Explicitly prevent upgrading from feature level 0
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@@ -479,17 +479,23 @@ public class Engine {
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}
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/**
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* Activate all features of a given feature level. By default FeatureLevel::FEATURE_LEVEL_1 is
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* active. The selected feature level must not be higher than the value returned by
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* getActiveFeatureLevel() and it's not possible lower the active feature level.
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* Activate all features of a given feature level. If an explicit feature level is not specified
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* at Engine initialization time via {@link Builder#featureLevel}, the default feature level is
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* {@link FeatureLevel#FEATURE_LEVEL_0} on devices not compatible with GLES 3.0; otherwise, the
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* default is {@link FeatureLevel::FEATURE_LEVEL_1}. The selected feature level must not be
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* higher than the value returned by {@link #getActiveFeatureLevel} and it's not possible lower
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* the active feature level. Additionally, it is not possible to modify the feature level at all
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* if the Engine was initialized at {@link FeatureLevel#FEATURE_LEVEL_0}.
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*
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* @param featureLevel the feature level to activate. If featureLevel is lower than
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* getActiveFeatureLevel(), the current (higher) feature level is kept.
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* If featureLevel is higher than getSupportedFeatureLevel(), an exception
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* is thrown, or the program is terminated if exceptions are disabled.
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* @param featureLevel the feature level to activate. If featureLevel is lower than {@link
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* #getActiveFeatureLevel}, the current (higher) feature level is kept. If
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* featureLevel is higher than {@link #getSupportedFeatureLevel}, or if the
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* engine was initialized at feature level 0, an exception is thrown, or the
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* program is terminated if exceptions are disabled.
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*
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* @return the active feature level.
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*
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* @see Builder#featureLevel
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* @see #getSupportedFeatureLevel
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* @see #getActiveFeatureLevel
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*/
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@@ -176,7 +176,7 @@ public:
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/**
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* Config is used to define the memory footprint used by the engine, such as the
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* command buffer size. Config can be used to customize engine requirements based
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* command buffer size. Config can be used to customize engine requirements based
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* on the applications needs.
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*
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* .perRenderPassArenaSizeMB (default: 3 MiB)
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@@ -500,17 +500,23 @@ public:
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FeatureLevel getSupportedFeatureLevel() const noexcept;
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/**
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* Activate all features of a given feature level. By default FeatureLevel::FEATURE_LEVEL_1 is
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* active. The selected feature level must not be higher than the value returned by
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* getActiveFeatureLevel() and it's not possible lower the active feature level.
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* Activate all features of a given feature level. If an explicit feature level is not specified
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* at Engine initialization time via Builder::featureLevel, the default feature level is
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* FeatureLevel::FEATURE_LEVEL_0 on devices not compatible with GLES 3.0; otherwise, the default
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* is FeatureLevel::FEATURE_LEVEL_1. The selected feature level must not be higher than the
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* value returned by getActiveFeatureLevel() and it's not possible lower the active feature
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* level. Additionally, it is not possible to modify the feature level at all if the Engine was
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* initialized at FeatureLevel::FEATURE_LEVEL_0.
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*
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* @param featureLevel the feature level to activate. If featureLevel is lower than
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* getActiveFeatureLevel(), the current (higher) feature level is kept.
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* If featureLevel is higher than getSupportedFeatureLevel(), an exception
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* is thrown, or the program is terminated if exceptions are disabled.
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* getActiveFeatureLevel(), the current (higher) feature level is kept. If
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* featureLevel is higher than getSupportedFeatureLevel(), or if the engine
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* was initialized at feature level 0, an exception is thrown, or the
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* program is terminated if exceptions are disabled.
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*
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* @return the active feature level.
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*
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* @see Builder::featureLevel
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* @see getSupportedFeatureLevel
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* @see getActiveFeatureLevel
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*/
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@@ -831,14 +837,14 @@ public:
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#if defined(__EMSCRIPTEN__)
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/**
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* WebGL only: Tells the driver to reset any internal state tracking if necessary.
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*
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* This is only useful when integrating an external renderer into Filament on platforms
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*
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* This is only useful when integrating an external renderer into Filament on platforms
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* like WebGL, where share contexts do not exist. Filament keeps track of the GL
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* state it has set (like which texture is bound), and does not re-set that state if
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* it does not think it needs to. However, if an external renderer has set different
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* state in the mean time, Filament will use that new state unknowingly.
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*
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* If you are in this situation, call this function - ideally only once per frame,
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*
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* If you are in this situation, call this function - ideally only once per frame,
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* immediately after calling Engine::execute().
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*/
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void resetBackendState() noexcept;
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@@ -1170,6 +1170,8 @@ Engine::FeatureLevel FEngine::getSupportedFeatureLevel() const noexcept {
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Engine::FeatureLevel FEngine::setActiveFeatureLevel(FeatureLevel featureLevel) {
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ASSERT_PRECONDITION(featureLevel <= getSupportedFeatureLevel(),
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"Feature level %u not supported", (unsigned)featureLevel);
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ASSERT_PRECONDITION(mActiveFeatureLevel >= FeatureLevel::FEATURE_LEVEL_1,
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"Cannot adjust feature level beyond 0 at runtime");
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return (mActiveFeatureLevel = std::max(mActiveFeatureLevel, featureLevel));
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}
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