVector3 gravity = btVector3(0, 0, 0);
|
||||
btVector3 gravity = btVector3(0, -9.81, 0);
|
||||
reducedSoftBodySolver->setGravity(gravity);
|
||||
|
||||
btDeformableMultiBodyConstraintSolver* sol = new btDeformableMultiBodyConstraintSolver();
|
||||
sol->setDeformableSolver(reducedSoftBodySolver);
|
||||
m_solver = sol;
|
||||
|
||||
m_dynamicsWorld = new btDeformableMultiBodyDynamicsWorld(m_dispatcher, m_broadphase, sol, m_collisionConfiguration, reducedSoftBodySolver);
|
||||
m_dynamicsWorld->setGravity(gravity);
|
||||
getDeformableDynamicsWorld()->getWorldInfo().m_gravity = gravity;
|
||||
// getDeformableDynamicsWorld()->getSolverInfo().m_deformable_erp = 0.1;
|
||||
// getDeformableDynamicsWorld()->getSolverInfo().m_deformable_cfm = 0;
|
||||
// getDeformableDynamicsWorld()->getSolverInfo().m_numIterations = 150;
|
||||
m_guiHelper->createPhysicsDebugDrawer(m_dynamicsWorld);
|
||||
m_maxPickingForce = 0.001;
|
||||
// build a gripper
|
||||
{
|
||||
bool damping = true;
|
||||
bool gyro = false;
|
||||
bool canSleep = false;
|
||||
bool selfCollide = true;
|
||||
int numLinks = 2;
|
||||
// btVector3 linkHalfExtents(0.02, 0.018, .003);
|
||||
// btVector3 baseHalfExtents(0.02, 0.002, .002);
|
||||
btVector3 linkHalfExtents(0.5, 0.5, 0.1);
|
||||
btVector3 baseHalfExtents(0.5, 0.1, 0.1);
|
||||
// btMultiBody* mbC = createFeatherstoneMultiBody(getDeformableDynamicsWorld(), btVector3(0.f, 0.05f,0.f), linkHalfExtents, baseHalfExtents, false);
|
||||
btMultiBody* mbC = createFeatherstoneMultiBody(getDeformableDynamicsWorld(), btVector3(0.f, 3.f,0.f), linkHalfExtents, baseHalfExtents, false);
|
||||
|
||||
mbC->setCanSleep(canSleep);
|
||||
mbC->setHasSelfCollision(selfCollide);
|
||||
mbC->setUseGyroTerm(gyro);
|
||||
|
||||
for (int i = 0; i < numLinks; i++)
|
||||
{
|
||||
int mbLinkIndex = i;
|
||||
double maxMotorImpulse = 1;
|
||||
|
||||
if (supportsJointMotor(mbC, mbLinkIndex))
|
||||
{
|
||||
int dof = 0;
|
||||
btScalar desiredVelocity = 0.f;
|
||||
btMultiBodyJointMotor* motor = new btMultiBodyJointMotor(mbC, mbLinkIndex, dof, desiredVelocity, maxMotorImpulse);
|
||||
motor->setPositionTarget(0, 0);
|
||||
motor->setVelocityTarget(0, 1);
|
||||
mbC->getLink(mbLinkIndex).m_userPtr = motor;
|
||||
getDeformableDynamicsWorld()->addMultiBodyConstraint(motor);
|
||||
motor->finalizeMultiDof();
|
||||
}
|
||||
}
|
||||
|
||||
if (!damping)
|
||||
{
|
||||
mbC->setLinearDamping(0.0f);
|
||||
mbC->setAngularDamping(0.0f);
|
||||
}
|
||||
else
|
||||
{
|
||||
mbC->setLinearDamping(0.04f);
|
||||
mbC->setAngularDamping(0.04f);
|
||||
}
|
||||
btScalar q0 = 0.f * SIMD_PI / 180.f;
|
||||
if (numLinks > 0)
|
||||
mbC->setJointPosMultiDof(0, &q0);
|
||||
addColliders(mbC, getDeformableDynamicsWorld(), baseHalfExtents, linkHalfExtents);
|
||||
}
|
||||
|
||||
//create a ground
|
||||
{
|
||||
btCollisionShape* groundShape = new btBoxShape(btVector3(btScalar(10.), btScalar(5.), btScalar(10.)));
|
||||
groundShape->setMargin(0.001);
|
||||
m_collisionShapes.push_back(groundShape);
|
||||
|
||||
btTransform groundTransform;
|
||||
groundTransform.setIdentity();
|
||||
groundTransform.setOrigin(btVector3(0, -5.1, 0));
|
||||
groundTransform.setRotation(btQuaternion(btVector3(1, 0, 0), SIMD_PI * 0));
