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mirror of https://github.com/bulletphysics/bullet3.git synced 2026-10-26 18:45:34 +00:00
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1d88cf71e47fff2044d06cf19a9d8624f4826154
bullet3/src/BulletDynamics/Dynamics
T
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Erwin Coumans 1d88cf71e4 separate spinning friction (torsional friction around contact normal) from
rolling friction (orthogonal to contact normal)
2016-09-16 00:04:33 +01:00
..
btActionInterface.h
fix build for Intel Compiler 11.1 -> move static ::getFixedBody method from header to cpp file.
2010-09-08 00:38:15 +00:00
btDiscreteDynamicsWorld.cpp
Improved URDF support for btMultiBody and separate graphics/collision/inertial frames and shapes
2015-01-22 17:56:24 -08:00
btDiscreteDynamicsWorld.h
Improved URDF support for btMultiBody and separate graphics/collision/inertial frames and shapes
2015-01-22 17:56:24 -08:00
btDynamicsWorld.h
Don't pass along unused btStackAlloc everywhere. The API change might user code (derived classes with the old virtual method are not called anymore)
2013-05-08 22:45:35 +00:00
btRigidBody.cpp
separate spinning friction (torsional friction around contact normal) from
2016-09-16 00:04:33 +01:00
btRigidBody.h
separate spinning friction (torsional friction around contact normal) from
2016-09-16 00:04:33 +01:00
btSimpleDynamicsWorld.cpp
Don't pass along unused btStackAlloc everywhere. The API change might user code (derived classes with the old virtual method are not called anymore)
2013-05-08 22:45:35 +00:00
btSimpleDynamicsWorld.h
remove btContinuousDynamicsWorld, it is obsolete and was never completed.
2011-09-15 18:47:13 +00:00
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