APIs to query the texture limit sizes.

Assert textures dimensions are in range when creating a Texture object.

FIXES=[398901038]
This commit is contained in:
Mathias Agopian
2025-03-13 14:30:09 -07:00
committed by Mathias Agopian
parent 35661a1974
commit 3abddc4584
14 changed files with 155 additions and 5 deletions

View File

@@ -68,6 +68,21 @@ Java_com_google_android_filament_Texture_nIsTextureSwizzleSupported(JNIEnv*, jcl
return (jboolean) Texture::isTextureSwizzleSupported(*engine);
}
extern "C" JNIEXPORT jint JNICALL
Java_com_google_android_filament_Texture_nGetMaxTextureSize(JNIEnv *, jclass,
jlong nativeEngine, jint sampler) {
Engine *engine = (Engine *) nativeEngine;
return Texture::getMaxTextureSize(*engine, (Texture::Sampler)sampler);
}
extern "C" JNIEXPORT jint JNICALL
Java_com_google_android_filament_Texture_nGetMaxArrayTextureLayers(JNIEnv *, jclass,
jlong nativeEngine) {
Engine *engine = (Engine *) nativeEngine;
return Texture::getMaxArrayTextureLayers(*engine);
}
extern "C" JNIEXPORT jboolean JNICALL
Java_com_google_android_filament_Texture_nValidatePixelFormatAndType(JNIEnv*, jclass,
jint internalFormat, jint pixelDataFormat, jint pixelDataType) {

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@@ -691,6 +691,24 @@ public class Texture {
pixelDataType.ordinal());
}
/**
* @param engine {@link Engine}
* @param type Texture sampler type
* @return The maximum size in texels of a texture of type \p type. At least 2048 for
* 2D textures, 256 for 3D textures
*/
public static int getMaxTextureSize(@NonNull Engine engine, Sampler type) {
return nGetMaxTextureSize(engine.getNativeObject(), type.ordinal());
}
/**
* @param engine {@link Engine}
* @return The maximum number of layers supported by texture arrays. At least 256.
*/
public static int getMaxArrayTextureLayers(@NonNull Engine engine) {
return nGetMaxArrayTextureLayers(engine.getNativeObject());
}
/**
* Use <code>Builder</code> to construct a <code>Texture</code> object instance.
*/
@@ -1289,6 +1307,8 @@ public class Texture {
private static native boolean nIsTextureFormatSupported(long nativeEngine, int internalFormat);
private static native boolean nIsTextureFormatMipmappable(long nativeEngine, int internalFormat);
private static native boolean nIsTextureSwizzleSupported(long nativeEngine);
private static native int nGetMaxTextureSize(long nativeObject, int ordinal);
private static native int nGetMaxArrayTextureLayers(long nativeObject);
private static native boolean nValidatePixelFormatAndType(int internalFormat, int pixelDataFormat,
int pixelDataType);

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@@ -362,6 +362,8 @@ DECL_DRIVER_API_SYNCHRONOUS_0(bool, isProtectedTexturesSupported)
DECL_DRIVER_API_SYNCHRONOUS_0(bool, isDepthClampSupported)
DECL_DRIVER_API_SYNCHRONOUS_0(uint8_t, getMaxDrawBuffers)
DECL_DRIVER_API_SYNCHRONOUS_0(size_t, getMaxUniformBufferSize)
DECL_DRIVER_API_SYNCHRONOUS_N(size_t, getMaxTextureSize, backend::SamplerType, target)
DECL_DRIVER_API_SYNCHRONOUS_0(size_t, getMaxArrayTextureLayers)
DECL_DRIVER_API_SYNCHRONOUS_0(math::float2, getClipSpaceParams)
DECL_DRIVER_API_SYNCHRONOUS_N(void, setupExternalImage2, backend::Platform::ExternalImageHandleRef, image)
DECL_DRIVER_API_SYNCHRONOUS_N(void, setupExternalImage, void*, image)

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@@ -1177,6 +1177,16 @@ size_t MetalDriver::getMaxUniformBufferSize() {
return 256 * 1024 * 1024; // TODO: return the actual size instead of hardcoding the minspec
}
size_t MetalDriver::getMaxTextureSize(SamplerType) {
// TODO: return the actual size instead of hardcoding the minspec
return 2048;
}
size_t MetalDriver::getMaxArrayTextureLayers() {
// TODO: return the actual size instead of hardcoding the minspec
return 256;
}
void MetalDriver::updateIndexBuffer(Handle<HwIndexBuffer> ibh, BufferDescriptor&& data,
uint32_t byteOffset) {
FILAMENT_CHECK_PRECONDITION(data.buffer)

