Fix precondition check when creating static geometry.
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committed by
Mathias Agopian
parent
3fbf3f7111
commit
39cfce641c
@@ -443,10 +443,10 @@ RenderableManager::Builder::Result RenderableManager::Builder::build(Engine& eng
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<< ") instances when supplying transforms via an InstanceBuffer.";
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if (mImpl->mGeometryType == GeometryType::STATIC) {
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FILAMENT_CHECK_PRECONDITION(mImpl->mSkinningBoneCount > 0)
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FILAMENT_CHECK_PRECONDITION(mImpl->mSkinningBoneCount == 0)
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<< "Skinning can't be used with STATIC geometry";
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FILAMENT_CHECK_PRECONDITION(mImpl->mMorphTargetCount > 0)
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FILAMENT_CHECK_PRECONDITION(mImpl->mMorphTargetCount == 0)
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<< "Morphing can't be used with STATIC geometry";
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}
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