Merge branch 'rc/1.50.4' into release
This commit is contained in:
@@ -31,7 +31,7 @@ repositories {
|
||||
}
|
||||
|
||||
dependencies {
|
||||
implementation 'com.google.android.filament:filament-android:1.50.3'
|
||||
implementation 'com.google.android.filament:filament-android:1.50.4'
|
||||
}
|
||||
```
|
||||
|
||||
@@ -51,7 +51,7 @@ Here are all the libraries available in the group `com.google.android.filament`:
|
||||
iOS projects can use CocoaPods to install the latest release:
|
||||
|
||||
```shell
|
||||
pod 'Filament', '~> 1.50.3'
|
||||
pod 'Filament', '~> 1.50.4'
|
||||
```
|
||||
|
||||
### Snapshots
|
||||
|
||||
@@ -7,6 +7,9 @@ A new header is inserted each time a *tag* is created.
|
||||
Instead, if you are authoring a PR for the main branch, add your release note to
|
||||
[NEW_RELEASE_NOTES.md](./NEW_RELEASE_NOTES.md).
|
||||
|
||||
## v1.50.4
|
||||
|
||||
|
||||
## v1.50.3
|
||||
|
||||
|
||||
|
||||
@@ -484,7 +484,9 @@ extern "C" JNIEXPORT void JNICALL Java_com_google_android_filament_Engine_nSetBu
|
||||
extern "C" JNIEXPORT void JNICALL Java_com_google_android_filament_Engine_nSetBuilderConfig(JNIEnv*,
|
||||
jclass, jlong nativeBuilder, jlong commandBufferSizeMB, jlong perRenderPassArenaSizeMB,
|
||||
jlong driverHandleArenaSizeMB, jlong minCommandBufferSizeMB, jlong perFrameCommandsSizeMB,
|
||||
jlong jobSystemThreadCount, jlong stereoscopicEyeCount,
|
||||
jlong jobSystemThreadCount,
|
||||
jlong textureUseAfterFreePoolSize, jboolean disableParallelShaderCompile,
|
||||
jint stereoscopicType, jlong stereoscopicEyeCount,
|
||||
jlong resourceAllocatorCacheSizeMB, jlong resourceAllocatorCacheMaxAge) {
|
||||
Engine::Builder* builder = (Engine::Builder*) nativeBuilder;
|
||||
Engine::Config config = {
|
||||
@@ -494,6 +496,9 @@ extern "C" JNIEXPORT void JNICALL Java_com_google_android_filament_Engine_nSetBu
|
||||
.minCommandBufferSizeMB = (uint32_t) minCommandBufferSizeMB,
|
||||
.perFrameCommandsSizeMB = (uint32_t) perFrameCommandsSizeMB,
|
||||
.jobSystemThreadCount = (uint32_t) jobSystemThreadCount,
|
||||
.textureUseAfterFreePoolSize = (uint32_t) textureUseAfterFreePoolSize,
|
||||
.disableParallelShaderCompile = (bool) disableParallelShaderCompile,
|
||||
.stereoscopicType = (Engine::StereoscopicType) stereoscopicType,
|
||||
.stereoscopicEyeCount = (uint8_t) stereoscopicEyeCount,
|
||||
.resourceAllocatorCacheSizeMB = (uint32_t) resourceAllocatorCacheSizeMB,
|
||||
.resourceAllocatorCacheMaxAge = (uint8_t) resourceAllocatorCacheMaxAge,
|
||||
|
||||
@@ -158,6 +158,16 @@ public class Engine {
|
||||
FEATURE_LEVEL_3,
|
||||
};
|
||||
|
||||
/**
|
||||
* The type of technique for stereoscopic rendering
|
||||
*/
|
||||
public enum StereoscopicType {
|
||||
/** Stereoscopic rendering is performed using instanced rendering technique. */
|
||||
INSTANCED,
|
||||
/** Stereoscopic rendering is performed using the multiview feature from the graphics backend. */
|
||||
MULTIVIEW,
|
||||
};
|
||||
|
||||
/**
|
||||
* Constructs <code>Engine</code> objects using a builder pattern.
|
||||
*/
|
||||
@@ -211,7 +221,9 @@ public class Engine {
|
||||
nSetBuilderConfig(mNativeBuilder, config.commandBufferSizeMB,
|
||||
config.perRenderPassArenaSizeMB, config.driverHandleArenaSizeMB,
|
||||
config.minCommandBufferSizeMB, config.perFrameCommandsSizeMB,
|
||||
config.jobSystemThreadCount, config.stereoscopicEyeCount,
|
||||
config.jobSystemThreadCount,
|
||||
config.textureUseAfterFreePoolSize, config.disableParallelShaderCompile,
|
||||
config.stereoscopicType.ordinal(), config.stereoscopicEyeCount,
|
||||
config.resourceAllocatorCacheSizeMB, config.resourceAllocatorCacheMaxAge);
|
||||
return this;
|
||||
}
|
||||
@@ -349,6 +361,35 @@ public class Engine {
|
||||
*/
|
||||
public long jobSystemThreadCount = 0;
|
||||
|
||||
/**
|
||||
* Number of most-recently destroyed textures to track for use-after-free.
|
||||
*
|
||||
* This will cause the backend to throw an exception when a texture is freed but still bound
|
||||
* to a SamplerGroup and used in a draw call. 0 disables completely.
|
||||
*
|
||||
* Currently only respected by the Metal backend.
|
||||
*/
|
||||
public long textureUseAfterFreePoolSize = 0;
|
||||
|
||||
/**
|
||||
* Set to `true` to forcibly disable parallel shader compilation in the backend.
|
||||
* Currently only honored by the GL backend.
|
||||
*/
|
||||
public boolean disableParallelShaderCompile = false;
|
||||
|
||||
/**
|
||||
* The type of technique for stereoscopic rendering.
|
||||
*
|
||||
* This setting determines the algorithm used when stereoscopic rendering is enabled. This
|
||||
* decision applies to the entire Engine for the lifetime of the Engine. E.g., multiple
|
||||
* Views created from the Engine must use the same stereoscopic type.
|
||||
*
|
||||
* Each view can enable stereoscopic rendering via the StereoscopicOptions::enable flag.
|
||||
*
|
||||
* @see View#setStereoscopicOptions
|
||||
*/
|
||||
public StereoscopicType stereoscopicType = StereoscopicType.INSTANCED;
|
||||
|
||||
/**
|
||||
* The number of eyes to render when stereoscopic rendering is enabled. Supported values are
|
||||
* between 1 and Engine#getMaxStereoscopicEyes() (inclusive).
|
||||
@@ -1240,7 +1281,8 @@ public class Engine {
|
||||
private static native void nSetBuilderConfig(long nativeBuilder, long commandBufferSizeMB,
|
||||
long perRenderPassArenaSizeMB, long driverHandleArenaSizeMB,
|
||||
long minCommandBufferSizeMB, long perFrameCommandsSizeMB, long jobSystemThreadCount,
|
||||
long stereoscopicEyeCount,
|
||||
long textureUseAfterFreePoolSize, boolean disableParallelShaderCompile,
|
||||
int stereoscopicType, long stereoscopicEyeCount,
|
||||
long resourceAllocatorCacheSizeMB, long resourceAllocatorCacheMaxAge);
|
||||
private static native void nSetBuilderFeatureLevel(long nativeBuilder, int ordinal);
|
||||
private static native void nSetBuilderSharedContext(long nativeBuilder, long sharedContext);
|
||||
|
||||
@@ -1,5 +1,5 @@
|
||||
GROUP=com.google.android.filament
|
||||
VERSION_NAME=1.50.3
|
||||
VERSION_NAME=1.50.4
|
||||
|
||||
POM_DESCRIPTION=Real-time physically based rendering engine for Android.
|
||||
|
||||
|
||||
@@ -1212,6 +1212,14 @@ enum class Workaround : uint16_t {
|
||||
DISABLE_THREAD_AFFINITY
|
||||
};
|
||||
|
||||
//! The type of technique for stereoscopic rendering
|
||||
enum class StereoscopicType : uint8_t {
|
||||
// Stereoscopic rendering is performed using instanced rendering technique.
|
||||
INSTANCED,
|
||||
// Stereoscopic rendering is performed using the multiview feature from the graphics backend.
|
||||
MULTIVIEW,
|
||||
};
|
||||
|
||||
} // namespace filament::backend
|
||||
|
||||
template<> struct utils::EnableBitMaskOperators<filament::backend::ShaderStageFlags>
|
||||
|
||||
@@ -62,14 +62,6 @@ public:
|
||||
// clear the handle, this doesn't free associated resources
|
||||
void clear() noexcept { object = nullid; }
|
||||
|
||||
// compare handles
|
||||
bool operator==(const HandleBase& rhs) const noexcept { return object == rhs.object; }
|
||||
bool operator!=(const HandleBase& rhs) const noexcept { return object != rhs.object; }
|
||||
bool operator<(const HandleBase& rhs) const noexcept { return object < rhs.object; }
|
||||
bool operator<=(const HandleBase& rhs) const noexcept { return object <= rhs.object; }
|
||||
bool operator>(const HandleBase& rhs) const noexcept { return object > rhs.object; }
|
||||
bool operator>=(const HandleBase& rhs) const noexcept { return object >= rhs.object; }
|
||||
|
||||
// get this handle's handleId
|
||||
HandleId getId() const noexcept { return object; }
|
||||
|
||||
@@ -101,6 +93,14 @@ struct Handle : public HandleBase {
|
||||
|
||||
explicit Handle(HandleId id) noexcept : HandleBase(id) { }
|
||||
|
||||
// compare handles of the same type
|
||||
bool operator==(const Handle& rhs) const noexcept { return getId() == rhs.getId(); }
|
||||
bool operator!=(const Handle& rhs) const noexcept { return getId() != rhs.getId(); }
|
||||
bool operator<(const Handle& rhs) const noexcept { return getId() < rhs.getId(); }
|
||||
bool operator<=(const Handle& rhs) const noexcept { return getId() <= rhs.getId(); }
|
||||
bool operator>(const Handle& rhs) const noexcept { return getId() > rhs.getId(); }
|
||||
bool operator>=(const Handle& rhs) const noexcept { return getId() >= rhs.getId(); }
|
||||
|
||||
// type-safe Handle cast
|
||||
template<typename B, typename = std::enable_if_t<std::is_base_of<T, B>::value> >
|
||||
Handle(Handle<B> const& base) noexcept : HandleBase(base) { } // NOLINT(hicpp-explicit-conversions,google-explicit-constructor)
|
||||
|
||||
@@ -17,7 +17,10 @@
|
||||
#ifndef TNT_FILAMENT_BACKEND_PRIVATE_CIRCULARBUFFER_H
|
||||
#define TNT_FILAMENT_BACKEND_PRIVATE_CIRCULARBUFFER_H
|
||||
|
||||
#include <utils/debug.h>
|
||||
|
||||
#include <stddef.h>
|
||||
#include <stdint.h>
|
||||
|
||||
namespace filament::backend {
|
||||
|
||||
@@ -37,28 +40,36 @@ public:
|
||||
|
||||
~CircularBuffer() noexcept;
|
||||
|
||||
// allocates 'size' bytes in the circular buffer and returns a pointer to the memory
|
||||
// return the current head and moves it forward by size bytes
|
||||
inline void* allocate(size_t size) noexcept {
|
||||
static size_t getBlockSize() noexcept { return sPageSize; }
|
||||
|
||||
// Total size of circular buffer. This is a constant.
|
||||
size_t size() const noexcept { return mSize; }
|
||||
|
||||
// Allocates `s` bytes in the circular buffer and returns a pointer to the memory. All
|
||||
// allocations must not exceed size() bytes.
|
||||
inline void* allocate(size_t s) noexcept {
|
||||
// We can never allocate more that size().
|
||||
assert_invariant(getUsed() + s <= size());
|
||||
char* const cur = static_cast<char*>(mHead);
|
||||
mHead = cur + size;
|
||||
mHead = cur + s;
|
||||
return cur;
|
||||
}
|
||||
|
||||
// Total size of circular buffer
|
||||
size_t size() const noexcept { return mSize; }
|
||||
|
||||
// returns true if the buffer is empty (e.g. after calling flush)
|
||||
// Returns true if the buffer is empty, i.e.: no allocations were made since
|
||||
// calling getBuffer();
|
||||
bool empty() const noexcept { return mTail == mHead; }
|
||||
|
||||
void* getHead() const noexcept { return mHead; }
|
||||
// Returns the size used since the last call to getBuffer()
|
||||
size_t getUsed() const noexcept { return intptr_t(mHead) - intptr_t(mTail); }
|
||||
|
||||
void* getTail() const noexcept { return mTail; }
|
||||
|
||||
// call at least once every getRequiredSize() bytes allocated from the buffer
|
||||
void circularize() noexcept;
|
||||
|
||||
static size_t getBlockSize() noexcept { return sPageSize; }
|
||||
// Retrieves the current allocated range and frees it. It is the responsibility of the caller
|
||||
// to make sure the returned range is no longer in use by the time allocate() allocates
|
||||
// (size() - getUsed()) bytes.
|
||||
struct Range {
|
||||
void* tail;
|
||||
void* head;
|
||||
};
|
||||
Range getBuffer() noexcept;
|
||||
|
||||
private:
|
||||
void* alloc(size_t size) noexcept;
|
||||
@@ -66,10 +77,10 @@ private:
|
||||
|
||||
// pointer to the beginning of the circular buffer (constant)
|
||||
void* mData = nullptr;
|
||||
int mUsesAshmem = -1;
|
||||
int mAshmemFd = -1;
|
||||
|
||||
// size of the circular buffer (constant)
|
||||
size_t mSize = 0;
|
||||
size_t const mSize;
|
||||
|
||||
// pointer to the beginning of recorded data
|
||||
void* mTail = nullptr;
|
||||
|
||||
@@ -33,7 +33,7 @@ namespace filament::backend {
|
||||
* A producer-consumer command queue that uses a CircularBuffer as main storage
|
||||
*/
|
||||
class CommandBufferQueue {
|
||||
struct Slice {
|
||||
struct Range {
|
||||
void* begin;
|
||||
void* end;
|
||||
};
|
||||
@@ -46,7 +46,7 @@ class CommandBufferQueue {
|
||||
|
||||
mutable utils::Mutex mLock;
|
||||
mutable utils::Condition mCondition;
|
||||
mutable std::vector<Slice> mCommandBuffersToExecute;
|
||||
mutable std::vector<Range> mCommandBuffersToExecute;
|
||||
size_t mFreeSpace = 0;
|
||||
size_t mHighWatermark = 0;
|
||||
uint32_t mExitRequested = 0;
|
||||
@@ -58,17 +58,20 @@ public:
|
||||
CommandBufferQueue(size_t requiredSize, size_t bufferSize);
|
||||
~CommandBufferQueue();
|
||||
|
||||
CircularBuffer& getCircularBuffer() { return mCircularBuffer; }
|
||||
CircularBuffer& getCircularBuffer() noexcept { return mCircularBuffer; }
|
||||
CircularBuffer const& getCircularBuffer() const noexcept { return mCircularBuffer; }
|
||||
|
||||
size_t getCapacity() const noexcept { return mRequiredSize; }
|
||||
|
||||
size_t getHighWatermark() const noexcept { return mHighWatermark; }
|
||||
|
||||
// wait for commands to be available and returns an array containing these commands
|
||||
std::vector<Slice> waitForCommands() const;
|
||||
std::vector<Range> waitForCommands() const;
|
||||
|
||||
// return the memory used by this command buffer to the circular buffer
|
||||
// WARNING: releaseBuffer() must be called in sequence of the Slices returned by
|
||||
// waitForCommands()
|
||||
void releaseBuffer(Slice const& buffer);
|
||||
void releaseBuffer(Range const& buffer);
|
||||
|
||||
// all commands buffers (Slices) written to this point are returned by waitForCommand(). This
|
||||
// call blocks until the CircularBuffer has at least mRequiredSize bytes available.
|
||||
|
||||
@@ -213,6 +213,8 @@ public:
|
||||
CommandStream(CommandStream const& rhs) noexcept = delete;
|
||||
CommandStream& operator=(CommandStream const& rhs) noexcept = delete;
|
||||
|
||||
CircularBuffer const& getCircularBuffer() const noexcept { return mCurrentBuffer; }
|
||||
|
||||
public:
|
||||
#define DECL_DRIVER_API(methodName, paramsDecl, params) \
|
||||
inline void methodName(paramsDecl) { \
|
||||
|
||||
@@ -24,35 +24,31 @@
|
||||
#include <utils/compiler.h>
|
||||
#include <utils/debug.h>
|
||||
#include <utils/ostream.h>
|
||||
#include <utils/Panic.h>
|
||||
|
||||
#include <tsl/robin_map.h>
|
||||
|
||||
#include <cstddef>
|
||||
#include <exception>
|
||||
#include <type_traits>
|
||||
#include <unordered_map>
|
||||
#include <utility>
|
||||
|
||||
#include <stddef.h>
|
||||
#include <stdint.h>
|
||||
|
||||
#if !defined(NDEBUG) && UTILS_HAS_RTTI
|
||||
# define HANDLE_TYPE_SAFETY 1
|
||||
#else
|
||||
# define HANDLE_TYPE_SAFETY 0
|
||||
#endif
|
||||
|
||||
#define HandleAllocatorGL HandleAllocator<16, 64, 208>
|
||||
#define HandleAllocatorVK HandleAllocator<16, 64, 880>
|
||||
#define HandleAllocatorMTL HandleAllocator<16, 64, 584>
|
||||
#define HandleAllocatorGL HandleAllocator<16, 64, 208> // ~3640 / pool / MiB
|
||||
#define HandleAllocatorVK HandleAllocator<80, 176, 320> // ~1820 / pool / MiB
|
||||
#define HandleAllocatorMTL HandleAllocator<48, 160, 592> // ~1310 / pool / MiB
|
||||
|
||||
namespace filament::backend {
|
||||
|
||||
/*
|
||||
* A utility class to efficiently allocate and manage Handle<>
|
||||
*/
|
||||
template <size_t P0, size_t P1, size_t P2>
|
||||
template<size_t P0, size_t P1, size_t P2>
|
||||
class HandleAllocator {
|
||||
public:
|
||||
|
||||
HandleAllocator(const char* name, size_t size) noexcept;
|
||||
HandleAllocator(HandleAllocator const& rhs) = delete;
|
||||
HandleAllocator& operator=(HandleAllocator const& rhs) = delete;
|
||||
@@ -70,14 +66,9 @@ public:
|
||||
*/
|
||||
template<typename D, typename ... ARGS>
|
||||
Handle<D> allocateAndConstruct(ARGS&& ... args) noexcept {
|
||||
Handle<D> h{ allocateHandle<sizeof(D)>() };
|
||||
Handle<D> h{ allocateHandle<D>() };
|
||||
D* addr = handle_cast<D*>(h);
|
||||
new(addr) D(std::forward<ARGS>(args)...);
|
||||
#if HANDLE_TYPE_SAFETY
|
||||
mLock.lock();
|
||||
mHandleTypeId[addr] = typeid(D).name();
|
||||
mLock.unlock();
|
||||
#endif
|
||||
return h;
|
||||
}
|
||||
|
||||
@@ -93,13 +84,7 @@ public:
|
||||
*/
|
||||
template<typename D>
|
||||
Handle<D> allocate() noexcept {
|
||||
Handle<D> h{ allocateHandle<sizeof(D)>() };
|
||||
#if HANDLE_TYPE_SAFETY
|
||||
D* addr = handle_cast<D*>(h);
|
||||
mLock.lock();
|
||||
mHandleTypeId[addr] = typeid(D).name();
|
||||
mLock.unlock();
|
||||
#endif
|
||||
Handle<D> h{ allocateHandle<D>() };
|
||||
return h;
|
||||
}
|
||||
|
||||
@@ -116,17 +101,10 @@ public:
|
||||
assert_invariant(handle);
|
||||
D* addr = handle_cast<D*>(const_cast<Handle<B>&>(handle));
|
||||
assert_invariant(addr);
|
||||
|
||||
// currently we implement construct<> with dtor+ctor, we could use operator= also
|
||||
// but all our dtors are trivial, ~D() is actually a noop.
|
||||
addr->~D();
|
||||
new(addr) D(std::forward<ARGS>(args)...);
|
||||
|
||||
#if HANDLE_TYPE_SAFETY
|
||||
mLock.lock();
|
||||
mHandleTypeId[addr] = typeid(D).name();
|
||||
mLock.unlock();
|
||||
#endif
|
||||
return addr;
|
||||
}
|
||||
|
||||
@@ -143,12 +121,6 @@ public:
|
||||
D* addr = handle_cast<D*>(const_cast<Handle<B>&>(handle));
|
||||
assert_invariant(addr);
|
||||
new(addr) D(std::forward<ARGS>(args)...);
|
||||
|
||||
#if HANDLE_TYPE_SAFETY
|
||||
mLock.lock();
|
||||
mHandleTypeId[addr] = typeid(D).name();
|
||||
mLock.unlock();
|
||||
#endif
|
||||
return addr;
|
||||
}
|
||||
|
||||
@@ -164,19 +136,8 @@ public:
|
||||
void deallocate(Handle<B>& handle, D const* p) noexcept {
|
||||
// allow to destroy the nullptr, similarly to operator delete
|
||||
if (p) {
|
||||
#if HANDLE_TYPE_SAFETY
|
||||
mLock.lock();
|
||||
auto typeId = mHandleTypeId[p];
|
||||
mHandleTypeId.erase(p);
|
||||
mLock.unlock();
|
||||
if (UTILS_UNLIKELY(typeId != typeid(D).name())) {
|
||||
utils::slog.e << "Destroying handle " << handle.getId() << ", type " << typeid(D).name()
|
||||
<< ", but handle's actual type is " << typeId << utils::io::endl;
|
||||
std::terminate();
|
||||
}
|
||||
#endif
|
||||
p->~D();
|
||||
deallocateHandle<sizeof(D)>(handle.getId());
|
||||
deallocateHandle<D>(handle.getId());
|
||||
}
|
||||
}
|
||||
|
||||
@@ -204,7 +165,17 @@ public:
|
||||
std::is_base_of_v<B, typename std::remove_pointer_t<Dp>>, Dp>
|
||||
handle_cast(Handle<B>& handle) noexcept {
|
||||
assert_invariant(handle);
|
||||
void* const p = handleToPointer(handle.getId());
|
||||
auto [p, tag] = handleToPointer(handle.getId());
|
||||
|
||||
if (isPoolHandle(handle.getId())) {
|
||||
// check for use after free
|
||||
uint8_t const age = (tag & HANDLE_AGE_MASK) >> HANDLE_AGE_SHIFT;
|
||||
auto const pNode = static_cast<typename Allocator::Node*>(p);
|
||||
uint8_t const expectedAge = pNode[-1].age;
|
||||
ASSERT_POSTCONDITION(expectedAge == age,
|
||||
"use-after-free of Handle with id=%d", handle.getId());
|
||||
}
|
||||
|
||||
return static_cast<Dp>(p);
|
||||
}
|
||||
|
||||
@@ -219,29 +190,57 @@ public:
|
||||
|
||||
private:
|
||||
|
||||
// template <int P0, int P1, int P2>
|
||||
template<typename D>
|
||||
static constexpr size_t getBucketSize() noexcept {
|
||||
if constexpr (sizeof(D) <= P0) { return P0; }
|
||||
if constexpr (sizeof(D) <= P1) { return P1; }
|
||||
static_assert(sizeof(D) <= P2);
|
||||
return P2;
|
||||
}
|
||||
|
||||
class Allocator {
|
||||
friend class HandleAllocator;
|
||||
utils::PoolAllocator<P0, 16> mPool0;
|
||||
utils::PoolAllocator<P1, 16> mPool1;
|
||||
utils::PoolAllocator<P2, 16> mPool2;
|
||||
static constexpr size_t MIN_ALIGNMENT = alignof(std::max_align_t);
|
||||
struct Node { uint8_t age; };
|
||||
// Note: using the `extra` parameter of PoolAllocator<>, even with a 1-byte structure,
|
||||
// generally increases all pool allocations by 8-bytes because of alignment restrictions.
|
||||
template<size_t SIZE>
|
||||
using Pool = utils::PoolAllocator<SIZE, MIN_ALIGNMENT, sizeof(Node)>;
|
||||
Pool<P0> mPool0;
|
||||
Pool<P1> mPool1;
|
||||
Pool<P2> mPool2;
|
||||
UTILS_UNUSED_IN_RELEASE const utils::AreaPolicy::HeapArea& mArea;
|
||||
public:
|
||||
static constexpr size_t MIN_ALIGNMENT_SHIFT = 4;
|
||||
explicit Allocator(const utils::AreaPolicy::HeapArea& area);
|
||||
|
||||
static constexpr size_t getAlignment() noexcept { return MIN_ALIGNMENT; }
|
||||
|
||||
// this is in fact always called with a constexpr size argument
|
||||
[[nodiscard]] inline void* alloc(size_t size, size_t, size_t extra) noexcept {
|
||||
[[nodiscard]] inline void* alloc(size_t size, size_t, size_t, uint8_t* outAge) noexcept {
|
||||
void* p = nullptr;
|
||||
if (size <= mPool0.getSize()) p = mPool0.alloc(size, 16, extra);
|
||||
else if (size <= mPool1.getSize()) p = mPool1.alloc(size, 16, extra);
|
||||
else if (size <= mPool2.getSize()) p = mPool2.alloc(size, 16, extra);
|
||||
if (size <= mPool0.getSize()) p = mPool0.alloc(size);
|
||||
else if (size <= mPool1.getSize()) p = mPool1.alloc(size);
|
||||
else if (size <= mPool2.getSize()) p = mPool2.alloc(size);
|
||||
if (UTILS_LIKELY(p)) {
|
||||
Node const* const pNode = static_cast<Node const*>(p);
|
||||
// we are guaranteed to have at least sizeof<Node> bytes of extra storage before
|
||||
// the allocation address.
