doc: minor changes
This commit is contained in:
498
docs/md/core.md
498
docs/md/core.md
@@ -6,16 +6,15 @@
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# Table of Contents
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* [Introduction](#introduction)
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* [Unique sequential identifiers](#unique-sequential-identifiers)
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* [Compile-time generator](#compile-time-generator)
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* [Runtime generator](#runtime-generator)
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* [Any as in any type](#any-as-in-any-type)
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* [Small buffer optimization](#small-buffer-optimization)
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* [Alignment requirement](#alignment-requirement)
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* [Compressed pair](#compressed-pair)
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* [Enum as bitmask](#enum-as-bitmask)
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* [Hashed strings](#hashed-strings)
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* [Wide characters](wide-characters)
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* [Conflicts](#conflicts)
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* [Monostate](#monostate)
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* [Any as in any type](#any-as-in-any-type)
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* [Small buffer optimization](#small-buffer-optimization)
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* [Alignment requirement](#alignment-requirement)
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* [Type support](#type-support)
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* [Built-in RTTI support](#built-in-rtti-support)
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* [Type info](#type-info)
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@@ -28,8 +27,9 @@
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* [Integral constant](#integral-constant)
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* [Tag](#tag)
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* [Type list and value list](#type-list-and-value-list)
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* [Compressed pair](#compressed-pair)
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* [Enum as bitmask](#enum-as-bitmask)
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* [Unique sequential identifiers](#unique-sequential-identifiers)
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* [Compile-time generator](#compile-time-generator)
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* [Runtime generator](#runtime-generator)
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* [Utilities](#utilities)
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<!--
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@endcond TURN_OFF_DOXYGEN
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@@ -42,185 +42,6 @@ of the library itself.<br/>
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Hardly users will include these features in their code, but it's worth
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describing what `EnTT` offers so as not to reinvent the wheel in case of need.
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# Unique sequential identifiers
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Sometimes it's useful to be able to give unique, sequential numeric identifiers
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to types either at compile-time or runtime.<br/>
|
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There are plenty of different solutions for this out there and I could have used
|
||||
one of them. However, I decided to spend my time to define a couple of tools
|
||||
that fully embraces what the modern C++ has to offer.
|
||||
|
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## Compile-time generator
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To generate sequential numeric identifiers at compile-time, `EnTT` offers the
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`identifier` class template:
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```cpp
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// defines the identifiers for the given types
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using id = entt::identifier<a_type, another_type>;
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// ...
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switch(a_type_identifier) {
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case id::type<a_type>:
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// ...
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break;
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case id::type<another_type>:
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// ...
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break;
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default:
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// ...
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}
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```
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This is all what this class template has to offer: a `type` inline variable that
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contains a numeric identifier for the given type. It can be used in any context
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where constant expressions are required.
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|
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As long as the list remains unchanged, identifiers are also guaranteed to be
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stable across different runs. In case they have been used in a production
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environment and a type has to be removed, one can just use a placeholder to left
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the other identifiers unchanged:
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|
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```cpp
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template<typename> struct ignore_type {};
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using id = entt::identifier<
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a_type_still_valid,
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ignore_type<a_type_no_longer_valid>,
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another_type_still_valid
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>;
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```
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|
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Perhaps a bit ugly to see in a codebase but it gets the job done at least.
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|
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## Runtime generator
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|
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To generate sequential numeric identifiers at runtime, `EnTT` offers the
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`family` class template:
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|
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```cpp
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// defines a custom generator
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using id = entt::family<struct my_tag>;
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// ...
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const auto a_type_id = id::type<a_type>;
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const auto another_type_id = id::type<another_type>;
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```
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This is all what a _family_ has to offer: a `type` inline variable that contains
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a numeric identifier for the given type.<br/>
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The generator is customizable, so as to get different _sequences_ for different
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purposes if needed.
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Please, note that identifiers aren't guaranteed to be stable across different
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runs. Indeed it mostly depends on the flow of execution.
