Erwin Coumans fa4394c378 remove bullet2.patch, the file is not necessary anymore.
You can use Bullet 3.x standalone, or you can use Bullet3+Bullet2 by checking out the source code of both repositories at the same location,
and then use premake --bullet2gpu gmake (or vs2010, xcode4) to generate the combined project, with App_BasicGpuDemo_* test app.
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Bullet 3.x GPU rigid body pipeline.

See docs folder for information, 
including how to build the project.

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Readme 347 MiB
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