|
||||
*outAge = pNode[-1].age;
|
||||
}
|
||||
return p;
|
||||
}
|
||||
|
||||
// this is in fact always called with a constexpr size argument
|
||||
inline void free(void* p, size_t size) noexcept {
|
||||
inline void free(void* p, size_t size, uint8_t age) noexcept {
|
||||
assert_invariant(p >= mArea.begin() && (char*)p + size <= (char*)mArea.end());
|
||||
|
||||
// check for double-free
|
||||
Node* const pNode = static_cast<Node*>(p);
|
||||
uint8_t& expectedAge = pNode[-1].age;
|
||||
ASSERT_POSTCONDITION(expectedAge == age,
|
||||
"double-free of Handle of size %d at %p", size, p);
|
||||
expectedAge = (expectedAge + 1) & 0xF; // fixme
|
||||
|
||||
if (size <= mPool0.getSize()) { mPool0.free(p); return; }
|
||||
if (size <= mPool1.getSize()) { mPool1.free(p); return; }
|
||||
if (size <= mPool2.getSize()) { mPool2.free(p); return; }
|
||||
@@ -263,24 +262,16 @@ private:
|
||||
// allocateHandle()/deallocateHandle() selects the pool to use at compile-time based on the
|
||||
// allocation size this is always inlined, because all these do is to call
|
||||
// allocateHandleInPool()/deallocateHandleFromPool() with the right pool size.
|
||||
template<size_t SIZE>
|
||||
template<typename D>
|
||||
HandleBase::HandleId allocateHandle() noexcept {
|
||||
if constexpr (SIZE <= P0) { return allocateHandleInPool<P0>(); }
|
||||
if constexpr (SIZE <= P1) { return allocateHandleInPool<P1>(); }
|
||||
static_assert(SIZE <= P2);
|
||||
return allocateHandleInPool<P2>();
|
||||
constexpr size_t BUCKET_SIZE = getBucketSize<D>();
|
||||
return allocateHandleInPool<BUCKET_SIZE>();
|
||||
}
|
||||
|
||||
template<size_t SIZE>
|
||||
template<typename D>
|
||||
void deallocateHandle(HandleBase::HandleId id) noexcept {
|
||||
if constexpr (SIZE <= P0) {
|
||||
deallocateHandleFromPool<P0>(id);
|
||||
} else if constexpr (SIZE <= P1) {
|
||||
deallocateHandleFromPool<P1>(id);
|
||||
} else {
|
||||
static_assert(SIZE <= P2);
|
||||
deallocateHandleFromPool<P2>(id);
|
||||
}
|
||||
constexpr size_t BUCKET_SIZE = getBucketSize<D>();
|
||||
deallocateHandleFromPool<BUCKET_SIZE>(id);
|
||||
}
|
||||
|
||||
// allocateHandleInPool()/deallocateHandleFromPool() is NOT inlined, which will cause three
|
||||
@@ -289,9 +280,11 @@ private:
|
||||
template<size_t SIZE>
|
||||
UTILS_NOINLINE
|
||||
HandleBase::HandleId allocateHandleInPool() noexcept {
|
||||
void* p = mHandleArena.alloc(SIZE);
|
||||
uint8_t age;
|
||||
void* p = mHandleArena.alloc(SIZE, alignof(std::max_align_t), 0, &age);
|
||||
if (UTILS_LIKELY(p)) {
|
||||
return pointerToHandle(p);
|
||||
uint32_t const tag = (uint32_t(age) << HANDLE_AGE_SHIFT) & HANDLE_AGE_MASK;
|
||||
return arenaPointerToHandle(p, tag);
|
||||
} else {
|
||||
return allocateHandleSlow(SIZE);
|
||||
}
|
||||
@@ -301,42 +294,51 @@ private:
|
||||
UTILS_NOINLINE
|
||||
void deallocateHandleFromPool(HandleBase::HandleId id) noexcept {
|
||||
if (UTILS_LIKELY(isPoolHandle(id))) {
|
||||
void* p = handleToPointer(id);
|
||||
mHandleArena.free(p, SIZE);
|
||||
auto [p, tag] = handleToPointer(id);
|
||||
uint8_t const age = (tag & HANDLE_AGE_MASK) >> HANDLE_AGE_SHIFT;
|
||||
mHandleArena.free(p, SIZE, age);
|
||||
} else {
|
||||
deallocateHandleSlow(id, SIZE);
|
||||
}
|
||||
}
|
||||
|
||||
static constexpr uint32_t HEAP_HANDLE_FLAG = 0x80000000u;
|
||||
// we handle a 4 bits age per address
|
||||
static constexpr uint32_t HANDLE_HEAP_FLAG = 0x80000000u; // pool vs heap handle
|
||||
static constexpr uint32_t HANDLE_AGE_MASK = 0x78000000u; // handle's age
|
||||
static constexpr uint32_t HANDLE_INDEX_MASK = 0x07FFFFFFu; // handle index
|
||||
static constexpr uint32_t HANDLE_TAG_MASK = HANDLE_AGE_MASK;
|
||||
static constexpr uint32_t HANDLE_AGE_SHIFT = 27;
|
||||
|
||||
static bool isPoolHandle(HandleBase::HandleId id) noexcept {
|
||||
return (id & HEAP_HANDLE_FLAG) == 0u;
|
||||
return (id & HANDLE_HEAP_FLAG) == 0u;
|
||||
}
|
||||
|
||||
HandleBase::HandleId allocateHandleSlow(size_t size) noexcept;
|
||||
void deallocateHandleSlow(HandleBase::HandleId id, size_t size) noexcept;
|
||||
|
||||
// We inline this because it's just 4 instructions in the fast case
|
||||
inline void* handleToPointer(HandleBase::HandleId id) const noexcept {
|
||||
inline std::pair<void*, uint32_t> handleToPointer(HandleBase::HandleId id) const noexcept {
|
||||
// note: the null handle will end-up returning nullptr b/c it'll be handled as
|
||||
// a non-pool handle.
|
||||
if (UTILS_LIKELY(isPoolHandle(id))) {
|
||||
char* const base = (char*)mHandleArena.getArea().begin();
|
||||
size_t offset = id << Allocator::MIN_ALIGNMENT_SHIFT;
|
||||
return static_cast<void*>(base + offset);
|
||||
uint32_t const tag = id & HANDLE_TAG_MASK;
|
||||
size_t const offset = (id & HANDLE_INDEX_MASK) * Allocator::getAlignment();
|
||||
return { static_cast<void*>(base + offset), tag };
|
||||
}
|
||||
return handleToPointerSlow(id);
|
||||
return { handleToPointerSlow(id), 0 };
|
||||
}
|
||||
|
||||
void* handleToPointerSlow(HandleBase::HandleId id) const noexcept;
|
||||
|
||||
// We inline this because it's just 3 instructions
|
||||
inline HandleBase::HandleId pointerToHandle(void* p) const noexcept {
|
||||
inline HandleBase::HandleId arenaPointerToHandle(void* p, uint32_t tag) const noexcept {
|
||||
char* const base = (char*)mHandleArena.getArea().begin();
|
||||
size_t offset = (char*)p - base;
|
||||
auto id = HandleBase::HandleId(offset >> Allocator::MIN_ALIGNMENT_SHIFT);
|
||||
assert_invariant((id & HEAP_HANDLE_FLAG) == 0);
|
||||
size_t const offset = (char*)p - base;
|
||||
assert_invariant((offset % Allocator::getAlignment()) == 0);
|
||||
auto id = HandleBase::HandleId(offset / Allocator::getAlignment());
|
||||
id |= tag & HANDLE_TAG_MASK;
|
||||
assert_invariant((id & HANDLE_HEAP_FLAG) == 0);
|
||||
return id;
|
||||
}
|
||||
|
||||
@@ -346,9 +348,6 @@ private:
|
||||
mutable utils::Mutex mLock;
|
||||
tsl::robin_map<HandleBase::HandleId, void*> mOverflowMap;
|
||||
HandleBase::HandleId mId = 0;
|
||||
#if HANDLE_TYPE_SAFETY
|
||||
mutable std::unordered_map<const void*, const char*> mHandleTypeId;
|
||||
#endif
|
||||
};
|
||||
|
||||
} // namespace filament::backend
|
||||
|
||||
@@ -16,6 +16,14 @@
|
||||
|
||||
#include "private/backend/CircularBuffer.h"
|
||||
|
||||
#include <utils/Log.h>
|
||||
#include <utils/Panic.h>
|
||||
#include <utils/architecture.h>
|
||||
#include <utils/ashmem.h>
|
||||
#include <utils/compiler.h>
|
||||
#include <utils/debug.h>
|
||||
#include <utils/ostream.h>
|
||||
|
||||
#if !defined(WIN32) && !defined(__EMSCRIPTEN__) && !defined(IOS)
|
||||
# include <sys/mman.h>
|
||||
# include <unistd.h>
|
||||
@@ -24,23 +32,20 @@
|
||||
# define HAS_MMAP 0
|
||||
#endif
|
||||
|
||||
#include <stdint.h>
|
||||
#include <stddef.h>
|
||||
#include <stdlib.h>
|
||||
#include <stdio.h>
|
||||
|
||||
#include <utils/architecture.h>
|
||||
#include <utils/ashmem.h>
|
||||
#include <utils/debug.h>
|
||||
#include <utils/Log.h>
|
||||
#include <utils/Panic.h>
|
||||
|
||||
using namespace utils;
|
||||
|
||||
namespace filament::backend {
|
||||
|
||||
size_t CircularBuffer::sPageSize = arch::getPageSize();
|
||||
|
||||
CircularBuffer::CircularBuffer(size_t size) {
|
||||
CircularBuffer::CircularBuffer(size_t size)
|
||||
: mSize(size) {
|
||||
mData = alloc(size);
|
||||
mSize = size;
|
||||
mTail = mData;
|
||||
mHead = mData;
|
||||
}
|
||||
@@ -85,7 +90,7 @@ void* CircularBuffer::alloc(size_t size) noexcept {
|
||||
MAP_PRIVATE, fd, (off_t)size);
|
||||
if (vaddr_guard != MAP_FAILED && (vaddr_guard == (char*)vaddr_shadow + size)) {
|
||||
// woo-hoo success!
|
||||
mUsesAshmem = fd;
|
||||
mAshmemFd = fd;
|
||||
data = vaddr;
|
||||
}
|
||||
}
|
||||
@@ -93,7 +98,7 @@ void* CircularBuffer::alloc(size_t size) noexcept {
|
||||
}
|
||||
}
|
||||
|
||||
if (UTILS_UNLIKELY(mUsesAshmem < 0)) {
|
||||
if (UTILS_UNLIKELY(mAshmemFd < 0)) {
|
||||
// ashmem failed
|
||||
if (vaddr_guard != MAP_FAILED) {
|
||||
munmap(vaddr_guard, size);
|
||||
@@ -137,9 +142,9 @@ void CircularBuffer::dealloc() noexcept {
|
||||
if (mData) {
|
||||
size_t const BLOCK_SIZE = getBlockSize();
|
||||
munmap(mData, mSize * 2 + BLOCK_SIZE);
|
||||
if (mUsesAshmem >= 0) {
|
||||
close(mUsesAshmem);
|
||||
mUsesAshmem = -1;
|
||||
if (mAshmemFd >= 0) {
|
||||
close(mAshmemFd);
|
||||
mAshmemFd = -1;
|
||||
}
|
||||
}
|
||||
#else
|
||||
@@ -149,23 +154,37 @@ void CircularBuffer::dealloc() noexcept {
|
||||
}
|
||||
|
||||
|
||||
void CircularBuffer::circularize() noexcept {
|
||||
if (mUsesAshmem > 0) {
|
||||
intptr_t const overflow = intptr_t(mHead) - (intptr_t(mData) + ssize_t(mSize));
|
||||
if (overflow >= 0) {
|
||||
assert_invariant(size_t(overflow) <= mSize);
|
||||
mHead = (void *) (intptr_t(mData) + overflow);
|
||||
#ifndef NDEBUG
|
||||
memset(mData, 0xA5, size_t(overflow));
|
||||
#endif
|
||||
}
|
||||
} else {
|
||||
// Only circularize if mHead if in the second buffer.
|
||||
if (intptr_t(mHead) - intptr_t(mData) > ssize_t(mSize)) {
|
||||
CircularBuffer::Range CircularBuffer::getBuffer() noexcept {
|
||||
Range const range{ .tail = mTail, .head = mHead };
|
||||
|
||||
char* const pData = static_cast<char*>(mData);
|
||||
char const* const pEnd = pData + mSize;
|
||||
char const* const pHead = static_cast<char const*>(mHead);
|
||||
if (UTILS_UNLIKELY(pHead >= pEnd)) {
|
||||
size_t const overflow = pHead - pEnd;
|
||||
if (UTILS_LIKELY(mAshmemFd > 0)) {
|
||||
assert_invariant(overflow <= mSize);
|
||||
mHead = static_cast<void*>(pData + overflow);
|
||||
// Data Tail End Head [virtual]
|
||||
// v v v v
|
||||
// +-------------:----+-----:--------------+
|
||||
// | : | : |
|
||||
// +-----:------------+--------------------+
|
||||
// Head |<------ copy ------>| [physical]
|
||||
} else {
|
||||
// Data Tail End Head
|
||||
// v v v v
|
||||
// +-------------:----+-----:--------------+
|
||||
// | : | : |
|
||||
// +-----|------------+-----|--------------+
|
||||
// |<---------------->|
|
||||
// sliding window
|
||||
mHead = mData;
|
||||
}
|
||||
}
|
||||
mTail = mHead;
|
||||
|
||||
return range;
|
||||
}
|
||||
|
||||
} // namespace filament::backend
|
||||
|
||||
@@ -15,14 +15,25 @@
|
||||
*/
|
||||
|
||||
#include "private/backend/CommandBufferQueue.h"
|
||||
#include "private/backend/CircularBuffer.h"
|
||||
#include "private/backend/CommandStream.h"
|
||||
|
||||
#include <utils/compiler.h>
|
||||
#include <utils/Log.h>
|
||||
#include <utils/Systrace.h>
|
||||
#include <utils/Mutex.h>
|
||||
#include <utils/ostream.h>
|
||||
#include <utils/Panic.h>
|
||||
#include <utils/Systrace.h>
|
||||
#include <utils/debug.h>
|
||||
|
||||
#include "private/backend/BackendUtils.h"
|
||||
#include "private/backend/CommandStream.h"
|
||||
#include <algorithm>
|
||||
#include <mutex>
|
||||
#include <iterator>
|
||||
#include <utility>
|
||||
#include <vector>
|
||||
|
||||
#include <stddef.h>
|
||||
#include <stdint.h>
|
||||
|
||||
using namespace utils;
|
||||
|
||||
@@ -65,50 +76,53 @@ void CommandBufferQueue::flush() noexcept {
|
||||
// always guaranteed to have enough space for the NoopCommand
|
||||
new(circularBuffer.allocate(sizeof(NoopCommand))) NoopCommand(nullptr);
|
||||
|
||||
// end of this slice
|
||||
void* const head = circularBuffer.getHead();
|
||||
const size_t requiredSize = mRequiredSize;
|
||||
|
||||
// beginning of this slice
|
||||
void* const tail = circularBuffer.getTail();
|
||||
// get the current buffer
|
||||
auto const [begin, end] = circularBuffer.getBuffer();
|
||||
|
||||
// size of this slice
|
||||
uint32_t const used = uint32_t(intptr_t(head) - intptr_t(tail));
|
||||
assert_invariant(circularBuffer.empty());
|
||||
|
||||
circularBuffer.circularize();
|
||||
// size of the current buffer
|
||||
size_t const used = std::distance(
|
||||
static_cast<char const*>(begin), static_cast<char const*>(end));
|
||||
|
||||
std::unique_lock<utils::Mutex> lock(mLock);
|
||||
mCommandBuffersToExecute.push_back({ tail, head });
|
||||
mCommandBuffersToExecute.push_back({ begin, end });
|
||||
mCondition.notify_one();
|
||||
|
||||
// circular buffer is too small, we corrupted the stream
|
||||
ASSERT_POSTCONDITION(used <= mFreeSpace,
|
||||
"Backend CommandStream overflow. Commands are corrupted and unrecoverable.\n"
|
||||
"Please increase minCommandBufferSizeMB inside the Config passed to Engine::create.\n"
|
||||
"Space used at this time: %u bytes",
|
||||
(unsigned)used);
|
||||
"Space used at this time: %u bytes, overflow: %u bytes",
|
||||
(unsigned)used, unsigned(used - mFreeSpace));
|
||||
|
||||
// wait until there is enough space in the buffer
|
||||
mFreeSpace -= used;
|
||||
const size_t requiredSize = mRequiredSize;
|
||||
if (UTILS_UNLIKELY(mFreeSpace < requiredSize)) {
|
||||
|
||||
|
||||
#ifndef NDEBUG
|
||||
size_t totalUsed = circularBuffer.size() - mFreeSpace;
|
||||
mHighWatermark = std::max(mHighWatermark, totalUsed);
|
||||
if (UTILS_UNLIKELY(totalUsed > requiredSize)) {
|
||||
slog.d << "CommandStream used too much space: " << totalUsed
|
||||
<< ", out of " << requiredSize << " (will block)" << io::endl;
|
||||
}
|
||||
size_t const totalUsed = circularBuffer.size() - mFreeSpace;
|
||||
slog.d << "CommandStream used too much space (will block): "
|
||||
<< "needed space " << requiredSize << " out of " << mFreeSpace
|
||||
<< ", totalUsed=" << totalUsed << ", current=" << used
|
||||
<< ", queue size=" << mCommandBuffersToExecute.size() << " buffers"
|
||||
<< io::endl;
|
||||
|
||||
mHighWatermark = std::max(mHighWatermark, totalUsed);
|
||||
#endif
|
||||
|
||||
mCondition.notify_one();
|
||||
if (UTILS_LIKELY(mFreeSpace < requiredSize)) {
|
||||
SYSTRACE_NAME("waiting: CircularBuffer::flush()");
|
||||
mCondition.wait(lock, [this, requiredSize]() -> bool {
|
||||
// TODO: on macOS, we need to call pumpEvents from time to time
|
||||
return mFreeSpace >= requiredSize;
|
||||
});
|
||||
}
|
||||
}
|
||||
|
||||
std::vector<CommandBufferQueue::Slice> CommandBufferQueue::waitForCommands() const {
|
||||
std::vector<CommandBufferQueue::Range> CommandBufferQueue::waitForCommands() const {
|
||||
if (!UTILS_HAS_THREADING) {
|
||||
return std::move(mCommandBuffersToExecute);
|
||||
}
|
||||
@@ -123,7 +137,7 @@ std::vector<CommandBufferQueue::Slice> CommandBufferQueue::waitForCommands() con
|
||||
return std::move(mCommandBuffersToExecute);
|
||||
}
|
||||
|
||||
void CommandBufferQueue::releaseBuffer(CommandBufferQueue::Slice const& buffer) {
|
||||
void CommandBufferQueue::releaseBuffer(CommandBufferQueue::Range const& buffer) {
|
||||
std::lock_guard<utils::Mutex> const lock(mLock);
|
||||
mFreeSpace += uintptr_t(buffer.end) - uintptr_t(buffer.begin);
|
||||
mCondition.notify_one();
|
||||
|
||||
@@ -16,9 +16,22 @@
|
||||
|
||||
#include "private/backend/HandleAllocator.h"
|
||||
|
||||
#include <backend/Handle.h>
|
||||
|
||||
#include <utils/Allocator.h>
|
||||
#include <utils/Log.h>
|
||||
#include <utils/Panic.h>
|
||||
#include <utils/compiler.h>
|
||||
#include <utils/debug.h>
|
||||
#include <utils/ostream.h>
|
||||
|
||||
#include <algorithm>
|
||||
#include <exception>
|
||||
#include <limits>
|
||||
#include <mutex>
|
||||
|
||||
#include <stdlib.h>
|
||||
#include <string.h>
|
||||
|
||||
namespace filament::backend {
|
||||
|
||||
@@ -28,14 +41,34 @@ template <size_t P0, size_t P1, size_t P2>
|
||||
UTILS_NOINLINE
|
||||
HandleAllocator<P0, P1, P2>::Allocator::Allocator(AreaPolicy::HeapArea const& area)
|
||||
: mArea(area) {
|
||||
// TODO: we probably need a better way to set the size of these pools
|
||||
const size_t unit = area.size() / 32;
|
||||
const size_t offsetPool1 = unit;
|
||||
const size_t offsetPool2 = 16 * unit;
|
||||
char* const p = (char*)area.begin();
|
||||
mPool0 = PoolAllocator< P0, 16>(p, p + offsetPool1);
|
||||
mPool1 = PoolAllocator< P1, 16>(p + offsetPool1, p + offsetPool2);
|
||||
mPool2 = PoolAllocator< P2, 16>(p + offsetPool2, area.end());
|
||||
|
||||
// The largest handle this allocator can generate currently depends on the architecture's
|
||||
// min alignment, typically 8 or 16 bytes.
|
||||
// e.g. On Android armv8, the alignment is 16 bytes, so for a 1 MiB heap, the largest handle
|
||||
// index will be 65536. Note that this is not the same as the number of handles (which
|
||||
// will always be less).
|
||||
// Because our maximum representable handle currently is 0x07FFFFFF, the maximum no-nonsensical
|
||||
// heap size is 2 GiB, which amounts to 7.6 millions handles per pool (in the GL case).
|
||||
size_t const maxHeapSize = std::min(area.size(), HANDLE_INDEX_MASK * getAlignment());
|
||||
|
||||
if (UTILS_UNLIKELY(maxHeapSize != area.size())) {
|
||||
slog.w << "HandleAllocator heap size reduced to "
|
||||
<< maxHeapSize << " from " << area.size() << io::endl;
|
||||
}
|
||||
|
||||
// make sure we start with a clean arena. This is needed to ensure that all blocks start
|
||||
// with an age of 0.
