Files
entt/test/benchmark.cpp
2017-09-03 15:55:33 +02:00

411 lines
11 KiB
C++

#include <gtest/gtest.h>
#include <registry.hpp>
#include <iostream>
#include <cstddef>
#include <chrono>
#include <vector>
struct Position {
uint64_t x;
uint64_t y;
};
struct Velocity {
uint64_t x;
uint64_t y;
};
template<std::size_t>
struct Comp {};
struct Timer final {
Timer(): start{std::chrono::system_clock::now()} {}
void elapsed() {
auto now = std::chrono::system_clock::now();
std::cout << std::chrono::duration<double>(now - start).count() << " seconds" << std::endl;
}
private:
std::chrono::time_point<std::chrono::system_clock> start;
};
TEST(DefaultRegistry, Construct) {
using registry_type = entt::DefaultRegistry<Position, Velocity>;
registry_type registry;
std::cout << "Constructing 10000000 entities" << std::endl;
Timer timer;
for (uint64_t i = 0; i < 10000000L; i++) {
registry.create();
}
timer.elapsed();
registry.reset();
}
TEST(DefaultRegistry, Destroy) {
using registry_type = entt::DefaultRegistry<Position, Velocity>;
registry_type registry;
std::vector<registry_type::entity_type> entities{};
std::cout << "Destroying 10000000 entities" << std::endl;
for (uint64_t i = 0; i < 10000000L; i++) {
entities.push_back(registry.create());
}
Timer timer;
for (auto entity: entities) {
registry.destroy(entity);
}
timer.elapsed();
}
TEST(DefaultRegistry, IterateCreateDeleteSingleComponent) {
using registry_type = entt::DefaultRegistry<Position, Velocity>;
registry_type registry;
std::cout << "Looping 10000 times creating and deleting a random number of entities" << std::endl;
Timer timer;
for(int i = 0; i < 10000; i++) {
for(int j = 0; j < 10000; j++) {
registry.create<Position>();
}
auto view = registry.view<Position>();
for(auto entity: view) {
if(rand() % 2 == 0) {
registry.destroy(entity);
}
}
}
timer.elapsed();
registry.reset();
}
TEST(DefaultRegistry, IterateSingleComponent10M) {
using registry_type = entt::DefaultRegistry<Position, Velocity>;
registry_type registry;
std::cout << "Iterating over 10000000 entities, one component" << std::endl;
for (uint64_t i = 0; i < 10000000L; i++) {
registry.create<Position>();
}
Timer timer;
auto view = registry.view<Position>();
for(auto entity: view) {
auto &position = registry.get<Position>(entity);
(void)position;
}
timer.elapsed();
registry.reset();
}
TEST(DefaultRegistry, IterateTwoComponents10M) {
using registry_type = entt::DefaultRegistry<Position, Velocity>;
registry_type registry;
std::cout << "Iterating over 10000000 entities, two components" << std::endl;
for (uint64_t i = 0; i < 10000000L; i++) {
registry.create<Position, Velocity>();
}
Timer timer;
auto view = registry.view<Position, Velocity>();
for(auto entity: view) {
auto &position = registry.get<Position>(entity);
auto &velocity = registry.get<Velocity>(entity);
(void)position;
(void)velocity;
}
timer.elapsed();
registry.reset();
}
TEST(DefaultRegistry, IterateTwoComponents10MHalf) {
using registry_type = entt::DefaultRegistry<Position, Velocity>;
registry_type registry;
std::cout << "Iterating over 10000000 entities, two components, half of the entities have all the components" << std::endl;
for (uint64_t i = 0; i < 10000000L; i++) {
auto entity = registry.create<Velocity>();
if(i % 2) { registry.assign<Position>(entity); }
}
Timer timer;
auto view = registry.view<Position, Velocity>();
