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You can use Bullet 3.x standalone, or you can use Bullet3+Bullet2 by checking out the source code of both repositories at the same location, and then use premake --bullet2gpu gmake (or vs2010, xcode4) to generate the combined project, with App_BasicGpuDemo_* test app.
Bullet 3.x GPU rigid body pipeline. See docs folder for information, including how to build the project.
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