|
||||
memset(area.data(), 0, maxHeapSize);
|
||||
|
||||
// size the different pools so that they can all contain the same number of handles
|
||||
size_t const count = maxHeapSize / (P0 + P1 + P2);
|
||||
char* const p0 = static_cast<char*>(area.begin());
|
||||
char* const p1 = p0 + count * P0;
|
||||
char* const p2 = p1 + count * P1;
|
||||
|
||||
mPool0 = Pool<P0>(p0, count * P0);
|
||||
mPool1 = Pool<P1>(p1, count * P1);
|
||||
mPool2 = Pool<P2>(p2, count * P2);
|
||||
}
|
||||
|
||||
// ------------------------------------------------------------------------------------------------
|
||||
@@ -73,11 +106,17 @@ template <size_t P0, size_t P1, size_t P2>
|
||||
HandleBase::HandleId HandleAllocator<P0, P1, P2>::allocateHandleSlow(size_t size) noexcept {
|
||||
void* p = ::malloc(size);
|
||||
std::unique_lock lock(mLock);
|
||||
HandleBase::HandleId id = (++mId) | HEAP_HANDLE_FLAG;
|
||||
|
||||
HandleBase::HandleId id = (++mId) | HANDLE_HEAP_FLAG;
|
||||
|
||||
ASSERT_POSTCONDITION(mId < HANDLE_HEAP_FLAG,
|
||||
"No more Handle ids available! This can happen if HandleAllocator arena has been full"
|
||||
" for a while. Please increase FILAMENT_OPENGL_HANDLE_ARENA_SIZE_IN_MB");
|
||||
|
||||
mOverflowMap.emplace(id, p);
|
||||
lock.unlock();
|
||||
|
||||
if (UTILS_UNLIKELY(id == (HEAP_HANDLE_FLAG|1u))) { // meaning id was zero
|
||||
if (UTILS_UNLIKELY(id == (HANDLE_HEAP_FLAG | 1u))) { // meaning id was zero
|
||||
PANIC_LOG("HandleAllocator arena is full, using slower system heap. Please increase "
|
||||
"the appropriate constant (e.g. FILAMENT_OPENGL_HANDLE_ARENA_SIZE_IN_MB).");
|
||||
}
|
||||
@@ -86,7 +125,7 @@ HandleBase::HandleId HandleAllocator<P0, P1, P2>::allocateHandleSlow(size_t size
|
||||
|
||||
template <size_t P0, size_t P1, size_t P2>
|
||||
void HandleAllocator<P0, P1, P2>::deallocateHandleSlow(HandleBase::HandleId id, size_t) noexcept {
|
||||
assert_invariant(id & HEAP_HANDLE_FLAG);
|
||||
assert_invariant(id & HANDLE_HEAP_FLAG);
|
||||
void* p = nullptr;
|
||||
auto& overflowMap = mOverflowMap;
|
||||
|
||||
|
||||
@@ -43,6 +43,40 @@ namespace filament {
|
||||
namespace backend {
|
||||
|
||||
Driver* MetalDriverFactory::create(MetalPlatform* const platform, const Platform::DriverConfig& driverConfig) {
|
||||
#if 0
|
||||
// this is useful for development, but too verbose even for debug builds
|
||||
// For reference on a 64-bits machine in Release mode:
|
||||
// MetalTimerQuery : 16 few
|
||||
// HwStream : 24 few
|
||||
// MetalIndexBuffer : 40 moderate
|
||||
// MetalFence : 48 few
|
||||
// MetalBufferObject : 48 many
|
||||
// -- less than or equal 48 bytes
|
||||
// MetalSamplerGroup : 112 few
|
||||
// MetalProgram : 144 moderate
|
||||
// MetalTexture : 152 moderate
|
||||
// MetalVertexBuffer : 152 moderate
|
||||
// -- less than or equal 160 bytes
|
||||
// MetalSwapChain : 184 few
|
||||
// MetalRenderTarget : 272 few
|
||||
// MetalRenderPrimitive : 584 many
|
||||
// -- less than or equal to 592 bytes
|
||||
|
||||
utils::slog.d
|
||||
<< "\nMetalSwapChain: " << sizeof(MetalSwapChain)
|
||||
<< "\nMetalBufferObject: " << sizeof(MetalBufferObject)
|
||||
<< "\nMetalVertexBuffer: " << sizeof(MetalVertexBuffer)
|
||||
<< "\nMetalIndexBuffer: " << sizeof(MetalIndexBuffer)
|
||||
<< "\nMetalSamplerGroup: " << sizeof(MetalSamplerGroup)
|
||||
<< "\nMetalRenderPrimitive: " << sizeof(MetalRenderPrimitive)
|
||||
<< "\nMetalTexture: " << sizeof(MetalTexture)
|
||||
<< "\nMetalTimerQuery: " << sizeof(MetalTimerQuery)
|
||||
<< "\nHwStream: " << sizeof(HwStream)
|
||||
<< "\nMetalRenderTarget: " << sizeof(MetalRenderTarget)
|
||||
<< "\nMetalFence: " << sizeof(MetalFence)
|
||||
<< "\nMetalProgram: " << sizeof(MetalProgram)
|
||||
<< utils::io::endl;
|
||||
#endif
|
||||
return MetalDriver::create(platform, driverConfig);
|
||||
}
|
||||
|
||||
|
||||
@@ -90,24 +90,24 @@ Driver* OpenGLDriver::create(OpenGLPlatform* const platform,
|
||||
#if 0
|
||||
// this is useful for development, but too verbose even for debug builds
|
||||
// For reference on a 64-bits machine in Release mode:
|
||||
// GLFence : 8 few
|
||||
// GLIndexBuffer : 8 moderate
|
||||
// GLSamplerGroup : 8 few
|
||||
// GLSamplerGroup : 16 few
|
||||
// GLSwapChain : 16 few
|
||||
// GLTimerQuery : 16 few
|
||||
// -- less than or equal 16 bytes
|
||||
// GLBufferObject : 24 many
|
||||
// GLSync : 24 few
|
||||
// GLTimerQuery : 32 few
|
||||
// OpenGLProgram : 32 moderate
|
||||
// GLRenderPrimitive : 48 many
|
||||
// GLFence : 24 few
|
||||
// GLBufferObject : 32 many
|
||||
// GLRenderPrimitive : 40 many
|
||||
// OpenGLProgram : 56 moderate
|
||||
// GLTexture : 64 moderate
|
||||
// -- less than or equal 64 bytes
|
||||
// GLTexture : 72 moderate
|
||||
// GLStream : 104 few
|
||||
// GLRenderTarget : 112 few
|
||||
// GLStream : 184 few
|
||||
// GLVertexBuffer : 200 moderate
|
||||
// -- less than or equal to 208 bytes
|
||||
|
||||
slog.d
|
||||
<< "HwFence: " << sizeof(HwFence)
|
||||
<< "\nGLSwapChain: " << sizeof(GLSwapChain)
|
||||
<< "\nGLBufferObject: " << sizeof(GLBufferObject)
|
||||
<< "\nGLVertexBuffer: " << sizeof(GLVertexBuffer)
|
||||
<< "\nGLIndexBuffer: " << sizeof(GLIndexBuffer)
|
||||
@@ -117,7 +117,7 @@ Driver* OpenGLDriver::create(OpenGLPlatform* const platform,
|
||||
<< "\nGLTimerQuery: " << sizeof(GLTimerQuery)
|
||||
<< "\nGLStream: " << sizeof(GLStream)
|
||||
<< "\nGLRenderTarget: " << sizeof(GLRenderTarget)
|
||||
<< "\nGLSync: " << sizeof(GLSync)
|
||||
<< "\nGLFence: " << sizeof(GLFence)
|
||||
<< "\nOpenGLProgram: " << sizeof(OpenGLProgram)
|
||||
<< io::endl;
|
||||
#endif
|
||||
|
||||
@@ -213,6 +213,41 @@ VulkanDriver::~VulkanDriver() noexcept = default;
|
||||
UTILS_NOINLINE
|
||||
Driver* VulkanDriver::create(VulkanPlatform* platform, VulkanContext const& context,
|
||||
Platform::DriverConfig const& driverConfig) noexcept {
|
||||
#if 0
|
||||
// this is useful for development, but too verbose even for debug builds
|
||||
// For reference on a 64-bits machine in Release mode:
|
||||
// VulkanSamplerGroup : 24 few
|
||||
// HwStream : 24 few
|
||||
// VulkanFence : 40 few
|
||||
// VulkanProgram : 40 moderate
|
||||
// VulkanIndexBuffer : 72 moderate
|
||||
// VulkanBufferObject : 72 many
|
||||
// -- less than or equal 80 bytes
|
||||
// VulkanRenderPrimitive : 104 many
|
||||
// VulkanSwapChain : 112 few
|
||||
// VulkanTimerQuery : 168 few
|
||||
// -- less than or equal 176 bytes
|
||||
// VulkanTexture : 232 moderate
|
||||
// VulkanVertexBuffer : 312 moderate
|
||||
// VulkanRenderTarget : 320 few
|
||||
// -- less than or equal to 320 bytes
|
||||
|
||||
utils::slog.d
|
||||
<< "\nVulkanSwapChain: " << sizeof(VulkanSwapChain)
|
||||
<< "\nVulkanBufferObject: " << sizeof(VulkanBufferObject)
|
||||
<< "\nVulkanVertexBuffer: " << sizeof(VulkanVertexBuffer)
|
||||
<< "\nVulkanIndexBuffer: " << sizeof(VulkanIndexBuffer)
|
||||
<< "\nVulkanSamplerGroup: " << sizeof(VulkanSamplerGroup)
|
||||
<< "\nVulkanRenderPrimitive: " << sizeof(VulkanRenderPrimitive)
|
||||
<< "\nVulkanTexture: " << sizeof(VulkanTexture)
|
||||
<< "\nVulkanTimerQuery: " << sizeof(VulkanTimerQuery)
|
||||
<< "\nHwStream: " << sizeof(HwStream)
|
||||
<< "\nVulkanRenderTarget: " << sizeof(VulkanRenderTarget)
|
||||
<< "\nVulkanFence: " << sizeof(VulkanFence)
|
||||
<< "\nVulkanProgram: " << sizeof(VulkanProgram)
|
||||
<< utils::io::endl;
|
||||
#endif
|
||||
|
||||
assert_invariant(platform);
|
||||
size_t defaultSize = FVK_HANDLE_ARENA_SIZE_IN_MB * 1024U * 1024U;
|
||||
Platform::DriverConfig validConfig {driverConfig};
|
||||
@@ -1641,26 +1676,26 @@ void VulkanDriver::draw(PipelineState pipelineState, Handle<HwRenderPrimitive> r
|
||||
// Update the VK raster state.
|
||||
const VulkanRenderTarget* rt = mCurrentRenderPass.renderTarget;
|
||||
|
||||
auto vkraster = mPipelineCache.getCurrentRasterState();
|
||||
vkraster.cullMode = getCullMode(rasterState.culling);
|
||||
vkraster.frontFace = getFrontFace(rasterState.inverseFrontFaces);
|
||||
vkraster.depthBiasEnable = (depthOffset.constant || depthOffset.slope) ? true : false;
|
||||
vkraster.depthBiasConstantFactor = depthOffset.constant;
|
||||
vkraster.depthBiasSlopeFactor = depthOffset.slope;
|
||||
vkraster.blendEnable = rasterState.hasBlending();
|
||||
vkraster.srcColorBlendFactor = getBlendFactor(rasterState.blendFunctionSrcRGB);
|
||||
vkraster.dstColorBlendFactor = getBlendFactor(rasterState.blendFunctionDstRGB);
|
||||
vkraster.colorBlendOp = rasterState.blendEquationRGB;
|
||||
vkraster.srcAlphaBlendFactor = getBlendFactor(rasterState.blendFunctionSrcAlpha);
|
||||
vkraster.dstAlphaBlendFactor = getBlendFactor(rasterState.blendFunctionDstAlpha);
|
||||
vkraster.alphaBlendOp = rasterState.blendEquationAlpha;
|
||||
vkraster.colorWriteMask = (VkColorComponentFlags) (rasterState.colorWrite ? 0xf : 0x0);
|
||||
vkraster.depthWriteEnable = rasterState.depthWrite;
|
||||
vkraster.depthCompareOp = rasterState.depthFunc;
|
||||
vkraster.rasterizationSamples = rt->getSamples();
|
||||
vkraster.alphaToCoverageEnable = rasterState.alphaToCoverage;
|
||||
vkraster.colorTargetCount = rt->getColorTargetCount(mCurrentRenderPass);
|
||||
mPipelineCache.setCurrentRasterState(vkraster);
|
||||
VulkanPipelineCache::RasterState const vulkanRasterState{
|
||||
.cullMode = getCullMode(rasterState.culling),
|
||||
.frontFace = getFrontFace(rasterState.inverseFrontFaces),
|
||||
.depthBiasEnable = (depthOffset.constant || depthOffset.slope) ? true : false,
|
||||
.blendEnable = rasterState.hasBlending(),
|
||||
.depthWriteEnable = rasterState.depthWrite,
|
||||
.alphaToCoverageEnable = rasterState.alphaToCoverage,
|
||||
.srcColorBlendFactor = getBlendFactor(rasterState.blendFunctionSrcRGB),
|
||||
.dstColorBlendFactor = getBlendFactor(rasterState.blendFunctionDstRGB),
|
||||
.srcAlphaBlendFactor = getBlendFactor(rasterState.blendFunctionSrcAlpha),
|
||||
.dstAlphaBlendFactor = getBlendFactor(rasterState.blendFunctionDstAlpha),
|
||||
.colorWriteMask = (VkColorComponentFlags) (rasterState.colorWrite ? 0xf : 0x0),
|
||||
.rasterizationSamples = rt->getSamples(),
|
||||
.colorTargetCount = rt->getColorTargetCount(mCurrentRenderPass),
|
||||
.colorBlendOp = rasterState.blendEquationRGB,
|
||||
.alphaBlendOp = rasterState.blendEquationAlpha,
|
||||
.depthCompareOp = rasterState.depthFunc,
|
||||
.depthBiasConstantFactor = depthOffset.constant,
|
||||
.depthBiasSlopeFactor = depthOffset.slope
|
||||
};
|
||||
|
||||
// Declare fixed-size arrays that get passed to the pipeCache and to vkCmdBindVertexBuffers.
|
||||
uint32_t const bufferCount = prim.vertexBuffer->attributes.size();
|
||||
@@ -1671,7 +1706,7 @@ void VulkanDriver::draw(PipelineState pipelineState, Handle<HwRenderPrimitive> r
|
||||
|
||||
// Push state changes to the VulkanPipelineCache instance. This is fast and does not make VK calls.
|
||||
mPipelineCache.bindProgram(program);
|
||||
mPipelineCache.bindRasterState(mPipelineCache.getCurrentRasterState());
|
||||
mPipelineCache.bindRasterState(vulkanRasterState);
|
||||
mPipelineCache.bindPrimitiveTopology(prim.primitiveTopology);
|
||||
mPipelineCache.bindVertexArray(attribDesc, bufferDesc, bufferCount);
|
||||
|
||||
|
||||
@@ -34,8 +34,6 @@ using namespace bluevk;
|
||||
|
||||
namespace filament::backend {
|
||||
|
||||
static VulkanPipelineCache::RasterState createDefaultRasterState();
|
||||
|
||||
static VkShaderStageFlags getShaderStageFlags(VulkanPipelineCache::UsageFlags key, uint16_t binding) {
|
||||
// NOTE: if you modify this function, you also need to modify getUsageFlags.
|
||||
assert_invariant(binding < MAX_SAMPLER_COUNT);
|
||||
@@ -73,8 +71,7 @@ VulkanPipelineCache::UsageFlags VulkanPipelineCache::disableUsageFlags(uint16_t
|
||||
}
|
||||
|
||||
VulkanPipelineCache::VulkanPipelineCache(VulkanResourceAllocator* allocator)
|
||||
: mCurrentRasterState(createDefaultRasterState()),
|
||||
mResourceAllocator(allocator),
|
||||
: mResourceAllocator(allocator),
|
||||
mPipelineBoundResources(allocator) {
|
||||
mDummyBufferWriteInfo.sType = VK_STRUCTURE_TYPE_WRITE_DESCRIPTOR_SET;
|
||||
mDummyBufferWriteInfo.pNext = nullptr;
|
||||
@@ -569,7 +566,7 @@ void VulkanPipelineCache::bindProgram(VulkanProgram* program) noexcept {
|
||||
}
|
||||
|
||||
void VulkanPipelineCache::bindRasterState(const RasterState& rasterState) noexcept {
|
||||
mPipelineRequirements.rasterState = mCurrentRasterState = rasterState;
|
||||
mPipelineRequirements.rasterState = rasterState;
|
||||
}
|
||||
|
||||
void VulkanPipelineCache::bindRenderPass(VkRenderPass renderPass, int subpassIndex) noexcept {
|
||||
@@ -917,23 +914,6 @@ bool VulkanPipelineCache::DescEqual::operator()(const DescriptorKey& k1,
|
||||
return true;
|
||||
}
|
||||
|
||||
static VulkanPipelineCache::RasterState createDefaultRasterState() {
|
||||
return VulkanPipelineCache::RasterState {
|
||||
.cullMode = VK_CULL_MODE_NONE,
|
||||
.frontFace = VK_FRONT_FACE_COUNTER_CLOCKWISE,
|
||||
.depthBiasEnable = VK_FALSE,
|
||||
.blendEnable = VK_FALSE,
|
||||
.depthWriteEnable = VK_TRUE,
|
||||
.alphaToCoverageEnable = true,
|
||||
.colorWriteMask = 0xf,
|
||||
.rasterizationSamples = VK_SAMPLE_COUNT_1_BIT,
|
||||
.colorTargetCount = 1,
|
||||
.depthCompareOp = SamplerCompareFunc::LE,
|
||||
.depthBiasConstantFactor = 0.0f,
|
||||
.depthBiasSlopeFactor = 0.0f,
|
||||
};
|
||||
}
|
||||
|
||||
} // namespace filament::backend
|
||||
|
||||
#pragma clang diagnostic pop
|
||||
|
||||
@@ -199,15 +199,6 @@ public:
|
||||
mPipelineBoundResources.acquire(resource);
|
||||
}
|
||||
|
||||
inline RasterState getCurrentRasterState() const noexcept {
|
||||
return mCurrentRasterState;
|
||||
}
|
||||
|
||||
// We need to update this outside of bindRasterState due to VulkanDriver::draw.
|
||||
inline void setCurrentRasterState(RasterState const& rasterState) noexcept {
|
||||
mCurrentRasterState = rasterState;
|
||||
}
|
||||
|
||||
private:
|
||||
// PIPELINE LAYOUT CACHE KEY
|
||||
// -------------------------
|
||||
@@ -413,7 +404,6 @@ private:
|
||||
VmaAllocator mAllocator = VK_NULL_HANDLE;
|
||||
|
||||
// Current requirements for the pipeline layout, pipeline, and descriptor sets.
|
||||
RasterState mCurrentRasterState;
|
||||
PipelineKey mPipelineRequirements = {};
|
||||
DescriptorKey mDescriptorRequirements = {};
|
||||
|
||||
|
||||
@@ -63,7 +63,8 @@ protected:
|
||||
explicit VulkanResourceBase(VulkanResourceType type)
|
||||
: mRefCount(IS_HEAP_ALLOC_TYPE(type) ? 1 : 0),
|
||||
mType(type),
|
||||
mHandleId(0) {}
|
||||
mHandleId(0) {
|
||||
}
|
||||
|
||||
private:
|
||||
inline VulkanResourceType getType() {
|
||||
@@ -82,6 +83,7 @@ private:
|
||||
if (IS_HEAP_ALLOC_TYPE(mType)) {
|
||||
return;
|
||||
}
|
||||
assert_invariant(mRefCount < ((1<<24) - 1));
|
||||
++mRefCount;
|
||||
}
|
||||
|
||||
@@ -89,6 +91,7 @@ private:
|
||||
if (IS_HEAP_ALLOC_TYPE(mType)) {
|
||||
return;
|
||||
}
|
||||
assert_invariant(mRefCount > 0);
|
||||
--mRefCount;
|
||||
}
|
||||
|
||||
@@ -96,8 +99,8 @@ private:
|
||||
return mRefCount;
|
||||
}
|
||||
|
||||
size_t mRefCount = 0;
|
||||
VulkanResourceType mType = VulkanResourceType::BUFFER_OBJECT;
|
||||
uint32_t mRefCount : 24; // 16M is enough for the refcount
|
||||
VulkanResourceType mType : 8;
|
||||
HandleBase::HandleId mHandleId;
|
||||
|
||||
friend struct VulkanThreadSafeResource;
|
||||
|
||||
@@ -178,6 +178,7 @@ public:
|
||||
using Backend = backend::Backend;
|
||||
using DriverConfig = backend::Platform::DriverConfig;
|
||||
using FeatureLevel = backend::FeatureLevel;
|
||||
using StereoscopicType = backend::StereoscopicType;
|
||||
|
||||
/**
|
||||
* Config is used to define the memory footprint used by the engine, such as the
|
||||
@@ -297,6 +298,25 @@ public:
|
||||
*/
|
||||
size_t textureUseAfterFreePoolSize = 0;
|
||||
|
||||
/**
|
||||
* Set to `true` to forcibly disable parallel shader compilation in the backend.
|
||||
* Currently only honored by the GL backend.
|
||||
*/
|
||||
bool disableParallelShaderCompile = false;
|
||||
|
||||
/*
|
||||
* The type of technique for stereoscopic rendering.
|
||||
*
|
||||
* This setting determines the algorithm used when stereoscopic rendering is enabled. This
|
||||
* decision applies to the entire Engine for the lifetime of the Engine. E.g., multiple
|
||||
* Views created from the Engine must use the same stereoscopic type.
|
||||
*
|
||||
* Each view can enable stereoscopic rendering via the StereoscopicOptions::enable flag.
|
||||
*
|
||||
* @see View::setStereoscopicOptions
|
||||
*/
|
||||
StereoscopicType stereoscopicType = StereoscopicType::INSTANCED;
|
||||
|
||||
/*
|
||||
* The number of eyes to render when stereoscopic rendering is enabled. Supported values are
|
||||
* between 1 and Engine::getMaxStereoscopicEyes() (inclusive).
|
||||
|
||||
@@ -719,7 +719,7 @@ public:
|
||||
void setDebugCamera(Camera* UTILS_NULLABLE camera) noexcept;
|
||||
|
||||
//! debugging: returns a Camera from the point of view of *the* dominant directional light used for shadowing.
|
||||
Camera const* UTILS_NULLABLE getDirectionalLightCamera() const noexcept;
|
||||
Camera const* UTILS_NULLABLE getDirectionalShadowCamera() const noexcept;
|
||||
|
||||
|
||||
/** Result of a picking query */
|
||||
|
||||
@@ -54,7 +54,7 @@ using LinearAllocatorArena = utils::Arena<
|
||||
|
||||
#endif
|
||||
|
||||
using ArenaScope = utils::ArenaScope<LinearAllocatorArena>;
|
||||
using RootArenaScope = utils::ArenaScope<LinearAllocatorArena>;
|
||||
|
||||
} // namespace filament
|
||||
|
||||
|
||||
@@ -168,7 +168,8 @@ void Froxelizer::setProjection(const mat4f& projection,
|
||||
}
|
||||
|
||||
bool Froxelizer::prepare(
|
||||
FEngine::DriverApi& driverApi, ArenaScope& arena, filament::Viewport const& viewport,
|
||||
FEngine::DriverApi& driverApi, RootArenaScope& rootArenaScope,
|
||||
filament::Viewport const& viewport,
|
||||
const mat4f& projection, float projectionNear, float projectionFar) noexcept {
|
||||
setViewport(viewport);
|
||||
setProjection(projection, projectionNear, projectionFar);
|
||||
@@ -199,12 +200,12 @@ bool Froxelizer::prepare(
|
||||
|
||||
// light records per froxel (~256 KiB)
|
||||
mLightRecords = {
|
||||
arena.allocate<LightRecord>(getFroxelBufferEntryCount(), CACHELINE_SIZE),
|
||||
rootArenaScope.allocate<LightRecord>(getFroxelBufferEntryCount(), CACHELINE_SIZE),
|
||||
getFroxelBufferEntryCount() };
|
||||
|
||||
// froxel thread data (~256 KiB)
|
||||
mFroxelShardedData = {
|
||||
arena.allocate<FroxelThreadData>(GROUP_COUNT, CACHELINE_SIZE),
|
||||
rootArenaScope.allocate<FroxelThreadData>(GROUP_COUNT, CACHELINE_SIZE),
|
||||
uint32_t(GROUP_COUNT)
|
||||
};
|
||||
|
||||
|
||||
@@ -110,7 +110,7 @@ public:
|
||||
*
|
||||
* return true if updateUniforms() needs to be called
|
||||
*/
|
||||
bool prepare(backend::DriverApi& driverApi, ArenaScope& arena, Viewport const& viewport,
|
||||
bool prepare(backend::DriverApi& driverApi, RootArenaScope& rootArenaScope, Viewport const& viewport,
|
||||
const math::mat4f& projection, float projectionNear, float projectionFar) noexcept;
|
||||
|
||||
Froxel getFroxelAt(size_t x, size_t y, size_t z) const noexcept;
|
||||
|
||||
@@ -414,7 +414,7 @@ void PostProcessManager::commitAndRender(FrameGraphResources::RenderPassInfo con
|
||||
// ------------------------------------------------------------------------------------------------
|
||||
|
||||
PostProcessManager::StructurePassOutput PostProcessManager::structure(FrameGraph& fg,
|
||||
RenderPass const& pass, uint8_t structureRenderFlags,
|
||||
RenderPassBuilder const& passBuilder, uint8_t structureRenderFlags,
|
||||
uint32_t width, uint32_t height,
|
||||
StructurePassConfig const& config) noexcept {
|
||||
|
||||
@@ -466,17 +466,19 @@ PostProcessManager::StructurePassOutput PostProcessManager::structure(FrameGraph
|
||||
.clearFlags = TargetBufferFlags::COLOR0 | TargetBufferFlags::DEPTH
|
||||
});
|
||||
},
|
||||
[=, renderPass = pass](FrameGraphResources const& resources,
|
||||
[=, passBuilder = passBuilder](FrameGraphResources const& resources,
|
||||
auto const&, DriverApi&) mutable {
|
||||
Variant structureVariant(Variant::DEPTH_VARIANT);
|
||||
structureVariant.setPicking(config.picking);
|
||||
|
||||
auto out = resources.getRenderPassInfo();
|
||||
renderPass.setRenderFlags(structureRenderFlags);
|
||||
renderPass.setVariant(structureVariant);
|
||||
renderPass.appendCommands(mEngine, RenderPass::CommandTypeFlags::SSAO);
|
||||
renderPass.sortCommands(mEngine);
|
||||
renderPass.execute(mEngine, resources.getPassName(), out.target, out.params);
|
||||
|
||||
passBuilder.renderFlags(structureRenderFlags);
|
||||
passBuilder.variant(structureVariant);
|
||||
passBuilder.commandTypeFlags(RenderPass::CommandTypeFlags::SSAO);
|
||||
|
||||
RenderPass const pass{ passBuilder.build(mEngine) };
|
||||
RenderPass::execute(pass, mEngine, resources.getPassName(), out.target, out.params);
|
||||
});
|
||||
|
||||
auto depth = structurePass->depth;
|
||||
@@ -523,7 +525,7 @@ PostProcessManager::StructurePassOutput PostProcessManager::structure(FrameGraph
|
||||
// ------------------------------------------------------------------------------------------------
|
||||
|
||||
FrameGraphId<FrameGraphTexture> PostProcessManager::ssr(FrameGraph& fg,
|
||||
RenderPass const& pass,
|
||||
RenderPassBuilder const& passBuilder,
|
||||
FrameHistory const& frameHistory,
|
||||
CameraInfo const& cameraInfo,
|
||||
PerViewUniforms& uniforms,
|
||||
@@ -586,7 +588,7 @@ FrameGraphId<FrameGraphTexture> PostProcessManager::ssr(FrameGraph& fg,
|
||||
},
|
||||
[this, projection = cameraInfo.projection,
|
||||
userViewMatrix = cameraInfo.getUserViewMatrix(), uvFromClipMatrix, historyProjection,
|
||||
options, &uniforms, renderPass = pass]
|
||||
options, &uniforms, passBuilder = passBuilder]
|
||||
(FrameGraphResources const& resources, auto const& data, DriverApi& driver) mutable {
|
||||
// set structure sampler
|
||||
uniforms.prepareStructure(data.structure ?
