Fix filamat build (#1005)
Filamat public headers were including a private header. This PR fixes this problem. It also forces filamat to always be compiled to avoid breaking filamat without noticing. The flag `-l` is not available anymore in build.sh as a result.
This commit is contained in:
@@ -240,7 +240,7 @@ endif()
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# Building filamat increases build times and isn't required for non-desktop platforms, so turn it
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# off by default.
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if (NOT ANDROID AND NOT WEBGL AND NOT IOS)
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if (NOT WEBGL AND NOT IOS)
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option(FILAMENT_BUILD_FILAMAT "Build filamat and JNI buildings" ON)
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else()
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option(FILAMENT_BUILD_FILAMAT "Build filamat and JNI buildings" OFF)
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@@ -18,8 +18,6 @@
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#include <filamat/MaterialBuilder.h>
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#include <private/filament/EngineEnums.h>
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using namespace filament;
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using namespace filamat;
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@@ -44,9 +44,6 @@ Demonstrates how to render into a `TextureView` instead of a `SurfaceView`:
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Demonstrates how to programatically generate Filament materials, as opposed to compiling them on the
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host machine:
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**Important:** The `material-builder` sample requires the `filamat` static library which can be compiled by adding
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the `-l` flag to the `./build.sh` command.
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## Prerequisites
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@@ -14,11 +14,10 @@ library is slower and thus it is not built by the default `build.sh` command. To
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flag to the `build.sh` command:
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```
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./build.sh -i -l -p android release
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./build.sh -i -p android release
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```
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Explanation of flags:
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- The `-i` flag installs the libraries to `out/android-release/`, so this sample can find them.
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- The `-l` flag additionally builds the `filamat` library, needed by the `material-builder` sample.
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- The `-p` flag and `android` argument choose Android as the platform to build for.
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50
build.sh
50
build.sh
@@ -37,8 +37,6 @@ function print_help {
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echo " Add Vulkan support to the Android build."
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echo " -s"
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echo " Add iOS simulator support to the iOS build."
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echo " -l"
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echo " Add filamat support to the Android build."
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echo " -w"
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echo " Build Web documents (compiles .md.html files to .html)."
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echo ""
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@@ -107,9 +105,6 @@ INSTALL_COMMAND=
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VULKAN_ANDROID_OPTION="-DFILAMENT_SUPPORTS_VULKAN=OFF"
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BUILD_FILAMAT_ANDROID=false
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FILAMAT_ANDROID_OPTION="-DFILAMENT_BUILD_FILAMAT=OFF"
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IOS_BUILD_SIMULATOR=false
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BUILD_GENERATOR=Ninja
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@@ -275,7 +270,6 @@ function build_android_target {
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-DCMAKE_INSTALL_PREFIX=../android-${LC_TARGET}/filament \
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-DCMAKE_TOOLCHAIN_FILE=../../build/toolchain-${ARCH}-linux-android.cmake \
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${VULKAN_ANDROID_OPTION} \
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${FILAMAT_ANDROID_OPTION} \
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../..
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fi
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@@ -391,31 +385,27 @@ function build_android {
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cd ../..
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if [[ "$BUILD_FILAMAT_ANDROID" == "true" ]]; then
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cd android/filamat-android
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cd android/filamat-android
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if [[ "$ISSUE_DEBUG_BUILD" == "true" ]]; then
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./gradlew -Pfilament_dist_dir=../../out/android-debug/filament assembleDebug
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if [[ "$ISSUE_DEBUG_BUILD" == "true" ]]; then
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./gradlew -Pfilament_dist_dir=../../out/android-debug/filament assembleDebug
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if [[ "$INSTALL_COMMAND" ]]; then
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echo "Installing out/filamat-android-debug.aar..."
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cp build/outputs/aar/filamat-android-debug.aar ../../out/
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fi
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if [[ "$INSTALL_COMMAND" ]]; then
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echo "Installing out/filamat-android-debug.aar..."
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cp build/outputs/aar/filamat-android-debug.aar ../../out/
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fi
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if [[ "$ISSUE_RELEASE_BUILD" == "true" ]]; then
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./gradlew -Pfilament_dist_dir=../../out/android-release/filament assembleRelease
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if [[ "$INSTALL_COMMAND" ]]; then
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echo "Installing out/filamat-android-release.aar..."
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cp build/outputs/aar/filamat-android-release.aar ../../out/
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fi
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fi
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cd ../..
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fi
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if [[ "$ISSUE_RELEASE_BUILD" == "true" ]]; then
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./gradlew -Pfilament_dist_dir=../../out/android-release/filament assembleRelease
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if [[ "$INSTALL_COMMAND" ]]; then
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echo "Installing out/filamat-android-release.aar..."
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cp build/outputs/aar/filamat-android-release.aar ../../out/
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fi
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fi
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cd ../..