|
||||
//We can also use DemoApplication::localCreateRigidBody, but for clarity it is provided here:
|
||||
btScalar mass(0.);
|
||||
|
||||
//rigidbody is dynamic if and only if mass is non zero, otherwise static
|
||||
bool isDynamic = (mass != 0.f);
|
||||
|
||||
btVector3 localInertia(0, 0, 0);
|
||||
if (isDynamic)
|
||||
groundShape->calculateLocalInertia(mass, localInertia);
|
||||
|
||||
//using motionstate is recommended, it provides interpolation capabilities, and only synchronizes 'active' objects
|
||||
btDefaultMotionState* myMotionState = new btDefaultMotionState(groundTransform);
|
||||
btRigidBody::btRigidBodyConstructionInfo rbInfo(mass, myMotionState, groundShape, localInertia);
|
||||
btRigidBody* body = new btRigidBody(rbInfo);
|
||||
body->setFriction(0.5);
|
||||
|
||||
//add the ground to the dynamics world
|
||||
m_dynamicsWorld->addRigidBody(body,1,1+2);
|
||||
}
|
||||
|
||||
// create volumetric reduced deformable body
|
||||
{
|
||||
std::string filepath("../../../examples/SoftDemo/beam/");
|
||||
std::string filename = filepath + "mesh.vtk";
|
||||
btReducedSoftBody* rsb = btReducedSoftBodyHelpers::createFromVtkFile(getDeformableDynamicsWorld()->getWorldInfo(), filename.c_str());
|
||||
|
||||
rsb->setReducedModes(start_mode, num_modes, rsb->m_nodes.size());
|
||||
btReducedSoftBodyHelpers::readReducedDeformableInfoFromFiles(rsb, filepath.c_str());
|
||||
|
||||
getDeformableDynamicsWorld()->addSoftBody(rsb);
|
||||
rsb->getCollisionShape()->setMargin(0.1);
|
||||
|
||||
btTransform init_transform;
|
||||
init_transform.setIdentity();
|
||||
init_transform.setOrigin(btVector3(0, 0.25, 0));
|
||||
init_transform.setRotation(btQuaternion(btVector3(0, 1, 0), SIMD_PI / 2.0));
|
||||
rsb->transform(init_transform);
|
||||
|
||||
rsb->setStiffnessScale(100);
|
||||
rsb->setDamping(damping_alpha, damping_beta);
|
||||
|
||||
rsb->m_cfg.kKHR = 1; // collision hardness with kinematic objects
|
||||
rsb->m_cfg.kCHR = 1; // collision hardness with rigid body
|
||||
rsb->m_cfg.kDF = 0;
|
||||
rsb->m_cfg.collisions = btSoftBody::fCollision::SDF_RD;
|
||||
rsb->m_cfg.collisions |= btSoftBody::fCollision::SDF_RDN;
|
||||
rsb->m_sleepingThreshold = 0;
|
||||
btSoftBodyHelpers::generateBoundaryFaces(rsb);
|
||||
}
|
||||
|
||||
getDeformableDynamicsWorld()->setImplicit(false);
|
||||
getDeformableDynamicsWorld()->setLineSearch(false);
|
||||
getDeformableDynamicsWorld()->setUseProjection(false);
|
||||
getDeformableDynamicsWorld()->getSolverInfo().m_deformable_erp = 0.2;
|
||||
getDeformableDynamicsWorld()->getSolverInfo().m_friction = 0.3;
|
||||
getDeformableDynamicsWorld()->getSolverInfo().m_deformable_maxErrorReduction = btScalar(200);
|
||||
getDeformableDynamicsWorld()->getSolverInfo().m_leastSquaresResidualThreshold = 1e-3;
|
||||
getDeformableDynamicsWorld()->getSolverInfo().m_splitImpulse = false;
|
||||
getDeformableDynamicsWorld()->getSolverInfo().m_numIterations = 100;
|
||||
m_guiHelper->autogenerateGraphicsObjects(m_dynamicsWorld);
|
||||
|
||||
{
|
||||
SliderParams slider("Moving velocity", &sGripperVerticalVelocity);
|
||||
// slider.m_minVal = -.02;
|
||||
// slider.m_maxVal = .02;
|
||||
