added faq doc
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md/CONTRIBUTING.md
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md/core.md
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md/entity.md
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md/faq.md
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md/lib.md
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md/links.md
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md/locator.md
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docs/md/faq.md
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# Frequently Asked Questions
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<!--
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@cond TURN_OFF_DOXYGEN
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-->
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# Table of Contents
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* [Introduction](#introduction)
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* [FAQ](#faq)
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* [Why is my debug build on Windows so slow?](#why-is-my-debug-build-on-windows-so-slow)
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<!--
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@endcond TURN_OFF_DOXYGEN
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# Introduction
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This is a constantly updated section where I'll try to put the answers to the
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most frequently asked questions.<br/>
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If you don't find your answer here, there are two cases: nobody has done it yet
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or this section needs updating. In both cases, try to
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[open a new issue](https://github.com/skypjack/entt/issues/new) or enter the
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[gitter channel](https://gitter.im/skypjack/entt) and ask your question.
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Probably someone already has an answer for you and we can then integrate this
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part of the documentation.
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# FAQ
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## Why is my debug build on Windows so slow?
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`EnTT` is an experimental project that I also use to keep me up-to-date with the
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latest revision of the language and the standard library. For this reason, it's
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likely that some classes you're working with are using standard containers under
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the hood.<br/>
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Unfortunately, it's known that the standard containers aren't particularly
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performing in debugging (the reasons for this go beyond this document) and are
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even less so on Windows apparently. Fortunately this can also be mitigated a
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lot, achieving good results in many cases.
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First of all, there are two things to do in a Windows project:
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* Disable the [`/JMC`](https://docs.microsoft.com/cpp/build/reference/jmc)
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option (_Just My Code_ debugging), available starting in Visual Studio 2017
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version 15.8.
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* Set the [`_ITERATOR_DEBUG_LEVEL`](https://docs.microsoft.com/cpp/standard-library/iterator-debug-level)
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macro to 0. This will disable checked iterators and iterator debugging.
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Moreover, the macro `ENTT_DISABLE_ASSERT` should be defined to disable internal
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checks made by `EnTT` in debug. These are asserts introduced to help the users,
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but require to access to the underlying containers and therefore risk ruining
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the performance in some cases.
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With these changes, debug performance should increase enough for most cases. If
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you want something more, you can can also switch to an optimization level `O0`
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or preferably `O1`.
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