doc: updated links
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@@ -23,6 +23,9 @@ I hope this list can grow much more in the future:
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* [TiltedOnline](https://github.com/tiltedphoques/TiltedOnline) by
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[Tilted Phoques](https://github.com/tiltedphoques): Skyrim and Fallout 4 mod
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to play online.
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* [Apparently](https://www.youtube.com/watch?v=P8xvOA3ikrQ&t=1105s)
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[Call of Duty: Vanguard](https://www.callofduty.com/vanguard): I can neither
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confirm nor deny but there is a license I know in the credits.
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* [Antkeeper](https://github.com/antkeeper/antkeeper-source): an ant colony
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simulation [game](https://antkeeper.com/).
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* [Openblack](https://github.com/openblack/openblack): open source
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@@ -97,6 +100,9 @@ I hope this list can grow much more in the future:
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vrooooommm.
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* [Antara Gaming SDK](https://github.com/KomodoPlatform/antara-gaming-sdk):
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the Komodo Gaming Software Development Kit.
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* [XVP](https://ravingbots.com/xvp-expansive-vehicle-physics-for-unreal-engine/):
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[_eXpansive Vehicle Physics_](https://github.com/raving-bots/xvp/wiki/Plugin-integration-guide)
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plugin for Unreal Engine.
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* [Apparently](https://teamwisp.github.io/credits/)
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[Wisp](https://teamwisp.github.io/product/) by
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[Team Wisp](https://teamwisp.github.io/): an advanced real-time ray tracing
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@@ -129,6 +135,11 @@ I hope this list can grow much more in the future:
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oriented game engine.
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* [Becketron](https://github.com/Doctor-Foxling/Becketron): a game engine
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written mostly in C++.
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* [Spatial Engine](https://github.com/luizgabriel/Spatial.Engine): A
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cross-platform engine created on top of google's filament rendering engine.
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* [Kaguya](https://github.com/KaiH0717/Kaguya): D3D12 Rendering Engine.
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* [OpenAWE](https://github.com/OpenAWE-Project/OpenAWE): Open implementation
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of the Alan Wake Engine.
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* Articles, videos and blog posts:
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* [Some posts](https://skypjack.github.io/tags/#entt) on my personal
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