slider.m_minVal = -.2;
|
||||
slider.m_maxVal = .2;
|
||||
m_guiHelper->getParameterInterface()->registerSliderFloatParameter(slider);
|
||||
}
|
||||
|
||||
{
|
||||
SliderParams slider("Closing velocity", &sGripperClosingTargetVelocity);
|
||||
slider.m_minVal = -1;
|
||||
slider.m_maxVal = 1;
|
||||
m_guiHelper->getParameterInterface()->registerSliderFloatParameter(slider);
|
||||
}
|
||||
|
||||
}
|
||||
|
||||
void ReducedMotorGrasp::exitPhysics()
|
||||
{
|
||||
//cleanup in the reverse order of creation/initialization
|
||||
removePickingConstraint();
|
||||
//remove the rigidbodies from the dynamics world and delete them
|
||||
int i;
|
||||
for (i = m_dynamicsWorld->getNumCollisionObjects() - 1; i >= 0; i--)
|
||||
{
|
||||
btCollisionObject* obj = m_dynamicsWorld->getCollisionObjectArray()[i];
|
||||
btRigidBody* body = btRigidBody::upcast(obj);
|
||||
if (body && body->getMotionState())
|
||||
{
|
||||
delete body->getMotionState();
|
||||
}
|
||||
m_dynamicsWorld->removeCollisionObject(obj);
|
||||
delete obj;
|
||||
}
|
||||
// delete forces
|
||||
for (int j = 0; j < m_forces.size(); j++)
|
||||
{
|
||||
btDeformableLagrangianForce* force = m_forces[j];
|
||||
delete force;
|
||||
}
|
||||
m_forces.clear();
|
||||
|
||||
//delete collision shapes
|
||||
for (int j = 0; j < m_collisionShapes.size(); j++)
|
||||
{
|
||||
btCollisionShape* shape = m_collisionShapes[j];
|
||||
delete shape;
|
||||
}
|
||||
m_collisionShapes.clear();
|
||||
|
||||
delete m_dynamicsWorld;
|
||||
|
||||
delete m_solver;
|
||||
|
||||
delete m_broadphase;
|
||||
|
||||
delete m_dispatcher;
|
||||
|
||||
delete m_collisionConfiguration;
|
||||
}
|
||||
|
||||
btMultiBody* ReducedMotorGrasp::createFeatherstoneMultiBody(btMultiBodyDynamicsWorld* pWorld, const btVector3& basePosition, const btVector3& baseHalfExtents, const btVector3& linkHalfExtents, bool floating)
|
||||
{
|
||||
//init the base
|
||||
btVector3 baseInertiaDiag(0.f, 0.f, 0.f);
|
||||
float baseMass = 0.1;
|
||||
float linkMass = 0.1;
|
||||
int numLinks = 2;
|
||||
|
||||
if (baseMass)
|
||||
{
|
||||
btCollisionShape* pTempBox = new btBoxShape(btVector3(baseHalfExtents[0], baseHalfExtents[1], baseHalfExtents[2]));
|
||||
pTempBox->calculateLocalInertia(baseMass, baseInertiaDiag);
|
||||
delete pTempBox;
|
||||
}
|
||||
|
||||
bool canSleep = false;
|
||||
btMultiBody* pMultiBody = new btMultiBody(numLinks, baseMass, baseInertiaDiag, !floating, canSleep);
|
||||
|
||||
btQuaternion baseOriQuat(0.f, 0.f, 0.f, 1.f);
|
||||
pMultiBody->setBasePos(basePosition);
|
||||
pMultiBody->setWorldToBaseRot(baseOriQuat);
|
||||
|
||||
//init the links
|
||||
btVector3 hingeJointAxis(1, 0, 0);
|
||||
|
||||
btVector3 linkInertiaDiag(0.f, 0.f, 0.f);
|
||||
|
||||
btCollisionShape* pTempBox = new btBoxShape(btVector3(linkHalfExtents[0], linkHalfExtents[1], linkHalfExtents[2]));
|
||||
pTempBox->calculateLocalInertia(linkMass, linkInertiaDiag);
|
||||
delete pTempBox;
|
||||
|
||||
//y-axis assumed up
|
||||
btAlignedObjectArray<btVector3> parentComToCurrentCom;
|
||||
parentComToCurrentCom.push_back(btVector3(0, -linkHalfExtents[1] * 8.f, -baseHalfExtents[2] * 2.f));
|
||||
