updated list of projects (close #270)
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README.md
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README.md
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much more written in **modern C++**, mainly known for its innovative
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**entity-component-system (ECS)** model.<br/>
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[Among others](https://github.com/skypjack/entt/wiki/EnTT-in-Action), it's used
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in [**Minecraft**](https://minecraft.net/en-us/attribution/) by Mojang, the
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[**ArcGIS Runtime SDKs**](https://developers.arcgis.com/arcgis-runtime/) by Esri
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and [**The Forge**](https://github.com/ConfettiFX/The-Forge) by Confetti. Read
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on to find out what it can offer you.
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in [**Minecraft**](https://minecraft.net/en-us/attribution/) by Mojang and the
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[**ArcGIS Runtime SDKs**](https://developers.arcgis.com/arcgis-runtime/) by
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Esri. Open an issue or submit a PR if you don't see your project in the list!
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---
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@@ -27,6 +26,13 @@ doesn't require you to open an issue?<br/>
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Join the [gitter channel](https://gitter.im/skypjack/entt) and meet other users
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like you. The more we are, the better for everyone.
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Wondering why your **debug build** is so slow on Windows or how to represent a
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**hierarchy** with components?<br/>
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Check out the
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[FAQ](https://github.com/skypjack/entt/wiki/Frequently-Asked-Questions) and the
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[wiki](https://github.com/skypjack/entt/wiki) if you have these or other doubts,
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your answers may already be there.
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If you use `EnTT` and you want to say thanks or support the project, please
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**consider becoming a patron**:
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@@ -38,9 +38,6 @@ I hope this list can grow much more in the future:
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example of a breakout game, using `SDL` and `EnTT`.
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* Engines/Frameworks:
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* [The Forge](https://github.com/ConfettiFX/The-Forge) by
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[Confett](http://www.confettispecialfx.com/): a cross-platform rendering
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framework.
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* [Apparently](https://teamwisp.github.io/credits/)
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[Wisp](https://teamwisp.github.io/product/) by
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[Team Wisp](https://teamwisp.github.io/): an advanced real-time ray tracing
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