for(auto entity: view) {
auto &position = registry.get<Position>(entity);
auto &velocity = registry.get<Velocity>(entity);
(void)position;
(void)velocity;
}
timer.elapsed();
registry.reset();
}
TEST(DefaultRegistry, IterateTwoComponents10MOne) {
using registry_type = entt::DefaultRegistry<Position, Velocity>;
registry_type registry;
std::cout << "Iterating over 10000000 entities, two components, only one entity has all the components" << std::endl;
for (uint64_t i = 0; i < 10000000L; i++) {
auto entity = registry.create<Velocity>();
if(i == 5000000L) { registry.assign<Position>(entity); }
}
Timer timer;
auto view = registry.view<Position, Velocity>();
for(auto entity: view) {
auto &position = registry.get<Position>(entity);
auto &velocity = registry.get<Velocity>(entity);
(void)position;
(void)velocity;
}
timer.elapsed();
registry.reset();
}
TEST(DefaultRegistry, IterateSingleComponent50M) {
using registry_type = entt::DefaultRegistry<Position, Velocity>;
registry_type registry;
std::cout << "Iterating over 50000000 entities, one component" << std::endl;
for (uint64_t i = 0; i < 50000000L; i++) {
registry.create<Position>();
}
Timer timer;
auto view = registry.view<Position>();
for(auto entity: view) {
auto &position = registry.get<Position>(entity);
(void)position;
}
timer.elapsed();
registry.reset();
}
TEST(DefaultRegistry, IterateTwoComponents50M) {
using registry_type = entt::DefaultRegistry<Position, Velocity>;
registry_type registry;
std::cout << "Iterating over 50000000 entities, two components" << std::endl;
for (uint64_t i = 0; i < 50000000L; i++) {
registry.create<Position, Velocity>();
}
Timer timer;
auto view = registry.view<Position, Velocity>();
for(auto entity: view) {
auto &position = registry.get<Position>(entity);
auto &velocity = registry.get<Velocity>(entity);
(void)position;
(void)velocity;
}
timer.elapsed();
registry.reset();
}
TEST(DefaultRegistry, IterateFiveComponents10M) {
using registry_type = entt::DefaultRegistry<Position, Velocity, Comp<1>, Comp<2>, Comp<3>>;
registry_type registry;
std::cout << "Iterating over 10000000 entities, five components" << std::endl;
for (uint64_t i = 0; i < 10000000L; i++) {
registry.create<Position, Velocity, Comp<1>, Comp<2>, Comp<3>>();
}
Timer timer;
auto view = registry.view<Position, Velocity, Comp<1>, Comp<2>, Comp<3>>();
for(auto entity: view) {
auto &position = registry.get<Position>(entity);
auto &velocity = registry.get<Velocity>(entity);
auto &comp1 = registry.get<Comp<1>>(entity);
auto &comp2 = registry.get<Comp<2>>(entity);
auto &comp3 = registry.get<Comp<3>>(entity);
(void)position;
(void)velocity;
(void)comp1;
(void)comp2;
(void)comp3;
}
timer.elapsed();
registry.reset();
}
TEST(DefaultRegistry, IterateTenComponents10M) {
using registry_type = entt::DefaultRegistry<Position, Velocity, Comp<1>, Comp<2>, Comp<3>, Comp<4>, Comp<5>, Comp<6>, Comp<7>, Comp<8>>;
registry_type registry;
std::cout << "Iterating over 10000000 entities, ten components" << std::endl;
for (uint64_t i = 0; i < 10000000L; i++) {
registry.create<Position, Velocity, Comp<1>, Comp<2>, Comp<3>, Comp<4>, Comp<5>, Comp<6>, Comp<7>, Comp<8>>();
}
Timer timer;
auto view = registry.view<Position, Velocity, Comp<1>, Comp<2>, Comp<3>, Comp<4>, Comp<5>, Comp<6>, Comp<7>, Comp<8>>();
for(auto entity: view) {