|
||||
@@ -607,17 +609,17 @@ FrameGraphId<FrameGraphTexture> PostProcessManager::ssr(FrameGraph& fg,
|
||||
auto out = resources.getRenderPassInfo();
|
||||
|
||||
// Remove the HAS_SHADOWING RenderFlags, since it's irrelevant when rendering reflections
|
||||
RenderPass::RenderFlags flags = renderPass.getRenderFlags();
|
||||
flags &= ~RenderPass::HAS_SHADOWING;
|
||||
renderPass.setRenderFlags(flags);
|
||||
passBuilder.renderFlags(~RenderPass::HAS_SHADOWING, 0);
|
||||
|
||||
// use our special SSR variant, it can only be applied to object that have
|
||||
// the SCREEN_SPACE ReflectionMode.
|
||||
renderPass.setVariant(Variant{Variant::SPECIAL_SSR});
|
||||
passBuilder.variant(Variant{ Variant::SPECIAL_SSR });
|
||||
|
||||
// generate all our drawing commands, except blended objects.
|
||||
renderPass.appendCommands(mEngine, RenderPass::CommandTypeFlags::SCREEN_SPACE_REFLECTIONS);
|
||||
renderPass.sortCommands(mEngine);
|
||||
renderPass.execute(mEngine, resources.getPassName(), out.target, out.params);
|
||||
passBuilder.commandTypeFlags(RenderPass::CommandTypeFlags::SCREEN_SPACE_REFLECTIONS);
|
||||
|
||||
RenderPass const pass{ passBuilder.build(mEngine) };
|
||||
RenderPass::execute(pass, mEngine, resources.getPassName(), out.target, out.params);
|
||||
});
|
||||
|
||||
return ssrPass->reflections;
|
||||
|
||||
@@ -50,6 +50,7 @@ class FMaterialInstance;
|
||||
class FrameGraph;
|
||||
class PerViewUniforms;
|
||||
class RenderPass;
|
||||
class RenderPassBuilder;
|
||||
struct CameraInfo;
|
||||
|
||||
class PostProcessManager {
|
||||
@@ -99,12 +100,12 @@ public:
|
||||
FrameGraphId<FrameGraphTexture> picking;
|
||||
};
|
||||
StructurePassOutput structure(FrameGraph& fg,
|
||||
RenderPass const& pass, uint8_t structureRenderFlags,
|
||||
RenderPassBuilder const& passBuilder, uint8_t structureRenderFlags,
|
||||
uint32_t width, uint32_t height, StructurePassConfig const& config) noexcept;
|
||||
|
||||
// reflections pass
|
||||
FrameGraphId<FrameGraphTexture> ssr(FrameGraph& fg,
|
||||
RenderPass const& pass,
|
||||
RenderPassBuilder const& passBuilder,
|
||||
FrameHistory const& frameHistory,
|
||||
CameraInfo const& cameraInfo,
|
||||
PerViewUniforms& uniforms,
|
||||
|
||||
+284
-184
@@ -19,17 +19,43 @@
|
||||
#include "RenderPrimitive.h"
|
||||
#include "ShadowMap.h"
|
||||
|
||||
#include "details/Camera.h"
|
||||
#include "details/Material.h"
|
||||
#include "details/MaterialInstance.h"
|
||||
#include "details/View.h"
|
||||
|
||||
#include "components/RenderableManager.h"
|
||||
|
||||
#include <private/filament/EngineEnums.h>
|
||||
#include <private/filament/UibStructs.h>
|
||||
#include <private/filament/Variant.h>
|
||||
|
||||
#include <filament/MaterialEnums.h>
|
||||
|
||||
#include <backend/DriverApiForward.h>
|
||||
#include <backend/DriverEnums.h>
|
||||
#include <backend/Handle.h>
|
||||
#include <backend/PipelineState.h>
|
||||
|
||||
#include "private/backend/CircularBuffer.h"
|
||||
|
||||
#include <utils/compiler.h>
|
||||
#include <utils/debug.h>
|
||||
#include <utils/JobSystem.h>
|
||||
#include <utils/Panic.h>
|
||||
#include <utils/Slice.h>
|
||||
#include <utils/Systrace.h>
|
||||
#include <utils/Range.h>
|
||||
|
||||
#include <algorithm>
|
||||
#include <functional>
|
||||
#include <limits>
|
||||
#include <utility>
|
||||
|
||||
#include <stddef.h>
|
||||
#include <stdint.h>
|
||||
#include <stdlib.h>
|
||||
|
||||
using namespace utils;
|
||||
using namespace filament::math;
|
||||
|
||||
@@ -37,64 +63,112 @@ namespace filament {
|
||||
|
||||
using namespace backend;
|
||||
|
||||
RenderPass::RenderPass(FEngine& engine,
|
||||
RenderPass::Arena& arena) noexcept
|
||||
: mCommandArena(arena),
|
||||
mCustomCommands(engine.getPerRenderPassAllocator()) {
|
||||
RenderPassBuilder& RenderPassBuilder::customCommand(
|
||||
FEngine& engine,
|
||||
uint8_t channel,
|
||||
RenderPass::Pass pass,
|
||||
RenderPass::CustomCommand custom,
|
||||
uint32_t order,
|
||||
RenderPass::Executor::CustomCommandFn const& command) {
|
||||
if (!mCustomCommands.has_value()) {
|
||||
// construct the vector the first time
|
||||
mCustomCommands.emplace(engine.getPerRenderPassArena());
|
||||
}
|
||||
mCustomCommands->emplace_back(channel, pass, custom, order, command);
|
||||
return *this;
|
||||
}
|
||||
|
||||
RenderPass::RenderPass(RenderPass const& rhs) = default;
|
||||
RenderPass RenderPassBuilder::build(FEngine& engine) {
|
||||
ASSERT_POSTCONDITION(mRenderableSoa, "RenderPassBuilder::geometry() hasn't been called");
|
||||
assert_invariant(mScissorViewport.width <= std::numeric_limits<int32_t>::max());
|
||||
assert_invariant(mScissorViewport.height <= std::numeric_limits<int32_t>::max());
|
||||
return RenderPass{ engine, *this };
|
||||
}
|
||||
|
||||
// ------------------------------------------------------------------------------------------------
|
||||
|
||||
RenderPass::RenderPass(FEngine& engine, RenderPassBuilder const& builder) noexcept
|
||||
: mRenderableSoa(*builder.mRenderableSoa),
|
||||
mVisibleRenderables(builder.mVisibleRenderables),
|
||||
mUboHandle(builder.mUboHandle),
|
||||
mCameraPosition(builder.mCameraPosition),
|
||||
mCameraForwardVector(builder.mCameraForwardVector),
|
||||
mFlags(builder.mFlags),
|
||||
mVariant(builder.mVariant),
|
||||
mVisibilityMask(builder.mVisibilityMask),
|
||||
mScissorViewport(builder.mScissorViewport),
|
||||
mCustomCommands(engine.getPerRenderPassArena()) {
|
||||
|
||||
// compute the number of commands we need
|
||||
updateSummedPrimitiveCounts(
|
||||
const_cast<FScene::RenderableSoa&>(mRenderableSoa), mVisibleRenderables);
|
||||
|
||||
uint32_t commandCount =
|
||||
FScene::getPrimitiveCount(mRenderableSoa, mVisibleRenderables.last);
|
||||
const bool colorPass = bool(builder.mCommandTypeFlags & CommandTypeFlags::COLOR);
|
||||
const bool depthPass = bool(builder.mCommandTypeFlags & CommandTypeFlags::DEPTH);
|
||||
commandCount *= uint32_t(colorPass * 2 + depthPass);
|
||||
commandCount += 1; // for the sentinel
|
||||
|
||||
uint32_t const customCommandCount =
|
||||
builder.mCustomCommands.has_value() ? builder.mCustomCommands->size() : 0;
|
||||
|
||||
Command* const curr = builder.mArena.alloc<Command>(commandCount + customCommandCount);
|
||||
assert_invariant(curr);
|
||||
|
||||
if (UTILS_UNLIKELY(builder.mArena.getAllocator().isHeapAllocation(curr))) {
|
||||
static bool sLogOnce = true;
|
||||
if (UTILS_UNLIKELY(sLogOnce)) {
|
||||
sLogOnce = false;
|
||||
PANIC_LOG("RenderPass arena is full, using slower system heap. Please increase "
|
||||
"the appropriate constant (e.g. FILAMENT_PER_RENDER_PASS_ARENA_SIZE_IN_MB).");
|
||||
}
|
||||
}
|
||||
|
||||
mCommandBegin = curr;
|
||||
mCommandEnd = curr + commandCount + customCommandCount;
|
||||
|
||||
appendCommands(engine, { curr, commandCount }, builder.mCommandTypeFlags);
|
||||
|
||||
if (builder.mCustomCommands.has_value()) {
|
||||
Command* p = curr + commandCount;
|
||||
for (auto [channel, passId, command, order, fn]: builder.mCustomCommands.value()) {
|
||||
appendCustomCommand(p++, channel, passId, command, order, fn);
|
||||
}
|
||||
}
|
||||
|
||||
// sort commands once we're done adding commands
|
||||
sortCommands(builder.mArena);
|
||||
|
||||
if (engine.isAutomaticInstancingEnabled()) {
|
||||
instanceify(engine, builder.mArena);
|
||||
}
|
||||
}
|
||||
|
||||
// this destructor is actually heavy because it inlines ~vector<>
|
||||
RenderPass::~RenderPass() noexcept = default;
|
||||
|
||||
RenderPass::Command* RenderPass::append(size_t count) noexcept {
|
||||
// this is like an "in-place" realloc(). Works only with LinearAllocator.
|
||||
Command* const curr = mCommandArena.alloc<Command>(count);
|
||||
assert_invariant(curr);
|
||||
assert_invariant(mCommandBegin == nullptr || curr == mCommandEnd);
|
||||
if (mCommandBegin == nullptr) {
|
||||
mCommandBegin = mCommandEnd = curr;
|
||||
}
|
||||
mCommandEnd += count;
|
||||
return curr;
|
||||
}
|
||||
|
||||
void RenderPass::resize(size_t count) noexcept {
|
||||
void RenderPass::resize(Arena& arena, size_t count) noexcept {
|
||||
if (mCommandBegin) {
|
||||
mCommandEnd = mCommandBegin + count;
|
||||
mCommandArena.rewind(mCommandEnd);
|
||||
arena.rewind(mCommandEnd);
|
||||
}
|
||||
}
|
||||
|
||||
void RenderPass::setGeometry(FScene::RenderableSoa const& soa, Range<uint32_t> vr,
|
||||
backend::Handle<backend::HwBufferObject> uboHandle) noexcept {
|
||||
mRenderableSoa = &soa;
|
||||
mVisibleRenderables = vr;
|
||||
mUboHandle = uboHandle;
|
||||
}
|
||||
|
||||
void RenderPass::setCamera(const CameraInfo& camera) noexcept {
|
||||
mCameraPosition = camera.getPosition();
|
||||
mCameraForwardVector = camera.getForwardVector();
|
||||
}
|
||||
|
||||
void RenderPass::setScissorViewport(backend::Viewport viewport) noexcept {
|
||||
assert_invariant(viewport.width <= std::numeric_limits<int32_t>::max());
|
||||
assert_invariant(viewport.height <= std::numeric_limits<int32_t>::max());
|
||||
mScissorViewport = viewport;
|
||||
}
|
||||
|
||||
void RenderPass::appendCommands(FEngine& engine, CommandTypeFlags const commandTypeFlags) noexcept {
|
||||
void RenderPass::appendCommands(FEngine& engine,
|
||||
Slice<Command> commands, CommandTypeFlags const commandTypeFlags) noexcept {
|
||||
SYSTRACE_CALL();
|
||||
SYSTRACE_CONTEXT();
|
||||
|
||||
assert_invariant(mRenderableSoa);
|
||||
|
||||
utils::Range<uint32_t> const vr = mVisibleRenderables;
|
||||
// trace the number of visible renderables
|
||||
SYSTRACE_VALUE32("visibleRenderables", vr.size());
|
||||
if (UTILS_UNLIKELY(vr.empty())) {
|
||||
// no renderables, we still need the sentinel and the command buffer size should be
|
||||
// exactly 1.
|
||||
assert_invariant(commands.size() == 1);
|
||||
Command* curr = commands.data();
|
||||
curr->key = uint64_t(Pass::SENTINEL);
|
||||
return;
|
||||
}
|
||||
|
||||
@@ -104,17 +178,10 @@ void RenderPass::appendCommands(FEngine& engine, CommandTypeFlags const commandT
|
||||
const FScene::VisibleMaskType visibilityMask = mVisibilityMask;
|
||||
|
||||
// up-to-date summed primitive counts needed for generateCommands()
|
||||
FScene::RenderableSoa const& soa = *mRenderableSoa;
|
||||
updateSummedPrimitiveCounts(const_cast<FScene::RenderableSoa&>(soa), vr);
|
||||
FScene::RenderableSoa const& soa = mRenderableSoa;
|
||||
|
||||
// compute how much maximum storage we need for this pass
|
||||
uint32_t commandCount = FScene::getPrimitiveCount(soa, vr.last);
|
||||
// double the color pass for transparent objects that need to render twice
|
||||
const bool colorPass = bool(commandTypeFlags & CommandTypeFlags::COLOR);
|
||||
const bool depthPass = bool(commandTypeFlags & CommandTypeFlags::DEPTH);
|
||||
commandCount *= uint32_t(colorPass * 2 + depthPass);
|
||||
commandCount += 1; // for the sentinel
|
||||
Command* const curr = append(commandCount);
|
||||
Command* curr = commands.data();
|
||||
size_t const commandCount = commands.size();
|
||||
|
||||
auto stereoscopicEyeCount =
|
||||
renderFlags & IS_STEREOSCOPIC ? engine.getConfig().stereoscopicEyeCount : 1;
|
||||
@@ -152,7 +219,8 @@ void RenderPass::appendCommands(FEngine& engine, CommandTypeFlags const commandT
|
||||
}
|
||||
}
|
||||
|
||||
void RenderPass::appendCustomCommand(uint8_t channel, Pass pass, CustomCommand custom, uint32_t order,
|
||||
void RenderPass::appendCustomCommand(Command* commands,
|
||||
uint8_t channel, Pass pass, CustomCommand custom, uint32_t order,
|
||||
Executor::CustomCommandFn command) {
|
||||
|
||||
assert_invariant((uint64_t(order) << CUSTOM_ORDER_SHIFT) <= CUSTOM_ORDER_MASK);
|
||||
@@ -168,11 +236,10 @@ void RenderPass::appendCustomCommand(uint8_t channel, Pass pass, CustomCommand c
|
||||
cmd |= uint64_t(order) << CUSTOM_ORDER_SHIFT;
|
||||
cmd |= uint64_t(index);
|
||||
|
||||
Command* const curr = append(1);
|
||||
curr->key = cmd;
|
||||
commands->key = cmd;
|
||||
}
|
||||
|
||||
void RenderPass::sortCommands(FEngine& engine) noexcept {
|
||||
void RenderPass::sortCommands(Arena& arena) noexcept {
|
||||
SYSTRACE_NAME("sort and trim commands");
|
||||
|
||||
std::sort(mCommandBegin, mCommandEnd);
|
||||
@@ -183,30 +250,20 @@ void RenderPass::sortCommands(FEngine& engine) noexcept {
|
||||
return c.key != uint64_t(Pass::SENTINEL);
|
||||
});
|
||||
|
||||
resize(uint32_t(last - mCommandBegin));
|
||||
|
||||
if (engine.isAutomaticInstancingEnabled()) {
|
||||
instanceify(engine);
|
||||
}
|
||||
resize(arena, uint32_t(last - mCommandBegin));
|
||||
}
|
||||
|
||||
void RenderPass::execute(FEngine& engine, const char* name,
|
||||
void RenderPass::execute(RenderPass const& pass,
|
||||
FEngine& engine, const char* name,
|
||||
backend::Handle<backend::HwRenderTarget> renderTarget,
|
||||
backend::RenderPassParams params) const noexcept {
|
||||
|
||||
backend::RenderPassParams params) noexcept {
|
||||
DriverApi& driver = engine.getDriverApi();
|
||||
|
||||
// this is a good time to flush the CommandStream, because we're about to potentially
|
||||
// output a lot of commands. This guarantees here that we have at least
|
||||
// FILAMENT_MIN_COMMAND_BUFFERS_SIZE_IN_MB bytes (1MiB by default).
|
||||
engine.flush();
|
||||
|
||||
driver.beginRenderPass(renderTarget, params);
|
||||
getExecutor().execute(engine, name);
|
||||
pass.getExecutor().execute(engine, name);
|
||||
driver.endRenderPass();
|
||||
}
|
||||
|
||||
void RenderPass::instanceify(FEngine& engine) noexcept {
|
||||
void RenderPass::instanceify(FEngine& engine, Arena& arena) noexcept {
|
||||
SYSTRACE_NAME("instanceify");
|
||||
|
||||
// instanceify works by scanning the **sorted** command stream, looking for repeat draw
|
||||
@@ -262,7 +319,8 @@ void RenderPass::instanceify(FEngine& engine) noexcept {
|
||||
// buffer large enough for all instances data
|
||||
stagingBufferSize = sizeof(PerRenderableData) * (last - curr);
|
||||
stagingBuffer = (PerRenderableData*)::malloc(stagingBufferSize);
|
||||
uboData = mRenderableSoa->data<FScene::UBO>();
|
||||
uboData = mRenderableSoa.data<FScene::UBO>();
|
||||
assert_invariant(uboData);
|
||||
}
|
||||
|
||||
// copy the ubo data to a staging buffer
|
||||
@@ -315,7 +373,7 @@ void RenderPass::instanceify(FEngine& engine) noexcept {
|
||||
return command.key == uint64_t(Pass::SENTINEL);
|
||||
});
|
||||
|
||||
resize(uint32_t(lastCommand - mCommandBegin));
|
||||
resize(arena, uint32_t(lastCommand - mCommandBegin));
|
||||
}
|
||||
|
||||
assert_invariant(stagingBuffer == nullptr);
|
||||
@@ -323,7 +381,7 @@ void RenderPass::instanceify(FEngine& engine) noexcept {
|
||||
|
||||
|
||||
/* static */
|
||||
UTILS_ALWAYS_INLINE // this function exists only to make the code more readable. we want it inlined.
|
||||
UTILS_ALWAYS_INLINE // This function exists only to make the code more readable. we want it inlined.
|
||||
inline // and we don't need it in the compilation unit
|
||||
void RenderPass::setupColorCommand(Command& cmdDraw, Variant variant,
|
||||
FMaterialInstance const* const UTILS_RESTRICT mi, bool inverseFrontFaces) noexcept {
|
||||
@@ -374,7 +432,7 @@ void RenderPass::setupColorCommand(Command& cmdDraw, Variant variant,
|
||||
|
||||
/* static */
|
||||
UTILS_NOINLINE
|
||||
void RenderPass::generateCommands(uint32_t commandTypeFlags, Command* const commands,
|
||||
void RenderPass::generateCommands(CommandTypeFlags commandTypeFlags, Command* const commands,
|
||||
FScene::RenderableSoa const& soa, Range<uint32_t> range,
|
||||
Variant variant, RenderFlags renderFlags,
|
||||
FScene::VisibleMaskType visibilityMask, float3 cameraPosition, float3 cameraForward,
|
||||
@@ -432,9 +490,9 @@ void RenderPass::generateCommands(uint32_t commandTypeFlags, Command* const comm
|
||||
}
|
||||
|
||||
/* static */
|
||||
template<uint32_t commandTypeFlags>
|
||||
template<RenderPass::CommandTypeFlags commandTypeFlags>
|
||||
UTILS_NOINLINE
|
||||
RenderPass::Command* RenderPass::generateCommandsImpl(uint32_t extraFlags,
|
||||
RenderPass::Command* RenderPass::generateCommandsImpl(RenderPass::CommandTypeFlags extraFlags,
|
||||
Command* UTILS_RESTRICT curr,
|
||||
FScene::RenderableSoa const& UTILS_RESTRICT soa, Range<uint32_t> range,
|
||||
Variant const variant, RenderFlags renderFlags, FScene::VisibleMaskType visibilityMask,
|
||||
@@ -737,13 +795,13 @@ void RenderPass::updateSummedPrimitiveCounts(
|
||||
// ------------------------------------------------------------------------------------------------
|
||||
|
||||
void RenderPass::Executor::overridePolygonOffset(backend::PolygonOffset const* polygonOffset) noexcept {
|
||||
if ((mPolygonOffsetOverride = (polygonOffset != nullptr))) {
|
||||
if ((mPolygonOffsetOverride = (polygonOffset != nullptr))) { // NOLINT(*-assignment-in-if-condition)
|
||||
mPolygonOffset = *polygonOffset;
|
||||
}
|
||||
}
|
||||
|
||||
void RenderPass::Executor::overrideScissor(backend::Viewport const* scissor) noexcept {
|
||||
if ((mScissorOverride = (scissor != nullptr))) {
|
||||
if ((mScissorOverride = (scissor != nullptr))) { // NOLINT(*-assignment-in-if-condition)
|
||||
mScissor = *scissor;
|
||||
}
|
||||
}
|
||||
@@ -754,15 +812,20 @@ void RenderPass::Executor::overrideScissor(backend::Viewport const& scissor) noe
|
||||
}
|
||||
|
||||
void RenderPass::Executor::execute(FEngine& engine, const char*) const noexcept {
|
||||
execute(engine.getDriverApi(), mCommands.begin(), mCommands.end());
|
||||
execute(engine, mCommands.begin(), mCommands.end());
|
||||
}
|
||||
|
||||
UTILS_NOINLINE // no need to be inlined
|
||||
void RenderPass::Executor::execute(backend::DriverApi& driver,
|
||||
void RenderPass::Executor::execute(FEngine& engine,
|
||||
const Command* first, const Command* last) const noexcept {
|
||||
|
||||
SYSTRACE_CALL();
|
||||
SYSTRACE_CONTEXT();
|
||||
|
||||
DriverApi& driver = engine.getDriverApi();
|
||||
size_t const capacity = engine.getMinCommandBufferSize();
|
||||
CircularBuffer const& circularBuffer = driver.getCircularBuffer();
|
||||
|
||||
if (first != last) {
|
||||
SYSTRACE_VALUE32("commandCount", last - first);
|
||||
|
||||
@@ -781,126 +844,163 @@ void RenderPass::Executor::execute(backend::DriverApi& driver,
|
||||
FMaterial const* UTILS_RESTRICT ma = nullptr;
|
||||
auto const* UTILS_RESTRICT pCustomCommands = mCustomCommands.data();
|
||||
|
||||
first--;
|
||||
while (++first != last) {
|
||||
assert_invariant(first->key != uint64_t(Pass::SENTINEL));
|
||||
// Maximum space occupied in the CircularBuffer by a single `Command`. This must be
|
||||
// reevaluated when the inner loop below adds DriverApi commands or when we change the
|
||||
// CommandStream protocol. Currently, the maximum is 240 bytes, and we use 256 to be on
|
||||
// the safer side.
|
||||
size_t const maxCommandSizeInBytes = 256;
|
||||
|
||||
/*
|
||||
* Be careful when changing code below, this is the hot inner-loop
|
||||
*/
|
||||
// Number of Commands that can be issued and guaranteed to fit in the current
|
||||
// CircularBuffer allocation. In practice, we'll have tons of headroom especially if
|
||||
// skinning and morphing aren't used. With a 2 MiB buffer (the default) a batch is
|
||||
// 8192 commands (i.e. draw calls).
|
||||
size_t const batchCommandCount = capacity / maxCommandSizeInBytes;
|
||||
while(first != last) {
|
||||
Command const* const batchLast = std::min(first + batchCommandCount, last);
|
||||
|
||||
if (UTILS_UNLIKELY((first->key & CUSTOM_MASK) != uint64_t(CustomCommand::PASS))) {
|
||||
mi = nullptr; // custom command could change the currently bound MaterialInstance
|
||||
uint32_t const index = (first->key & CUSTOM_INDEX_MASK) >> CUSTOM_INDEX_SHIFT;
|
||||
assert_invariant(index < mCustomCommands.size());
|
||||
pCustomCommands[index]();
|
||||
continue;
|
||||
// actual number of commands we need to write (can be smaller than batchCommandCount)
|
||||
size_t const commandCount = batchLast - first;
|
||||
size_t const commandSizeInBytes = commandCount * maxCommandSizeInBytes;
|
||||
|
||||
// check we have enough capacity to write these commandCount commands, if not,
|
||||
// request a new CircularBuffer allocation of `capacity` bytes.
|
||||
if (UTILS_UNLIKELY(circularBuffer.getUsed() > capacity - commandSizeInBytes)) {
|
||||
engine.flush(); // TODO: we should use a "fast" flush if possible
|
||||
}
|
||||
|
||||
// primitiveHandle may be invalid if no geometry was set on the renderable.
|
||||
if (UTILS_UNLIKELY(!first->primitive.primitiveHandle)) {
|
||||
continue;
|
||||
}
|
||||
first--;
|
||||
while (++first != batchLast) {
|
||||
assert_invariant(first->key != uint64_t(Pass::SENTINEL));
|
||||
|
||||
// per-renderable uniform
|
||||
const PrimitiveInfo info = first->primitive;
|
||||
pipeline.rasterState = info.rasterState;
|
||||
/*
|
||||
* Be careful when changing code below, this is the hot inner-loop
|
||||
*/
|
||||
|
||||
if (UTILS_UNLIKELY(mi != info.mi)) {
|
||||
// this is always taken the first time
|
||||
mi = info.mi;
|
||||
ma = mi->getMaterial();
|
||||
|
||||
auto const& scissor = mi->getScissor();
|
||||
if (UTILS_UNLIKELY(mi->hasScissor())) {
|
||||
// scissor is set, we need to apply the offset/clip
|
||||
// clang vectorizes this!
