Fix OpenGL stencil buffer writes (#6023)
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@@ -5,6 +5,8 @@ A new header is inserted each time a *tag* is created.
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## main branch
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- engine: Fix stencil buffer writes with OpenGL backend.
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## v1.27.0
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- WebGL: reduce max instance count to work around Chrome issues [⚠️ **Recompile Materials**]
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@@ -309,9 +309,16 @@ void OpenGLDriver::setStencilState(StencilState ss) noexcept {
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mRenderPassStencilWrite |= ss.stencilWrite;
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// stencil test / operation
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// GL_STENCIL_TEST must be enabled if we're testing OR writing to the stencil buffer.
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if (UTILS_LIKELY(
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ss.front.stencilFunc == StencilState::StencilFunction::A &&
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ss.back.stencilFunc == StencilState::StencilFunction::A)) {
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ss.back.stencilFunc == StencilState::StencilFunction::A &&
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ss.front.stencilOpDepthFail == StencilOperation::KEEP &&
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ss.back.stencilOpDepthFail == StencilOperation::KEEP &&
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ss.front.stencilOpStencilFail == StencilOperation::KEEP &&
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ss.back.stencilOpStencilFail == StencilOperation::KEEP &&
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ss.front.stencilOpDepthStencilPass == StencilOperation::KEEP &&
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ss.back.stencilOpDepthStencilPass == StencilOperation::KEEP)) {
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// that's equivalent to having the stencil test disabled
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gl.disable(GL_STENCIL_TEST);
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} else {
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