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ec76f2e0a3fc1497a4b7e2ebb33835c4b09a264e
bullet3/Demos/UserCollisionAlgorithm/UserCollisionAlgorithm.h
ejcoumans 3a6942fb91 processed a lot of feedback: added 'realtime' simulation with fixed substeps (and clamping maximum number of substeps), this means that when stepSimulation is called with smaller timesteps then 'fixed substep' the motionstate is interpolated.
renamed m_ccdSweptSphereRadius,
enabled wireframe debugDrawObject (using debugDrawer)
2006-10-18 03:28:42 +00:00

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