|
||||
constexpr int32_t maxvali = std::numeric_limits<int32_t>::max();
|
||||
const backend::Viewport scissorViewport = mScissorViewport;
|
||||
// compute new left/bottom, assume no overflow
|
||||
int32_t l = scissor.left + scissorViewport.left;
|
||||
int32_t b = scissor.bottom + scissorViewport.bottom;
|
||||
// compute right/top without overflowing, scissor.width/height guaranteed
|
||||
// to convert to int32
|
||||
int32_t r = (l > maxvali - int32_t(scissor.width)) ?
|
||||
maxvali : l + int32_t(scissor.width);
|
||||
int32_t t = (b > maxvali - int32_t(scissor.height)) ?
|
||||
maxvali : b + int32_t(scissor.height);
|
||||
// clip to the viewport
|
||||
l = std::max(l, scissorViewport.left);
|
||||
b = std::max(b, scissorViewport.bottom);
|
||||
r = std::min(r, scissorViewport.left + int32_t(scissorViewport.width));
|
||||
t = std::min(t, scissorViewport.bottom + int32_t(scissorViewport.height));
|
||||
assert_invariant(r >= l && t >= b);
|
||||
*pScissor = { l, b, uint32_t(r - l), uint32_t(t - b) };
|
||||
} else {
|
||||
// no scissor set (common case), 'scissor' has its default value, use that.
|
||||
*pScissor = scissor;
|
||||
if (UTILS_UNLIKELY((first->key & CUSTOM_MASK) != uint64_t(CustomCommand::PASS))) {
|
||||
mi = nullptr; // custom command could change the currently bound MaterialInstance
|
||||
uint32_t const index = (first->key & CUSTOM_INDEX_MASK) >> CUSTOM_INDEX_SHIFT;
|
||||
assert_invariant(index < mCustomCommands.size());
|
||||
pCustomCommands[index]();
|
||||
continue;
|
||||
}
|
||||
|
||||
*pPipelinePolygonOffset = mi->getPolygonOffset();
|
||||
pipeline.stencilState = mi->getStencilState();
|
||||
mi->use(driver);
|
||||
}
|
||||
|
||||
pipeline.program = ma->getProgram(info.materialVariant);
|
||||
|
||||
uint16_t const instanceCount = info.instanceCount & PrimitiveInfo::INSTANCE_COUNT_MASK;
|
||||
auto getPerObjectUboHandle =
|
||||
[this, &info, &instanceCount]() -> std::pair<Handle<backend::HwBufferObject>, uint32_t> {
|
||||
if (info.instanceBufferHandle) {
|
||||
// "hybrid" instancing -- instanceBufferHandle takes the place of the UBO
|
||||
return { info.instanceBufferHandle, 0 };
|
||||
// primitiveHandle may be invalid if no geometry was set on the renderable.
|
||||
if (UTILS_UNLIKELY(!first->primitive.primitiveHandle)) {
|
||||
continue;
|
||||
}
|
||||
bool const userInstancing =
|
||||
(info.instanceCount & PrimitiveInfo::USER_INSTANCE_MASK) != 0u;
|
||||
if (!userInstancing && instanceCount > 1) {
|
||||
// automatic instancing
|
||||
return { mInstancedUboHandle, info.index * sizeof(PerRenderableData) };
|
||||
} else {
|
||||
// manual instancing
|
||||
return { mUboHandle, info.index * sizeof(PerRenderableData) };
|
||||
|
||||
// per-renderable uniform
|
||||
const PrimitiveInfo info = first->primitive;
|
||||
pipeline.rasterState = info.rasterState;
|
||||
|
||||
if (UTILS_UNLIKELY(mi != info.mi)) {
|
||||
// this is always taken the first time
|
||||
mi = info.mi;
|
||||
assert_invariant(mi);
|
||||
|
||||
ma = mi->getMaterial();
|
||||
|
||||
auto const& scissor = mi->getScissor();
|
||||
if (UTILS_UNLIKELY(mi->hasScissor())) {
|
||||
// scissor is set, we need to apply the offset/clip
|
||||
// clang vectorizes this!
|
||||
constexpr int32_t maxvali = std::numeric_limits<int32_t>::max();
|
||||
const backend::Viewport scissorViewport = mScissorViewport;
|
||||
// compute new left/bottom, assume no overflow
|
||||
int32_t l = scissor.left + scissorViewport.left;
|
||||
int32_t b = scissor.bottom + scissorViewport.bottom;
|
||||
// compute right/top without overflowing, scissor.width/height guaranteed
|
||||
// to convert to int32
|
||||
int32_t r = (l > maxvali - int32_t(scissor.width)) ?
|
||||
maxvali : l + int32_t(scissor.width);
|
||||
int32_t t = (b > maxvali - int32_t(scissor.height)) ?
|
||||
maxvali : b + int32_t(scissor.height);
|
||||
// clip to the viewport
|
||||
l = std::max(l, scissorViewport.left);
|
||||
b = std::max(b, scissorViewport.bottom);
|
||||
r = std::min(r, scissorViewport.left + int32_t(scissorViewport.width));
|
||||
t = std::min(t, scissorViewport.bottom + int32_t(scissorViewport.height));
|
||||
assert_invariant(r >= l && t >= b);
|
||||
*pScissor = { l, b, uint32_t(r - l), uint32_t(t - b) };
|
||||
} else {
|
||||
// no scissor set (common case), 'scissor' has its default value, use that.
|
||||
*pScissor = scissor;
|
||||
}
|
||||
|
||||
*pPipelinePolygonOffset = mi->getPolygonOffset();
|
||||
pipeline.stencilState = mi->getStencilState();
|
||||
mi->use(driver);
|
||||
}
|
||||
};
|
||||
|
||||
// bind per-renderable uniform block. there is no need to attempt to skip this command
|
||||
// because the backends already do this.
|
||||
auto const [perObjectUboHandle, offset] = getPerObjectUboHandle();
|
||||
assert_invariant(perObjectUboHandle);
|
||||
driver.bindBufferRange(BufferObjectBinding::UNIFORM,
|
||||
+UniformBindingPoints::PER_RENDERABLE,
|
||||
perObjectUboHandle,
|
||||
offset,
|
||||
sizeof(PerRenderableUib));
|
||||
assert_invariant(ma);
|
||||
pipeline.program = ma->getProgram(info.materialVariant);
|
||||
|
||||
if (UTILS_UNLIKELY(info.skinningHandle)) {
|
||||
// note: we can't bind less than sizeof(PerRenderableBoneUib) due to glsl limitations
|
||||
uint16_t const instanceCount =
|
||||
info.instanceCount & PrimitiveInfo::INSTANCE_COUNT_MASK;
|
||||
auto getPerObjectUboHandle =
|
||||
[this, &info, &instanceCount]() -> std::pair<Handle<backend::HwBufferObject>, uint32_t> {
|
||||
if (info.instanceBufferHandle) {
|
||||
// "hybrid" instancing -- instanceBufferHandle takes the place of the UBO
|
||||
return { info.instanceBufferHandle, 0 };
|
||||
}
|
||||
bool const userInstancing =
|
||||
(info.instanceCount & PrimitiveInfo::USER_INSTANCE_MASK) != 0u;
|
||||
if (!userInstancing && instanceCount > 1) {
|
||||
// automatic instancing
|
||||
return {
|
||||
mInstancedUboHandle,
|
||||
info.index * sizeof(PerRenderableData) };
|
||||
} else {
|
||||
// manual instancing
|
||||
return { mUboHandle, info.index * sizeof(PerRenderableData) };
|
||||
}
|
||||
};
|
||||
|
||||
// Bind per-renderable uniform block. There is no need to attempt to skip this command
|
||||
// because the backends already do this.
|
||||
auto const [perObjectUboHandle, offset] = getPerObjectUboHandle();
|
||||
assert_invariant(perObjectUboHandle);
|
||||
driver.bindBufferRange(BufferObjectBinding::UNIFORM,
|
||||
+UniformBindingPoints::PER_RENDERABLE_BONES,
|
||||
info.skinningHandle,
|
||||
info.skinningOffset * sizeof(PerRenderableBoneUib::BoneData),
|
||||
sizeof(PerRenderableBoneUib));
|
||||
// note: always bind the skinningTexture because the shader needs it.
|
||||
driver.bindSamplers(+SamplerBindingPoints::PER_RENDERABLE_SKINNING,
|
||||
info.skinningTexture);
|
||||
// note: even if only skinning is enabled, binding morphTargetBuffer is needed.
|
||||
driver.bindSamplers(+SamplerBindingPoints::PER_RENDERABLE_MORPHING,
|
||||
info.morphTargetBuffer);
|
||||
}
|
||||
+UniformBindingPoints::PER_RENDERABLE,
|
||||
perObjectUboHandle,
|
||||
offset,
|
||||
sizeof(PerRenderableUib));
|
||||
|
||||
if (UTILS_UNLIKELY(info.morphWeightBuffer)) {
|
||||
// Instead of using a UBO per primitive, we could also have a single UBO for all
|
||||
// primitives and use bindUniformBufferRange which might be more efficient.
|
||||
driver.bindUniformBuffer(+UniformBindingPoints::PER_RENDERABLE_MORPHING,
|
||||
info.morphWeightBuffer);
|
||||
driver.bindSamplers(+SamplerBindingPoints::PER_RENDERABLE_MORPHING,
|
||||
info.morphTargetBuffer);
|
||||
// note: even if only morphing is enabled, binding skinningTexture is needed.
|
||||
driver.bindSamplers(+SamplerBindingPoints::PER_RENDERABLE_SKINNING,
|
||||
info.skinningTexture);
|
||||
if (UTILS_UNLIKELY(info.skinningHandle)) {
|
||||
// note: we can't bind less than sizeof(PerRenderableBoneUib) due to glsl limitations
|
||||
driver.bindBufferRange(BufferObjectBinding::UNIFORM,
|
||||
+UniformBindingPoints::PER_RENDERABLE_BONES,
|
||||
info.skinningHandle,
|
||||
info.skinningOffset * sizeof(PerRenderableBoneUib::BoneData),
|
||||
sizeof(PerRenderableBoneUib));
|
||||
// note: always bind the skinningTexture because the shader needs it.
|
||||
driver.bindSamplers(+SamplerBindingPoints::PER_RENDERABLE_SKINNING,
|
||||
info.skinningTexture);
|
||||
// note: even if only skinning is enabled, binding morphTargetBuffer is needed.
|
||||
driver.bindSamplers(+SamplerBindingPoints::PER_RENDERABLE_MORPHING,
|
||||
info.morphTargetBuffer);
|
||||
}
|
||||
|
||||
if (UTILS_UNLIKELY(info.morphWeightBuffer)) {
|
||||
// Instead of using a UBO per primitive, we could also have a single UBO for all
|
||||
// primitives and use bindUniformBufferRange which might be more efficient.
|
||||
driver.bindUniformBuffer(+UniformBindingPoints::PER_RENDERABLE_MORPHING,
|
||||
info.morphWeightBuffer);
|
||||
driver.bindSamplers(+SamplerBindingPoints::PER_RENDERABLE_MORPHING,
|
||||
info.morphTargetBuffer);
|
||||
// note: even if only morphing is enabled, binding skinningTexture is needed.
|
||||
driver.bindSamplers(+SamplerBindingPoints::PER_RENDERABLE_SKINNING,
|
||||
info.skinningTexture);
|
||||
}
|
||||
|
||||
driver.draw(pipeline, info.primitiveHandle, instanceCount);
|
||||
}
|
||||
}
|
||||
|
||||
driver.draw(pipeline, info.primitiveHandle, instanceCount);
|
||||
// If the remaining space is less than half the capacity, we flush right away to
|
||||
// allow some headroom for commands that might come later.
|
||||
if (UTILS_UNLIKELY(circularBuffer.getUsed() > capacity / 2)) {
|
||||
engine.flush();
|
||||
}
|
||||
}
|
||||
|
||||
|
||||
+163
-103
@@ -22,26 +22,38 @@
|
||||
#include "details/Camera.h"
|
||||
#include "details/Scene.h"
|
||||
|
||||
#include "backend/DriverApiForward.h"
|
||||
|
||||
#include <private/filament/Variant.h>
|
||||
#include "private/filament/Variant.h"
|
||||
#include "utils/BitmaskEnum.h"
|
||||
|
||||
#include <backend/DriverEnums.h>
|
||||
#include <backend/Handle.h>
|
||||
|
||||
#include <utils/Allocator.h>
|
||||
#include <utils/Range.h>
|
||||
#include <utils/Slice.h>
|
||||
#include <utils/architecture.h>
|
||||
#include <utils/compiler.h>
|
||||
#include <utils/debug.h>
|
||||
|
||||
#include <math/mathfwd.h>
|
||||
|
||||
#include <functional>
|
||||
#include <limits>
|
||||
#include <optional>
|
||||
#include <type_traits>
|
||||
#include <tuple>
|
||||
#include <vector>
|
||||
|
||||
#include <stddef.h>
|
||||
#include <stdint.h>
|
||||
|
||||
namespace filament {
|
||||
|
||||
namespace backend {
|
||||
class CommandBufferQueue;
|
||||
}
|
||||
|
||||
class FMaterialInstance;
|
||||
class RenderPassBuilder;
|
||||
|
||||
class RenderPass {
|
||||
public:
|
||||
@@ -171,7 +183,7 @@ public:
|
||||
EPILOG = uint64_t(0x2) << CUSTOM_SHIFT
|
||||
};
|
||||
|
||||
enum CommandTypeFlags : uint8_t {
|
||||
enum class CommandTypeFlags : uint32_t {
|
||||
COLOR = 0x1, // generate the color pass only
|
||||
DEPTH = 0x2, // generate the depth pass only ( e.g. shadowmap)
|
||||
|
||||
@@ -191,7 +203,6 @@ public:
|
||||
SCREEN_SPACE_REFLECTIONS = COLOR | FILTER_TRANSLUCENT_OBJECTS
|
||||
};
|
||||
|
||||
|
||||
/*
|
||||
* The sorting material key is 32 bits and encoded as:
|
||||
*
|
||||
@@ -240,7 +251,6 @@ public:
|
||||
uint32_t skinningOffset = 0; // 4 bytes
|
||||
uint16_t instanceCount; // 2 bytes [MSb: user]
|
||||
Variant materialVariant; // 1 byte
|
||||
// uint8_t reserved[0] = {}; // 0 bytes
|
||||
|
||||
static const uint16_t USER_INSTANCE_MASK = 0x8000u;
|
||||
static const uint16_t INSTANCE_COUNT_MASK = 0x7fffu;
|
||||
@@ -253,7 +263,7 @@ public:
|
||||
uint64_t reserved[1] = {}; // 8 bytes
|
||||
bool operator < (Command const& rhs) const noexcept { return key < rhs.key; }
|
||||
// placement new declared as "throw" to avoid the compiler's null-check
|
||||
inline void* operator new (std::size_t, void* ptr) {
|
||||
inline void* operator new (size_t, void* ptr) {
|
||||
assert_invariant(ptr);
|
||||
return ptr;
|
||||
}
|
||||
@@ -269,61 +279,31 @@ public:
|
||||
|
||||
// Arena used for commands
|
||||
using Arena = utils::Arena<
|
||||
utils::LinearAllocator, // note: can't change this allocator
|
||||
utils::LinearAllocatorWithFallback,
|
||||
utils::LockingPolicy::NoLock,
|
||||
utils::TrackingPolicy::HighWatermark,
|
||||
utils::AreaPolicy::StaticArea>;
|
||||
|
||||
/*
|
||||
* Create a RenderPass.
|
||||
* The Arena is used to allocate commands which are then owned by the Arena.
|
||||
*/
|
||||
RenderPass(FEngine& engine, Arena& arena) noexcept;
|
||||
// RenderPass can only be moved
|
||||
RenderPass(RenderPass&& rhs) = default;
|
||||
|
||||
// Copy the RenderPass as is. This can be used to create a RenderPass from a "template"
|
||||
// by copying from an "empty" RenderPass.
|
||||
RenderPass(RenderPass const& rhs);
|
||||
// RenderPass can't be copied
|
||||
RenderPass(RenderPass const& rhs) = delete;
|
||||
RenderPass& operator=(RenderPass const& rhs) = delete;
|
||||
RenderPass& operator=(RenderPass&& rhs) = delete;
|
||||
|
||||
// allocated commands ARE NOT freed, they're owned by the Arena
|
||||
~RenderPass() noexcept;
|
||||
|
||||
// a box that both offsets the viewport and clips it
|
||||
void setScissorViewport(backend::Viewport viewport) noexcept;
|
||||
|
||||
// specifies the geometry to generate commands for
|
||||
void setGeometry(FScene::RenderableSoa const& soa, utils::Range<uint32_t> vr,
|
||||
backend::Handle<backend::HwBufferObject> uboHandle) noexcept;
|
||||
|
||||
// specifies camera information (e.g. used for sorting commands)
|
||||
void setCamera(const CameraInfo& camera) noexcept;
|
||||
|
||||
// flags controlling how commands are generated
|
||||
void setRenderFlags(RenderFlags flags) noexcept { mFlags = flags; }
|
||||
RenderFlags getRenderFlags() const noexcept { return mFlags; }
|
||||
|
||||
// variant to use
|
||||
void setVariant(Variant variant) noexcept { mVariant = variant; }
|
||||
|
||||
// Sets the visibility mask, which is AND-ed against each Renderable's VISIBLE_MASK to determine
|
||||
// if the renderable is visible for this pass.
|
||||
// Defaults to all 1's, which means all renderables in this render pass will be rendered.
|
||||
void setVisibilityMask(FScene::VisibleMaskType mask) noexcept { mVisibilityMask = mask; }
|
||||
|
||||
Command const* begin() const noexcept { return mCommandBegin; }
|
||||
Command const* end() const noexcept { return mCommandEnd; }
|
||||
bool empty() const noexcept { return begin() == end(); }
|
||||
|
||||
// This is the main function of this class, this appends commands to the pass using
|
||||
// the current camera, geometry and flags set. This can be called multiple times if needed.
|
||||
void appendCommands(FEngine& engine, CommandTypeFlags commandTypeFlags) noexcept;
|
||||
|
||||
// sorts and instanceify commands then trims sentinels
|
||||
void sortCommands(FEngine& engine) noexcept;
|
||||
|
||||
// Helper to execute all the commands generated by this RenderPass
|
||||
void execute(FEngine& engine, const char* name,
|
||||
static void execute(RenderPass const& pass,
|
||||
FEngine& engine, const char* name,
|
||||
backend::Handle<backend::HwRenderTarget> renderTarget,
|
||||
backend::RenderPassParams params) const noexcept;
|
||||
backend::RenderPassParams params) noexcept;
|
||||
|
||||
/*
|
||||
* Executor holds the range of commands to execute for a given pass
|
||||
@@ -331,6 +311,7 @@ public:
|
||||
class Executor {
|
||||
using CustomCommandFn = std::function<void()>;
|
||||
friend class RenderPass;
|
||||
friend class RenderPassBuilder;
|
||||
|
||||
// these fields are constant after creation
|
||||
utils::Slice<Command> mCommands;
|
||||
@@ -346,8 +327,7 @@ public:
|
||||
|
||||
Executor(RenderPass const* pass, Command const* b, Command const* e) noexcept;
|
||||
|
||||
void execute(backend::DriverApi& driver,
|
||||
const Command* first, const Command* last) const noexcept;
|
||||
void execute(FEngine& engine, const Command* first, const Command* last) const noexcept;
|
||||
|
||||
public:
|
||||
Executor() = default;
|
||||
@@ -366,37 +346,39 @@ public:
|
||||
};
|
||||
|
||||
// returns a new executor for this pass
|
||||
Executor getExecutor() {
|
||||
return { this, mCommandBegin, mCommandEnd };
|
||||
}
|
||||
|
||||
Executor getExecutor() const {
|
||||
return { this, mCommandBegin, mCommandEnd };
|
||||
}
|
||||
|
||||
// returns a new executor for this pass with a custom range
|
||||
Executor getExecutor(Command const* b, Command const* e) {
|
||||
return { this, b, e };
|
||||
}
|
||||
|
||||
Executor getExecutor(Command const* b, Command const* e) const {
|
||||
return { this, b, e };
|
||||
}
|
||||
|
||||
// Appends a custom command.
|
||||
void appendCustomCommand(uint8_t channel, Pass pass, CustomCommand custom, uint32_t order,
|
||||
Executor::CustomCommandFn command);
|
||||
|
||||
|
||||
private:
|
||||
friend class FRenderer;
|
||||
friend class RenderPassBuilder;
|
||||
RenderPass(FEngine& engine, RenderPassBuilder const& builder) noexcept;
|
||||
|
||||
Command* append(size_t count) noexcept;
|
||||
void resize(size_t count) noexcept;
|
||||
void instanceify(FEngine& engine) noexcept;
|
||||
// This is the main function of this class, this appends commands to the pass using
|
||||
// the current camera, geometry and flags set. This can be called multiple times if needed.
|
||||
void appendCommands(FEngine& engine,
|
||||
utils::Slice<Command> commands, CommandTypeFlags commandTypeFlags) noexcept;
|
||||
|
||||
// we choose the command count per job to minimize JobSystem overhead.
|
||||
// on a Pixel 4, 2048 commands is about half a millisecond of processing.
|
||||
// Appends a custom command.
|
||||
void appendCustomCommand(Command* commands,
|
||||
uint8_t channel, Pass pass, CustomCommand custom, uint32_t order,
|
||||
Executor::CustomCommandFn command);
|
||||
|
||||
void resize(Arena& arena, size_t count) noexcept;
|
||||
|
||||
// sorts commands then trims sentinels
|
||||
void sortCommands(Arena& arena) noexcept;
|
||||
|
||||
// instanceify commands then trims sentinels
|
||||
void instanceify(FEngine& engine, Arena& arena) noexcept;
|
||||
|
||||
// We choose the command count per job to minimize JobSystem overhead.
|
||||
// On a Pixel 4, 2048 commands is about half a millisecond of processing.
|
||||
static constexpr size_t JOBS_PARALLEL_FOR_COMMANDS_COUNT = 2048;
|
||||
static constexpr size_t JOBS_PARALLEL_FOR_COMMANDS_SIZE =
|
||||
sizeof(Command) * JOBS_PARALLEL_FOR_COMMANDS_COUNT;
|
||||
@@ -404,15 +386,15 @@ private:
|
||||
static_assert(JOBS_PARALLEL_FOR_COMMANDS_SIZE % utils::CACHELINE_SIZE == 0,
|
||||
"Size of Commands jobs must be multiple of a cache-line size");
|
||||
|
||||
static inline void generateCommands(uint32_t commandTypeFlags, Command* commands,
|
||||
static inline void generateCommands(CommandTypeFlags commandTypeFlags, Command* commands,
|
||||
FScene::RenderableSoa const& soa, utils::Range<uint32_t> range,
|
||||
Variant variant, RenderFlags renderFlags,
|
||||
FScene::VisibleMaskType visibilityMask,
|
||||
math::float3 cameraPosition, math::float3 cameraForward,
|
||||
uint8_t instancedStereoEyeCount) noexcept;
|
||||
|
||||
template<uint32_t commandTypeFlags>
|
||||
static inline Command* generateCommandsImpl(uint32_t extraFlags, Command* curr,
|
||||
template<RenderPass::CommandTypeFlags commandTypeFlags>
|
||||
static inline Command* generateCommandsImpl(RenderPass::CommandTypeFlags extraFlags, Command* curr,
|
||||
FScene::RenderableSoa const& soa, utils::Range<uint32_t> range,
|
||||
Variant variant, RenderFlags renderFlags, FScene::VisibleMaskType visibilityMask,
|
||||
math::float3 cameraPosition, math::float3 cameraForward,
|
||||
@@ -424,50 +406,128 @@ private:
|
||||
static void updateSummedPrimitiveCounts(
|
||||
FScene::RenderableSoa& renderableData, utils::Range<uint32_t> vr) noexcept;
|
||||
|
||||
// a reference to the Engine, mostly to get to things like JobSystem
|
||||
|
||||
// Arena where all Commands are allocated. The Arena owns the commands.
|
||||
Arena& mCommandArena;
|
||||
FScene::RenderableSoa const& mRenderableSoa;
|
||||
utils::Range<uint32_t> const mVisibleRenderables;
|
||||
backend::Handle<backend::HwBufferObject> const mUboHandle;
|
||||
math::float3 const mCameraPosition;
|
||||
math::float3 const mCameraForwardVector;
|
||||
RenderFlags const mFlags;
|
||||
Variant const mVariant;
|
||||
FScene::VisibleMaskType const mVisibilityMask;
|
||||
backend::Viewport const mScissorViewport;
|
||||
|
||||
// Pointer to the first command
|
||||
Command* mCommandBegin = nullptr;
|
||||
|
||||
// Pointer to one past the last command
|
||||
Command* mCommandEnd = nullptr;
|
||||
|
||||
// the SOA containing the renderables we're interested in
|
||||
FScene::RenderableSoa const* mRenderableSoa = nullptr;
|
||||
|
||||
// The range of visible renderables in the SOA above
|
||||
utils::Range<uint32_t> mVisibleRenderables{};
|
||||
|
||||
// the UBO containing the data for the renderables
|
||||
backend::Handle<backend::HwBufferObject> mUboHandle;
|
||||
// a UBO for instanced primitives
|
||||
backend::Handle<backend::HwBufferObject> mInstancedUboHandle;
|
||||
|
||||
// info about the camera
|
||||
math::float3 mCameraPosition{};
|
||||
math::float3 mCameraForwardVector{};
|
||||
|
||||
// info about the scene features (e.g.: has shadows, lighting, etc...)
