updated README + AUTHORS

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Michele Caini
2018-04-22 23:23:15 +02:00
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# Contributors
Paolo Monteverde aka morbo84
David Nerjes aka DavidHamburg
Indi Kernick aka Kerndog73

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* [Delegate](#delegate)
* [Event dispatcher](#event-dispatcher)
* [Event emitter](#event-emitter)
* [Packaging Tools](#packaging-tools)
* [EnTT in Action](#entt-in-action)
* [License](#license)
* [Support](#support)
* [Donation](#donation)
@@ -2431,6 +2433,38 @@ asynchronous operations, because it introduces a _nice-to-have_ model based on
events and listeners that kindly hides the complexity behind the scenes. However
it is not limited to such uses.
# Packaging Tools
`EnTT` is available for some of the most known packaging tools. In particular:
* [`vcpkg`](https://github.com/Microsoft/vcpkg/tree/master/ports/entt),
Microsoft VC++ Packaging Tool.
Consider this list a work in progress and help me to make it longer.
# EnTT in Action
`EnTT` is widely used in private and commercial applications. I cannot even
mention most of them because of some signatures I put on some documents time
ago.<br/>
Fortunately, there are also people who took the time to implement open source
projects based on EnTT and did not hold back when it came to documenting them.
Below an incomplete list of projects and articles:
* [EnttPong](https://github.com/reworks/EnttPong) - Example game for `EnTT`
framework.
* [ECS_SpaceBattle](https://github.com/vblanco20-1/ECS_SpaceBattle) - Huge space
battle using an ECS library for the logic. Built on UE4.
* Code: [Experimenting with ECS in UE4](http://victor.madtriangles.com/code%20experiment/2018/03/25/post-ue4-ecs-battle.html)
* [Implementing ECS architecture in UE4](https://forums.unrealengine.com/development-discussion/c-gameplay-programming/1449913-implementing-ecs-architecture-in-ue4-giant-space-battle).
Giant space battle.
* [MatchOneEntt](https://github.com/mhaemmerle/MatchOneEntt).
* ...
If you know of other resources out there that are about `EnTT`, feel free to
open an issue or a PR and I'll be glad to add them to the list.
# Contributors
If you want to contribute, please send patches as pull requests against the