auto &position = registry.get<Position>(entity);
auto &velocity = registry.get<Velocity>(entity);
auto &comp1 = registry.get<Comp<1>>(entity);
auto &comp2 = registry.get<Comp<2>>(entity);
auto &comp3 = registry.get<Comp<3>>(entity);
auto &comp4 = registry.get<Comp<4>>(entity);
auto &comp5 = registry.get<Comp<5>>(entity);
auto &comp6 = registry.get<Comp<6>>(entity);
auto &comp7 = registry.get<Comp<7>>(entity);
auto &comp8 = registry.get<Comp<8>>(entity);
(void)position;
(void)velocity;
(void)comp1;
(void)comp2;
(void)comp3;
(void)comp4;
(void)comp5;
(void)comp6;
(void)comp7;
(void)comp8;
}
timer.elapsed();
registry.reset();
}
TEST(DefaultRegistry, IterateTenComponents10MHalf) {
using registry_type = entt::DefaultRegistry<Position, Velocity, Comp<1>, Comp<2>, Comp<3>, Comp<4>, Comp<5>, Comp<6>, Comp<7>, Comp<8>>;
registry_type registry;
std::cout << "Iterating over 10000000 entities, ten components, half of the entities have all the components" << std::endl;
for (uint64_t i = 0; i < 10000000L; i++) {
auto entity = registry.create<Velocity, Comp<1>, Comp<2>, Comp<3>, Comp<4>, Comp<5>, Comp<6>, Comp<7>, Comp<8>>();
if(i % 2) { registry.assign<Position>(entity); }
}
Timer timer;
auto view = registry.view<Position, Velocity, Comp<1>, Comp<2>, Comp<3>, Comp<4>, Comp<5>, Comp<6>, Comp<7>, Comp<8>>();
for(auto entity: view) {
auto &position = registry.get<Position>(entity);
auto &velocity = registry.get<Velocity>(entity);
auto &comp1 = registry.get<Comp<1>>(entity);
auto &comp2 = registry.get<Comp<2>>(entity);
auto &comp3 = registry.get<Comp<3>>(entity);
auto &comp4 = registry.get<Comp<4>>(entity);
auto &comp5 = registry.get<Comp<5>>(entity);
auto &comp6 = registry.get<Comp<6>>(entity);
auto &comp7 = registry.get<Comp<7>>(entity);
auto &comp8 = registry.get<Comp<8>>(entity);
(void)position;
(void)velocity;
(void)comp1;
(void)comp2;
(void)comp3;
(void)comp4;
(void)comp5;
(void)comp6;
(void)comp7;
(void)comp8;
}
timer.elapsed();
registry.reset();
}
TEST(DefaultRegistry, IterateTenComponents10MOne) {
using registry_type = entt::DefaultRegistry<Position, Velocity, Comp<1>, Comp<2>, Comp<3>, Comp<4>, Comp<5>, Comp<6>, Comp<7>, Comp<8>>;
registry_type registry;
std::cout << "Iterating over 10000000 entities, ten components, only one entity has all the components" << std::endl;
for (uint64_t i = 0; i < 10000000L; i++) {
auto entity = registry.create<Velocity, Comp<1>, Comp<2>, Comp<3>, Comp<4>, Comp<5>, Comp<6>, Comp<7>, Comp<8>>();
if(i == 5000000L) { registry.assign<Position>(entity); }
}
Timer timer;
auto view = registry.view<Position, Velocity, Comp<1>, Comp<2>, Comp<3>, Comp<4>, Comp<5>, Comp<6>, Comp<7>, Comp<8>>();
for(auto entity: view) {
auto &position = registry.get<Position>(entity);
auto &velocity = registry.get<Velocity>(entity);
auto &comp1 = registry.get<Comp<1>>(entity);
auto &comp2 = registry.get<Comp<2>>(entity);
auto &comp3 = registry.get<Comp<3>>(entity);
auto &comp4 = registry.get<Comp<4>>(entity);
auto &comp5 = registry.get<Comp<5>>(entity);
auto &comp6 = registry.get<Comp<6>>(entity);
auto &comp7 = registry.get<Comp<7>>(entity);
auto &comp8 = registry.get<Comp<8>>(entity);
(void)position;
(void)velocity;
(void)comp1;
(void)comp2;
(void)comp3;
(void)comp4;
(void)comp5;
(void)comp6;
(void)comp7;
(void)comp8;
}
timer.elapsed();
registry.reset();
}