updated README
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README.md
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README.md
@@ -2556,14 +2556,18 @@ projects based on EnTT and did not hold back when it came to documenting them.
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Below an incomplete list of projects and articles:
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* [EnttPong](https://github.com/reworks/EnttPong) - Example game for `EnTT`
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* [EnttPong](https://github.com/reworks/EnttPong): example game for `EnTT`
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framework.
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* [ECS_SpaceBattle](https://github.com/vblanco20-1/ECS_SpaceBattle) - Huge space
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battle using an ECS library for the logic. Built on UE4.
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* Code: [Experimenting with ECS in UE4](http://victor.madtriangles.com/code%20experiment/2018/03/25/post-ue4-ecs-battle.html)
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* [Implementing ECS architecture in UE4](https://forums.unrealengine.com/development-discussion/c-gameplay-programming/1449913-implementing-ecs-architecture-in-ue4-giant-space-battle).
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Giant space battle.
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* [MatchOneEntt](https://github.com/mhaemmerle/MatchOneEntt).
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* [ECS_SpaceBattle](https://github.com/vblanco20-1/ECS_SpaceBattle): huge space
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battle built on `UE4`.
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* [Experimenting with ECS in UE4](http://victor.madtriangles.com/code%20experiment/2018/03/25/post-ue4-ecs-battle.html):
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interesting article about `UE4` and `EnTT`.
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* [Implementing ECS architecture in UE4](https://forums.unrealengine.com/development-discussion/c-gameplay-programming/1449913-implementing-ecs-architecture-in-ue4-giant-space-battle):
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giant space battle.
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* [MatchOneEntt](https://github.com/mhaemmerle/MatchOneEntt): port of
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[Match One](https://github.com/sschmid/Match-One) for `Entitas-CSharp`.
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* [Randballs](https://github.com/gale93/randballs): simple `SFML` and `EnTT`
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playground.
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* ...
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If you know of other resources out there that are about `EnTT`, feel free to
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