parentComToCurrentCom.push_back(btVector3(0, -linkHalfExtents[1] * 8.f, +baseHalfExtents[2] * 2.f));//par body's COM to cur body's COM offset
|
||||
|
||||
|
||||
btVector3 currentPivotToCurrentCom(0, -linkHalfExtents[1]*8.f, 0); //cur body's COM to cur body's PIV offset
|
||||
|
||||
btAlignedObjectArray<btVector3> parentComToCurrentPivot;
|
||||
parentComToCurrentPivot.push_back(btVector3(parentComToCurrentCom[0] - currentPivotToCurrentCom));
|
||||
parentComToCurrentPivot.push_back(btVector3(parentComToCurrentCom[1] - currentPivotToCurrentCom));//par body's COM to cur body's PIV offset
|
||||
|
||||
//////
|
||||
btScalar q0 = 0.f * SIMD_PI / 180.f;
|
||||
btQuaternion quat0(btVector3(0, 1, 0).normalized(), q0);
|
||||
quat0.normalize();
|
||||
/////
|
||||
|
||||
for (int i = 0; i < numLinks; ++i)
|
||||
{
|
||||
pMultiBody->setupRevolute(i, linkMass, linkInertiaDiag, - 1, btQuaternion(0.f, 0.f, 0.f, 1.f), hingeJointAxis, parentComToCurrentPivot[i], currentPivotToCurrentCom, true);
|
||||
}
|
||||
pMultiBody->finalizeMultiDof();
|
||||
///
|
||||
pWorld->addMultiBody(pMultiBody);
|
||||
///
|
||||
return pMultiBody;
|
||||
}
|
||||
|
||||
void ReducedMotorGrasp::addColliders(btMultiBody* pMultiBody, btMultiBodyDynamicsWorld* pWorld, const btVector3& baseHalfExtents, const btVector3& linkHalfExtents)
|
||||
{
|
||||
btAlignedObjectArray<btQuaternion> world_to_local;
|
||||
world_to_local.resize(pMultiBody->getNumLinks() + 1);
|
||||
|
||||
btAlignedObjectArray<btVector3> local_origin;
|
||||
local_origin.resize(pMultiBody->getNumLinks() + 1);
|
||||
world_to_local[0] = pMultiBody->getWorldToBaseRot();
|
||||
local_origin[0] = pMultiBody->getBasePos();
|
||||
|
||||
{
|
||||
btScalar quat[4] = {-world_to_local[0].x(), -world_to_local[0].y(), -world_to_local[0].z(), world_to_local[0].w()};
|
||||
|
||||
if (1)
|
||||
{
|
||||
btCollisionShape* box = new btBoxShape(baseHalfExtents);
|
||||
box->setMargin(0.001);
|
||||
btMultiBodyLinkCollider* col = new btMultiBodyLinkCollider(pMultiBody, -1);
|
||||
col->setCollisionShape(box);
|
||||
|
||||
btTransform tr;
|
||||
tr.setIdentity();
|
||||
tr.setOrigin(local_origin[0]);
|
||||
tr.setRotation(btQuaternion(quat[0], quat[1], quat[2], quat[3]));
|
||||
col->setWorldTransform(tr);
|
||||
|
||||
pWorld->addCollisionObject(col, 2, 1 + 2);
|
||||
|
||||
col->setFriction(friction);
|
||||
pMultiBody->setBaseCollider(col);
|
||||
}
|
||||
}
|
||||
|
||||
for (int i = 0; i < pMultiBody->getNumLinks(); ++i)
|
||||
{
|
||||
const int parent = pMultiBody->getParent(i);
|
||||
world_to_local[i + 1] = pMultiBody->getParentToLocalRot(i) * world_to_local[parent + 1];
|
||||
local_origin[i + 1] = local_origin[parent + 1] + (quatRotate(world_to_local[i + 1].inverse(), pMultiBody->getRVector(i)));
|
||||
}
|
||||
|
||||
for (int i = 0; i < pMultiBody->getNumLinks(); ++i)
|
||||
{
|
||||
btVector3 posr = local_origin[i + 1];
|
||||
|
||||
btScalar quat[4] = {-world_to_local[i + 1].x(), -world_to_local[i + 1].y(), -world_to_local[i + 1].z(), world_to_local[i + 1].w()};
|
||||
|
||||
btCollisionShape* box = new btBoxShape(linkHalfExtents);
|
||||
box->setMargin(0.001);
|
||||
btMultiBodyLinkCollider* col = new btMultiBodyLinkCollider(pMultiBody, i);
|
||||
|
||||
col->setCollisionShape(box);