|
||||
RenderFlags mFlags{};
|
||||
|
||||
// Variant to use
|
||||
Variant mVariant{};
|
||||
|
||||
// Additional visibility mask
|
||||
FScene::VisibleMaskType mVisibilityMask = std::numeric_limits<FScene::VisibleMaskType>::max();
|
||||
|
||||
backend::Viewport mScissorViewport{ 0, 0,
|
||||
std::numeric_limits<int32_t>::max(),
|
||||
std::numeric_limits<int32_t>::max() };
|
||||
|
||||
// a vector for our custom commands
|
||||
using CustomCommandVector = std::vector<Executor::CustomCommandFn,
|
||||
utils::STLAllocator<Executor::CustomCommandFn, LinearAllocatorArena>>;
|
||||
mutable CustomCommandVector mCustomCommands;
|
||||
};
|
||||
|
||||
class RenderPassBuilder {
|
||||
friend class RenderPass;
|
||||
|
||||
RenderPass::Arena& mArena;
|
||||
RenderPass::CommandTypeFlags mCommandTypeFlags{};
|
||||
backend::Viewport mScissorViewport{ 0, 0, INT32_MAX, INT32_MAX };
|
||||
FScene::RenderableSoa const* mRenderableSoa = nullptr;
|
||||
utils::Range<uint32_t> mVisibleRenderables{};
|
||||
backend::Handle<backend::HwBufferObject> mUboHandle;
|
||||
math::float3 mCameraPosition{};
|
||||
math::float3 mCameraForwardVector{};
|
||||
RenderPass::RenderFlags mFlags{};
|
||||
Variant mVariant{};
|
||||
FScene::VisibleMaskType mVisibilityMask = std::numeric_limits<FScene::VisibleMaskType>::max();
|
||||
|
||||
using CustomCommandRecord = std::tuple<
|
||||
uint8_t,
|
||||
RenderPass::Pass,
|
||||
RenderPass::CustomCommand,
|
||||
uint32_t,
|
||||
RenderPass::Executor::CustomCommandFn>;
|
||||
|
||||
using CustomCommandContainer = std::vector<CustomCommandRecord,
|
||||
utils::STLAllocator<CustomCommandRecord, LinearAllocatorArena>>;
|
||||
|
||||
// we make this optional because it's not used often, and we don't want to have
|
||||
// to construct it by default.
|
||||
std::optional<CustomCommandContainer> mCustomCommands;
|
||||
|
||||
public:
|
||||
explicit RenderPassBuilder(RenderPass::Arena& arena) : mArena(arena) { }
|
||||
|
||||
RenderPassBuilder& commandTypeFlags(RenderPass::CommandTypeFlags commandTypeFlags) noexcept {
|
||||
mCommandTypeFlags = commandTypeFlags;
|
||||
return *this;
|
||||
}
|
||||
|
||||
RenderPassBuilder& scissorViewport(backend::Viewport viewport) noexcept {
|
||||
mScissorViewport = viewport;
|
||||
return *this;
|
||||
}
|
||||
|
||||
// specifies the geometry to generate commands for
|
||||
RenderPassBuilder& geometry(FScene::RenderableSoa const& soa, utils::Range<uint32_t> vr,
|
||||
backend::Handle<backend::HwBufferObject> uboHandle) noexcept {
|
||||
mRenderableSoa = &soa;
|
||||
mVisibleRenderables = vr;
|
||||
mUboHandle = uboHandle;
|
||||
return *this;
|
||||
}
|
||||
|
||||
// Specifies camera information (e.g. used for sorting commands)
|
||||
RenderPassBuilder& camera(const CameraInfo& camera) noexcept {
|
||||
mCameraPosition = camera.getPosition();
|
||||
mCameraForwardVector = camera.getForwardVector();
|
||||
return *this;
|
||||
}
|
||||
|
||||
// flags controlling how commands are generated
|
||||
RenderPassBuilder& renderFlags(RenderPass::RenderFlags flags) noexcept {
|
||||
mFlags = flags;
|
||||
return *this;
|
||||
}
|
||||
|
||||
// like above but allows to set specific flags
|
||||
RenderPassBuilder& renderFlags(
|
||||
RenderPass::RenderFlags mask, RenderPass::RenderFlags value) noexcept {
|
||||
mFlags = (mFlags & mask) | (value & mask);
|
||||
return *this;
|
||||
}
|
||||
|
||||
// variant to use
|
||||
RenderPassBuilder& variant(Variant variant) noexcept {
|
||||
mVariant = variant;
|
||||
return *this;
|
||||
}
|
||||
|
||||
// Sets the visibility mask, which is AND-ed against each Renderable's VISIBLE_MASK to
|
||||
// determine if the renderable is visible for this pass.
|
||||
// Defaults to all 1's, which means all renderables in this render pass will be rendered.
|
||||
RenderPassBuilder& visibilityMask(FScene::VisibleMaskType mask) noexcept {
|
||||
mVisibilityMask = mask;
|
||||
return *this;
|
||||
}
|
||||
|
||||
RenderPassBuilder& customCommand(FEngine& engine,
|
||||
uint8_t channel,
|
||||
RenderPass::Pass pass,
|
||||
RenderPass::CustomCommand custom,
|
||||
uint32_t order,
|
||||
const RenderPass::Executor::CustomCommandFn& command);
|
||||
|
||||
RenderPass build(FEngine& engine);
|
||||
};
|
||||
|
||||
|
||||
} // namespace filament
|
||||
|
||||
template<> struct utils::EnableBitMaskOperators<filament::RenderPass::CommandTypeFlags>
|
||||
: public std::true_type {};
|
||||
|
||||
#endif // TNT_FILAMENT_RENDERPASS_H
|
||||
|
||||
@@ -228,10 +228,6 @@ FrameGraphId<FrameGraphTexture> RendererUtils::colorPass(
|
||||
out.params.subpassMask = 1;
|
||||
}
|
||||
|
||||
// this is a good time to flush the CommandStream, because we're about to potentially
|
||||
// output a lot of commands. This guarantees here that we have at least
|
||||
// FILAMENT_MIN_COMMAND_BUFFERS_SIZE_IN_MB bytes (1MiB by default).
|
||||
engine.flush();
|
||||
driver.beginRenderPass(out.target, out.params);
|
||||
passExecutor.execute(engine, resources.getPassName());
|
||||
driver.endRenderPass();
|
||||
|
||||
@@ -16,19 +16,39 @@
|
||||
|
||||
#include "ShadowMap.h"
|
||||
|
||||
#include "RenderPass.h"
|
||||
#include <filament/Box.h>
|
||||
#include <filament/Frustum.h>
|
||||
#include <filament/LightManager.h>
|
||||
|
||||
#include "components/LightManager.h"
|
||||
|
||||
#include "details/DebugRegistry.h"
|
||||
#include "details/Engine.h"
|
||||
#include "details/Scene.h"
|
||||
|
||||
#include <backend/DriverApiForward.h>
|
||||
#include <backend/DriverEnums.h>
|
||||
|
||||
#include <utils/compiler.h>
|
||||
#include <utils/debug.h>
|
||||
#include <utils/Entity.h>
|
||||
#include <utils/Slice.h>
|
||||
#include <utils/Systrace.h>
|
||||
|
||||
#include <math/vec3.h>
|
||||
#include <math/vec4.h>
|
||||
#include <math/mat3.h>
|
||||
#include <math/mat4.h>
|
||||
#include <math/scalar.h>
|
||||
|
||||
#include <algorithm>
|
||||
#include <array>
|
||||
#include <cmath>
|
||||
#include <limits>
|
||||
#include <type_traits>
|
||||
|
||||
#include <stddef.h>
|
||||
#include <stdint.h>
|
||||
|
||||
using namespace utils;
|
||||
|
||||
@@ -239,7 +259,8 @@ ShadowMap::ShaderParameters ShadowMap::updateDirectional(FEngine& engine,
|
||||
ShadowMap::ShaderParameters ShadowMap::updatePunctual(
|
||||
mat4f const& Mv, float outerConeAngle, float nearPlane, float farPlane,
|
||||
const ShadowMapInfo& shadowMapInfo, const FLightManager::ShadowParams& params) noexcept {
|
||||
const mat4f Mp = mat4f::perspective(outerConeAngle * f::RAD_TO_DEG * 2.0f, 1.0f, nearPlane, farPlane);
|
||||
const mat4f Mp = mat4f::perspective(
|
||||
outerConeAngle * f::RAD_TO_DEG * 2.0f, 1.0f, nearPlane, farPlane);
|
||||
|
||||
assert_invariant(shadowMapInfo.textureDimension == mOptions->mapSize);
|
||||
|
||||
|
||||
@@ -17,20 +17,30 @@
|
||||
#ifndef TNT_FILAMENT_DETAILS_SHADOWMAP_H
|
||||
#define TNT_FILAMENT_DETAILS_SHADOWMAP_H
|
||||
|
||||
#include "components/LightManager.h"
|
||||
#include <filament/Box.h>
|
||||
|
||||
#include "Culler.h"
|
||||
#include "PerShadowMapUniforms.h"
|
||||
|
||||
#include "details/Camera.h"
|
||||
#include "details/Scene.h"
|
||||
|
||||
#include "components/LightManager.h"
|
||||
|
||||
#include <backend/DriverApiForward.h>
|
||||
#include <backend/DriverEnums.h>
|
||||
|
||||
#include <filament/Box.h>
|
||||
#include <filament/Viewport.h>
|
||||
#include <utils/compiler.h>
|
||||
|
||||
#include <math/mat4.h>
|
||||
#include <math/mathfwd.h>
|
||||
#include <math/vec3.h>
|
||||
#include <math/vec4.h>
|
||||
#include <math/mat4.h>
|
||||
|
||||
#include <array>
|
||||
|
||||
#include <stddef.h>
|
||||
#include <stdint.h>
|
||||
|
||||
namespace filament {
|
||||
|
||||
|
||||
@@ -15,17 +15,48 @@
|
||||
*/
|
||||
|
||||
#include "ShadowMapManager.h"
|
||||
|
||||
#include "RenderPass.h"
|
||||
#include "ShadowMap.h"
|
||||
|
||||
#include <filament/Frustum.h>
|
||||
#include <filament/LightManager.h>
|
||||
#include <filament/Options.h>
|
||||
|
||||
#include <private/filament/EngineEnums.h>
|
||||
|
||||
#include "components/RenderableManager.h"
|
||||
|
||||
#include "details/Camera.h"
|
||||
#include "details/DebugRegistry.h"
|
||||
#include "details/Texture.h"
|
||||
#include "details/View.h"
|
||||
|
||||
#include <fg/FrameGraph.h>
|
||||
#include "fg/FrameGraph.h"
|
||||
#include "fg/FrameGraphId.h"
|
||||
#include "fg/FrameGraphRenderPass.h"
|
||||
#include "fg/FrameGraphTexture.h"
|
||||
|
||||
#include <backend/DriverApiForward.h>
|
||||
#include <backend/DriverEnums.h>
|
||||
|
||||
#include <utils/debug.h>
|
||||
#include <utils/FixedCapacityVector.h>
|
||||
#include <utils/Range.h>
|
||||
#include <utils/Slice.h>
|
||||
#include <utils/compiler.h>
|
||||
#include <utils/debug.h>
|
||||
|
||||
#include <math/half.h>
|
||||
#include <math/mat4.h>
|
||||
#include <math/vec4.h>
|
||||
#include <math/scalar.h>
|
||||
|
||||
#include <cmath>
|
||||
#include <limits>
|
||||
#include <new>
|
||||
#include <memory>
|
||||
|
||||
#include <stdint.h>
|
||||
#include <stddef.h>
|
||||
|
||||
namespace filament {
|
||||
|
||||
@@ -34,15 +65,6 @@ using namespace math;
|
||||
|
||||
ShadowMapManager::ShadowMapManager(FEngine& engine)
|
||||
: mEngine(engine) {
|
||||
// initialize our ShadowMap array in-place
|
||||
UTILS_NOUNROLL
|
||||
for (auto& entry : mShadowMapCache) {
|
||||
new (&entry) ShadowMap(engine);
|
||||
}
|
||||
|
||||
mShadowUbh = engine.getDriverApi().createBufferObject(mShadowUb.getSize(),
|
||||
BufferObjectBinding::UNIFORM, BufferUsage::DYNAMIC);
|
||||
|
||||
FDebugRegistry& debugRegistry = engine.getDebugRegistry();
|
||||
debugRegistry.registerProperty("d.shadowmap.visualize_cascades",
|
||||
&engine.debug.shadowmap.visualize_cascades);
|
||||
@@ -52,25 +74,75 @@ ShadowMapManager::ShadowMapManager(FEngine& engine)
|
||||
|
||||
ShadowMapManager::~ShadowMapManager() {
|
||||
// destroy the ShadowMap array in-place
|
||||
UTILS_NOUNROLL
|
||||
for (auto& entry : mShadowMapCache) {
|
||||
std::destroy_at(std::launder(reinterpret_cast<ShadowMap*>(&entry)));
|
||||
if (UTILS_UNLIKELY(mInitialized)) {
|
||||
UTILS_NOUNROLL
|
||||
for (auto& entry: mShadowMapCache) {
|
||||
std::destroy_at(std::launder(reinterpret_cast<ShadowMap*>(&entry)));
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
void ShadowMapManager::createIfNeeded(FEngine& engine,
|
||||
std::unique_ptr<ShadowMapManager>& inOutShadowMapManager) {
|
||||
if (UTILS_UNLIKELY(!inOutShadowMapManager)) {
|
||||
inOutShadowMapManager.reset(new ShadowMapManager(engine));
|
||||
}
|
||||
}
|
||||
|
||||
void ShadowMapManager::terminate(FEngine& engine,
|
||||
std::unique_ptr<ShadowMapManager>& shadowMapManager) {
|
||||
if (shadowMapManager) {
|
||||
shadowMapManager->terminate(engine);
|
||||
}
|
||||
}
|
||||
|
||||
void ShadowMapManager::terminate(FEngine& engine) {
|
||||
DriverApi& driver = engine.getDriverApi();
|
||||
driver.destroyBufferObject(mShadowUbh);
|
||||
UTILS_NOUNROLL
|
||||
for (auto& entry : mShadowMapCache) {
|
||||
std::launder(reinterpret_cast<ShadowMap*>(&entry))->terminate(engine);
|
||||
if (UTILS_UNLIKELY(mInitialized)) {
|
||||
DriverApi& driver = engine.getDriverApi();
|
||||
driver.destroyBufferObject(mShadowUbh);
|
||||
UTILS_NOUNROLL
|
||||
for (auto& entry: mShadowMapCache) {
|
||||
std::launder(reinterpret_cast<ShadowMap*>(&entry))->terminate(engine);
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
|
||||
ShadowMapManager::ShadowTechnique ShadowMapManager::update(FEngine& engine, FView& view,
|
||||
ShadowMapManager::ShadowTechnique ShadowMapManager::update(
|
||||
Builder const& builder,
|
||||
FEngine& engine, FView& view,
|
||||
CameraInfo const& cameraInfo,
|
||||
FScene::RenderableSoa& renderableData, FScene::LightSoa const& lightData) noexcept {
|
||||
|
||||
if (!builder.mDirectionalShadowMapCount && !builder.mSpotShadowMapCount) {
|
||||
// no shadows were recorder
|
||||
return ShadowTechnique::NONE;
|
||||
}
|
||||
|
||||
// initialize the shadowmap array the first time
|
||||
if (UTILS_UNLIKELY(!mInitialized)) {
|
||||
mInitialized = true;
|
||||
// initialize our ShadowMap array in-place
|
||||
mShadowUbh = engine.getDriverApi().createBufferObject(mShadowUb.getSize(),
|
||||
BufferObjectBinding::UNIFORM, BufferUsage::DYNAMIC);
|
||||
UTILS_NOUNROLL
|
||||
for (auto& entry: mShadowMapCache) {
|
||||
new(&entry) ShadowMap(engine);
|
||||
}
|
||||
}
|
||||
|
||||
mDirectionalShadowMapCount = builder.mDirectionalShadowMapCount;
|
||||
mSpotShadowMapCount = builder.mSpotShadowMapCount;
|
||||
|
||||
for (auto const& entry : builder.mShadowMaps) {
|
||||
auto& shadowMap = getShadowMap(entry.shadowIndex);
|
||||
shadowMap.initialize(
|
||||
entry.lightIndex,
|
||||
entry.shadowType,
|
||||
entry.shadowIndex,
|
||||
entry.face,
|
||||
entry.options);
|
||||
}
|
||||
|
||||
ShadowTechnique shadowTechnique = {};
|
||||
|
||||
calculateTextureRequirements(engine, view, lightData);
|
||||
@@ -89,46 +161,54 @@ ShadowMapManager::ShadowTechnique ShadowMapManager::update(FEngine& engine, FVie
|
||||
return shadowTechnique;
|
||||
}
|
||||
|
||||
void ShadowMapManager::reset() noexcept {
|
||||
mDirectionalShadowMapCount = 0;
|
||||
mSpotShadowMapCount = 0;
|
||||
}
|
||||
|
||||
void ShadowMapManager::setDirectionalShadowMap(size_t lightIndex,
|
||||
ShadowMapManager::Builder& ShadowMapManager::Builder::directionalShadowMap(size_t lightIndex,
|
||||
LightManager::ShadowOptions const* options) noexcept {
|
||||
assert_invariant(options->shadowCascades <= CONFIG_MAX_SHADOW_CASCADES);
|
||||
|
||||
// this updates getCascadedShadowMap()
|
||||
mDirectionalShadowMapCount = options->shadowCascades;
|
||||
utils::Slice<ShadowMap> cascadedShadowMap = getCascadedShadowMap();
|
||||
for (size_t c = 0; c < options->shadowCascades; c++) {
|
||||
ShadowMap& shadowMap = cascadedShadowMap[c];
|
||||
shadowMap.initialize(lightIndex, ShadowType::DIRECTIONAL, c, 0, options);
|
||||
mShadowMaps.push_back({
|
||||
.lightIndex = lightIndex,
|
||||
.shadowType = ShadowType::DIRECTIONAL,
|
||||
.shadowIndex = uint8_t(c),
|
||||
.face = 0,
|
||||
.options = options });
|
||||
}
|
||||
return *this;
|
||||
}
|
||||
|
||||
void ShadowMapManager::addShadowMap(size_t lightIndex, bool spotlight,
|
||||
ShadowMapManager::Builder& ShadowMapManager::Builder::shadowMap(size_t lightIndex, bool spotlight,
|
||||
LightManager::ShadowOptions const* options) noexcept {
|
||||
if (spotlight) {
|
||||
const size_t c = mSpotShadowMapCount++;
|
||||
const size_t i = c + CONFIG_MAX_SHADOW_CASCADES;
|
||||
assert_invariant(i < CONFIG_MAX_SHADOWMAPS);
|
||||
auto& shadowMap = getShadowMap(i);
|
||||
shadowMap.initialize(lightIndex, ShadowType::SPOT, i, 0, options);
|
||||
mShadowMaps.push_back({
|
||||
.lightIndex = lightIndex,
|
||||
.shadowType = ShadowType::SPOT,
|
||||
.shadowIndex = uint8_t(i),
|
||||
.face = 0,
|
||||
.options = options });
|
||||
} else {
|
||||
// point-light, generate 6 independent shadowmaps
|
||||
for (size_t face = 0; face < 6; face++) {
|
||||
const size_t c = mSpotShadowMapCount++;
|
||||
const size_t i = c + CONFIG_MAX_SHADOW_CASCADES;
|
||||
assert_invariant(i < CONFIG_MAX_SHADOWMAPS);
|
||||
auto& shadowMap = getShadowMap(i);
|
||||
shadowMap.initialize(lightIndex, ShadowType::POINT, i, face, options);
|
||||
mShadowMaps.push_back({
|
||||
.lightIndex = lightIndex,
|
||||
.shadowType = ShadowType::POINT,
|
||||
.shadowIndex = uint8_t(i),
|
||||
.face = uint8_t(face),
|
||||
.options = options });
|
||||
}
|
||||
}
|
||||
return *this;
|
||||
}
|
||||
|
||||
FrameGraphId<FrameGraphTexture> ShadowMapManager::render(FEngine& engine, FrameGraph& fg,
|
||||
RenderPass const& pass, FView& view, CameraInfo const& mainCameraInfo,
|
||||
RenderPassBuilder const& passBuilder,
|
||||
FView& view, CameraInfo const& mainCameraInfo,
|
||||
float4 const& userTime) noexcept {
|
||||
|
||||
const float moment2 = std::numeric_limits<half>::max();
|
||||
@@ -206,8 +286,8 @@ FrameGraphId<FrameGraphTexture> ShadowMapManager::render(FEngine& engine, FrameG
|
||||
builder.sideEffect();
|
||||
},
|
||||
[this, &engine, &view, vsmShadowOptions,
|
||||
scene, mainCameraInfo, userTime, passTemplate = pass](
|
||||
FrameGraphResources const&, auto const& data, DriverApi& driver) {
|
||||
scene, mainCameraInfo, userTime, passBuilder = passBuilder](
|
||||
FrameGraphResources const&, auto const& data, DriverApi& driver) mutable {
|
||||
|
||||
// Note: we could almost parallel_for the loop below, the problem currently is
|
||||
// that updatePrimitivesLod() updates temporary global state.
|
||||
@@ -262,19 +342,20 @@ FrameGraphId<FrameGraphTexture> ShadowMapManager::render(FEngine& engine, FrameG
|
||||
cameraInfo, scene->getRenderableData(), entry.range);
|
||||
|
||||
// generate and sort the commands for rendering the shadow map
|
||||
RenderPass pass(passTemplate);
|
||||
pass.setCamera(cameraInfo);
|
||||
pass.setVisibilityMask(entry.visibilityMask);
|
||||
pass.setGeometry(scene->getRenderableData(),
|
||||
entry.range, scene->getRenderableUBO());
|
||||
pass.appendCommands(engine, RenderPass::SHADOW);
|
||||
pass.sortCommands(engine);
|
||||
|
||||
RenderPass const pass = passBuilder
|
||||
.camera(cameraInfo)
|
||||
.visibilityMask(entry.visibilityMask)
|
||||
.geometry(scene->getRenderableData(),
|
||||
entry.range, scene->getRenderableUBO())
|
||||
.commandTypeFlags(RenderPass::CommandTypeFlags::SHADOW)
|
||||
.build(engine);
|
||||
|
||||
entry.executor = pass.getExecutor();
|
||||
|
||||
if (!view.hasVSM()) {
|
||||
auto const* options = shadowMap.getShadowOptions();
|
||||
const PolygonOffset polygonOffset = { // handle reversed Z
|
||||
PolygonOffset const polygonOffset = { // handle reversed Z
|
||||
.slope = -options->polygonOffsetSlope,
|
||||
.constant = -options->polygonOffsetConstant
|
||||
};
|
||||
@@ -395,7 +476,6 @@ FrameGraphId<FrameGraphTexture> ShadowMapManager::render(FEngine& engine, FrameG
|
||||
|
||||
auto rt = resources.getRenderPassInfo(data.rt);
|
||||
|
||||
engine.flush();
|
||||
driver.beginRenderPass(rt.target, rt.params);
|
||||
entry.shadowMap->bind(driver);
|
||||
entry.executor.overrideScissor(entry.shadowMap->getScissor());
|
||||
@@ -765,7 +845,7 @@ void ShadowMapManager::preparePointShadowMap(ShadowMap& shadowMap,
|
||||
FEngine& engine, FView& view, CameraInfo const& mainCameraInfo,
|
||||
FScene::RenderableSoa& renderableData, utils::Range<uint32_t> range,
|
||||
FScene::LightSoa& lightData,
|
||||
ShadowMap::SceneInfo const& sceneInfo) noexcept {
|
||||
ShadowMap::SceneInfo const&) noexcept {
|
||||
|
||||
const uint8_t face = shadowMap.getFace();
|
||||
const size_t lightIndex = shadowMap.getLightIndex();
|
||||
|
||||
@@ -17,32 +17,52 @@
|
||||
#ifndef TNT_FILAMENT_DETAILS_SHADOWMAPMANAGER_H
|
||||
#define TNT_FILAMENT_DETAILS_SHADOWMAPMANAGER_H
|
||||
|
||||
#include <filament/Viewport.h>
|
||||
|
||||
#include "Culler.h"
|
||||
#include "ShadowMap.h"
|
||||
#include "TypedUniformBuffer.h"
|
||||
|
||||
#include <filament/LightManager.h>
|
||||
#include <filament/Options.h>
|
||||
|
||||
#include <private/filament/EngineEnums.h>
|
||||
#include <private/filament/UibStructs.h>
|
||||
|
||||
#include "components/RenderableManager.h"
|
||||
|
||||
#include "details/Engine.h"
|
||||
#include "details/Scene.h"
|
||||
|
||||
#include <private/filament/EngineEnums.h>
|
||||
#include "fg/FrameGraphId.h"
|
||||
#include "fg/FrameGraphTexture.h"
|
||||
|
||||
#include <backend/DriverApiForward.h>
|
||||
#include <backend/DriverEnums.h>
|
||||
#include <backend/Handle.h>
|
||||
|
||||
#include <utils/BitmaskEnum.h>
|
||||
#include <utils/compiler.h>
|
||||
#include <utils/debug.h>
|
||||
#include <utils/Range.h>
|
||||
#include <utils/Slice.h>
|
||||
|
||||
#include <math/vec3.h>
|
||||
#include <math/mat4.h>
|
||||
#include <math/vec4.h>
|
||||
|
||||
#include <array>
|
||||
#include <memory>
|
||||
#include <new>
|
||||
#include <type_traits>
|
||||
#include <vector>
|
||||
|
||||
#include <stdint.h>
|
||||
#include <stddef.h>
|
||||
|
||||
namespace filament {
|
||||
|
||||
class FCamera;
|
||||
class FView;
|
||||
class FrameGraph;
|
||||
class RenderPass;
|
||||
class RenderPassBuilder;
|
||||
|
||||
struct ShadowMappingUniforms {
|
||||
math::float4 cascadeSplits;
|
||||
@@ -54,7 +74,7 @@ struct ShadowMappingUniforms {
|
||||
class ShadowMapManager {
|
||||
public:
|
||||
|
||||
using ShadowMappingUniforms = ShadowMappingUniforms;
|
||||
using ShadowMappingUniforms = filament::ShadowMappingUniforms;
|
||||
|
||||
using ShadowType = ShadowMap::ShadowType;
|
||||
|
||||
@@ -64,29 +84,48 @@ public:
|
||||
SCREEN_SPACE = 0x2u,
|
||||
};
|
||||
|
||||
class Builder {
|
||||
friend class ShadowMapManager;
|
||||
uint32_t mDirectionalShadowMapCount = 0;
|
||||
uint32_t mSpotShadowMapCount = 0;
|
||||
struct ShadowMap {
|
||||
size_t lightIndex;
|
||||
ShadowType shadowType;
|
||||
uint16_t shadowIndex;
|
||||
uint8_t face;
|
||||
LightManager::ShadowOptions const* options;
|
||||
};
|
||||
std::vector<ShadowMap> mShadowMaps;
|
||||
public:
|
||||
Builder& directionalShadowMap(size_t lightIndex,
|
||||
LightManager::ShadowOptions const* options) noexcept;
|
||||
|
||||
Builder& shadowMap(size_t lightIndex, bool spotlight,
|
||||
LightManager::ShadowOptions const* options) noexcept;
|
||||
|
||||
bool hasShadowMaps() const noexcept {
|
||||
return mDirectionalShadowMapCount || mSpotShadowMapCount;
|
||||
}
|
||||
};
|
||||
|
||||
explicit ShadowMapManager(FEngine& engine);
|
||||
~ShadowMapManager();
|
||||
|
||||
void terminate(FEngine& engine);
|
||||
static void createIfNeeded(FEngine& engine,
|
||||
std::unique_ptr<ShadowMapManager>& inOutShadowMapManager);
|
||||
|
||||
// Reset shadow map layout.
