enable up to 6 spot shadows
This is a trivial change since we moved the lightspace computation in the fragment shader. The limitation to 6 is due to how we're storing the culling result.
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Mathias Agopian
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4a1edc4281
commit
2d7de6ecc0
@@ -55,10 +55,9 @@ constexpr size_t CONFIG_MAX_LIGHT_COUNT = 256;
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constexpr size_t CONFIG_MAX_LIGHT_INDEX = CONFIG_MAX_LIGHT_COUNT - 1;
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// The maximum number of spot lights in a scene that can cast shadows.
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// Light space coordinates are computed in the vertex shader and interpolated across fragments.
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// Thus, each additional shadow-casting spot light adds 4 additional varying components. Higher
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// values may cause the number of varyings to exceed the driver limit.
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constexpr size_t CONFIG_MAX_SHADOW_CASTING_SPOTS = 2;
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// There is currently a limit to 6 spot shadow due to how we store the culling result
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// (see View.h).
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constexpr size_t CONFIG_MAX_SHADOW_CASTING_SPOTS = 6;
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// The maximum number of shadow cascades that can be used for directional lights.
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constexpr size_t CONFIG_MAX_SHADOW_CASCADES = 4;
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