Fix contact shadow GLSL compilation error (#2254)
This commit is contained in:
@@ -289,7 +289,7 @@ float screenSpaceContactShadow(vec3 lightDirection) {
|
||||
float t = dt * dither + dt;
|
||||
|
||||
highp vec3 ray;
|
||||
for (uint i = 0 ; i < kStepCount ; i++, t += dt) {
|
||||
for (uint i = 0u ; i < kStepCount ; i++, t += dt) {
|
||||
ray = rayData.uvRayStart + rayData.uvRay * t;
|
||||
float z = textureLod(light_structure, uvToRenderTargetUV(ray.xy), 0.0).r;
|
||||
float dz = ray.z - z;
|
||||
|
||||
Reference in New Issue
Block a user