|
||||
void reset() noexcept;
|
||||
|
||||
void setDirectionalShadowMap(size_t lightIndex,
|
||||
LightManager::ShadowOptions const* options) noexcept;
|
||||
|
||||
void addShadowMap(size_t lightIndex, bool spotlight,
|
||||
LightManager::ShadowOptions const* options) noexcept;
|
||||
static void terminate(FEngine& engine,
|
||||
std::unique_ptr<ShadowMapManager>& shadowMapManager);
|
||||
|
||||
// Updates all the shadow maps and performs culling.
|
||||
// Returns true if any of the shadow maps have visible shadows.
|
||||
ShadowMapManager::ShadowTechnique update(FEngine& engine, FView& view,
|
||||
ShadowMapManager::ShadowTechnique update(Builder const& builder,
|
||||
FEngine& engine, FView& view,
|
||||
CameraInfo const& cameraInfo,
|
||||
FScene::RenderableSoa& renderableData, FScene::LightSoa const& lightData) noexcept;
|
||||
|
||||
// Renders all the shadow maps.
|
||||
FrameGraphId<FrameGraphTexture> render(FEngine& engine, FrameGraph& fg, RenderPass const& pass,
|
||||
FrameGraphId<FrameGraphTexture> render(FEngine& engine, FrameGraph& fg,
|
||||
RenderPassBuilder const& passBuilder,
|
||||
FView& view, CameraInfo const& mainCameraInfo, math::float4 const& userTime) noexcept;
|
||||
|
||||
// valid after calling update() above
|
||||
@@ -99,11 +138,16 @@ public:
|
||||
bool hasSpotShadows() const { return !mSpotShadowMapCount; }
|
||||
|
||||
// for debugging only
|
||||
FCamera const* getDirectionalLightCamera() const noexcept {
|
||||
FCamera const* getDirectionalShadowCamera() const noexcept {
|
||||
if (!mInitialized) return nullptr;
|
||||
return getShadowMap(0).getDebugCamera();
|
||||
}
|
||||
|
||||
private:
|
||||
explicit ShadowMapManager(FEngine& engine);
|
||||
|
||||
void terminate(FEngine& engine);
|
||||
|
||||
ShadowMapManager::ShadowTechnique updateCascadeShadowMaps(FEngine& engine,
|
||||
FView& view, CameraInfo cameraInfo, FScene::RenderableSoa& renderableData,
|
||||
FScene::LightSoa const& lightData, ShadowMap::SceneInfo sceneInfo) noexcept;
|
||||
@@ -188,6 +232,7 @@ private:
|
||||
ShadowMapCacheContainer mShadowMapCache;
|
||||
uint32_t mDirectionalShadowMapCount = 0;
|
||||
uint32_t mSpotShadowMapCount = 0;
|
||||
bool mInitialized = false;
|
||||
|
||||
ShadowMap& getShadowMap(size_t index) noexcept {
|
||||
assert_invariant(index < CONFIG_MAX_SHADOWMAPS);
|
||||
|
||||
@@ -67,8 +67,8 @@ const char* View::getName() const noexcept {
|
||||
return downcast(this)->getName();
|
||||
}
|
||||
|
||||
Camera const* View::getDirectionalLightCamera() const noexcept {
|
||||
return downcast(this)->getDirectionalLightCamera();
|
||||
Camera const* View::getDirectionalShadowCamera() const noexcept {
|
||||
return downcast(this)->getDirectionalShadowCamera();
|
||||
}
|
||||
|
||||
void View::setShadowingEnabled(bool enabled) noexcept {
|
||||
|
||||
@@ -16,12 +16,18 @@
|
||||
|
||||
#include "details/DebugRegistry.h"
|
||||
|
||||
#include <utils/compiler.h>
|
||||
#include <utils/Invocable.h>
|
||||
#include <utils/Panic.h>
|
||||
|
||||
#include <math/vec2.h>
|
||||
#include <math/vec3.h>
|
||||
#include <math/vec4.h>
|
||||
|
||||
#include <functional>
|
||||
#include <string_view>
|
||||
#include <utility>
|
||||
|
||||
#ifndef NDEBUG
|
||||
# define DEBUG_PROPERTIES_WRITABLE true
|
||||
#else
|
||||
@@ -120,12 +126,25 @@ void FDebugRegistry::registerDataSource(std::string_view name,
|
||||
}
|
||||
}
|
||||
|
||||
void FDebugRegistry::registerDataSource(std::string_view name,
|
||||
utils::Invocable<DataSource()>&& creator) noexcept {
|
||||
mDataSourceCreatorMap[name] = std::move(creator);
|
||||
}
|
||||
|
||||
DebugRegistry::DataSource FDebugRegistry::getDataSource(const char* name) const noexcept {
|
||||
std::string_view const key{ name };
|
||||
auto& dataSourceMap = mDataSourceMap;
|
||||
auto const& it = dataSourceMap.find(key);
|
||||
if (it == dataSourceMap.end()) {
|
||||
return { nullptr, 0u };
|
||||
if (UTILS_UNLIKELY(it == dataSourceMap.end())) {
|
||||
auto& dataSourceCreatorMap = mDataSourceCreatorMap;
|
||||
auto const& pos = dataSourceCreatorMap.find(key);
|
||||
if (pos == dataSourceCreatorMap.end()) {
|
||||
return { nullptr, 0u };
|
||||
}
|
||||
DataSource dataSource{ pos->second() };
|
||||
dataSourceMap[key] = dataSource;
|
||||
dataSourceCreatorMap.erase(pos);
|
||||
return dataSource;
|
||||
}
|
||||
return it->second;
|
||||
}
|
||||
|
||||
@@ -22,12 +22,17 @@
|
||||
#include <filament/DebugRegistry.h>
|
||||
|
||||
#include <utils/compiler.h>
|
||||
#include <utils/Invocable.h>
|
||||
|
||||
#include <math/mathfwd.h>
|
||||
|
||||
#include <functional>
|
||||
#include <string_view>
|
||||
#include <unordered_map>
|
||||
#include <utility>
|
||||
|
||||
#include <stddef.h>
|
||||
|
||||
namespace filament {
|
||||
|
||||
class FEngine;
|
||||
@@ -95,8 +100,13 @@ public:
|
||||
registerProperty(name, p, FLOAT4, std::move(fn));
|
||||
}
|
||||
|
||||
// registers a DataSource directly
|
||||
void registerDataSource(std::string_view name, void const* data, size_t count) noexcept;
|
||||
|
||||
// registers a DataSource lazily
|
||||
void registerDataSource(std::string_view name,
|
||||
utils::Invocable<DataSource()>&& creator) noexcept;
|
||||
|
||||
#if !defined(_MSC_VER)
|
||||
private:
|
||||
#endif
|
||||
@@ -113,7 +123,8 @@ private:
|
||||
void const* getPropertyAddress(const char* name) const noexcept;
|
||||
DataSource getDataSource(const char* name) const noexcept;
|
||||
std::unordered_map<std::string_view, PropertyInfo> mPropertyMap;
|
||||
std::unordered_map<std::string_view, DataSource> mDataSourceMap;
|
||||
mutable std::unordered_map<std::string_view, DataSource> mDataSourceMap;
|
||||
mutable std::unordered_map<std::string_view, utils::Invocable<DataSource()>> mDataSourceCreatorMap;
|
||||
};
|
||||
|
||||
FILAMENT_DOWNCAST(DebugRegistry)
|
||||
|
||||
@@ -98,7 +98,10 @@ Engine* FEngine::create(Engine::Builder const& builder) {
|
||||
return nullptr;
|
||||
}
|
||||
DriverConfig const driverConfig{
|
||||
.handleArenaSize = instance->getRequestedDriverHandleArenaSize() };
|
||||
.handleArenaSize = instance->getRequestedDriverHandleArenaSize(),
|
||||
.textureUseAfterFreePoolSize = instance->getConfig().textureUseAfterFreePoolSize,
|
||||
.disableParallelShaderCompile = instance->getConfig().disableParallelShaderCompile
|
||||
};
|
||||
instance->mDriver = platform->createDriver(sharedContext, driverConfig);
|
||||
|
||||
} else {
|
||||
@@ -198,7 +201,7 @@ FEngine::FEngine(Engine::Builder const& builder) :
|
||||
mCommandBufferQueue(
|
||||
builder->mConfig.minCommandBufferSizeMB * MiB,
|
||||
builder->mConfig.commandBufferSizeMB * MiB),
|
||||
mPerRenderPassAllocator(
|
||||
mPerRenderPassArena(
|
||||
"FEngine::mPerRenderPassAllocator",
|
||||
builder->mConfig.perRenderPassArenaSizeMB * MiB),
|
||||
mHeapAllocator("FEngine::mHeapAllocator", AreaPolicy::NullArea{}),
|
||||
@@ -651,7 +654,8 @@ int FEngine::loop() {
|
||||
|
||||
DriverConfig const driverConfig {
|
||||
.handleArenaSize = getRequestedDriverHandleArenaSize(),
|
||||
.textureUseAfterFreePoolSize = mConfig.textureUseAfterFreePoolSize
|
||||
.textureUseAfterFreePoolSize = mConfig.textureUseAfterFreePoolSize,
|
||||
.disableParallelShaderCompile = mConfig.disableParallelShaderCompile
|
||||
};
|
||||
mDriver = mPlatform->createDriver(mSharedGLContext, driverConfig);
|
||||
|
||||
|
||||
@@ -58,17 +58,6 @@
|
||||
#include <filament/Texture.h>
|
||||
#include <filament/VertexBuffer.h>
|
||||
|
||||
#if FILAMENT_ENABLE_MATDBG
|
||||
#include <matdbg/DebugServer.h>
|
||||
#else
|
||||
namespace filament {
|
||||
namespace matdbg {
|
||||
class DebugServer;
|
||||
using MaterialKey = uint32_t;
|
||||
} // namespace matdbg
|
||||
} // namespace filament
|
||||
#endif
|
||||
|
||||
#include <utils/compiler.h>
|
||||
#include <utils/Allocator.h>
|
||||
#include <utils/JobSystem.h>
|
||||
@@ -78,8 +67,19 @@ using MaterialKey = uint32_t;
|
||||
#include <memory>
|
||||
#include <new>
|
||||
#include <random>
|
||||
#include <thread>
|
||||
#include <type_traits>
|
||||
#include <unordered_map>
|
||||
|
||||
#if FILAMENT_ENABLE_MATDBG
|
||||
#include <matdbg/DebugServer.h>
|
||||
#else
|
||||
namespace filament::matdbg {
|
||||
class DebugServer;
|
||||
using MaterialKey = uint32_t;
|
||||
} // namespace filament::matdbg
|
||||
#endif
|
||||
|
||||
namespace filament {
|
||||
|
||||
class Renderer;
|
||||
@@ -142,7 +142,7 @@ public:
|
||||
// the per-frame Area is used by all Renderer, so they must run in sequence and
|
||||
// have freed all allocated memory when done. If this needs to change in the future,
|
||||
// we'll simply have to use separate Areas (for instance).
|
||||
LinearAllocatorArena& getPerRenderPassAllocator() noexcept { return mPerRenderPassAllocator; }
|
||||
LinearAllocatorArena& getPerRenderPassArena() noexcept { return mPerRenderPassArena; }
|
||||
|
||||
// Material IDs...
|
||||
uint32_t getMaterialId() const noexcept { return mMaterialId++; }
|
||||
@@ -508,7 +508,7 @@ private:
|
||||
|
||||
uint32_t mFlushCounter = 0;
|
||||
|
||||
LinearAllocatorArena mPerRenderPassAllocator;
|
||||
RootArenaScope::Arena mPerRenderPassArena;
|
||||
HeapAllocatorArena mHeapAllocator;
|
||||
|
||||
utils::JobSystem mJobSystem;
|
||||
|
||||
@@ -16,6 +16,9 @@
|
||||
|
||||
#include "details/Renderer.h"
|
||||
|
||||
#include "Allocators.h"
|
||||
#include "DebugRegistry.h"
|
||||
#include "FrameHistory.h"
|
||||
#include "PostProcessManager.h"
|
||||
#include "RendererUtils.h"
|
||||
#include "RenderPass.h"
|
||||
@@ -28,21 +31,40 @@
|
||||
#include "details/Texture.h"
|
||||
#include "details/View.h"
|
||||
|
||||
#include <filament/Camera.h>
|
||||
#include <filament/Fence.h>
|
||||
#include <filament/Options.h>
|
||||
#include <filament/Renderer.h>
|
||||
|
||||
#include <backend/DriverEnums.h>
|
||||
#include <backend/DriverApiForward.h>
|
||||
#include <backend/Handle.h>
|
||||
#include <backend/PixelBufferDescriptor.h>
|
||||
|
||||
#include "fg/FrameGraph.h"
|
||||
#include "fg/FrameGraphId.h"
|
||||
#include "fg/FrameGraphResources.h"
|
||||
#include "fg/FrameGraphTexture.h"
|
||||
|
||||
#include <math/vec2.h>
|
||||
#include <math/vec3.h>
|
||||
#include <math/mat4.h>
|
||||
|
||||
#include <utils/compiler.h>
|
||||
#include <utils/JobSystem.h>
|
||||
#include <utils/Log.h>
|
||||
#include <utils/ostream.h>
|
||||
#include <utils/Panic.h>
|
||||
#include <utils/Systrace.h>
|
||||
#include <utils/vector.h>
|
||||
#include <utils/debug.h>
|
||||
|
||||
#include <chrono>
|
||||
#include <limits>
|
||||
#include <utility>
|
||||
|
||||
#include <stddef.h>
|
||||
#include <stdint.h>
|
||||
|
||||
// this helps visualize what dynamic-scaling is doing
|
||||
#define DEBUG_DYNAMIC_SCALING false
|
||||
|
||||
@@ -62,8 +84,7 @@ FRenderer::FRenderer(FEngine& engine) :
|
||||
mHdrQualityMedium(TextureFormat::R11F_G11F_B10F),
|
||||
mHdrQualityHigh(TextureFormat::RGB16F),
|
||||
mIsRGB8Supported(false),
|
||||
mUserEpoch(engine.getEngineEpoch()),
|
||||
mPerRenderPassArena(engine.getPerRenderPassAllocator())
|
||||
mUserEpoch(engine.getEngineEpoch())
|
||||
{
|
||||
FDebugRegistry& debugRegistry = engine.getDebugRegistry();
|
||||
debugRegistry.registerProperty("d.renderer.doFrameCapture",
|
||||
@@ -442,7 +463,7 @@ void FRenderer::render(FView const* view) {
|
||||
|
||||
if (UTILS_LIKELY(view && view->getScene())) {
|
||||
if (mViewRenderedCount) {
|
||||
// this is a good place to kick the GPU, since we've rendered a View before,
|
||||
// This is a good place to kick the GPU, since we've rendered a View before,
|
||||
// and we're about to render another one.
|
||||
mEngine.getDriverApi().flush();
|
||||
}
|
||||
@@ -452,17 +473,17 @@ void FRenderer::render(FView const* view) {
|
||||
}
|
||||
|
||||
void FRenderer::renderInternal(FView const* view) {
|
||||
// per-renderpass data
|
||||
ArenaScope rootArena(mPerRenderPassArena);
|
||||
|
||||
FEngine& engine = mEngine;
|
||||
JobSystem& js = engine.getJobSystem();
|
||||
|
||||
// per-renderpass data
|
||||
RootArenaScope rootArenaScope(engine.getPerRenderPassArena());
|
||||
|
||||
// create a root job so no other job can escape
|
||||
JobSystem& js = engine.getJobSystem();
|
||||
auto *rootJob = js.setRootJob(js.createJob());
|
||||
|
||||
// execute the render pass
|
||||
renderJob(rootArena, const_cast<FView&>(*view));
|
||||
renderJob(rootArenaScope, const_cast<FView&>(*view));
|
||||
|
||||
// make sure to flush the command buffer
|
||||
engine.flush();
|
||||
@@ -471,7 +492,7 @@ void FRenderer::renderInternal(FView const* view) {
|
||||
js.runAndWait(rootJob);
|
||||
}
|
||||
|
||||
void FRenderer::renderJob(ArenaScope& arena, FView& view) {
|
||||
void FRenderer::renderJob(RootArenaScope& rootArenaScope, FView& view) {
|
||||
FEngine& engine = mEngine;
|
||||
JobSystem& js = engine.getJobSystem();
|
||||
FEngine::DriverApi& driver = engine.getDriverApi();
|
||||
@@ -636,7 +657,7 @@ void FRenderer::renderJob(ArenaScope& arena, FView& view) {
|
||||
xvp.bottom = int32_t(guardBand);
|
||||
}
|
||||
|
||||
view.prepare(engine, driver, arena, svp, cameraInfo, getShaderUserTime(), needsAlphaChannel);
|
||||
view.prepare(engine, driver, rootArenaScope, svp, cameraInfo, getShaderUserTime(), needsAlphaChannel);
|
||||
|
||||
view.prepareUpscaler(scale, taaOptions, dsrOptions);
|
||||
|
||||
@@ -649,8 +670,10 @@ void FRenderer::renderJob(ArenaScope& arena, FView& view) {
|
||||
// Allocate some space for our commands in the per-frame Arena, and use that space as
|
||||
// an Arena for commands. All this space is released when we exit this method.
|
||||
size_t const perFrameCommandsSize = engine.getPerFrameCommandsSize();
|
||||
void* const arenaBegin = arena.allocate(perFrameCommandsSize, CACHELINE_SIZE);
|
||||
void* const arenaBegin = rootArenaScope.allocate(perFrameCommandsSize, CACHELINE_SIZE);
|
||||
void* const arenaEnd = pointermath::add(arenaBegin, perFrameCommandsSize);
|
||||
|
||||
// This arena *must* stay valid until all commands have been processed
|
||||
RenderPass::Arena commandArena("Command Arena", { arenaBegin, arenaEnd });
|
||||
|
||||
RenderPass::RenderFlags renderFlags = 0;
|
||||
@@ -658,8 +681,8 @@ void FRenderer::renderJob(ArenaScope& arena, FView& view) {
|
||||
if (view.isFrontFaceWindingInverted()) renderFlags |= RenderPass::HAS_INVERSE_FRONT_FACES;
|
||||
if (view.hasInstancedStereo()) renderFlags |= RenderPass::IS_STEREOSCOPIC;
|
||||
|
||||
RenderPass pass(engine, commandArena);
|
||||
pass.setRenderFlags(renderFlags);
|
||||
RenderPassBuilder passBuilder(commandArena);
|
||||
passBuilder.renderFlags(renderFlags);
|
||||
|
||||
Variant variant;
|
||||
variant.setDirectionalLighting(view.hasDirectionalLight());
|
||||
@@ -682,10 +705,10 @@ void FRenderer::renderJob(ArenaScope& arena, FView& view) {
|
||||
if (view.needsShadowMap()) {
|
||||
Variant shadowVariant(Variant::DEPTH_VARIANT);
|
||||
shadowVariant.setVsm(view.getShadowType() == ShadowType::VSM);
|
||||
|
||||
RenderPass shadowPass(pass);
|
||||
shadowPass.setVariant(shadowVariant);
|
||||
auto shadows = view.renderShadowMaps(engine, fg, cameraInfo, mShaderUserTime, shadowPass);
|
||||
auto shadows = view.renderShadowMaps(engine, fg, cameraInfo, mShaderUserTime,
|
||||
RenderPassBuilder{ commandArena }
|
||||
.renderFlags(renderFlags)
|
||||
.variant(shadowVariant));
|
||||
blackboard["shadows"] = shadows;
|
||||
}
|
||||
|
||||
@@ -771,8 +794,9 @@ void FRenderer::renderJob(ArenaScope& arena, FView& view) {
|
||||
view.updatePrimitivesLod(engine, cameraInfo,
|
||||
scene.getRenderableData(), view.getVisibleRenderables());
|
||||
|
||||
pass.setCamera(cameraInfo);
|
||||
pass.setGeometry(scene.getRenderableData(), view.getVisibleRenderables(), scene.getRenderableUBO());
|
||||
passBuilder.camera(cameraInfo);
|
||||
passBuilder.geometry(scene.getRenderableData(),
|
||||
view.getVisibleRenderables(), scene.getRenderableUBO());
|
||||
|
||||
// view set-ups that need to happen before rendering
|
||||
fg.addTrivialSideEffectPass("Prepare View Uniforms",
|
||||
@@ -818,7 +842,8 @@ void FRenderer::renderJob(ArenaScope& arena, FView& view) {
|
||||
// This is normally used by SSAO and contact-shadows
|
||||
|
||||
// TODO: the scaling should depends on all passes that need the structure pass
|
||||
const auto [structure, picking_] = ppm.structure(fg, pass, renderFlags, svp.width, svp.height, {
|
||||
const auto [structure, picking_] = ppm.structure(fg,
|
||||
passBuilder, renderFlags, svp.width, svp.height, {
|
||||
.scale = aoOptions.resolution,
|
||||
.picking = view.hasPicking()
|
||||
});
|
||||
@@ -876,7 +901,7 @@ void FRenderer::renderJob(ArenaScope& arena, FView& view) {
|
||||
// screen-space reflections pass
|
||||
|
||||
if (ssReflectionsOptions.enabled) {
|
||||
auto reflections = ppm.ssr(fg, pass,
|
||||
auto reflections = ppm.ssr(fg, passBuilder,
|
||||
view.getFrameHistory(), cameraInfo,
|
||||
view.getPerViewUniforms(),
|
||||
structure,
|
||||
@@ -894,10 +919,15 @@ void FRenderer::renderJob(ArenaScope& arena, FView& view) {
|
||||
// --------------------------------------------------------------------------------------------
|
||||
// Color passes
|
||||
|
||||
// this makes the viewport relative to xvp
|
||||
// FIXME: we should use 'vp' when rendering directly into the swapchain, but that's hard to
|
||||
// know at this point. This will usually be the case when post-process is disabled.
|
||||
// FIXME: we probably should take the dynamic scaling into account too
|
||||
passBuilder.scissorViewport(hasPostProcess ? xvp : vp);
|
||||
|
||||
// This one doesn't need to be a FrameGraph pass because it always happens by construction
|
||||
// (i.e. it won't be culled, unless everything is culled), so no need to complexify things.
