Cleanup on exit
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@@ -191,8 +191,11 @@ static void cleanup(Engine* engine, View*, Scene*) {
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g_meshSet.reset(nullptr);
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engine->destroy(g_params.light);
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engine->destroy(g_params.spotLight);
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EntityManager& em = EntityManager::get();
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em.destroy(g_params.light);
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em.destroy(g_params.spotLight);
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}
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static void setup(Engine* engine, View*, Scene* scene) {
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