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@@ -240,6 +240,14 @@ size_t NoopDriver::getMaxUniformBufferSize() {
return 16384u;
}
size_t NoopDriver::getMaxTextureSize(SamplerType target) {
return 2048u;
}
size_t NoopDriver::getMaxArrayTextureLayers() {
return 256u;
}
void NoopDriver::updateIndexBuffer(Handle<HwIndexBuffer> ibh, BufferDescriptor&& p,
uint32_t byteOffset) {
scheduleDestroy(std::move(p));

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@@ -94,18 +94,22 @@ OpenGLContext::OpenGLContext(OpenGLPlatform& platform,
}
#endif
OpenGLContext::initExtensions(&ext, state.major, state.minor);
initExtensions(&ext, state.major, state.minor);
OpenGLContext::initProcs(&procs, ext, state.major, state.minor);
initProcs(&procs, ext, state.major, state.minor);
OpenGLContext::initBugs(&bugs, ext, state.major, state.minor,
initBugs(&bugs, ext, state.major, state.minor,
state.vendor, state.renderer, state.version, state.shader);
glGetIntegerv(GL_MAX_RENDERBUFFER_SIZE, &gets.max_renderbuffer_size);
glGetIntegerv(GL_MAX_TEXTURE_IMAGE_UNITS, &gets.max_texture_image_units);
glGetIntegerv(GL_MAX_COMBINED_TEXTURE_IMAGE_UNITS, &gets.max_combined_texture_image_units);
glGetIntegerv(GL_MAX_TEXTURE_SIZE, &gets.max_texture_size);
glGetIntegerv(GL_MAX_CUBE_MAP_TEXTURE_SIZE, &gets.max_cubemap_texture_size);
glGetIntegerv(GL_MAX_3D_TEXTURE_SIZE, &gets.max_3d_texture_size);
glGetIntegerv(GL_MAX_ARRAY_TEXTURE_LAYERS, &gets.max_array_texture_layers);
mFeatureLevel = OpenGLContext::resolveFeatureLevel(state.major, state.minor, ext, gets, bugs);
mFeatureLevel = resolveFeatureLevel(state.major, state.minor, ext, gets, bugs);
#ifdef BACKEND_OPENGL_VERSION_GLES
mShaderModel = ShaderModel::MOBILE;
@@ -177,6 +181,14 @@ OpenGLContext::OpenGLContext(OpenGLPlatform& platform,
<< gets.max_anisotropy << '\n'
<< "GL_MAX_COMBINED_TEXTURE_IMAGE_UNITS = "
<< gets.max_combined_texture_image_units << '\n'
<< "GL_MAX_TEXTURE_SIZE = "
<< gets.max_texture_size << '\n'
<< "GL_MAX_CUBE_MAP_TEXTURE_SIZE = "
<< gets.max_cubemap_texture_size << '\n'
<< "GL_MAX_3D_TEXTURE_SIZE = "
<< gets.max_3d_texture_size << '\n'
<< "GL_MAX_ARRAY_TEXTURE_LAYERS = "
<< gets.max_array_texture_layers << '\n'
<< "GL_MAX_DRAW_BUFFERS = "
<< gets.max_draw_buffers << '\n'
<< "GL_MAX_RENDERBUFFER_SIZE = "

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@@ -203,6 +203,10 @@ public:
GLint max_renderbuffer_size;
GLint max_samples;
GLint max_texture_image_units;
GLint max_texture_size;
GLint max_cubemap_texture_size;
GLint max_3d_texture_size;
GLint max_array_texture_layers;
GLint max_transform_feedback_separate_attribs;
GLint max_uniform_block_size;
GLint max_uniform_buffer_bindings;

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@@ -2460,6 +2460,26 @@ size_t OpenGLDriver::getMaxUniformBufferSize() {
return mContext.gets.max_uniform_block_size;
}
size_t OpenGLDriver::getMaxTextureSize(SamplerType target) {
switch (target) {
case SamplerType::SAMPLER_2D:
case SamplerType::SAMPLER_2D_ARRAY:
case SamplerType::SAMPLER_EXTERNAL:
return mContext.gets.max_texture_size;
case SamplerType::SAMPLER_CUBEMAP:
return mContext.gets.max_cubemap_texture_size;
case SamplerType::SAMPLER_3D:
return mContext.gets.max_3d_texture_size;
case SamplerType::SAMPLER_CUBEMAP_ARRAY:
return mContext.gets.max_cubemap_texture_size;
}
return 0;
}
size_t OpenGLDriver::getMaxArrayTextureLayers() {
return mContext.gets.max_array_texture_layers;
}
// ------------------------------------------------------------------------------------------------
// Swap chains
// ------------------------------------------------------------------------------------------------

