webgpu: compile WGSL shaders into Android materials when needed
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@@ -142,6 +142,12 @@ abstract class MaterialCompiler extends TaskWithBinary {
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if (!exclude_vulkan) {
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matcArgs += ['-a', 'vulkan']
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}
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def include_webgpu = providers
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.gradleProperty("com.google.android.filament.include-webgpu")
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.forUseAtConfigurationTime().present
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if (include_webgpu) {
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matcArgs += ['-a', 'webgpu', '--variant-filter=skinning,stereo']
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}
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def mat_no_opt = providers
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.gradleProperty("com.google.android.filament.matnopt")
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