Cast shadows by default in gltf_viewer (#2538)
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@@ -295,7 +295,6 @@ void SimpleViewer::populateScene(FilamentAsset* asset, bool scale) {
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while (size_t numWritten = mAsset->popRenderables(renderables, kNumAvailable)) {
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for (size_t i = 0; i < numWritten; i++) {
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auto ri = tcm.getInstance(renderables[i]);
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tcm.setCastShadows(ri, false);
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tcm.setScreenSpaceContactShadows(ri, true);
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}
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mScene->addEntities(renderables, numWritten);
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