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@@ -1130,6 +1130,16 @@ size_t VulkanDriver::getMaxUniformBufferSize() {
return 32768;
}
size_t VulkanDriver::getMaxTextureSize(SamplerType) {
// TODO: return the actual size instead of hardcoded value
return 2048;
}
size_t VulkanDriver::getMaxArrayTextureLayers() {
// TODO: return the actual size instead of hardcoded value
return 256;
}
void VulkanDriver::setVertexBufferObject(Handle<HwVertexBuffer> vbh, uint32_t index,
Handle<HwBufferObject> boh) {
auto vb = resource_ptr<VulkanVertexBuffer>::cast(&mResourceManager, vbh);

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@@ -651,10 +651,18 @@ uint8_t WebGPUDriver::getMaxDrawBuffers() {
return MRT::MAX_SUPPORTED_RENDER_TARGET_COUNT;
}
size_t WebGPUDriver::getMaxUniformBufferSize() {
size_t WebGPUDriver::getMaxUniformBufferSize(SamplerType) {
return 16384u;
}
size_t WebGPUDriver::getMaxTextureSize() {
return 2048u;
}
size_t WebGPUDriver::getMaxArrayTextureLayers() {
return 256u;
}
void WebGPUDriver::updateIndexBuffer(Handle<HwIndexBuffer> ibh, BufferDescriptor&& p,
uint32_t byteOffset) {
scheduleDestroy(std::move(p));

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@@ -106,6 +106,13 @@ public:
/** @return Whether a combination of texture format, pixel format and type is valid. */
static bool validatePixelFormatAndType(InternalFormat internalFormat, Format format, Type type) noexcept;
/** @return the maximum size in texels of a texture of type \p type. At least 2048 for
* 2D textures, 256 for 3D textures. */
static size_t getMaxTextureSize(Engine& engine, Sampler type) noexcept;
/** @return the maximum number of layers supported by texture arrays. At least 256. */
static size_t getMaxArrayTextureLayers(Engine& engine) noexcept;
/**
* Options for environment prefiltering into reflection map
*

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@@ -108,4 +108,12 @@ bool Texture::validatePixelFormatAndType(InternalFormat internalFormat, Format f
return FTexture::validatePixelFormatAndType(internalFormat, format, type);
}
size_t Texture::getMaxTextureSize(Engine& engine, Sampler type) noexcept {
return FTexture::getMaxTextureSize(downcast(engine), type);
}
size_t Texture::getMaxArrayTextureLayers(Engine& engine) noexcept {
return FTexture::getMaxArrayTextureLayers(downcast(engine));
}
} // namespace filament

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@@ -164,6 +164,20 @@ Texture* Texture::Builder::build(Engine& engine) {
(isProtectedTexturesSupported && useProtectedMemory) || !useProtectedMemory)
<< "Texture is PROTECTED but protected textures are not supported";
size_t const maxTextureDimension = getMaxTextureSize(engine, mImpl->mTarget);
size_t const maxTextureDepth = (mImpl->mTarget == Sampler::SAMPLER_2D_ARRAY ||
mImpl->mTarget == Sampler::SAMPLER_CUBEMAP_ARRAY)
? getMaxArrayTextureLayers(engine)
: maxTextureDimension;
FILAMENT_CHECK_PRECONDITION(
mImpl->mWidth <= maxTextureDimension &&
mImpl->mHeight <= maxTextureDimension &&
mImpl->mDepth <= maxTextureDepth) << "Texture dimensions out of range: "
<< "width= " << mImpl->mWidth << " (>" << maxTextureDimension << ")"
<<", height= " << mImpl->mHeight << " (>" << maxTextureDimension << ")"
<< ", depth= " << mImpl->mDepth << " (>" << maxTextureDepth << ")";
const auto validateSamplerType = [&engine = downcast(engine)](SamplerType const sampler) -> bool {
switch (sampler) {
case SamplerType::SAMPLER_2D:
@@ -672,6 +686,14 @@ bool FTexture::isTextureSwizzleSupported(FEngine& engine) noexcept {
return engine.getDriverApi().isTextureSwizzleSupported();
}
size_t FTexture::getMaxTextureSize(FEngine& engine, Sampler type) noexcept {
return engine.getDriverApi().getMaxTextureSize(type);
}
size_t FTexture::getMaxArrayTextureLayers(FEngine& engine) noexcept {
return engine.getDriverApi().getMaxArrayTextureLayers();
}
size_t FTexture::computeTextureDataSize(Format const format, Type const type,
size_t const stride, size_t const height, size_t const alignment) noexcept {
return PixelBufferDescriptor::computeDataSize(format, type, stride, height, alignment);

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@@ -124,6 +124,10 @@ public:
static bool validatePixelFormatAndType(backend::TextureFormat internalFormat,
backend::PixelDataFormat format, backend::PixelDataType type) noexcept;
static size_t getMaxTextureSize(FEngine& engine, Sampler type) noexcept;
static size_t getMaxArrayTextureLayers(FEngine& engine) noexcept;
bool textureHandleCanMutate() const noexcept;
void updateLodRange(uint8_t level) noexcept;