|
||||
btTransform tr;
|
||||
tr.setIdentity();
|
||||
tr.setOrigin(posr);
|
||||
tr.setRotation(btQuaternion(quat[0], quat[1], quat[2], quat[3]));
|
||||
col->setWorldTransform(tr);
|
||||
col->setFriction(friction);
|
||||
pWorld->addCollisionObject(col, 2, 1 + 2);
|
||||
|
||||
pMultiBody->getLink(i).m_collider = col;
|
||||
}
|
||||
}
|
||||
|
||||
class CommonExampleInterface* ReducedMotorGraspCreateFunc(struct CommonExampleOptions& options)
|
||||
{
|
||||
return new ReducedMotorGrasp(options.m_guiHelper);
|
||||
}
|
||||
|
||||
|
||||
19
examples/ReducedDeformableDemo/ReducedMotorGrasp.h
Normal file
19
examples/ReducedDeformableDemo/ReducedMotorGrasp.h
Normal file
@@ -0,0 +1,19 @@
|
||||
/*
|
||||
Bullet Continuous Collision Detection and Physics Library
|
||||
Copyright (c) 2019 Google Inc. http://bulletphysics.org
|
||||
This software is provided 'as-is', without any express or implied warranty.
|
||||
In no event will the authors be held liable for any damages arising from the use of this software.
|
||||
Permission is granted to anyone to use this software for any purpose,
|
||||
including commercial applications, and to alter it and redistribute it freely,
|
||||
subject to the following restrictions:
|
||||
1. The origin of this software must not be misrepresented; you must not claim that you wrote the original software. If you use this software in a product, an acknowledgment in the product documentation would be appreciated but is not required.
|
||||
2. Altered source versions must be plainly marked as such, and must not be misrepresented as being the original software.
|
||||
3. This notice may not be removed or altered from any source distribution.
|
||||
*/
|
||||
|
||||
#ifndef _REDUCED_MOTOR_GRASP
|
||||
#define _REDUCED_MOTOR_GRASP
|
||||
|
||||
class CommonExampleInterface* ReducedMotorGraspCreateFunc(struct CommonExampleOptions& options);
|
||||
|
||||
#endif //_REDUCED_MOTOR_GRASP
|
||||
Binary file not shown.
Binary file not shown.
Binary file not shown.
Binary file not shown.
@@ -1,83 +0,0 @@
|
||||
#vtk DataFile Version 2.0
|
||||
I don't think this matters
|
||||
ASCII
|
||||
DATASET UNSTRUCTURED_GRID
|
||||
POINTS 28 double
|
||||
-0.5000000000000000 -0.2500000000000000 -2.0000000000000000
|
||||
-0.5000000000000000 0.2500000000000000 -2.0000000000000000
|
||||
0.5000000000000000 -0.2500000000000000 -2.0000000000000000
|
||||
0.5000000000000000 0.2500000000000000 -2.0000000000000000
|
||||
-0.5000000000000000 -0.2500000000000000 2.0000000000000000
|
||||
-0.5000000000000000 0.2500000000000000 2.0000000000000000
|
||||
0.5000000000000000 -0.2500000000000000 2.0000000000000000
|
||||
0.5000000000000000 0.2500000000000000 2.0000000000000000
|
||||
-0.5000000000000000 -0.2500000000000000 1.0000000000000000
|
||||
-0.5000000000000000 -0.2500000000000000 0.0000000000000000
|
||||
-0.5000000000000000 -0.2500000000000000 -1.0000000000000000
|
||||
0.5000000000000000 -0.2500000000000000 -1.0000000000000000
|
||||
0.5000000000000000 -0.2500000000000000 0.0000000000000000
|
||||
0.5000000000000000 -0.2500000000000000 1.0000000000000000
|
||||
-0.5000000000000000 0.2500000000000000 1.0000000000000000
|
||||
-0.5000000000000000 0.2500000000000000 0.0000000000000000
