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37f6b006afec7b5a16b7bc349dfe0022080ce7ee
bullet3
/
Demos
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UserCollisionAlgorithm
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UserCollisionAlgorithm.h
ejcoumans
3a6942fb91
processed a lot of feedback: added 'realtime' simulation with fixed substeps (and clamping maximum number of substeps), this means that when stepSimulation is called with smaller timesteps then 'fixed substep' the motionstate is interpolated.
...
renamed m_ccdSweptSphereRadius, enabled wireframe debugDrawObject (using debugDrawer)
2006-10-18 03:28:42 +00:00
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