54 lines
2.7 KiB
Markdown
54 lines
2.7 KiB
Markdown
# EnTT in Action
|
|
|
|
`EnTT` is widely used in private and commercial applications. I cannot even
|
|
mention most of them because of some signatures I put on some documents time
|
|
ago. Fortunately, there are also people who took the time to implement open
|
|
source projects based on `EnTT` and did not hold back when it came to
|
|
documenting them.
|
|
|
|
Below an incomplete list of games, applications and articles that can be used as
|
|
a reference:
|
|
|
|
* Games
|
|
* [Minecraft](https://minecraft.net/en-us/attribution/): of course, **that**
|
|
Minecraft, by Mojang (see the open source attributions page).
|
|
* [Face Smash](https://play.google.com/store/apps/details?id=com.gamee.facesmash):
|
|
a game to play with your face.
|
|
* [EnTT Pacman](https://github.com/Kerndog73/EnTT-Pacman): an example of how
|
|
to make Pacman with `EnTT`.
|
|
* [Classic Tower Defence](https://github.com/kerndog73/Classic-Tower-Defence):
|
|
a tiny little tower defence game featuring a homemade font.
|
|
[Check it out](https://indi-kernick.itch.io/classic-tower-defence).
|
|
* [The Machine](https://github.com/Kerndog73/The-Machine): a box pushing
|
|
puzzler with logic gates and other cool stuff.
|
|
[Check it out](https://indi-kernick.itch.io/the-machine-web-version).
|
|
* [EnttPong](https://github.com/reworks/EnttPong): an example of how to make
|
|
Pong with `EnTT`.
|
|
* [Randballs](https://github.com/gale93/randballs): simple `SFML` and `EnTT`
|
|
playground.
|
|
|
|
* Engines/Frameworks:
|
|
* [starlight](https://github.com/DomRe/starlight): game programming framework
|
|
using `Allegro`, `Lua` and modern C++.
|
|
* [Apparently](https://github.com/JosiahWI/qub3d-libdeps)
|
|
[Qub3d](https://qub3d.org/): because blocks should be open source.
|
|
* [shiva](https://github.com/Milerius/shiva): modern C++ engine with
|
|
modularity.
|
|
|
|
* Articles
|
|
* [Space Battle: Huge edition](http://victor.madtriangles.com/code%20experiment/2018/06/11/post-ecs-battle-huge.html):
|
|
huge space battle built entirely from scratch.
|
|
* [Space Battle](https://github.com/vblanco20-1/ECS_SpaceBattle): huge space
|
|
battle built on `UE4`.
|
|
* [Experimenting with ECS in UE4](http://victor.madtriangles.com/code%20experiment/2018/03/25/post-ue4-ecs-battle.html):
|
|
interesting article about `UE4` and `EnTT`.
|
|
* [Implementing ECS architecture in UE4](https://forums.unrealengine.com/development-discussion/c-gameplay-programming/1449913-implementing-ecs-architecture-in-ue4-giant-space-battle):
|
|
giant space battle.
|
|
|
|
* Any Other Business:
|
|
* [MatchOneEntt](https://github.com/mhaemmerle/MatchOneEntt): port of
|
|
[Match One](https://github.com/sschmid/Match-One) for `Entitas-CSharp`.
|
|
|
|
If you know of other resources out there that are about `EnTT`, feel free to
|
|
open an issue or a PR and I'll be glad to add them to this page.
|