|
||||
-0.5000000000000000 0.2500000000000000 -1.0000000000000000
|
||||
0.5000000000000000 0.2500000000000000 1.0000000000000000
|
||||
0.5000000000000000 0.2500000000000000 0.0000000000000000
|
||||
0.5000000000000000 0.2500000000000000 -1.0000000000000000
|
||||
0.0000000000000000 -0.2500000000000000 -1.5000000000000000
|
||||
0.0000000000000000 -0.2500000000000000 -0.5000000000000000
|
||||
0.0000000000000000 -0.2500000000000000 0.5000000000000000
|
||||
0.0000000000000000 -0.2500000000000000 1.5000000000000000
|
||||
0.0000000000000000 0.2500000000000000 1.5000000000000000
|
||||
0.0000000000000000 0.2500000000000000 0.5000000000000000
|
||||
0.0000000000000000 0.2500000000000000 -0.5000000000000000
|
||||
0.0000000000000000 0.2500000000000000 -1.5000000000000000
|
||||
CELLS 48 192
|
||||
4 22 12 17 13
|
||||
4 20 26 21 11
|
||||
4 23 8 5 24
|
||||
4 11 27 26 19
|
||||
4 27 11 26 20
|
||||
4 17 22 24 25
|
||||
4 7 23 13 6
|
||||
4 22 17 24 13
|
||||
4 9 25 21 15
|
||||
4 24 22 8 14
|
||||
4 24 8 22 23
|
||||
4 25 9 21 22
|
||||
4 23 7 13 24
|
||||
4 15 10 16 26
|
||||
4 14 25 9 15
|
||||
4 25 14 9 22
|
||||
4 24 23 22 13
|
||||
4 15 10 21 9
|
||||
4 15 21 10 26
|
||||
4 24 25 22 14
|
||||
4 2 11 27 20
|
||||
4 7 5 23 6
|
||||
4 11 21 12 26
|
||||
4 20 1 0 16
|
||||
4 18 25 12 17
|
||||
4 18 12 25 26
|
||||
4 5 7 23 24
|
||||
4 26 21 25 15
|
||||
4 20 16 27 1
|
||||
4 21 25 22 12
|
||||
4 20 16 10 26
|
||||
4 20 27 16 26
|
||||
4 20 10 16 0
|
||||
4 11 12 19 26
|
||||
4 14 22 8 9
|
||||
4 8 23 5 4
|
||||
4 24 14 8 5
|
||||
4 11 2 27 3
|
||||
4 2 27 1 20
|
||||
4 12 18 19 26
|
||||
4 27 2 1 3
|
||||
4 24 13 17 7
|
||||
4 20 2 0 1
|
||||
4 5 23 6 4
|
||||
4 20 10 21 26
|
||||
4 12 22 17 25
|
||||
4 3 27 11 19
|
||||
4 21 26 25 12
|
||||
CELL_TYPES 10
|
||||
Binary file not shown.
Binary file not shown.
Binary file not shown.
Binary file not shown.
Binary file not shown.
File diff suppressed because it is too large
Load Diff
Binary file not shown.
@@ -56,15 +56,7 @@ btReducedDeformableRigidContactConstraint::btReducedDeformableRigidContactConstr
|
||||
m_erp = infoGlobal.m_deformable_erp;
|
||||
m_friction = infoGlobal.m_friction;
|
||||
|
||||
btRigidBody* rb = m_contact->m_cti.m_colObj ? (btRigidBody*)btRigidBody::upcast(m_contact->m_cti.m_colObj) : nullptr;
|
||||
if (!rb)
|
||||
{
|
||||
btAssert(false);
|
||||
}
|
||||
else
|
||||
{
|
||||
m_collideStatic = rb->isStaticObject();
|
||||
}
|
||||
m_collideStatic = m_contact->m_cti.m_colObj->isStaticObject();
|
||||
}
|
||||
|
||||
void btReducedDeformableRigidContactConstraint::setSolverBody(btSolverBody& solver_body)
|
||||
@@ -230,23 +222,22 @@ btScalar btReducedDeformableRigidContactConstraint::solveConstraint(const btCont
|
||||
}
|
||||
else if (cti.m_colObj->getInternalType() == btCollisionObject::CO_FEATHERSTONE_LINK)
|
||||
{
|
||||
btAssert(false); //TODO: unsupported yet
|
||||
// btMultiBodyLinkCollider* multibodyLinkCol = 0;
|
||||
// multibodyLinkCol = (btMultiBodyLinkCollider*)btMultiBodyLinkCollider::upcast(cti.m_colObj);
|
||||
// if (multibodyLinkCol)
|
||||
// {
|
||||
// const btScalar* deltaV_normal = &m_contact->jacobianData_normal.m_deltaVelocitiesUnitImpulse[0];
