updated README
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README.md
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README.md
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Here is a brief, yet incomplete list of what it offers today:
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* Statically generated integer **identifiers for types** (assigned either at
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**compile-time** or at **runtime**).
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* A **constexpr utility** for **human readable resource identifiers**.
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* A minimal **configuration system** built on top of the **monostate pattern**.
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* **An incredibly fast entity-component system** based on sparse sets, with its
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compile-time or at runtime).
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* A constexpr utility for **human readable resource identifiers**.
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* A minimal **configuration system** built on top of the monostate pattern.
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* An incredibly fast **entity-component system** based on sparse sets, with its
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own _pay for what you use_ policy to adjust performance and memory usage
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according to users' requirements.
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* Views and groups to iterate entities and components and allow different access
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patterns, from **perfect SoA** to fully random.
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* A lot of **facilities built on top of the entity-component system** to help
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developers and avoid reinventing the wheel (ie **dependencies**, **snapshot**,
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**actor class** for those who aren't confident with the architecture and so
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on).
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* A lot of **facilities** built on top of the entity-component system to help
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the users and avoid reinventing the wheel (dependencies, snapshot, actor class
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for those who aren't confident with the architecture and so on).
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* The smallest and most basic implementation of a **service locator** ever seen.
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* A built-in, non-intrusive and macro-free **runtime reflection system**.
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* A **cooperative scheduler** for processes of any type.
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