ejcoumans 3d3d24afa9 refit tree needs an aabbMin/aabbMax
improved unquantization for quantized trees
reverted heightfield quantize
2008-02-28 02:55:25 +00:00
2008-02-28 02:55:25 +00:00
2008-02-28 00:07:00 +00:00
2008-01-30 01:09:01 +00:00
2006-05-25 19:18:29 +00:00
2008-01-29 20:23:14 +00:00
2008-02-28 02:55:25 +00:00
2007-06-13 05:00:42 +00:00
2006-08-11 23:01:25 +00:00
2006-05-25 19:18:29 +00:00
2006-05-25 19:18:29 +00:00
2007-03-06 10:26:11 +00:00
2008-01-24 02:12:09 +00:00
2008-01-24 02:12:09 +00:00
2006-10-06 22:14:32 +00:00
2006-05-26 17:56:14 +00:00
2006-05-25 19:18:29 +00:00
2007-10-21 05:59:16 +00:00
2006-05-25 19:18:29 +00:00
2007-02-26 05:18:52 +00:00
2006-12-15 19:14:36 +00:00
2006-12-15 19:14:21 +00:00
2008-01-24 02:12:09 +00:00

Bullet is a 3D Collision Detection and Rigid Body Dynamics Library for games and animation.
Free for commercial use, including Playstation 3, open source under the ZLib License.
Discrete and continuous collision detection, integrated into Blender 3D, and COLLADA 1.4 Physics import. 

See the Bullet_User_Manual.pdf for more info and visit the Bullet Physics Forum at
http://bulletphysics.com
S
Description
No description provided
Readme
361 MiB
Languages
C++ 55%
Mathematica 34.4%
C 8.6%
CMake 0.8%
Lua 0.6%
Other 0.4%