Update the descriptor set index in colorGrading.
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@@ -41,7 +41,8 @@ vertex {
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fragment {
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// TODO: this should be specified as a parameter
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layout (input_attachment_index = 0, set = 0, binding = 0) uniform mediump subpassInput colorBuffer;
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// In our Vulkan backend, subpass inputs always live in descriptor set 2. (ignored for GLES)
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layout (input_attachment_index = 0, set = 2, binding = 0) uniform mediump subpassInput colorBuffer;
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layout(location = 1) out vec4 tonemappedOutput;
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#include "../../../shaders/src/dithering.fs"
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