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|
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# Hashed strings
|
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|
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A hashed string is a zero overhead unique identifier. Users can use
|
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human-readable identifiers in the codebase while using their numeric
|
||||
counterparts at runtime, thus without affecting performance.<br/>
|
||||
The class has an implicit `constexpr` constructor that chews a bunch of
|
||||
characters. Once created, all what one can do with it is getting back the
|
||||
original string through the `data` member function or converting the instance
|
||||
into a number.<br/>
|
||||
The good part is that a hashed string can be used wherever a constant expression
|
||||
is required and no _string-to-number_ conversion will take place at runtime if
|
||||
used carefully.
|
||||
|
||||
Example of use:
|
||||
|
||||
```cpp
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auto load(entt::hashed_string::hash_type resource) {
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// uses the numeric representation of the resource to load and return it
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}
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|
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auto resource = load(entt::hashed_string{"gui/background"});
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```
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|
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There is also a _user defined literal_ dedicated to hashed strings to make them
|
||||
more user-friendly:
|
||||
|
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```cpp
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using namespace entt::literals;
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constexpr auto str = "text"_hs;
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||||
```
|
||||
|
||||
To use it, remember that all user defined literals in `EnTT` are enclosed in the
|
||||
`entt::literals` namespace. Therefore, the entire namespace or selectively the
|
||||
literal of interest must be explicitly included before each use, a bit like
|
||||
`std::literals`.<br/>
|
||||
Finally, in case users need to create hashed strings at runtime, this class also
|
||||
offers the necessary functionalities:
|
||||
|
||||
```cpp
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||||
std::string orig{"text"};
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|
||||
// create a full-featured hashed string...
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entt::hashed_string str{orig.c_str()};
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||||
|
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// ... or compute only the unique identifier
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||||
const auto hash = entt::hashed_string::value(orig.c_str());
|
||||
```
|
||||
|
||||
This possibility shouldn't be exploited in tight loops, since the computation
|
||||
takes place at runtime and no longer at compile-time and could therefore impact
|
||||
performance to some degrees.
|
||||
|
||||
## Wide characters
|
||||
|
||||
The hashed string has a design that is close to that of an `std::basic_string`.
|
||||
It means that `hashed_string` is nothing more than an alias for
|
||||
`basic_hashed_string<char>`. For those who want to use the C++ type for wide
|
||||
character representation, there exists also the alias `hashed_wstring` for
|
||||
`basic_hashed_string<wchar_t>`.<br/>
|
||||
In this case, the user defined literal to use to create hashed strings on the
|
||||
fly is `_hws`:
|
||||
|
||||
```cpp
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constexpr auto str = L"text"_hws;
|
||||
```
|
||||
|
||||
Note that the hash type of the `hashed_wstring` is the same of its counterpart.
|
||||
|
||||
## Conflicts
|
||||
|
||||
The hashed string class uses internally FNV-1a to compute the numeric
|
||||
counterpart of a string. Because of the _pigeonhole principle_, conflicts are
|
||||
possible. This is a fact.<br/>
|
||||
There is no silver bullet to solve the problem of conflicts when dealing with
|
||||
hashing functions. In this case, the best solution seemed to be to give up.
|
||||
That's all.<br/>
|
||||
After all, human-readable unique identifiers aren't something strictly defined
|
||||
and over which users have not the control. Choosing a slightly different
|
||||
identifier is probably the best solution to make the conflict disappear in this
|
||||
case.
|
||||
|
||||
# Monostate
|
||||
|
||||
The monostate pattern is often presented as an alternative to a singleton based
|
||||
configuration system. This is exactly its purpose in `EnTT`. Moreover, this
|
||||
implementation is thread safe by design (hopefully).<br/>
|
||||
Keys are represented by hashed strings, values are basic types like `int`s or
|
||||
`bool`s. Values of different types can be associated to each key, even more than
|
||||
one at a time. Because of this, users must pay attention to use the same type
|
||||
both during an assignment and when they try to read back their data. Otherwise,
|
||||
they will probably incur in unexpected results.
|
||||
|
||||
Example of use:
|
||||
|
||||
```cpp
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||||
entt::monostate<entt::hashed_string{"mykey"}>{} = true;
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entt::monostate<"mykey"_hs>{} = 42;
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|
||||
// ...
