doc: minor changes

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Michele Caini
2022-02-04 08:53:23 +01:00
parent 24bdc29c27
commit db829b21aa

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@@ -6,16 +6,15 @@
# Table of Contents
* [Introduction](#introduction)
* [Unique sequential identifiers](#unique-sequential-identifiers)
* [Compile-time generator](#compile-time-generator)
* [Runtime generator](#runtime-generator)
* [Any as in any type](#any-as-in-any-type)
* [Small buffer optimization](#small-buffer-optimization)
* [Alignment requirement](#alignment-requirement)
* [Compressed pair](#compressed-pair)
* [Enum as bitmask](#enum-as-bitmask)
* [Hashed strings](#hashed-strings)
* [Wide characters](wide-characters)
* [Conflicts](#conflicts)
* [Monostate](#monostate)
* [Any as in any type](#any-as-in-any-type)
* [Small buffer optimization](#small-buffer-optimization)
* [Alignment requirement](#alignment-requirement)
* [Type support](#type-support)
* [Built-in RTTI support](#built-in-rtti-support)
* [Type info](#type-info)
@@ -28,8 +27,9 @@
* [Integral constant](#integral-constant)
* [Tag](#tag)
* [Type list and value list](#type-list-and-value-list)
* [Compressed pair](#compressed-pair)
* [Enum as bitmask](#enum-as-bitmask)
* [Unique sequential identifiers](#unique-sequential-identifiers)
* [Compile-time generator](#compile-time-generator)
* [Runtime generator](#runtime-generator)
* [Utilities](#utilities)
<!--
@endcond TURN_OFF_DOXYGEN
@@ -42,185 +42,6 @@ of the library itself.<br/>
Hardly users will include these features in their code, but it's worth
describing what `EnTT` offers so as not to reinvent the wheel in case of need.
# Unique sequential identifiers
Sometimes it's useful to be able to give unique, sequential numeric identifiers
to types either at compile-time or runtime.<br/>
There are plenty of different solutions for this out there and I could have used
one of them. However, I decided to spend my time to define a couple of tools
that fully embraces what the modern C++ has to offer.
## Compile-time generator
To generate sequential numeric identifiers at compile-time, `EnTT` offers the
`identifier` class template:
```cpp
// defines the identifiers for the given types
using id = entt::identifier<a_type, another_type>;
// ...
switch(a_type_identifier) {
case id::type<a_type>:
// ...
break;
case id::type<another_type>:
// ...
break;
default:
// ...
}
```
This is all what this class template has to offer: a `type` inline variable that
contains a numeric identifier for the given type. It can be used in any context
where constant expressions are required.
As long as the list remains unchanged, identifiers are also guaranteed to be
stable across different runs. In case they have been used in a production
environment and a type has to be removed, one can just use a placeholder to left
the other identifiers unchanged:
```cpp
template<typename> struct ignore_type {};
using id = entt::identifier<
a_type_still_valid,
ignore_type<a_type_no_longer_valid>,
another_type_still_valid
>;
```
Perhaps a bit ugly to see in a codebase but it gets the job done at least.
## Runtime generator
To generate sequential numeric identifiers at runtime, `EnTT` offers the
`family` class template:
```cpp
// defines a custom generator
using id = entt::family<struct my_tag>;
// ...
const auto a_type_id = id::type<a_type>;
const auto another_type_id = id::type<another_type>;
```
This is all what a _family_ has to offer: a `type` inline variable that contains
a numeric identifier for the given type.<br/>
The generator is customizable, so as to get different _sequences_ for different
purposes if needed.
Please, note that identifiers aren't guaranteed to be stable across different
runs. Indeed it mostly depends on the flow of execution.
# Hashed strings
A hashed string is a zero overhead unique identifier. Users can use
human-readable identifiers in the codebase while using their numeric
counterparts at runtime, thus without affecting performance.<br/>
The class has an implicit `constexpr` constructor that chews a bunch of
characters. Once created, all what one can do with it is getting back the
original string through the `data` member function or converting the instance
into a number.<br/>
The good part is that a hashed string can be used wherever a constant expression
is required and no _string-to-number_ conversion will take place at runtime if
used carefully.
