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entt/docs/links.md
Michele Caini 62d6ff61ab updated links
2019-03-15 08:42:35 +01:00

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# EnTT in Action
`EnTT` is widely used in private and commercial applications. I cannot even
mention most of them because of some signatures I put on some documents time
ago. Fortunately, there are also people who took the time to implement open
source projects based on `EnTT` and did not hold back when it came to
documenting them.
Below an incomplete list of games, applications and articles that can be used as
a reference:
* Games
* [Minecraft](https://minecraft.net/en-us/attribution/): of course, **that**
Minecraft, by Mojang (see the open source attributions page).
* [Face Smash](https://play.google.com/store/apps/details?id=com.gamee.facesmash):
a game to play with your face.
* [EnTT Pacman](https://github.com/Kerndog73/EnTT-Pacman): an example of how
to make Pacman with `EnTT`.
* [Classic Tower Defence](https://github.com/kerndog73/Classic-Tower-Defence):
a tiny little tower defence game featuring a homemade font.
[Check it out](https://indi-kernick.itch.io/classic-tower-defence).
* [The Machine](https://github.com/Kerndog73/The-Machine): a box pushing
puzzler with logic gates and other cool stuff.
[Check it out](https://indi-kernick.itch.io/the-machine-web-version).
* [EnttPong](https://github.com/reworks/EnttPong): an example of how to make
Pong with `EnTT`.
* [Randballs](https://github.com/gale93/randballs): simple `SFML` and `EnTT`
playground.
* [EnTT Tower Defense](https://github.com/Daivuk/tddod): a data oriented tower
defense example.
* Engines/Frameworks:
* [The Forge](https://github.com/ConfettiFX/The-Forge): cross-platform
rendering framework by Confetti.
* [starlight](https://github.com/DomRe/starlight): game programming framework
using `Allegro`, `Lua` and modern C++.
* [Apparently](https://github.com/JosiahWI/qub3d-libdeps)
[Qub3d](https://qub3d.org/): because blocks should be open source.
* [shiva](https://github.com/Milerius/shiva): modern C++ engine with
modularity.
* Emulators:
* [NovusCore](https://github.com/novuscore/NovusCore): A modern take on World
of Warcraft emulation.
* Articles
* [Some posts](https://skypjack.github.io/tags/#entt) on my personal
[blog](https://skypjack.github.io/) are about `EnTT`, for those who want to
know **more** on this project.
* [Space Battle: Huge edition](http://victor.madtriangles.com/code%20experiment/2018/06/11/post-ecs-battle-huge.html):
huge space battle built entirely from scratch.
* [Space Battle](https://github.com/vblanco20-1/ECS_SpaceBattle): huge space
battle built on `UE4`.
* [Experimenting with ECS in UE4](http://victor.madtriangles.com/code%20experiment/2018/03/25/post-ue4-ecs-battle.html):
interesting article about `UE4` and `EnTT`.
* [Implementing ECS architecture in UE4](https://forums.unrealengine.com/development-discussion/c-gameplay-programming/1449913-implementing-ecs-architecture-in-ue4-giant-space-battle):
giant space battle.
* Any Other Business:
* [MatchOneEntt](https://github.com/mhaemmerle/MatchOneEntt): port of
[Match One](https://github.com/sschmid/Match-One) for `Entitas-CSharp`.
* GitHub contains also
[many other examples](https://github.com/search?o=desc&q=%22skypjack%2Fentt%22&s=indexed&type=Code)
of use of `EnTT` from which to take inspiration if interested.
If you know of other resources out there that are about `EnTT`, feel free to
open an issue or a PR and I'll be glad to add them to this page.