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||||
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const bool b = entt::monostate<"mykey"_hs>{};
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const int i = entt::monostate<entt::hashed_string{"mykey"}>{};
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```
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# Any as in any type
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||||
|
||||
`EnTT` comes with its own `any` type. It may seem redundant considering that
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@@ -385,6 +206,190 @@ Note that the alignment requirements as well as the size of the internal storage
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are directly part of the type and therefore contribute to define different types
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that won't be able to interoperate with each other.
|
||||
|
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# Compressed pair
|
||||
|
||||
Primarily designed for internal use and far from being feature complete, the
|
||||
`compressed_pair` class does exactly what it promises: it tries to reduce the
|
||||
size of a pair by exploiting _Empty Base Class Optimization_ (or _EBCO_).<br/>
|
||||
This class **is not** a drop-in replacement for `std::pair`. However, it offers
|
||||
enough functionalities to be a good alternative for when reducing memory usage
|
||||
is more important than having some cool and probably useless feature.
|
||||
|
||||
Although the API is very close to that of `std::pair` (apart from the fact that
|
||||
the template parameters are inferred from the constructor and therefore there is
|
||||
no` entt::make_compressed_pair`), the major difference is that `first` and
|
||||
`second` are functions for implementation needs:
|
||||
|
||||
```cpp
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||||
entt::compressed_pair pair{0, 3.};
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||||
pair.first() = 42;
|
||||
```
|
||||
|
||||
There isn't much to describe then. It's recommended to rely on documentation and
|
||||
intuition. At the end of the day, it's just a pair and nothing more.
|
||||
|
||||
# Enum as bitmask
|
||||
|
||||
Sometimes it's useful to be able to use enums as bitmasks. However, enum classes
|
||||
aren't really suitable for the purpose out of the box. Main problem is that they
|
||||
don't convert implicitly to their underlying type.<br/>
|
||||
All that remains is to make a choice between using old-fashioned enums (with all
|
||||
their problems that I don't want to discuss here) or writing _ugly_ code.
|
||||
|
||||
Fortunately, there is also a third way: adding enough operators in the global
|
||||
scope to treat enum classes as bitmask transparently.<br/>
|
||||
The ultimate goal is to be able to write code like the following (or maybe
|
||||
something more meaningful, but this should give a grasp and remain simple at the
|
||||
same time):
|
||||
|
||||
```cpp
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||||
enum class my_flag {
|
||||
unknown = 0x01,
|
||||
enabled = 0x02,
|
||||
disabled = 0x04
|
||||
};
|
||||
|
||||
const my_flag flags = my_flag::enabled;
|
||||
const bool is_enabled = !!(flags & my_flag::enabled);
|
||||
```
|
||||
|
||||
The problem with adding all operators to the global scope is that these will
|
||||
come into play even when not required, with the risk of introducing errors that
|
||||
are difficult to deal with.<br/>
|
||||
However, C++ offers enough tools to get around this problem. In particular, the
|
||||
library requires users to register all enum classes for which bitmask support
|
||||
should be enabled:
|
||||
|
||||
```cpp
|
||||
template<>
|
||||
struct entt::enum_as_bitmask<my_flag>
|
||||
: std::true_type
|
||||
{};
|
||||
```
|
||||
|
||||
This is handy when dealing with enum classes defined by third party libraries
|
||||
and over which the users have no control. However, it's also verbose and can be
|
||||
avoided by adding a specific value to the enum class itself:
|
||||
|
||||
```cpp
|
||||
enum class my_flag {
|
||||
unknown = 0x01,
|
||||
enabled = 0x02,
|
||||
disabled = 0x04,
|
||||
_entt_enum_as_bitmask
|
||||
};
|
||||
```
|
||||
|
||||
In this case, there is no need to specialize the `enum_as_bitmask` traits, since
|
||||
`EnTT` will automatically detect the flag and enable the bitmask support.<br/>
|
||||
Once the enum class has been registered (in one way or the other) all the most
|
||||
common operators will be available, such as `&`, `|` but also `&=` and `|=`.
