Cast shadows by default in gltf_viewer (#2538)

This commit is contained in:
Ben Doherty
2020-05-15 09:43:21 -07:00
committed by GitHub
parent 764d4198bc
commit 1ac6f5bbfe

View File

@@ -295,7 +295,6 @@ void SimpleViewer::populateScene(FilamentAsset* asset, bool scale) {
while (size_t numWritten = mAsset->popRenderables(renderables, kNumAvailable)) {
for (size_t i = 0; i < numWritten; i++) {
auto ri = tcm.getInstance(renderables[i]);
tcm.setCastShadows(ri, false);
tcm.setScreenSpaceContactShadows(ri, true);
}
mScene->addEntities(renderables, numWritten);