Example of use:
```cpp
auto load(entt::hashed_string::hash_type resource) {
// uses the numeric representation of the resource to load and return it
}
auto resource = load(entt::hashed_string{"gui/background"});
```
There is also a _user defined literal_ dedicated to hashed strings to make them
more user-friendly:
```cpp
using namespace entt::literals;
constexpr auto str = "text"_hs;
```
To use it, remember that all user defined literals in `EnTT` are enclosed in the
`entt::literals` namespace. Therefore, the entire namespace or selectively the
literal of interest must be explicitly included before each use, a bit like
`std::literals`.<br/>
Finally, in case users need to create hashed strings at runtime, this class also
offers the necessary functionalities:
```cpp
std::string orig{"text"};
// create a full-featured hashed string...
entt::hashed_string str{orig.c_str()};
// ... or compute only the unique identifier
const auto hash = entt::hashed_string::value(orig.c_str());
```
This possibility shouldn't be exploited in tight loops, since the computation
takes place at runtime and no longer at compile-time and could therefore impact
performance to some degrees.
## Wide characters
The hashed string has a design that is close to that of an `std::basic_string`.
It means that `hashed_string` is nothing more than an alias for
`basic_hashed_string<char>`. For those who want to use the C++ type for wide
character representation, there exists also the alias `hashed_wstring` for
`basic_hashed_string<wchar_t>`.<br/>
In this case, the user defined literal to use to create hashed strings on the
fly is `_hws`:
```cpp
constexpr auto str = L"text"_hws;
```
Note that the hash type of the `hashed_wstring` is the same of its counterpart.
## Conflicts
The hashed string class uses internally FNV-1a to compute the numeric
counterpart of a string. Because of the _pigeonhole principle_, conflicts are
possible. This is a fact.<br/>
There is no silver bullet to solve the problem of conflicts when dealing with
hashing functions. In this case, the best solution seemed to be to give up.
That's all.<br/>
After all, human-readable unique identifiers aren't something strictly defined
and over which users have not the control. Choosing a slightly different
identifier is probably the best solution to make the conflict disappear in this
case.
# Monostate
The monostate pattern is often presented as an alternative to a singleton based
configuration system. This is exactly its purpose in `EnTT`. Moreover, this
implementation is thread safe by design (hopefully).<br/>
Keys are represented by hashed strings, values are basic types like `int`s or
`bool`s. Values of different types can be associated to each key, even more than
one at a time. Because of this, users must pay attention to use the same type
both during an assignment and when they try to read back their data. Otherwise,
they will probably incur in unexpected results.
Example of use:
```cpp
entt::monostate<entt::hashed_string{"mykey"}>{} = true;
entt::monostate<"mykey"_hs>{} = 42;
// ...
const bool b = entt::monostate<"mykey"_hs>{};
const int i = entt::monostate<entt::hashed_string{"mykey"}>{};
```
# Any as in any type
`EnTT` comes with its own `any` type. It may seem redundant considering that
@@ -385,6 +206,190 @@ Note that the alignment requirements as well as the size of the internal storage
are directly part of the type and therefore contribute to define different types
that won't be able to interoperate with each other.
# Compressed pair
Primarily designed for internal use and far from being feature complete, the
`compressed_pair` class does exactly what it promises: it tries to reduce the
size of a pair by exploiting _Empty Base Class Optimization_ (or _EBCO_).<br/>
This class **is not** a drop-in replacement for `std::pair`. However, it offers
enough functionalities to be a good alternative for when reducing memory usage
is more important than having some cool and probably useless feature.
Although the API is very close to that of `std::pair` (apart from the fact that
the template parameters are inferred from the constructor and therefore there is
no` entt::make_compressed_pair`), the major difference is that `first` and
`second` are functions for implementation needs:
```cpp
entt::compressed_pair pair{0, 3.};
pair.first() = 42;
```
There isn't much to describe then. It's recommended to rely on documentation and
intuition. At the end of the day, it's just a pair and nothing more.
# Enum as bitmask
Sometimes it's useful to be able to use enums as bitmasks. However, enum classes
aren't really suitable for the purpose out of the box. Main problem is that they
don't convert implicitly to their underlying type.<br/>
All that remains is to make a choice between using old-fashioned enums (with all
their problems that I don't want to discuss here) or writing _ugly_ code.
