updated README

This commit is contained in:
Michele Caini
2021-02-01 10:04:54 +01:00
parent 1c1c3eb271
commit ab907e4fef

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@@ -16,8 +16,7 @@ much more written in **modern C++**.<br/>
[Among others](https://github.com/skypjack/entt/wiki/EnTT-in-Action), it's used
in [**Minecraft**](https://minecraft.net/en-us/attribution/) by Mojang, the
[**ArcGIS Runtime SDKs**](https://developers.arcgis.com/arcgis-runtime/) by Esri
and the amazing [**Ragdoll**](https://ragdolldynamics.com/) Autodesk Maya
plugin.<br/>
and the amazing [**Ragdoll**](https://ragdolldynamics.com/).<br/>
If you don't see your project in the list, please open an issue, submit a PR or
add the [#entt](https://github.com/topics/entt) tag to your _topics_! :+1:
@@ -25,23 +24,21 @@ add the [#entt](https://github.com/topics/entt) tag to your _topics_! :+1:
Do you want to **keep up with changes** or do you have a **question** that
doesn't require you to open an issue?<br/>
Join the [gitter channel](https://gitter.im/skypjack/entt) or the
[discord server](https://discord.gg/5BjPWBd) and meet other users like you. The
more we are, the better for everyone.
Join the [gitter channel](https://gitter.im/skypjack/entt) and the
[discord server](https://discord.gg/5BjPWBd), meet other users like you. The
more we are, the better for everyone.<br/>
Don't forget to check the
[FAQs](https://github.com/skypjack/entt/wiki/Frequently-Asked-Questions) and the
[wiki](https://github.com/skypjack/entt/wiki) too. Your answers may already be
there.
Wondering why your **debug build** is so slow on Windows or how to represent a
**hierarchy** with components?<br/>
Check out the
[FAQ](https://github.com/skypjack/entt/wiki/Frequently-Asked-Questions) and the
[wiki](https://github.com/skypjack/entt/wiki) if you have these or other doubts,
your answers may already be there.
Do you want to support `EnTT`? Consider becoming a
[**sponsor**](https://github.com/users/skypjack/sponsorship).
Many thanks to [these people](https://skypjack.github.io/sponsorship/) and
**special** thanks to:
If you use `EnTT` and you want to say thanks or support the project, please
**consider becoming a
[sponsor](https://github.com/users/skypjack/sponsorship)**.<br/>
You can help me make the difference.
[Many thanks](https://skypjack.github.io/sponsorship/) to those who supported me
and still support me today.
[![mojang](https://user-images.githubusercontent.com/1812216/106253145-67ca1980-6217-11eb-9c0b-d93561b37098.png)](https://mojang.com)
[![imgly](https://user-images.githubusercontent.com/1812216/106253726-271ed000-6218-11eb-98e0-c9c681925770.png)](https://img.ly/)
# Table of Contents
@@ -58,7 +55,6 @@ and still support me today.
* [EnTT in Action](#entt-in-action)
* [Contributors](#contributors)
* [License](#license)
* [Support](#support)
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@@ -102,7 +98,7 @@ Here is a brief, yet incomplete list of what it offers today:
Consider this list a work in progress as well as the project. The whole API is
fully documented in-code for those who are brave enough to read it.
It is also known that `EnTT` (version 3) is used in **Minecraft**.<br/>
It is also known that `EnTT` is used in **Minecraft**.<br/>
Given that the game is available literally everywhere, I can confidently say
that the library has been sufficiently tested on every platform that can come to
mind.
@@ -367,18 +363,14 @@ open an issue or a PR and I'll be glad to add them to the list.
# Contributors
`EnTT` was written initially as a faster alternative to other well known and
open source entity-component systems. Nowadays this library is moving its first
steps. Much more will come in the future and hopefully I'm going to work on it
for a long time.<br/>
Requests for features, PR, suggestions ad feedback are highly appreciated.
Requests for features, PRs, suggestions ad feedback are highly appreciated.
If you find you can help me and want to contribute to the project with your
experience or you do want to get part of the project for some other reasons,
feel free to contact me directly (you can find the mail in the
If you find you can help and want to contribute to the project with your
experience or you do want to get part of the project for some other reason, feel
free to contact me directly (you can find the mail in the
[profile](https://github.com/skypjack)).<br/>
I can't promise that each and every contribution will be accepted, but I can
assure that I'll do my best to take them all seriously.
assure that I'll do my best to take them all as soon as possible.
If you decide to participate, please see the guidelines for
[contributing](CONTRIBUTING.md) before to create issues or pull
@@ -401,16 +393,3 @@ Documentation released under
[CC BY 4.0](https://creativecommons.org/licenses/by/4.0/).<br/>
All logos released under
[CC BY-SA 4.0](https://creativecommons.org/licenses/by-sa/4.0/).
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# Support
If you want to support this project, you can
[offer me](https://github.com/users/skypjack/sponsorship) an espresso.<br/>
If you find that it's not enough, feel free to
[help me](https://www.paypal.me/skypjack) the way you prefer.
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