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05e64d6715cbcd96ba8c8d93c04a0ac5b9e2de02
bullet3
/
Demos
/
UserCollisionAlgorithm
/
UserCollisionAlgorithm.h
ejcoumans
3a6942fb91
processed a lot of feedback: added 'realtime' simulation with fixed substeps (and clamping maximum number of substeps), this means that when stepSimulation is called with smaller timesteps then 'fixed substep' the motionstate is interpolated.
...
renamed m_ccdSweptSphereRadius, enabled wireframe debugDrawObject (using debugDrawer)
2006-10-18 03:28:42 +00:00
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