fixed doc + minor changes
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@@ -170,7 +170,7 @@ struct Actor {
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* @brief Returns a reference to the underlying registry.
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* @return A reference to the underlying registry.
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*/
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const registry_type & registry() const ENTT_NOEXCEPT {
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inline const registry_type & registry() const ENTT_NOEXCEPT {
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return reg;
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}
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@@ -186,7 +186,7 @@ struct Actor {
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* @brief Returns the entity associated with an actor.
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* @return The entity associated with the actor.
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*/
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entity_type entity() const ENTT_NOEXCEPT {
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inline entity_type entity() const ENTT_NOEXCEPT {
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return entt;
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}
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@@ -47,8 +47,8 @@ struct entt_traits<std::uint16_t> {
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*
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* A 32 bits entity identifier guarantees:
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*
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* * 24 bits for the entity number (suitable for almost all the games).
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* * 8 bit for the version (resets in [0-255]).
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* * 20 bits for the entity number (suitable for almost all the games).
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* * 12 bit for the version (resets in [0-4095]).
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*/
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template<>
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struct entt_traits<std::uint32_t> {
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