|
||||
// // apply normal component of the impulse
|
||||
// multibodyLinkCol->m_multiBody->applyDeltaVeeMultiDof2(deltaV_normal, impulse.dot(cti.m_normal));
|
||||
// if (impulse_tangent.norm() > SIMD_EPSILON)
|
||||
// {
|
||||
// // apply tangential component of the impulse
|
||||
// const btScalar* deltaV_t1 = &m_contact->jacobianData_t1.m_deltaVelocitiesUnitImpulse[0];
|
||||
// multibodyLinkCol->m_multiBody->applyDeltaVeeMultiDof2(deltaV_t1, impulse.dot(m_contact->t1));
|
||||
// const btScalar* deltaV_t2 = &m_contact->jacobianData_t2.m_deltaVelocitiesUnitImpulse[0];
|
||||
// multibodyLinkCol->m_multiBody->applyDeltaVeeMultiDof2(deltaV_t2, impulse.dot(m_contact->t2));
|
||||
// }
|
||||
// }
|
||||
btMultiBodyLinkCollider* multibodyLinkCol = 0;
|
||||
multibodyLinkCol = (btMultiBodyLinkCollider*)btMultiBodyLinkCollider::upcast(cti.m_colObj);
|
||||
if (multibodyLinkCol)
|
||||
{
|
||||
const btScalar* deltaV_normal = &m_contact->jacobianData_normal.m_deltaVelocitiesUnitImpulse[0];
|
||||
// apply normal component of the impulse
|
||||
multibodyLinkCol->m_multiBody->applyDeltaVeeMultiDof2(deltaV_normal, impulse.dot(cti.m_normal));
|
||||
if (impulse_tangent.norm() > SIMD_EPSILON)
|
||||
{
|
||||
// apply tangential component of the impulse
|
||||
const btScalar* deltaV_t1 = &m_contact->jacobianData_t1.m_deltaVelocitiesUnitImpulse[0];
|
||||
multibodyLinkCol->m_multiBody->applyDeltaVeeMultiDof2(deltaV_t1, impulse.dot(m_contact->t1));
|
||||
const btScalar* deltaV_t2 = &m_contact->jacobianData_t2.m_deltaVelocitiesUnitImpulse[0];
|
||||
multibodyLinkCol->m_multiBody->applyDeltaVeeMultiDof2(deltaV_t2, impulse.dot(m_contact->t2));
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
return residualSquare;
|
||||
|
||||
@@ -8,7 +8,7 @@
|
||||
btReducedSoftBody::btReducedSoftBody(btSoftBodyWorldInfo* worldInfo, int node_count, const btVector3* x, const btScalar* m)
|
||||
: btSoftBody(worldInfo, node_count, x, m)
|
||||
{
|
||||
m_rigidOnly = true; //! only use rigid frame to debug
|
||||
m_rigidOnly = false; //! only use rigid frame to debug
|
||||
|
||||
// reduced deformable
|
||||
m_reducedModel = true;
|
||||
@@ -27,7 +27,6 @@ btReducedSoftBody::btReducedSoftBody(btSoftBodyWorldInfo* worldInfo, int node_co
|
||||
m_angularFactor.setValue(1, 1, 1);
|
||||
m_linearFactor.setValue(1, 1, 1);
|
||||
m_invInertiaLocal.setValue(1, 1, 1);
|
||||
// m_invInertiaLocal.setZero();
|
||||
m_mass = 0.0;
|
||||
m_inverseMass = 0.0;
|
||||
|
||||
@@ -88,6 +87,7 @@ void btReducedSoftBody::setInertiaProps(const btVector3& inertia)
|
||||
btMatrix3x3 rotation;
|
||||
rotation.setIdentity();
|
||||
updateInitialInertiaTensor(rotation);
|
||||
// updateInitialInertiaTensorFromNodes();
|
||||
updateInertiaTensor();
|
||||
m_interpolateInvInertiaTensorWorld = m_invInertiaTensorWorld;
|
||||
}
|
||||
@@ -358,7 +358,10 @@ void btReducedSoftBody::transform(const btTransform& trs)
|
||||
|
||||
// update inertia tensor
|
||||
updateInitialInertiaTensor(trs.getBasis());
|
||||
// updateInitialInertiaTensorFromNodes();
|
||||
updateInertiaTensor();
|
||||
// update modes
|
||||
updateModesByRotation(trs.getBasis());
|
||||
}
|
||||
|
||||
void btReducedSoftBody::updateRestNodalPositions()
