doc: update links.md

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Michele Caini
2023-04-21 08:55:38 +02:00
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# EnTT in Action
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# Table of Contents
* [Introduction](#introduction)
* [EnTT in Action](#entt-in-action)
* [Games](#games)
* [Engines and the like](#engines-and-the-like)
* [Articles, videos and blog posts](#articles-videos-and-blog-posts)
* [Any Other Business](#any-other-business)
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# Introduction
`EnTT` is widely used in private and commercial applications. I cannot even
mention most of them because of some signatures I put on some documents time
ago. Fortunately, there are also people who took the time to implement open
@@ -7,13 +24,18 @@ source projects based on `EnTT` and didn't hold back when it came to documenting
them.
Below an incomplete list of games, applications and articles that can be used as
a reference. Where I put the word _apparently_ means that the use of `EnTT` is
documented but the authors didn't make explicit announcements or contacted me
directly.
a reference.<br/>
Where I put the word _apparently_ means that the use of `EnTT` is documented but
the authors didn't make explicit announcements or contacted me directly.
I hope this list can grow much more in the future:
If you know of other resources out there that are about `EnTT`, feel free to
open an issue or a PR and I'll be glad to add them to this page.<br/>
I hope the following lists can grow much more in the future.
# EnTT in Action
## Games
* Games:
* [Minecraft](https://minecraft.net/en-us/attribution/) by
[Mojang](https://mojang.com/): of course, **that** Minecraft, see the
open source attributions page for more details.
@@ -103,7 +125,8 @@ I hope this list can grow much more in the future:
* [Confetti Party](https://github.com/hexerei/entt-confetti): C++ sample
application as a starting point using `EnTT` and `SDL2`.
* Engines and the like:
## Engines and the like:
* [Aether Engine](https://hadean.com/spatial-simulation/)
[v1.1+](https://docs.hadean.com/v1.1/Licenses/) by
[Hadean](https://hadean.com/): a library designed for spatially partitioning
@@ -179,7 +202,8 @@ I hope this list can grow much more in the future:
* [Kengine](https://github.com/phisko/kengine): the _Koala engine_ is a game
engine entirely implemented as an entity-component-ystem.
* Articles, videos and blog posts:
## Articles, videos and blog posts:
* [Some posts](https://skypjack.github.io/tags/#entt) on my personal
[blog](https://skypjack.github.io/) are about `EnTT`, for those who want to
know **more** on this project.
@@ -235,7 +259,8 @@ I hope this list can grow much more in the future:
MMO(RPG)s and its [follow-up](https://youtu.be/yGlZeopx2hU) episode about
player bots and full external ECS: a series definitely worth looking at.
* Any Other Business:
## Any Other Business:
* [ArcGIS Runtime SDKs](https://developers.arcgis.com/arcgis-runtime/) by
[Esri](https://www.esri.com/): they use `EnTT` for the internal ECS and the
cross platform C++ rendering engine. The SDKs are utilized by a lot of
@@ -277,6 +302,3 @@ I hope this list can grow much more in the future:
* GitHub contains also
[many other examples](https://github.com/search?o=desc&q=%22skypjack%2Fentt%22&s=indexed&type=Code)
of use of `EnTT` from which to take inspiration if interested.
If you know of other resources out there that are about `EnTT`, feel free to
open an issue or a PR and I'll be glad to add them to this page.