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}
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function ensure_ios_toolchain {
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@@ -679,12 +669,6 @@ while getopts ":hacfijmp:tuvslw" opt; do
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echo "Also be sure to pass Engine.Backend.VULKAN to Engine.create."
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echo ""
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;;
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l)
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FILAMAT_ANDROID_OPTION="-DFILAMENT_BUILD_FILAMAT=ON"
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BUILD_FILAMAT_ANDROID=true
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echo "Building filamat JNI library for Android."
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echo ""
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;;
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s)
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IOS_BUILD_SIMULATOR=true
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echo "iOS simulator support enabled."
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@@ -21,15 +21,15 @@ FILAMENT_ANDROID_CI_BUILD=true
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# $BUILD_DEBUG
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# $BUILD_RELEASE
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source `dirname $0`/../common/ci-common.sh
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if [ "$LC_UNAME" == "linux" ]; then
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if [[ "$LC_UNAME" == "linux" ]]; then
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source `dirname $0`/../linux/ci-common.sh
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elif [ "$LC_UNAME" == "darwin" ]; then
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elif [[ "$LC_UNAME" == "darwin" ]]; then
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source `dirname $0`/../mac/ci-common.sh
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fi
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source `dirname $0`/../common/build-common.sh
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yes | $ANDROID_HOME/tools/bin/sdkmanager --update >/dev/null && \
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yes | $ANDROID_HOME/tools/bin/sdkmanager --licenses >/dev/null
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yes | ${ANDROID_HOME}/tools/bin/sdkmanager --update >/dev/null && \
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yes | ${ANDROID_HOME}/tools/bin/sdkmanager --licenses >/dev/null
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pushd `dirname $0`/../.. > /dev/null
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./build.sh -p android -c $GENERATE_ARCHIVES $BUILD_DEBUG $BUILD_RELEASE
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@@ -1,7 +1,7 @@
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#!/bin/bash
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if [ ! "$TARGET" ]; then
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if [ "$1" ]; then
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if [[ ! "$TARGET" ]]; then
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if [[ "$1" ]]; then
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TARGET=$1
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else
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TARGET=release
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@@ -15,21 +15,21 @@ BUILD_RELEASE=
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GENERATE_ARCHIVES=
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RUN_TESTS=
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if [ "$TARGET" == "presubmit" ]; then
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if [[ "$TARGET" == "presubmit" ]]; then
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BUILD_RELEASE=release
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fi
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if [ "$TARGET" == "debug" ]; then
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if [[ "$TARGET" == "debug" ]]; then
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BUILD_DEBUG=debug
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GENERATE_ARCHIVES=-a
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fi
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if [ "$TARGET" == "release" ]; then
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if [[ "$TARGET" == "release" ]]; then
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BUILD_RELEASE=release
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GENERATE_ARCHIVES=-a
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fi
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if [ "$TARGET" == "continuous" ]; then
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if [[ "$TARGET" == "continuous" ]]; then
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BUILD_DEBUG=debug
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BUILD_RELEASE=release
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GENERATE_ARCHIVES=-a
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@@ -1,6 +1,6 @@
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#!/bin/bash
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if [ "$KOKORO_BUILD_ID" ]; then
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if [[ "$KOKORO_BUILD_ID" ]]; then
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echo "Running job $KOKORO_JOB_NAME"
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TARGET=`echo "$KOKORO_JOB_NAME" | awk -F "/" '{print $NF}'`
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fi
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@@ -12,10 +12,10 @@ NINJA_VERSION=1.8.2
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# Steps specific to our CI environment
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# CI runs on Ubuntu 14.04, we need to install clang-7.0 and the
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# appropriate libc++ ourselves
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if [ "$KOKORO_BUILD_ID" ]; then
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if [[ "$KOKORO_BUILD_ID" ]]; then
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sudo ln -s /usr/include/x86_64-linux-gnu/asm /usr/include/asm
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if [ "$FILAMENT_ANDROID_CI_BUILD" ]; then
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if [[ "$FILAMENT_ANDROID_CI_BUILD" ]]; then
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# Update NDK
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yes | $ANDROID_HOME/tools/bin/sdkmanager "ndk-bundle" > /dev/null
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@@ -26,6 +26,8 @@
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namespace filament {
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static constexpr size_t MATERIAL_VERSION = 2;
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/**
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* Supported shading models
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*/
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@@ -22,8 +22,6 @@
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namespace filament {
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static constexpr size_t MATERIAL_VERSION = 2;
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static constexpr size_t VERTEX_DOMAIN_COUNT = 4;
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static constexpr size_t POST_PROCESS_STAGES_COUNT = 4;
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@@ -25,7 +25,6 @@
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#include <vector>
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#include <filament/driver/DriverEnums.h>
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#include <private/filament/EngineEnums.h>
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#include <filament/MaterialEnums.h>
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#include <filamat/Package.h>
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