updated doc (see #277)
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@@ -24,6 +24,7 @@
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* [Archives](#archives)
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* [One example to rule them all](#one-example-to-rule-them-all)
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* [Prototype](#prototype)
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* [The actor class](#the-actor-class)
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* [Helpers](#helpers)
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* [Dependency function](#dependency-function)
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* [Tags](#tags)
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@@ -941,6 +942,25 @@ Furthermore, the codebase may be easier to maintain, since updating a prototype
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is much less error prone than jumping around in the codebase to update all the
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snippets copied and pasted around to initialize entities and components.
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## The actor class
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The `actor` class is designed for those who don't feel immediately comfortable
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working with components or for those who are migrating a project and want to
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approach it one step at a time.
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This class acts as a thin wrapper for an entity and for all its components. It's
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constructed with a registry to be used behind the scenes and is in charge of the
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destruction of the entity when it goes out of the scope.<br/>
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An actor offers all the functionalities required to work with components, such
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as the `assign` and` remove` member functions, but also `has`,` get`, `try_get`
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and so on.
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My advice isn't to use the `actor` class to hide entities and components behind
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a more object-oriented interface. Instead, users should rely on it only where
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strictly necessary. In all other cases, it's highly advisable to become familiar
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with the model of `EnTT` and work directly with the registry, the views and the
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groups, rather than with a tool that could introduce a performance degradation.
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## Helpers
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The so called _helpers_ are small classes and functions mainly designed to offer
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