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rotate the modes when the mesh has a initial transformation. new grasping example with motor WIP
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@@ -78,6 +78,7 @@
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#include "../ReducedDeformableDemo/FrictionSlope.h"
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#include "../ReducedDeformableDemo/ReducedCollide.h"
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#include "../ReducedDeformableDemo/ReducedGrasp.h"
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#include "../ReducedDeformableDemo/ReducedMotorGrasp.h"
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#include "../InverseKinematics/InverseKinematicsExample.h"
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#ifdef B3_ENABLE_TINY_AUDIO
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@@ -227,6 +228,7 @@ static ExampleEntry gDefaultExamples[] =
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ExampleEntry(1, "Reduced Free Fall", "Free fall ground contact test for the reduced deformable model", ReducedFreeFallCreateFunc),
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ExampleEntry(1, "Reduced Collision Test", "Collision between a reduced block and the a rigid block", ReducedCollideCreateFunc),
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ExampleEntry(1, "Reduced Grasp", "Grasp a reduced deformable block", ReducedGraspCreateFunc),
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ExampleEntry(1, "Reduced Motor Grasp", "Grasp a reduced deformable block with motor", ReducedMotorGraspCreateFunc),
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ExampleEntry(1, "Reduced Friction Slope", "Grasp a reduced deformable block", FrictionSlopeCreateFunc),
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// ExampleEntry(1, "Simple Reduced Deformable Test", "Simple dynamics test for the reduced deformable objects", ReducedBasicTestCreateFunc),
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