Add saveRawVariants flag to matc (#7949)
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@@ -64,14 +64,15 @@ First determine the Filament material and variant that causes the problem.
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What we want is the "raw" GLSL version of the shader, before any optimizations / cross-compilation
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happens.
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The easiest way I've found to do this is by adding a `std::cout` statement inside `MaterialBuilder`,
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right after `sg.createFragmentProgram` or `sg.createVertexProgram` is called. For example,
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We can use the `--save-raw-variants` debug flag in matc to export each GLSL
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shader to a file. For example:
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```
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if (v.variant.key == 8u) { std::cout << shader << std::endl; }
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matc --save-raw-variants --optimize-size --variant-filter fog,ssr,vsm,stereo \
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-a all -p all -o mymaterial.filamat mymaterial.mat
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```
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Then, I invoke `matc` and redirect stdout to a .frag or .vert file.
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Files will be named like `mymaterial_0x05.frag` or `mymaterial_0x05.vert`.
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Note that gltfio material "templates" first go through a build step. After building gltfio, the
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gltfio Filament materials are output to:
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@@ -134,6 +134,7 @@ protected:
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TargetApi mTargetApi = (TargetApi) 0;
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Optimization mOptimization = Optimization::PERFORMANCE;
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bool mPrintShaders = false;
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bool mSaveRawVariants = false;
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bool mGenerateDebugInfo = false;
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bool mIncludeEssl1 = true;
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utils::bitset32 mShaderModels;
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@@ -586,6 +587,14 @@ public:
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//! If true, will output the generated GLSL shader code to stdout.
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MaterialBuilder& printShaders(bool printShaders) noexcept;
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/**
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* If true, this will write the raw generated GLSL for each variant to a text file in the
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* current directory. The file will be named after the material name and the variant name. Its
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* extension will be derived from the shader stage. For example, mymaterial_0x0e.frag,
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* mymaterial_0x18.vert, etc.
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*/
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MaterialBuilder& saveRawVariants(bool saveVariants) noexcept;
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//! If true, will include debugging information in generated SPIRV.
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MaterialBuilder& generateDebugInfo(bool generateDebugInfo) noexcept;
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@@ -57,7 +57,7 @@
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#include <atomic>
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#include <utility>
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#include <vector>
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#include <fstream>
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namespace filamat {
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@@ -547,6 +547,11 @@ MaterialBuilder& MaterialBuilder::printShaders(bool printShaders) noexcept {
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return *this;
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}
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MaterialBuilder& MaterialBuilder::saveRawVariants(bool saveRawVariants) noexcept {
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mSaveRawVariants = saveRawVariants;
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return *this;
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}
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MaterialBuilder& MaterialBuilder::generateDebugInfo(bool generateDebugInfo) noexcept {
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mGenerateDebugInfo = generateDebugInfo;
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return *this;
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@@ -918,6 +923,30 @@ bool MaterialBuilder::generateShaders(JobSystem& jobSystem, const std::vector<Va
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shaderModel, targetApi, targetLanguage, featureLevel, info);
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}
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// Write the variant to a file.
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if (mSaveRawVariants) {
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int variantKey = v.variant.key;
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auto getExtension = [](backend::ShaderStage stage) {
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switch (stage) {
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case backend::ShaderStage::VERTEX:
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return "vert";
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case backend::ShaderStage::FRAGMENT:
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return "frag";
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case backend::ShaderStage::COMPUTE:
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return "comp";
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}
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};
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char filename[256];
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snprintf(filename, sizeof(filename), "%s_0x%02x.%s", mMaterialName.c_str_safe(),
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variantKey, getExtension(v.stage));
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printf("Writing variant 0x%02x to %s\n", variantKey, filename);
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std::ofstream file(filename);
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if (file.is_open()) {
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file << shader;
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file.close();
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}
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}
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std::string* pGlsl = nullptr;
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if (targetApiNeedsGlsl) {
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pGlsl = &shader;
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@@ -103,6 +103,8 @@ static void usage(char* name) {
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" Skip validation of number of sampler used\n\n"
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" --print, -t\n"
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" Print generated shaders for debugging\n\n"
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" --save-raw-variants, -R\n"
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" Write the raw generated GLSL for each variant to a text file in the current directory.\n\n"
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);
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const std::string from("MATC");
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for (size_t pos = usage.find(from); pos != std::string::npos; pos = usage.find(from, pos)) {
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@@ -179,7 +181,7 @@ static void parseDefine(std::string defineString, Config::StringReplacementMap&
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}
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bool CommandlineConfig::parse() {
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static constexpr const char* OPTSTR = "hLxo:f:dm:a:l:p:D:T:P:OSEr:vV:gtwF1";
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static constexpr const char* OPTSTR = "hLxo:f:dm:a:l:p:D:T:P:OSEr:vV:gtwF1R";
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static const struct option OPTIONS[] = {
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{ "help", no_argument, nullptr, 'h' },
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{ "license", no_argument, nullptr, 'L' },
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@@ -204,6 +206,7 @@ bool CommandlineConfig::parse() {
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{ "version", no_argument, nullptr, 'v' },
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{ "raw", no_argument, nullptr, 'w' },
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{ "no-sampler-validation", no_argument, nullptr, 'F' },
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{ "save-raw-variants", no_argument, nullptr, 'R' },
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{ nullptr, 0, nullptr, 0 } // termination of the option list
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};
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@@ -326,6 +329,8 @@ bool CommandlineConfig::parse() {
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break;
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case 'F':
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mNoSamplerValidation = true;
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case 'R':
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mSaveRawVariants = true;
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break;
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}
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}
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@@ -111,6 +111,10 @@ public:
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return mPrintShaders;
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}
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bool saveRawVariants() const noexcept {
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return mSaveRawVariants;
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}
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bool rawShaderMode() const noexcept {
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return mRawShaderMode;
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}
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@@ -149,6 +153,7 @@ protected:
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bool mPrintShaders = false;
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bool mRawShaderMode = false;
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bool mNoSamplerValidation = false;
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bool mSaveRawVariants = false;
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Optimization mOptimizationLevel = Optimization::PERFORMANCE;
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Metadata mReflectionTarget = Metadata::NONE;
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Platform mPlatform = Platform::ALL;
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@@ -408,6 +408,7 @@ bool MaterialCompiler::run(const Config& config) {
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.targetApi(config.getTargetApi())
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.optimization(config.getOptimizationLevel())
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.printShaders(config.printShaders())
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.saveRawVariants(config.saveRawVariants())
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.generateDebugInfo(config.isDebug())
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.variantFilter(config.getVariantFilter() | builder.getVariantFilter());
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