|
||||
Refer to the official documentation for the full list of operators.
|
||||
|
||||
# Hashed strings
|
||||
|
||||
A hashed string is a zero overhead unique identifier. Users can use
|
||||
human-readable identifiers in the codebase while using their numeric
|
||||
counterparts at runtime, thus without affecting performance.<br/>
|
||||
The class has an implicit `constexpr` constructor that chews a bunch of
|
||||
characters. Once created, all what one can do with it is getting back the
|
||||
original string through the `data` member function or converting the instance
|
||||
into a number.<br/>
|
||||
The good part is that a hashed string can be used wherever a constant expression
|
||||
is required and no _string-to-number_ conversion will take place at runtime if
|
||||
used carefully.
|
||||
|
||||
Example of use:
|
||||
|
||||
```cpp
|
||||
auto load(entt::hashed_string::hash_type resource) {
|
||||
// uses the numeric representation of the resource to load and return it
|
||||
}
|
||||
|
||||
auto resource = load(entt::hashed_string{"gui/background"});
|
||||
```
|
||||
|
||||
There is also a _user defined literal_ dedicated to hashed strings to make them
|
||||
more user-friendly:
|
||||
|
||||
```cpp
|
||||
using namespace entt::literals;
|
||||
constexpr auto str = "text"_hs;
|
||||
```
|
||||
|
||||
To use it, remember that all user defined literals in `EnTT` are enclosed in the
|
||||
`entt::literals` namespace. Therefore, the entire namespace or selectively the
|
||||
literal of interest must be explicitly included before each use, a bit like
|
||||
`std::literals`.<br/>
|
||||
Finally, in case users need to create hashed strings at runtime, this class also
|
||||
offers the necessary functionalities:
|
||||
|
||||
```cpp
|
||||
std::string orig{"text"};
|
||||
|
||||
// create a full-featured hashed string...
|
||||
entt::hashed_string str{orig.c_str()};
|
||||
|
||||
// ... or compute only the unique identifier
|
||||
const auto hash = entt::hashed_string::value(orig.c_str());
|
||||
```
|
||||
|
||||
This possibility shouldn't be exploited in tight loops, since the computation
|
||||
takes place at runtime and no longer at compile-time and could therefore impact
|
||||
performance to some degrees.
|
||||
|
||||
## Wide characters
|
||||
|
||||
The hashed string has a design that is close to that of an `std::basic_string`.
|
||||
It means that `hashed_string` is nothing more than an alias for
|
||||
`basic_hashed_string<char>`. For those who want to use the C++ type for wide
|
||||
character representation, there exists also the alias `hashed_wstring` for
|
||||
`basic_hashed_string<wchar_t>`.<br/>
|
||||
In this case, the user defined literal to use to create hashed strings on the
|
||||
fly is `_hws`:
|
||||
|
||||
```cpp
|
||||
constexpr auto str = L"text"_hws;
|
||||
```
|
||||
|
||||
Note that the hash type of the `hashed_wstring` is the same of its counterpart.
|
||||
|
||||
## Conflicts
|
||||
|
||||
The hashed string class uses internally FNV-1a to compute the numeric
|
||||
counterpart of a string. Because of the _pigeonhole principle_, conflicts are
|
||||
possible. This is a fact.<br/>
|
||||
There is no silver bullet to solve the problem of conflicts when dealing with
|
||||
hashing functions. In this case, the best solution seemed to be to give up.
