doc: update links.md
This commit is contained in:
@@ -1,5 +1,22 @@
|
||||
# EnTT in Action
|
||||
|
||||
<!--
|
||||
@cond TURN_OFF_DOXYGEN
|
||||
-->
|
||||
# Table of Contents
|
||||
|
||||
* [Introduction](#introduction)
|
||||
* [EnTT in Action](#entt-in-action)
|
||||
* [Games](#games)
|
||||
* [Engines and the like](#engines-and-the-like)
|
||||
* [Articles, videos and blog posts](#articles-videos-and-blog-posts)
|
||||
* [Any Other Business](#any-other-business)
|
||||
<!--
|
||||
@endcond TURN_OFF_DOXYGEN
|
||||
-->
|
||||
|
||||
# Introduction
|
||||
|
||||
`EnTT` is widely used in private and commercial applications. I cannot even
|
||||
mention most of them because of some signatures I put on some documents time
|
||||
ago. Fortunately, there are also people who took the time to implement open
|
||||
@@ -7,13 +24,18 @@ source projects based on `EnTT` and didn't hold back when it came to documenting
|
||||
them.
|
||||
|
||||
Below an incomplete list of games, applications and articles that can be used as
|
||||
a reference. Where I put the word _apparently_ means that the use of `EnTT` is
|
||||
documented but the authors didn't make explicit announcements or contacted me
|
||||
directly.
|
||||
a reference.<br/>
|
||||
Where I put the word _apparently_ means that the use of `EnTT` is documented but
|
||||
the authors didn't make explicit announcements or contacted me directly.
|
||||
|
||||
I hope this list can grow much more in the future:
|
||||
If you know of other resources out there that are about `EnTT`, feel free to
|
||||
open an issue or a PR and I'll be glad to add them to this page.<br/>
|
||||
I hope the following lists can grow much more in the future.
|
||||
|
||||
# EnTT in Action
|
||||
|
||||
## Games
|
||||
|
||||
* Games:
|
||||
* [Minecraft](https://minecraft.net/en-us/attribution/) by
|
||||
[Mojang](https://mojang.com/): of course, **that** Minecraft, see the
|
||||
open source attributions page for more details.
|
||||
@@ -103,7 +125,8 @@ I hope this list can grow much more in the future:
|
||||
* [Confetti Party](https://github.com/hexerei/entt-confetti): C++ sample
|
||||
application as a starting point using `EnTT` and `SDL2`.
|
||||
|
||||
* Engines and the like:
|
||||
## Engines and the like:
|
||||
|
||||
* [Aether Engine](https://hadean.com/spatial-simulation/)
|
||||
[v1.1+](https://docs.hadean.com/v1.1/Licenses/) by
|
||||
[Hadean](https://hadean.com/): a library designed for spatially partitioning
|
||||
@@ -179,7 +202,8 @@ I hope this list can grow much more in the future:
|
||||
* [Kengine](https://github.com/phisko/kengine): the _Koala engine_ is a game
|
||||
engine entirely implemented as an entity-component-ystem.
|
||||
|
||||
* Articles, videos and blog posts:
|
||||
## Articles, videos and blog posts:
|
||||
|
||||
* [Some posts](https://skypjack.github.io/tags/#entt) on my personal
|
||||
[blog](https://skypjack.github.io/) are about `EnTT`, for those who want to
|
||||
know **more** on this project.
|
||||
@@ -235,7 +259,8 @@ I hope this list can grow much more in the future:
|
||||
MMO(RPG)s and its [follow-up](https://youtu.be/yGlZeopx2hU) episode about
|
||||
player bots and full external ECS: a series definitely worth looking at.
|
||||
|
||||
* Any Other Business:
|
||||
## Any Other Business:
|
||||
|
||||
* [ArcGIS Runtime SDKs](https://developers.arcgis.com/arcgis-runtime/) by
|
||||
[Esri](https://www.esri.com/): they use `EnTT` for the internal ECS and the
|
||||
cross platform C++ rendering engine. The SDKs are utilized by a lot of
|
||||
@@ -277,6 +302,3 @@ I hope this list can grow much more in the future:
|
||||
* GitHub contains also
|
||||
[many other examples](https://github.com/search?o=desc&q=%22skypjack%2Fentt%22&s=indexed&type=Code)
|
||||
of use of `EnTT` from which to take inspiration if interested.
|
||||
|
||||
If you know of other resources out there that are about `EnTT`, feel free to
|
||||
open an issue or a PR and I'll be glad to add them to this page.
|
||||
|
||||
Reference in New Issue
Block a user