Add stereoscopic type to Engine::Config (#7574)
* Add stereoscopic type to Engine::Config This new type value will determine the algorithm used when stereoscopic rendering is enabled.
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@@ -484,7 +484,7 @@ extern "C" JNIEXPORT void JNICALL Java_com_google_android_filament_Engine_nSetBu
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extern "C" JNIEXPORT void JNICALL Java_com_google_android_filament_Engine_nSetBuilderConfig(JNIEnv*,
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jclass, jlong nativeBuilder, jlong commandBufferSizeMB, jlong perRenderPassArenaSizeMB,
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jlong driverHandleArenaSizeMB, jlong minCommandBufferSizeMB, jlong perFrameCommandsSizeMB,
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jlong jobSystemThreadCount, jlong stereoscopicEyeCount,
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jlong jobSystemThreadCount, jint stereoscopicType, jlong stereoscopicEyeCount,
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jlong resourceAllocatorCacheSizeMB, jlong resourceAllocatorCacheMaxAge) {
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Engine::Builder* builder = (Engine::Builder*) nativeBuilder;
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Engine::Config config = {
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@@ -494,6 +494,7 @@ extern "C" JNIEXPORT void JNICALL Java_com_google_android_filament_Engine_nSetBu
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.minCommandBufferSizeMB = (uint32_t) minCommandBufferSizeMB,
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.perFrameCommandsSizeMB = (uint32_t) perFrameCommandsSizeMB,
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.jobSystemThreadCount = (uint32_t) jobSystemThreadCount,
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.stereoscopicType = (Engine::StereoscopicType) stereoscopicType,
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.stereoscopicEyeCount = (uint8_t) stereoscopicEyeCount,
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.resourceAllocatorCacheSizeMB = (uint32_t) resourceAllocatorCacheSizeMB,
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.resourceAllocatorCacheMaxAge = (uint8_t) resourceAllocatorCacheMaxAge,
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@@ -158,6 +158,16 @@ public class Engine {
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FEATURE_LEVEL_3,
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};
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/**
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* The type of technique for stereoscopic rendering
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*/
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public enum StereoscopicType {
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/** Stereoscopic rendering is performed using instanced rendering technique. */
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INSTANCED,
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/** Stereoscopic rendering is performed using the multiview feature from the graphics backend. */
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MULTIVIEW,
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};
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/**
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* Constructs <code>Engine</code> objects using a builder pattern.
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*/
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@@ -211,7 +221,8 @@ public class Engine {
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nSetBuilderConfig(mNativeBuilder, config.commandBufferSizeMB,
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config.perRenderPassArenaSizeMB, config.driverHandleArenaSizeMB,
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config.minCommandBufferSizeMB, config.perFrameCommandsSizeMB,
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config.jobSystemThreadCount, config.stereoscopicEyeCount,
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config.jobSystemThreadCount,
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config.stereoscopicType.ordinal(), config.stereoscopicEyeCount,
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config.resourceAllocatorCacheSizeMB, config.resourceAllocatorCacheMaxAge);
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return this;
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}
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@@ -349,6 +360,19 @@ public class Engine {
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*/
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public long jobSystemThreadCount = 0;
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/**
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* The type of technique for stereoscopic rendering.
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*
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* This setting determines the algorithm used when stereoscopic rendering is enabled. This
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* decision applies to the entire Engine for the lifetime of the Engine. E.g., multiple
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* Views created from the Engine must use the same stereoscopic type.
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*
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* Each view can enable stereoscopic rendering via the StereoscopicOptions::enable flag.
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*
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* @see View#setStereoscopicOptions
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*/
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public StereoscopicType stereoscopicType = StereoscopicType.INSTANCED;
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/**
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* The number of eyes to render when stereoscopic rendering is enabled. Supported values are
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* between 1 and Engine#getMaxStereoscopicEyes() (inclusive).
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@@ -1240,7 +1264,7 @@ public class Engine {
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private static native void nSetBuilderConfig(long nativeBuilder, long commandBufferSizeMB,
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long perRenderPassArenaSizeMB, long driverHandleArenaSizeMB,
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long minCommandBufferSizeMB, long perFrameCommandsSizeMB, long jobSystemThreadCount,
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long stereoscopicEyeCount,
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int stereoscopicType, long stereoscopicEyeCount,
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long resourceAllocatorCacheSizeMB, long resourceAllocatorCacheMaxAge);
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private static native void nSetBuilderFeatureLevel(long nativeBuilder, int ordinal);
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private static native void nSetBuilderSharedContext(long nativeBuilder, long sharedContext);
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@@ -1212,6 +1212,14 @@ enum class Workaround : uint16_t {
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DISABLE_THREAD_AFFINITY
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};
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//! The type of technique for stereoscopic rendering
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enum class StereoscopicType : uint8_t {
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// Stereoscopic rendering is performed using instanced rendering technique.
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INSTANCED,
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// Stereoscopic rendering is performed using the multiview feature from the graphics backend.
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MULTIVIEW,
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};
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} // namespace filament::backend
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template<> struct utils::EnableBitMaskOperators<filament::backend::ShaderStageFlags>
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@@ -178,6 +178,7 @@ public:
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using Backend = backend::Backend;
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using DriverConfig = backend::Platform::DriverConfig;
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using FeatureLevel = backend::FeatureLevel;
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using StereoscopicType = backend::StereoscopicType;
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/**
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* Config is used to define the memory footprint used by the engine, such as the
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@@ -297,6 +298,19 @@ public:
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*/
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size_t textureUseAfterFreePoolSize = 0;
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/*
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* The type of technique for stereoscopic rendering.
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*
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* This setting determines the algorithm used when stereoscopic rendering is enabled. This
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* decision applies to the entire Engine for the lifetime of the Engine. E.g., multiple
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* Views created from the Engine must use the same stereoscopic type.
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*
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* Each view can enable stereoscopic rendering via the StereoscopicOptions::enable flag.
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*
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* @see View::setStereoscopicOptions
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*/
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StereoscopicType stereoscopicType = StereoscopicType::INSTANCED;
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/*
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* The number of eyes to render when stereoscopic rendering is enabled. Supported values are
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* between 1 and Engine::getMaxStereoscopicEyes() (inclusive).
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