|
||||
That's all.<br/>
|
||||
After all, human-readable unique identifiers aren't something strictly defined
|
||||
and over which users have not the control. Choosing a slightly different
|
||||
identifier is probably the best solution to make the conflict disappear in this
|
||||
case.
|
||||
|
||||
# Monostate
|
||||
|
||||
The monostate pattern is often presented as an alternative to a singleton based
|
||||
configuration system. This is exactly its purpose in `EnTT`. Moreover, this
|
||||
implementation is thread safe by design (hopefully).<br/>
|
||||
Keys are represented by hashed strings, values are basic types like `int`s or
|
||||
`bool`s. Values of different types can be associated to each key, even more than
|
||||
one at a time. Because of this, users must pay attention to use the same type
|
||||
both during an assignment and when they try to read back their data. Otherwise,
|
||||
they will probably incur in unexpected results.
|
||||
|
||||
Example of use:
|
||||
|
||||
```cpp
|
||||
entt::monostate<entt::hashed_string{"mykey"}>{} = true;
|
||||
entt::monostate<"mykey"_hs>{} = 42;
|
||||
|
||||
// ...
|
||||
|
||||
const bool b = entt::monostate<"mykey"_hs>{};
|
||||
const int i = entt::monostate<entt::hashed_string{"mykey"}>{};
|
||||
```
|
||||
|
||||
# Type support
|
||||
|
||||
`EnTT` provides some basic information about types of all kinds.<br/>
|
||||
@@ -704,85 +709,80 @@ Many of these functionalities also exist in their version dedicated to value
|
||||
lists. We therefore have `value_list_element[_v]` as well as
|
||||
`value_list_cat[_t]`and so on.
|
||||
|
||||
# Compressed pair
|
||||
# Unique sequential identifiers
|
||||
|
||||
Primarily designed for internal use and far from being feature complete, the
|
||||
`compressed_pair` class does exactly what it promises: it tries to reduce the
|
||||
size of a pair by exploiting _Empty Base Class Optimization_ (or _EBCO_).<br/>
|
||||
This class **is not** a drop-in replacement for `std::pair`. However, it offers
|
||||
enough functionalities to be a good alternative for when reducing memory usage
|
||||
is more important than having some cool and probably useless feature.
|
||||
Sometimes it's useful to be able to give unique, sequential numeric identifiers
|
||||
to types either at compile-time or runtime.<br/>
|
||||
There are plenty of different solutions for this out there and I could have used
|
||||
one of them. However, I decided to spend my time to define a couple of tools
|
||||
that fully embraces what the modern C++ has to offer.
|
||||
|
||||
Although the API is very close to that of `std::pair` (apart from the fact that
|
||||
the template parameters are inferred from the constructor and therefore there is
|
||||
no` entt::make_compressed_pair`), the major difference is that `first` and
|
||||
`second` are functions for implementation needs:
|
||||
## Compile-time generator
|
||||
|
||||
To generate sequential numeric identifiers at compile-time, `EnTT` offers the
|
||||
`identifier` class template:
|
||||
|
||||
```cpp
|
||||
entt::compressed_pair pair{0, 3.};
|
||||
pair.first() = 42;
|
||||
// defines the identifiers for the given types
|
||||
using id = entt::identifier<a_type, another_type>;
|
||||
|
||||
// ...
|
||||
|
||||
switch(a_type_identifier) {
|
||||
case id::type<a_type>:
|
||||
// ...
|
||||
break;
|
||||
case id::type<another_type>:
|
||||
// ...
|
||||
break;
|
||||
default:
|
||||
// ...
|
||||
}
|
||||
```
|
||||
|
||||
There isn't much to describe then. It's recommended to rely on documentation and
|
||||
intuition. At the end of the day, it's just a pair and nothing more.
|
||||
This is all what this class template has to offer: a `type` inline variable that
|
||||
contains a numeric identifier for the given type. It can be used in any context
|
||||
where constant expressions are required.