Fortunately, there is also a third way: adding enough operators in the global
scope to treat enum classes as bitmask transparently.<br/>
The ultimate goal is to be able to write code like the following (or maybe
something more meaningful, but this should give a grasp and remain simple at the
same time):
```cpp
enum class my_flag {
unknown = 0x01,
enabled = 0x02,
disabled = 0x04
};
const my_flag flags = my_flag::enabled;
const bool is_enabled = !!(flags & my_flag::enabled);
```
The problem with adding all operators to the global scope is that these will
come into play even when not required, with the risk of introducing errors that
are difficult to deal with.<br/>
However, C++ offers enough tools to get around this problem. In particular, the
library requires users to register all enum classes for which bitmask support
should be enabled:
```cpp
template<>
struct entt::enum_as_bitmask<my_flag>
: std::true_type
{};
```
This is handy when dealing with enum classes defined by third party libraries
and over which the users have no control. However, it's also verbose and can be
avoided by adding a specific value to the enum class itself:
```cpp
enum class my_flag {
unknown = 0x01,
enabled = 0x02,
disabled = 0x04,
_entt_enum_as_bitmask
};
```
In this case, there is no need to specialize the `enum_as_bitmask` traits, since
`EnTT` will automatically detect the flag and enable the bitmask support.<br/>
Once the enum class has been registered (in one way or the other) all the most
common operators will be available, such as `&`, `|` but also `&=` and `|=`.
Refer to the official documentation for the full list of operators.
# Hashed strings
A hashed string is a zero overhead unique identifier. Users can use
human-readable identifiers in the codebase while using their numeric
counterparts at runtime, thus without affecting performance.<br/>
The class has an implicit `constexpr` constructor that chews a bunch of
characters. Once created, all what one can do with it is getting back the
original string through the `data` member function or converting the instance
into a number.<br/>
The good part is that a hashed string can be used wherever a constant expression
is required and no _string-to-number_ conversion will take place at runtime if
used carefully.
Example of use:
```cpp
auto load(entt::hashed_string::hash_type resource) {
// uses the numeric representation of the resource to load and return it
}
auto resource = load(entt::hashed_string{"gui/background"});
```
There is also a _user defined literal_ dedicated to hashed strings to make them
more user-friendly:
```cpp
using namespace entt::literals;
constexpr auto str = "text"_hs;
```
To use it, remember that all user defined literals in `EnTT` are enclosed in the
`entt::literals` namespace. Therefore, the entire namespace or selectively the
literal of interest must be explicitly included before each use, a bit like
`std::literals`.<br/>
Finally, in case users need to create hashed strings at runtime, this class also
offers the necessary functionalities:
```cpp
std::string orig{"text"};
// create a full-featured hashed string...
entt::hashed_string str{orig.c_str()};
// ... or compute only the unique identifier
const auto hash = entt::hashed_string::value(orig.c_str());
```
This possibility shouldn't be exploited in tight loops, since the computation
takes place at runtime and no longer at compile-time and could therefore impact
performance to some degrees.
## Wide characters
The hashed string has a design that is close to that of an `std::basic_string`.
It means that `hashed_string` is nothing more than an alias for
`basic_hashed_string<char>`. For those who want to use the C++ type for wide
character representation, there exists also the alias `hashed_wstring` for
`basic_hashed_string<wchar_t>`.<br/>
In this case, the user defined literal to use to create hashed strings on the
fly is `_hws`:
```cpp
constexpr auto str = L"text"_hws;
```
Note that the hash type of the `hashed_wstring` is the same of its counterpart.
## Conflicts
The hashed string class uses internally FNV-1a to compute the numeric
counterpart of a string. Because of the _pigeonhole principle_, conflicts are
possible. This is a fact.<br/>
There is no silver bullet to solve the problem of conflicts when dealing with
hashing functions. In this case, the best solution seemed to be to give up.
That's all.<br/>
After all, human-readable unique identifiers aren't something strictly defined
and over which users have not the control. Choosing a slightly different
identifier is probably the best solution to make the conflict disappear in this
case.
# Monostate
The monostate pattern is often presented as an alternative to a singleton based
configuration system. This is exactly its purpose in `EnTT`. Moreover, this
implementation is thread safe by design (hopefully).<br/>
Keys are represented by hashed strings, values are basic types like `int`s or
`bool`s. Values of different types can be associated to each key, even more than
one at a time. Because of this, users must pay attention to use the same type
both during an assignment and when they try to read back their data. Otherwise,
they will probably incur in unexpected results.
Example of use:
```cpp
entt::monostate<entt::hashed_string{"mykey"}>{} = true;
entt::monostate<"mykey"_hs>{} = 42;
// ...
const bool b = entt::monostate<"mykey"_hs>{};
const int i = entt::monostate<entt::hashed_string{"mykey"}>{};
```
# Type support
`EnTT` provides some basic information about types of all kinds.<br/>
@@ -704,85 +709,80 @@ Many of these functionalities also exist in their version dedicated to value
lists. We therefore have `value_list_element[_v]` as well as
`value_list_cat[_t]`and so on.
