Logo
Explore Help
Sign In
Scarfski/bullet3
1
0
Fork 0
You've already forked bullet3
mirror of https://github.com/bulletphysics/bullet3.git synced 2026-10-10 19:05:28 +00:00
Code Issues Packages Projects Releases Wiki Activity
Files
472614772fce38b808fa2f42f70c8d6661191f82
bullet3/src/Bullet3OpenCL
History
erwincoumans 5ce0b3938f Re-introduce GPU parallel Jacobi solver, called btGpuJacobiContactSolver. There are still some issues, but for basic scene's it works.
To avoid confusion, rename GPU contact solver to btGpuContactSolver, and constraint (non-contact) solver to btPgsConstraintSolver.
2013-11-11 21:15:06 -08:00
..
BroadphaseCollision
more work towards hybrid of GPU grid and sap broadphase, separating small, large (moving) and static objects
2013-11-11 02:19:04 -08:00
Initialize
move shaders to .glsl files and stringify to .h file.
2013-06-28 14:10:23 -07:00
NarrowphaseCollision
Re-introduce GPU parallel Jacobi solver, called btGpuJacobiContactSolver. There are still some issues, but for basic scene's it works.
2013-11-11 21:15:06 -08:00
ParallelPrimitives
share more code between OpenCL kernels and C++ by moving kernel data structures/code to the 'shared' folders
2013-11-06 19:57:36 -08:00
Raycast
move b3RaycastInfo.h so it can be used without OpenCL dependency
2013-09-02 22:31:48 -07:00
RigidBody
Re-introduce GPU parallel Jacobi solver, called btGpuJacobiContactSolver. There are still some issues, but for basic scene's it works.
2013-11-11 21:15:06 -08:00
premake4.lua
Add option to use clew to manually open the OpenCL dynamic library
2013-05-20 17:58:19 -07:00
Powered by Gitea Version: 25.4.3 Page: 503ms Template: 131ms
English
Bahasa Indonesia Deutsch English Español Français Gaeilge Italiano Latviešu Magyar nyelv Nederlands Polski Português de Portugal Português do Brasil Suomi Svenska Türkçe Čeština Ελληνικά Български Русский Українська فارسی മലയാളം 日本語 简体中文 繁體中文(台灣) 繁體中文(香港) 한국어
Licenses API