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Michele Caini
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**EnTT** is a header-only, tiny and easy to use **entity-component system** (and
much more) written in **modern C++**.<br/>
Among others, it's also used in
[**Minecraft** by Mojang](https://minecraft.net/en-us/attribution/) and
[**The Forge** by Confetti](https://github.com/ConfettiFX/The-Forge). Read on to
find out what it can offer you.
---
Do you want to **keep up with changes** or do you have a **question** that
doesn't require you to open an issue?<br/>
Join the [gitter channel](https://gitter.im/skypjack/entt) and **meet other
@@ -46,10 +55,6 @@ please **consider becoming a patron**:
# Introduction
`EnTT` is a header-only, tiny and easy to use entity-component system (and much
more) written in modern C++. Among others, it's also used in
[Minecraft by Mojang](https://minecraft.net/en-us/attribution/) and
[The Forge by Confetti](https://github.com/ConfettiFX/The-Forge).<br/>
The entity-component-system (also known as _ECS_) is an architectural pattern
used mostly in game development. For further details: