workaround Mesa glDeleteBuffers() bug
Mesa always clears the generic binding if the buffer deleted is bound to an indexed binding, even if it's not bound to the generic binding. BUGS=[371324321]
This commit is contained in:
committed by
Mathias Agopian
parent
1809aa7b11
commit
3bd4c45d6e
@@ -552,6 +552,14 @@ void OpenGLContext::initBugs(Bugs* bugs, Extensions const& exts,
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} else if (strstr(renderer, "AMD") ||
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strstr(renderer, "ATI")) {
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// AMD/ATI GPU
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} else if (strstr(vendor, "Mesa")) {
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// Seen on
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// [Mesa],
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// [llvmpipe (LLVM 17.0.6, 256 bits)],
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// [4.5 (Core Profile) Mesa 24.0.6-1],
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// [4.50]
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// not known which version are affected
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bugs->rebind_buffer_after_deletion = true;
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} else if (strstr(renderer, "Mozilla")) {
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bugs->disable_invalidate_framebuffer = true;
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}
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@@ -929,15 +937,19 @@ void OpenGLContext::unbindSampler(GLuint sampler) noexcept {
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}
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}
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void OpenGLContext::deleteBuffers(GLsizei n, const GLuint* buffers, GLenum target) noexcept {
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glDeleteBuffers(n, buffers);
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void OpenGLContext::deleteBuffer(GLuint buffer, GLenum target) noexcept {
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glDeleteBuffers(1, &buffer);
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// bindings of bound buffers are reset to 0
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const size_t targetIndex = getIndexForBufferTarget(target);
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auto& genericBuffer = state.buffers.genericBinding[targetIndex];
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UTILS_NOUNROLL
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for (GLsizei i = 0; i < n; ++i) {
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if (genericBuffer == buffers[i]) {
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genericBuffer = 0;
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size_t const targetIndex = getIndexForBufferTarget(target);
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auto& genericBinding = state.buffers.genericBinding[targetIndex];
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if (genericBinding == buffer) {
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genericBinding = 0;
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}
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if (UTILS_UNLIKELY(bugs.rebind_buffer_after_deletion)) {
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if (genericBinding) {
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glBindBuffer(target, genericBinding);
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}
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}
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@@ -946,16 +958,13 @@ void OpenGLContext::deleteBuffers(GLsizei n, const GLuint* buffers, GLenum targe
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(target != GL_UNIFORM_BUFFER && target != GL_TRANSFORM_FEEDBACK_BUFFER));
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if (target == GL_UNIFORM_BUFFER || target == GL_TRANSFORM_FEEDBACK_BUFFER) {
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auto& indexedBuffer = state.buffers.targets[targetIndex];
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UTILS_NOUNROLL // clang generates >1 KiB of code!!
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for (GLsizei i = 0; i < n; ++i) {
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UTILS_NOUNROLL
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for (auto& buffer : indexedBuffer.buffers) {
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if (buffer.name == buffers[i]) {
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buffer.name = 0;
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buffer.offset = 0;
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buffer.size = 0;
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}
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auto& indexedBinding = state.buffers.targets[targetIndex];
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UTILS_NOUNROLL
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for (auto& entry: indexedBinding.buffers) {
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if (entry.name == buffer) {
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entry.name = 0;
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entry.offset = 0;
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entry.size = 0;
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}
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}
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}
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@@ -190,7 +190,7 @@ public:
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inline void viewport(GLint left, GLint bottom, GLsizei width, GLsizei height) noexcept;
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inline void depthRange(GLclampf near, GLclampf far) noexcept;
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void deleteBuffers(GLsizei n, const GLuint* buffers, GLenum target) noexcept;
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void deleteBuffer(GLuint buffer, GLenum target) noexcept;
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void deleteVertexArray(GLuint vao) noexcept;
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void destroyWithContext(size_t index, std::function<void(OpenGLContext&)> const& closure) noexcept;
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@@ -316,10 +316,15 @@ public:
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// a glFinish. So we must delay the destruction until we know the GPU is finished.
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bool delay_fbo_destruction;
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// Mesa sometimes clears the generic buffer binding when *another* buffer is destroyed,
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// if that other buffer is bound on an *indexed* buffer binding.
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bool rebind_buffer_after_deletion;
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// Force feature level 0. Typically used for low end ES3 devices with significant driver
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// bugs or performance issues.
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bool force_feature_level0;
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} bugs = {};
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// state getters -- as needed.
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@@ -554,6 +559,9 @@ private:
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{ bugs.delay_fbo_destruction,
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"delay_fbo_destruction",
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""},
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{ bugs.rebind_buffer_after_deletion,
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"rebind_buffer_after_deletion",
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""},
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{ bugs.force_feature_level0,
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"force_feature_level0",
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""},
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@@ -1732,7 +1732,7 @@ void OpenGLDriver::destroyIndexBuffer(Handle<HwIndexBuffer> ibh) {
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if (ibh) {
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auto& gl = mContext;
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GLIndexBuffer const* ib = handle_cast<const GLIndexBuffer*>(ibh);
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gl.deleteBuffers(1, &ib->gl.buffer, GL_ELEMENT_ARRAY_BUFFER);
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gl.deleteBuffer(ib->gl.buffer, GL_ELEMENT_ARRAY_BUFFER);
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destruct(ibh, ib);
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}
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}
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@@ -1745,7 +1745,7 @@ void OpenGLDriver::destroyBufferObject(Handle<HwBufferObject> boh) {
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if (UTILS_UNLIKELY(bo->bindingType == BufferObjectBinding::UNIFORM && gl.isES2())) {
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free(bo->gl.buffer);
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} else {
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gl.deleteBuffers(1, &bo->gl.id, bo->gl.binding);
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gl.deleteBuffer(bo->gl.id, bo->gl.binding);
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}
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destruct(boh, bo);
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}
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