fix material use (#3417)
* fix material use * Update filament/src/PostProcessManager.cpp Co-authored-by: Mathias Agopian <pixelflinger@gmail.com>
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@@ -1482,6 +1482,9 @@ void PostProcessManager::colorGradingSubpass(DriverApi& driver, bool translucen
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Handle<HwRenderPrimitive> const& fullScreenRenderPrimitive = engine.getFullScreenRenderPrimitive();
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auto const& material = getPostProcessMaterial("colorGradingAsSubpass");
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// the UBO has been set and committed in colorGradingPrepareSubpass()
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FMaterialInstance* mi = material.getMaterialInstance();
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mi->use(driver);
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const uint8_t variant = uint8_t(translucent ?
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PostProcessVariant::TRANSLUCENT : PostProcessVariant::OPAQUE);
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