Adds missing include in NoopDriver that prevented the correct shader model from being picked when using the Noop backend.

This commit is contained in:
dsternfeld7
2019-10-23 17:56:32 -07:00
committed by Mathias Agopian
parent a4369c833d
commit 35a0b045f8

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@@ -16,6 +16,7 @@
#include "noop/NoopDriver.h"
#include "CommandStreamDispatcher.h"
#include "opengl/gl_headers.h"
namespace filament {