matdbg: make sure we use the same spirv parameters everywhere
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committed by
Mathias Agopian
parent
a7bf90f5be
commit
02c22a668c
@@ -196,6 +196,10 @@ bool ShaderReplacer::replaceSpirv(ShaderModel shaderModel, Variant variant,
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const int version = GLSLTools::getGlslDefaultVersion(shaderModel);
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const EShMessages msg = GLSLTools::glslangFlagsFromTargetApi(targetApi,
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MaterialBuilder::TargetLanguage::SPIRV);
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GLSLTools::prepareShaderParser(targetApi,
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MaterialBuilder::TargetLanguage::SPIRV, tShader, shLang, version);
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const bool ok = tShader.parse(&DefaultTBuiltInResource, version, false, msg);
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if (!ok) {
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slog.e << "ShaderReplacer parse:\n" << tShader.getInfoLog() << io::endl;
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