Fix documentation typos
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Mathias Agopian
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bd20d005ce
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45fdece973
@@ -250,8 +250,8 @@ public:
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/** Sets the camera's view matrix
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*
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* @param eye The point in world space the camera is looking at.
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* @param center The position of the camera in world space.
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* @param eye The position of the camera in world space.
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* @param center The point in world space the camera is looking at.
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* @param up A unit vector denoting the camera's "up" direction.
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*/
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void lookAt(const math::float3& eye,
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@@ -503,7 +503,7 @@ constexpr TMat44<T> TMat44<T>::perspective(T fov, T aspect, T near, T far, TMat4
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/*
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* Returns a matrix representing the pose of a virtual camera looking towards -Z in its
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* local Y-up coordinate system. "eye" is where the camera is located, "center" is the points its
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* local Y-up coordinate system. "eye" is where the camera is located, "center" is the point it's
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* looking at and "up" defines where the Y axis of the camera's local coordinate system is.
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*/
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template <typename T>
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