mirror of
https://github.com/bulletphysics/bullet3.git
synced 2026-09-21 09:44:31 +00:00
1ca0493dc441b755d78004da74abdb1cbc1a5194
Added a PGS solver that uses the sparsity of the A matrix, just for testing (the equivalent sequential impulse solver is much faster, not having to allocate the big matrices)
Bullet is a 3D Collision Detection and Rigid Body Dynamics Library for games and animation. Free for commercial use, including Playstation 3, open source under the ZLib License. See the Bullet_User_Manual.pdf for more info and visit the Bullet Physics Forum at http://bulletphysics.org
Description
Languages
C++
55%
Mathematica
34.4%
C
8.6%
CMake
0.8%
Lua
0.6%
Other
0.4%