mirror of
https://github.com/bulletphysics/bullet3.git
synced 2026-11-10 18:05:34 +00:00
0fa8eccac02c89a9c440faab3ffd7ebc91887bac
start adding various scenes to test gpu rigid body pipeline reserve more memory for shapes (concave triangle mesh can be huge) in GLInstancingRenderer fix a few crashes when 0 objects
Description
No description provided
361 MiB
Languages
C++
55%
Mathematica
34.4%
C
8.6%
CMake
0.8%
Lua
0.6%
Other
0.4%