# Compressed pair
# Unique sequential identifiers
Primarily designed for internal use and far from being feature complete, the
`compressed_pair` class does exactly what it promises: it tries to reduce the
size of a pair by exploiting _Empty Base Class Optimization_ (or _EBCO_).<br/>
This class **is not** a drop-in replacement for `std::pair`. However, it offers
enough functionalities to be a good alternative for when reducing memory usage
is more important than having some cool and probably useless feature.
Sometimes it's useful to be able to give unique, sequential numeric identifiers
to types either at compile-time or runtime.<br/>
There are plenty of different solutions for this out there and I could have used
one of them. However, I decided to spend my time to define a couple of tools
that fully embraces what the modern C++ has to offer.
Although the API is very close to that of `std::pair` (apart from the fact that
the template parameters are inferred from the constructor and therefore there is
no` entt::make_compressed_pair`), the major difference is that `first` and
`second` are functions for implementation needs:
## Compile-time generator
To generate sequential numeric identifiers at compile-time, `EnTT` offers the
`identifier` class template:
```cpp
entt::compressed_pair pair{0, 3.};
pair.first() = 42;
// defines the identifiers for the given types
using id = entt::identifier<a_type, another_type>;
// ...
switch(a_type_identifier) {
case id::type<a_type>:
// ...
break;
case id::type<another_type>:
// ...
break;
default:
// ...
}
```
There isn't much to describe then. It's recommended to rely on documentation and
intuition. At the end of the day, it's just a pair and nothing more.
This is all what this class template has to offer: a `type` inline variable that
contains a numeric identifier for the given type. It can be used in any context
where constant expressions are required.
# Enum as bitmask
Sometimes it's useful to be able to use enums as bitmasks. However, enum classes
aren't really suitable for the purpose out of the box. Main problem is that they
don't convert implicitly to their underlying type.<br/>
All that remains is to make a choice between using old-fashioned enums (with all
their problems that I don't want to discuss here) or writing _ugly_ code.
Fortunately, there is also a third way: adding enough operators in the global
scope to treat enum classes as bitmask transparently.<br/>
The ultimate goal is to be able to write code like the following (or maybe
something more meaningful, but this should give a grasp and remain simple at the
same time):
As long as the list remains unchanged, identifiers are also guaranteed to be
stable across different runs. In case they have been used in a production
environment and a type has to be removed, one can just use a placeholder to left
the other identifiers unchanged:
```cpp
enum class my_flag {
unknown = 0x01,
enabled = 0x02,
disabled = 0x04
};
template<typename> struct ignore_type {};
const my_flag flags = my_flag::enabled;
const bool is_enabled = !!(flags & my_flag::enabled);
using id = entt::identifier<
a_type_still_valid,
ignore_type<a_type_no_longer_valid>,
another_type_still_valid
>;
```
The problem with adding all operators to the global scope is that these will
come into play even when not required, with the risk of introducing errors that
are difficult to deal with.<br/>
However, C++ offers enough tools to get around this problem. In particular, the
library requires users to register all enum classes for which bitmask support
should be enabled:
Perhaps a bit ugly to see in a codebase but it gets the job done at least.
## Runtime generator
To generate sequential numeric identifiers at runtime, `EnTT` offers the
`family` class template:
```cpp
template<>
struct entt::enum_as_bitmask<my_flag>
: std::true_type
{};
// defines a custom generator
using id = entt::family<struct my_tag>;
// ...
const auto a_type_id = id::type<a_type>;
const auto another_type_id = id::type<another_type>;
```
This is handy when dealing with enum classes defined by third party libraries
and over which the users have no control. However, it's also verbose and can be
avoided by adding a specific value to the enum class itself:
This is all what a _family_ has to offer: a `type` inline variable that contains
a numeric identifier for the given type.<br/>
The generator is customizable, so as to get different _sequences_ for different
purposes if needed.
```cpp
enum class my_flag {
unknown = 0x01,
enabled = 0x02,
disabled = 0x04,
_entt_enum_as_bitmask
};
```
In this case, there is no need to specialize the `enum_as_bitmask` traits, since
`EnTT` will automatically detect the flag and enable the bitmask support.<br/>
Once the enum class has been registered (in one way or the other) all the most
common operators will be available, such as `&`, `|` but also `&=` and `|=`.
Refer to the official documentation for the full list of operators.
Please, note that identifiers aren't guaranteed to be stable across different
runs. Indeed it mostly depends on the flow of execution.
# Utilities