|
||||
|
||||
# Enum as bitmask
|
||||
|
||||
Sometimes it's useful to be able to use enums as bitmasks. However, enum classes
|
||||
aren't really suitable for the purpose out of the box. Main problem is that they
|
||||
don't convert implicitly to their underlying type.<br/>
|
||||
All that remains is to make a choice between using old-fashioned enums (with all
|
||||
their problems that I don't want to discuss here) or writing _ugly_ code.
|
||||
|
||||
Fortunately, there is also a third way: adding enough operators in the global
|
||||
scope to treat enum classes as bitmask transparently.<br/>
|
||||
The ultimate goal is to be able to write code like the following (or maybe
|
||||
something more meaningful, but this should give a grasp and remain simple at the
|
||||
same time):
|
||||
As long as the list remains unchanged, identifiers are also guaranteed to be
|
||||
stable across different runs. In case they have been used in a production
|
||||
environment and a type has to be removed, one can just use a placeholder to left
|
||||
the other identifiers unchanged:
|
||||
|
||||
```cpp
|
||||
enum class my_flag {
|
||||
unknown = 0x01,
|
||||
enabled = 0x02,
|
||||
disabled = 0x04
|
||||
};
|
||||
template<typename> struct ignore_type {};
|
||||
|
||||
const my_flag flags = my_flag::enabled;
|
||||
const bool is_enabled = !!(flags & my_flag::enabled);
|
||||
using id = entt::identifier<
|
||||
a_type_still_valid,
|
||||
ignore_type<a_type_no_longer_valid>,
|
||||
another_type_still_valid
|
||||
>;
|
||||
```
|
||||
|
||||
The problem with adding all operators to the global scope is that these will
|
||||
come into play even when not required, with the risk of introducing errors that
|
||||
are difficult to deal with.<br/>
|
||||
However, C++ offers enough tools to get around this problem. In particular, the
|
||||
library requires users to register all enum classes for which bitmask support
|
||||
should be enabled:
|
||||
Perhaps a bit ugly to see in a codebase but it gets the job done at least.
|
||||
|
||||
## Runtime generator
|
||||
|
||||
To generate sequential numeric identifiers at runtime, `EnTT` offers the
|
||||
`family` class template:
|
||||
|
||||
```cpp
|
||||
template<>
|
||||
struct entt::enum_as_bitmask<my_flag>
|
||||
: std::true_type
|
||||
{};
|
||||
// defines a custom generator
|
||||
using id = entt::family<struct my_tag>;
|
||||
|
||||
// ...
|
||||
|
||||
const auto a_type_id = id::type<a_type>;
|
||||
const auto another_type_id = id::type<another_type>;
|
||||
```
|
||||
|
||||
This is handy when dealing with enum classes defined by third party libraries
|
||||
and over which the users have no control. However, it's also verbose and can be
|
||||
avoided by adding a specific value to the enum class itself:
|
||||
This is all what a _family_ has to offer: a `type` inline variable that contains
|
||||
a numeric identifier for the given type.<br/>
|
||||
The generator is customizable, so as to get different _sequences_ for different
|
||||
purposes if needed.
|
||||
|
||||
```cpp
|
||||
enum class my_flag {
|
||||
unknown = 0x01,
|
||||
enabled = 0x02,
|
||||
disabled = 0x04,
|
||||
_entt_enum_as_bitmask
|
||||
};
|
||||
```
|
||||
|
||||
In this case, there is no need to specialize the `enum_as_bitmask` traits, since
|
||||
`EnTT` will automatically detect the flag and enable the bitmask support.<br/>
|
||||
Once the enum class has been registered (in one way or the other) all the most
|
||||
common operators will be available, such as `&`, `|` but also `&=` and `|=`.
|
||||
Refer to the official documentation for the full list of operators.
|
||||
Please, note that identifiers aren't guaranteed to be stable across different
|
||||
runs. Indeed it mostly depends on the flow of execution.
|
||||
|
||||
# Utilities
|
||||
|
||||
|
||||
Reference in New Issue
Block a user