|
||||
@@ -371,11 +374,47 @@ void btReducedSoftBody::updateRestNodalPositions()
|
||||
}
|
||||
}
|
||||
|
||||
void btReducedSoftBody::updateInitialInertiaTensorFromNodes()
|
||||
{
|
||||
btMatrix3x3 inertia_tensor;
|
||||
inertia_tensor.setZero();
|
||||
|
||||
for (int p = 0; p < m_nFull; ++p)
|
||||
{
|
||||
btVector3 r = m_nodes[p].m_x - m_initialOrigin;
|
||||
for (int i = 0; i < 3; ++i)
|
||||
{
|
||||
for (int j = 0; j < 3; ++j)
|
||||
{
|
||||
inertia_tensor[i][j] += m_nodalMass[p] * r[i] * r[j];
|
||||
}
|
||||
}
|
||||
}
|
||||
m_invInertiaTensorWorldInitial = inertia_tensor.inverse();
|
||||
}
|
||||
|
||||
void btReducedSoftBody::updateInitialInertiaTensor(const btMatrix3x3& rotation)
|
||||
{
|
||||
m_invInertiaTensorWorldInitial = rotation.scaled(m_invInertiaLocal) * rotation.transpose();
|
||||
}
|
||||
|
||||
void btReducedSoftBody::updateModesByRotation(const btMatrix3x3& rotation)
|
||||
{
|
||||
for (int r = 0; r < m_nReduced; ++r)
|
||||
{
|
||||
for (int i = 0; i < m_nFull; ++i)
|
||||
{
|
||||
btVector3 nodal_disp(m_modes[r][3 * i], m_modes[r][3 * i + 1], m_modes[r][3 * i + 2]);
|
||||
nodal_disp = rotation * nodal_disp;
|
||||
|
||||
for (int k = 0; k < 3; ++k)
|
||||
{
|
||||
m_modes[r][3 * i + k] = nodal_disp[k];
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
void btReducedSoftBody::updateInertiaTensor()
|
||||
{
|
||||
m_invInertiaTensorWorld = m_rigidTransformWorld.getBasis() * m_invInertiaTensorWorldInitial * m_rigidTransformWorld.getBasis().transpose();
|
||||
@@ -533,7 +572,7 @@ void btReducedSoftBody::internalApplyFullSpaceImpulse(const btVector3& impulse,
|
||||
applyFullSpaceNodalForce(impulse / dt, n_node);
|
||||
|
||||
// update reduced internal force
|
||||
applyReducedDampingForce(m_reducedVelocity);
|
||||
applyReducedDampingForce(m_reducedVelocity); //TODO: this needs to be the current velocity
|
||||
|
||||
// delta reduced velocity
|
||||
for (int r = 0; r < m_nReduced; ++r)
|
||||
|
||||
@@ -136,12 +136,18 @@ class btReducedSoftBody : public btSoftBody
|
||||
btAssert(false); // scale is NOT supported in the reduced deformable body
|
||||
}
|
||||
|
||||
private:
|
||||
void updateRestNodalPositions();
|
||||
|
||||
void updateInitialInertiaTensor(const btMatrix3x3& rotation);
|
||||
|
||||
void updateInitialInertiaTensorFromNodes();
|
||||
|
||||
void updateInertiaTensor();
|
||||
|
||||
void updateModesByRotation(const btMatrix3x3& rotation);
|
||||
|
||||
public:
|
||||
void updateLocalMomentArm();
|
||||
|
||||
void predictIntegratedTransform(btScalar dt, btTransform& predictedTransform);
|
||||
|
||||
@@ -135,7 +135,7 @@ void btReducedSoftBodyHelpers::readReducedDeformableInfoFromFiles(btReducedSoftB
|
||||
|
||||
// calculate the inertia tensor in the local frame
|
||||
btVector3 inertia(0, 0, 0);
|
||||
calculateLocalInertia(inertia, rsb->getTotalMass(), btVector3(1, 0.5, 4), btVector3(0, 0, 0));
|
||||
calculateLocalInertia(inertia, rsb->getTotalMass(), btVector3(0.5, 0.25, 2), btVector3(0, 0, 0));
|
||||
// calculateLocalInertia(inertia, rsb->getTotalMass(), btVector3(0.5, 0.5, 0.5), btVector3(0, 0, 0));
|
||||
rsb->setInertiaProps(inertia);
|
||||
|
||||
|
||||
Reference in New Issue
Block a user