|
||||
pass.setVariant(variant);
|
||||
pass.appendCommands(engine, RenderPass::COLOR);
|
||||
passBuilder.variant(variant);
|
||||
|
||||
// color-grading as subpass is done either by the color pass or the TAA pass if any
|
||||
auto colorGradingConfigForColor = colorGradingConfig;
|
||||
@@ -905,7 +935,7 @@ void FRenderer::renderJob(ArenaScope& arena, FView& view) {
|
||||
|
||||
if (colorGradingConfigForColor.asSubpass) {
|
||||
// append color grading subpass after all other passes
|
||||
pass.appendCustomCommand(3,
|
||||
passBuilder.customCommand(engine, 3,
|
||||
RenderPass::Pass::BLENDED,
|
||||
RenderPass::CustomCommand::EPILOG,
|
||||
0, [&ppm, &driver, colorGradingConfigForColor]() {
|
||||
@@ -913,7 +943,7 @@ void FRenderer::renderJob(ArenaScope& arena, FView& view) {
|
||||
});
|
||||
} else if (colorGradingConfig.customResolve) {
|
||||
// append custom resolve subpass after all other passes
|
||||
pass.appendCustomCommand(3,
|
||||
passBuilder.customCommand(engine, 3,
|
||||
RenderPass::Pass::BLENDED,
|
||||
RenderPass::CustomCommand::EPILOG,
|
||||
0, [&ppm, &driver]() {
|
||||
@@ -921,16 +951,9 @@ void FRenderer::renderJob(ArenaScope& arena, FView& view) {
|
||||
});
|
||||
}
|
||||
|
||||
// sort commands once we're done adding commands
|
||||
pass.sortCommands(engine);
|
||||
|
||||
|
||||
// this makes the viewport relative to xvp
|
||||
// FIXME: we should use 'vp' when rendering directly into the swapchain, but that's hard to
|
||||
// know at this point. This will usually be the case when post-process is disabled.
|
||||
// FIXME: we probably should take the dynamic scaling into account too
|
||||
pass.setScissorViewport(hasPostProcess ? xvp : vp);
|
||||
passBuilder.commandTypeFlags(RenderPass::CommandTypeFlags::COLOR);
|
||||
|
||||
RenderPass const pass{ passBuilder.build(engine) };
|
||||
|
||||
FrameGraphTexture::Descriptor const desc = {
|
||||
.width = config.physicalViewport.width,
|
||||
|
||||
@@ -163,7 +163,7 @@ private:
|
||||
}
|
||||
|
||||
void renderInternal(FView const* view);
|
||||
void renderJob(ArenaScope& arena, FView& view);
|
||||
void renderJob(RootArenaScope& rootArenaScope, FView& view);
|
||||
|
||||
// keep a reference to our engine
|
||||
FEngine& mEngine;
|
||||
@@ -187,9 +187,6 @@ private:
|
||||
backend::TargetBufferFlags mClearFlags{};
|
||||
tsl::robin_set<FRenderTarget*> mPreviousRenderTargets;
|
||||
std::function<void()> mBeginFrameInternal;
|
||||
|
||||
// per-frame arena for this Renderer
|
||||
LinearAllocatorArena& mPerRenderPassArena;
|
||||
};
|
||||
|
||||
FILAMENT_DOWNCAST(Renderer)
|
||||
|
||||
@@ -53,7 +53,7 @@ FScene::~FScene() noexcept = default;
|
||||
|
||||
|
||||
void FScene::prepare(utils::JobSystem& js,
|
||||
LinearAllocatorArena& allocator,
|
||||
RootArenaScope& rootArenaScope,
|
||||
mat4 const& worldTransform,
|
||||
bool shadowReceiversAreCasters) noexcept {
|
||||
// TODO: can we skip this in most cases? Since we rely on indices staying the same,
|
||||
@@ -64,7 +64,7 @@ void FScene::prepare(utils::JobSystem& js,
|
||||
SYSTRACE_CONTEXT();
|
||||
|
||||
// This will reset the allocator upon exiting
|
||||
ArenaScope const arena(allocator);
|
||||
ArenaScope<RootArenaScope::Arena> localArenaScope(rootArenaScope.getArena());
|
||||
|
||||
FEngine& engine = mEngine;
|
||||
EntityManager const& em = engine.getEntityManager();
|
||||
@@ -85,10 +85,10 @@ void FScene::prepare(utils::JobSystem& js,
|
||||
utils::STLAllocator< LightContainerData, LinearAllocatorArena >, false>;
|
||||
|
||||
RenderableInstanceContainer renderableInstances{
|
||||
RenderableInstanceContainer::with_capacity(entities.size(), allocator) };
|
||||
RenderableInstanceContainer::with_capacity(entities.size(), localArenaScope.getArena()) };
|
||||
|
||||
LightInstanceContainer lightInstances{
|
||||
LightInstanceContainer::with_capacity(entities.size(), allocator) };
|
||||
LightInstanceContainer::with_capacity(entities.size(), localArenaScope.getArena()) };
|
||||
|
||||
SYSTRACE_NAME_BEGIN("InstanceLoop");
|
||||
|
||||
@@ -148,7 +148,7 @@ void FScene::prepare(utils::JobSystem& js,
|
||||
|
||||
// TODO: the resize below could happen in a job
|
||||
|
||||
if (sceneData.size() != renderableInstances.size()) {
|
||||
if (!sceneData.capacity() || sceneData.size() != renderableInstances.size()) {
|
||||
sceneData.clear();
|
||||
if (sceneData.capacity() < renderableDataCapacity) {
|
||||
sceneData.setCapacity(renderableDataCapacity);
|
||||
@@ -454,7 +454,7 @@ void FScene::terminate(FEngine&) {
|
||||
mRenderableViewUbh.clear();
|
||||
}
|
||||
|
||||
void FScene::prepareDynamicLights(const CameraInfo& camera, ArenaScope&,
|
||||
void FScene::prepareDynamicLights(const CameraInfo& camera,
|
||||
Handle<HwBufferObject> lightUbh) noexcept {
|
||||
FEngine::DriverApi& driver = mEngine.getDriverApi();
|
||||
FLightManager const& lcm = mEngine.getLightManager();
|
||||
|
||||
@@ -31,6 +31,8 @@
|
||||
#include <filament/Box.h>
|
||||
#include <filament/Scene.h>
|
||||
|
||||
#include <math/mathfwd.h>
|
||||
|
||||
#include <utils/compiler.h>
|
||||
#include <utils/Entity.h>
|
||||
#include <utils/Slice.h>
|
||||
@@ -70,12 +72,12 @@ public:
|
||||
~FScene() noexcept;
|
||||
void terminate(FEngine& engine);
|
||||
|
||||
void prepare(utils::JobSystem& js, LinearAllocatorArena& allocator,
|
||||
void prepare(utils::JobSystem& js, RootArenaScope& rootArenaScope,
|
||||
math::mat4 const& worldTransform, bool shadowReceiversAreCasters) noexcept;
|
||||
|
||||
void prepareVisibleRenderables(utils::Range<uint32_t> visibleRenderables) noexcept;
|
||||
|
||||
void prepareDynamicLights(const CameraInfo& camera, ArenaScope& arena,
|
||||
void prepareDynamicLights(const CameraInfo& camera,
|
||||
backend::Handle<backend::HwBufferObject> lightUbh) noexcept;
|
||||
|
||||
backend::Handle<backend::HwBufferObject> getRenderableUBO() const noexcept {
|
||||
|
||||
@@ -20,6 +20,7 @@
|
||||
#include "Froxelizer.h"
|
||||
#include "RenderPrimitive.h"
|
||||
#include "ResourceAllocator.h"
|
||||
#include "ShadowMapManager.h"
|
||||
|
||||
#include "details/Engine.h"
|
||||
#include "details/IndirectLight.h"
|
||||
@@ -43,6 +44,7 @@
|
||||
#include <math/scalar.h>
|
||||
#include <math/fast.h>
|
||||
|
||||
#include <array>
|
||||
#include <memory>
|
||||
|
||||
using namespace utils;
|
||||
@@ -59,8 +61,8 @@ FView::FView(FEngine& engine)
|
||||
: mFroxelizer(engine),
|
||||
mFogEntity(engine.getEntityManager().create()),
|
||||
mIsStereoSupported(engine.getDriverApi().isStereoSupported()),
|
||||
mPerViewUniforms(engine),
|
||||
mShadowMapManager(engine) {
|
||||
mPerViewUniforms(engine) {
|
||||
|
||||
DriverApi& driver = engine.getDriverApi();
|
||||
|
||||
FDebugRegistry& debugRegistry = engine.getDebugRegistry();
|
||||
@@ -76,7 +78,11 @@ FView::FView(FEngine& engine)
|
||||
|
||||
#ifndef NDEBUG
|
||||
debugRegistry.registerDataSource("d.view.frame_info",
|
||||
mDebugFrameHistory.data(), mDebugFrameHistory.size());
|
||||
[this]() -> DebugRegistry::DataSource {
|
||||
assert_invariant(!mDebugFrameHistory);
|
||||
mDebugFrameHistory = std::make_unique<std::array<DebugRegistry::FrameHistory, 5*60>>();
|
||||
return { mDebugFrameHistory->data(), mDebugFrameHistory->size() };
|
||||
});
|
||||
debugRegistry.registerProperty("d.view.pid.kp", &engine.debug.view.pid.kp);
|
||||
debugRegistry.registerProperty("d.view.pid.ki", &engine.debug.view.pid.ki);
|
||||
debugRegistry.registerProperty("d.view.pid.kd", &engine.debug.view.pid.kd);
|
||||
@@ -113,7 +119,8 @@ void FView::terminate(FEngine& engine) {
|
||||
driver.destroyBufferObject(mLightUbh);
|
||||
driver.destroyBufferObject(mRenderableUbh);
|
||||
drainFrameHistory(engine);
|
||||
mShadowMapManager.terminate(engine);
|
||||
|
||||
ShadowMapManager::terminate(engine, mShadowMapManager);
|
||||
mPerViewUniforms.terminate(driver);
|
||||
mFroxelizer.terminate(driver);
|
||||
|
||||
@@ -242,21 +249,24 @@ float2 FView::updateScale(FEngine& engine,
|
||||
|
||||
#ifndef NDEBUG
|
||||
// only for debugging...
|
||||
using duration_ms = std::chrono::duration<float, std::milli>;
|
||||
const float target = (1000.0f * float(frameRateOptions.interval)) / displayInfo.refreshRate;
|
||||
const float targetWithHeadroom = target * (1.0f - frameRateOptions.headRoomRatio);
|
||||
std::move(mDebugFrameHistory.begin() + 1,
|
||||
mDebugFrameHistory.end(), mDebugFrameHistory.begin());
|
||||
mDebugFrameHistory.back() = {
|
||||
.target = target,
|
||||
.targetWithHeadroom = targetWithHeadroom,
|
||||
.frameTime = std::chrono::duration_cast<duration_ms>(info.frameTime).count(),
|
||||
.frameTimeDenoised = std::chrono::duration_cast<duration_ms>(info.denoisedFrameTime).count(),
|
||||
.scale = mScale.x * mScale.y,
|
||||
.pid_e = mPidController.getError(),
|
||||
.pid_i = mPidController.getIntegral(),
|
||||
.pid_d = mPidController.getDerivative()
|
||||
};
|
||||
if (mDebugFrameHistory) {
|
||||
using namespace std::chrono;
|
||||
using duration_ms = duration<float, std::milli>;
|
||||
const float target = (1000.0f * float(frameRateOptions.interval)) / displayInfo.refreshRate;
|
||||
const float targetWithHeadroom = target * (1.0f - frameRateOptions.headRoomRatio);
|
||||
std::move(mDebugFrameHistory->begin() + 1,
|
||||
mDebugFrameHistory->end(), mDebugFrameHistory->begin());
|
||||
mDebugFrameHistory->back() = {
|
||||
.target = target,
|
||||
.targetWithHeadroom = targetWithHeadroom,
|
||||
.frameTime = duration_cast<duration_ms>(info.frameTime).count(),
|
||||
.frameTimeDenoised = duration_cast<duration_ms>(info.denoisedFrameTime).count(),
|
||||
.scale = mScale.x * mScale.y,
|
||||
.pid_e = mPidController.getError(),
|
||||
.pid_i = mPidController.getIntegral(),
|
||||
.pid_d = mPidController.getDerivative()
|
||||
};
|
||||
}
|
||||
#endif
|
||||
|
||||
return mScale;
|
||||
@@ -281,10 +291,10 @@ void FView::prepareShadowing(FEngine& engine, FScene::RenderableSoa& renderableD
|
||||
return;
|
||||
}
|
||||
|
||||
mShadowMapManager.reset();
|
||||
|
||||
auto& lcm = engine.getLightManager();
|
||||
|
||||
ShadowMapManager::Builder builder;
|
||||
|
||||
// dominant directional light is always as index 0
|
||||
FLightManager::Instance const directionalLight = lightData.elementAt<FScene::LIGHT_INSTANCE>(0);
|
||||
const bool hasDirectionalShadows = directionalLight && lcm.isShadowCaster(directionalLight);
|
||||
@@ -292,7 +302,7 @@ void FView::prepareShadowing(FEngine& engine, FScene::RenderableSoa& renderableD
|
||||
const auto& shadowOptions = lcm.getShadowOptions(directionalLight);
|
||||
assert_invariant(shadowOptions.shadowCascades >= 1 &&
|
||||
shadowOptions.shadowCascades <= CONFIG_MAX_SHADOW_CASCADES);
|
||||
mShadowMapManager.setDirectionalShadowMap(0, &shadowOptions);
|
||||
builder.directionalShadowMap(0, &shadowOptions);
|
||||
}
|
||||
|
||||
// Find all shadow-casting spotlights.
|
||||
@@ -326,7 +336,7 @@ void FView::prepareShadowing(FEngine& engine, FScene::RenderableSoa& renderableD
|
||||
if (shadowMapCount + shadowMapCountNeeded <= CONFIG_MAX_SHADOWMAPS) {
|
||||
shadowMapCount += shadowMapCountNeeded;
|
||||
const auto& shadowOptions = lcm.getShadowOptions(li);
|
||||
mShadowMapManager.addShadowMap(l, spotLight, &shadowOptions);
|
||||
builder.shadowMap(l, spotLight, &shadowOptions);
|
||||
}
|
||||
|
||||
if (shadowMapCount >= CONFIG_MAX_SHADOWMAPS) {
|
||||
@@ -334,15 +344,17 @@ void FView::prepareShadowing(FEngine& engine, FScene::RenderableSoa& renderableD
|
||||
}
|
||||
}
|
||||
|
||||
auto shadowTechnique = mShadowMapManager.update(engine, *this, cameraInfo,
|
||||
renderableData, lightData);
|
||||
if (builder.hasShadowMaps()) {
|
||||
ShadowMapManager::createIfNeeded(engine, mShadowMapManager);
|
||||
auto shadowTechnique = mShadowMapManager->update(builder, engine, *this,
|
||||
cameraInfo, renderableData, lightData);
|
||||
|
||||
mHasShadowing = any(shadowTechnique);
|
||||
mNeedsShadowMap = any(shadowTechnique & ShadowMapManager::ShadowTechnique::SHADOW_MAP);
|
||||
mHasShadowing = any(shadowTechnique);
|
||||
mNeedsShadowMap = any(shadowTechnique & ShadowMapManager::ShadowTechnique::SHADOW_MAP);
|
||||
}
|
||||
}
|
||||
|
||||
void FView::prepareLighting(FEngine& engine, ArenaScope& arena,
|
||||
CameraInfo const& cameraInfo) noexcept {
|
||||
void FView::prepareLighting(FEngine& engine, CameraInfo const& cameraInfo) noexcept {
|
||||
SYSTRACE_CALL();
|
||||
SYSTRACE_CONTEXT();
|
||||
|
||||
@@ -354,7 +366,7 @@ void FView::prepareLighting(FEngine& engine, ArenaScope& arena,
|
||||
*/
|
||||
|
||||
if (hasDynamicLighting()) {
|
||||
scene->prepareDynamicLights(cameraInfo, arena, mLightUbh);
|
||||
scene->prepareDynamicLights(cameraInfo, mLightUbh);
|
||||
}
|
||||
|
||||
// here the array of visible lights has been shrunk to CONFIG_MAX_LIGHT_COUNT
|
||||
@@ -427,7 +439,7 @@ CameraInfo FView::computeCameraInfo(FEngine& engine) const noexcept {
|
||||
return { *camera, mat4{ rotation } * mat4::translation(translation) };
|
||||
}
|
||||
|
||||
void FView::prepare(FEngine& engine, DriverApi& driver, ArenaScope& arena,
|
||||
void FView::prepare(FEngine& engine, DriverApi& driver, RootArenaScope& rootArenaScope,
|
||||
filament::Viewport viewport, CameraInfo cameraInfo,
|
||||
float4 const& userTime, bool needsAlphaChannel) noexcept {
|
||||
|
||||
@@ -465,7 +477,7 @@ void FView::prepare(FEngine& engine, DriverApi& driver, ArenaScope& arena,
|
||||
* Gather all information needed to render this scene. Apply the world origin to all
|
||||
* objects in the scene.
|
||||
*/
|
||||
scene->prepare(js, arena.getAllocator(),
|
||||
scene->prepare(js, rootArenaScope,
|
||||
cameraInfo.worldTransform,
|
||||
hasVSM());
|
||||
|
||||
@@ -475,14 +487,22 @@ void FView::prepare(FEngine& engine, DriverApi& driver, ArenaScope& arena,
|
||||
|
||||
JobSystem::Job* froxelizeLightsJob = nullptr;
|
||||
JobSystem::Job* prepareVisibleLightsJob = nullptr;
|
||||
if (scene->getLightData().size() > FScene::DIRECTIONAL_LIGHTS_COUNT) {
|
||||
size_t const lightCount = scene->getLightData().size();
|
||||
if (lightCount > FScene::DIRECTIONAL_LIGHTS_COUNT) {
|
||||
// create and start the prepareVisibleLights job
|
||||
// note: this job updates LightData (non const)
|
||||
// allocate a scratch buffer for distances outside the job below, so we don't need
|
||||
// to use a locked allocator; the downside is that we need to account for the worst case.
|
||||
size_t const positionalLightCount = lightCount - FScene::DIRECTIONAL_LIGHTS_COUNT;
|
||||
float* const distances = rootArenaScope.allocate<float>(
|
||||
(positionalLightCount + 3u) & ~3u, CACHELINE_SIZE);
|
||||
|
||||
prepareVisibleLightsJob = js.runAndRetain(js.createJob(nullptr,
|
||||
[&engine, &arena, &viewMatrix = cameraInfo.view, &cullingFrustum,
|
||||
[&engine, distances, positionalLightCount, &viewMatrix = cameraInfo.view, &cullingFrustum,
|
||||
&lightData = scene->getLightData()]
|
||||
(JobSystem&, JobSystem::Job*) {
|
||||
FView::prepareVisibleLights(engine.getLightManager(), arena,
|
||||
FView::prepareVisibleLights(engine.getLightManager(),
|
||||
{ distances, distances + positionalLightCount },
|
||||
viewMatrix, cullingFrustum, lightData);
|
||||
}));
|
||||
}
|
||||
@@ -530,7 +550,7 @@ void FView::prepare(FEngine& engine, DriverApi& driver, ArenaScope& arena,
|
||||
// As soon as prepareVisibleLight finishes, we can kick-off the froxelization
|
||||
if (hasDynamicLighting()) {
|
||||
auto& froxelizer = mFroxelizer;
|
||||
if (froxelizer.prepare(driver, arena, viewport,
|
||||
if (froxelizer.prepare(driver, rootArenaScope, viewport,
|
||||
cameraInfo.projection, cameraInfo.zn, cameraInfo.zf)) {
|
||||
// TODO: might be more consistent to do this in prepareLighting(), but it's not
|
||||
// strictly necessary
|
||||
@@ -606,7 +626,7 @@ void FView::prepare(FEngine& engine, DriverApi& driver, ArenaScope& arena,
|
||||
uint32_t(endDirCastersOnly - beginRenderables)};
|
||||
|
||||
merged = { 0, uint32_t(endPotentialSpotCastersOnly - beginRenderables) };
|
||||
if (!mShadowMapManager.hasSpotShadows()) {
|
||||
if (!needsShadowMap() || !mShadowMapManager->hasSpotShadows()) {
|
||||
// we know we don't have spot shadows, we can reduce the range to not even include
|
||||
// the potential spot casters
|
||||
merged = { 0, uint32_t(endDirCastersOnly - beginRenderables) };
|
||||
@@ -645,7 +665,7 @@ void FView::prepare(FEngine& engine, DriverApi& driver, ArenaScope& arena,
|
||||
* Relies on FScene::prepare() and prepareVisibleLights()
|
||||
*/
|
||||
|
||||
prepareLighting(engine, arena, cameraInfo);
|
||||
prepareLighting(engine, cameraInfo);
|
||||
|
||||
/*
|
||||
* Update driver state
|
||||
@@ -672,8 +692,11 @@ void FView::bindPerViewUniformsAndSamplers(FEngine::DriverApi& driver) const noe
|
||||
driver.bindUniformBuffer(+UniformBindingPoints::LIGHTS,
|
||||
mLightUbh);
|
||||
|
||||
driver.bindUniformBuffer(+UniformBindingPoints::SHADOW,
|
||||
mShadowMapManager.getShadowUniformsHandle());
|
||||
if (needsShadowMap()) {
|
||||
assert_invariant(mShadowMapManager->getShadowUniformsHandle());
|
||||
driver.bindUniformBuffer(+UniformBindingPoints::SHADOW,
|
||||
mShadowMapManager->getShadowUniformsHandle());
|
||||
}
|
||||
|
||||
driver.bindUniformBuffer(+UniformBindingPoints::FROXEL_RECORDS,
|
||||
mFroxelizer.getRecordBuffer());
|
||||
@@ -774,7 +797,12 @@ void FView::prepareStructure(Handle<HwTexture> structure) const noexcept {
|
||||
}
|
||||
|
||||
void FView::prepareShadow(Handle<HwTexture> texture) const noexcept {
|
||||
const auto& uniforms = mShadowMapManager.getShadowMappingUniforms();
|
||||
// when needsShadowMap() is not set, this method only just sets a dummy texture
|
||||
// in the needed samplers (in that case `texture` is actually a dummy texture).
|
||||
ShadowMapManager::ShadowMappingUniforms uniforms;
|
||||
if (needsShadowMap()) {
|
||||
uniforms = mShadowMapManager->getShadowMappingUniforms();
|
||||
}
|
||||
switch (mShadowType) {
|
||||
case filament::ShadowType::PCF:
|
||||
mPerViewUniforms.prepareShadowPCF(texture, uniforms);
|
||||
@@ -850,7 +878,8 @@ void FView::cullRenderables(JobSystem&,
|
||||
functor(0, renderableData.size());
|
||||
}
|
||||
|
||||
void FView::prepareVisibleLights(FLightManager const& lcm, ArenaScope& rootArena,
|
||||
void FView::prepareVisibleLights(FLightManager const& lcm,
|
||||
utils::Slice<float> scratch,
|
||||
mat4f const& viewMatrix, Frustum const& frustum,
|
||||
FScene::LightSoa& lightData) noexcept {
|
||||
SYSTRACE_CALL();
|
||||
@@ -918,28 +947,25 @@ void FView::prepareVisibleLights(FLightManager const& lcm, ArenaScope& rootArena
|
||||
* - This helps our limited numbers of spot-shadow as well.
|
||||
*/
|
||||
|
||||
ArenaScope arena(rootArena.getAllocator());
|
||||
size_t const size = visibleLightCount;
|
||||
// number of point/spotlights
|
||||
size_t const positionalLightCount = size - FScene::DIRECTIONAL_LIGHTS_COUNT;
|
||||
size_t const positionalLightCount = visibleLightCount - FScene::DIRECTIONAL_LIGHTS_COUNT;
|
||||
if (positionalLightCount) {
|
||||
// always allocate at least 4 entries, because the vectorized loops below rely on that
|
||||
float* const UTILS_RESTRICT distances =
|
||||
arena.allocate<float>((size + 3u) & ~3u, CACHELINE_SIZE);
|
||||
|
||||
assert_invariant(positionalLightCount <= scratch.size());
|
||||
// pre-compute the lights' distance to the camera, for sorting below
|
||||
// - we don't skip the directional light, because we don't care, it's ignored during sorting
|
||||
float* const UTILS_RESTRICT distances = scratch.data();
|
||||
float4 const* const UTILS_RESTRICT spheres = lightData.data<FScene::POSITION_RADIUS>();
|
||||
computeLightCameraDistances(distances, viewMatrix, spheres, size);
|
||||
computeLightCameraDistances(distances, viewMatrix, spheres, visibleLightCount);
|
||||
|
||||
// skip directional light
|
||||
Zip2Iterator<FScene::LightSoa::iterator, float*> b = { lightData.begin(), distances };
|
||||
std::sort(b + FScene::DIRECTIONAL_LIGHTS_COUNT, b + size,
|
||||
std::sort(b + FScene::DIRECTIONAL_LIGHTS_COUNT, b + visibleLightCount,
|
||||
[](auto const& lhs, auto const& rhs) { return lhs.second < rhs.second; });
|
||||
}
|
||||
|
||||
// drop excess lights
|
||||
lightData.resize(std::min(size, CONFIG_MAX_LIGHT_COUNT + FScene::DIRECTIONAL_LIGHTS_COUNT));
|
||||
lightData.resize(std::min(visibleLightCount,
|
||||
CONFIG_MAX_LIGHT_COUNT + FScene::DIRECTIONAL_LIGHTS_COUNT));
|
||||
}
|
||||
|
||||
// These methods need to exist so clang honors the __restrict__ keyword, which in turn
|
||||
@@ -972,8 +998,10 @@ void FView::updatePrimitivesLod(FEngine& engine, const CameraInfo&,
|
||||
}
|
||||
|
||||
FrameGraphId<FrameGraphTexture> FView::renderShadowMaps(FEngine& engine, FrameGraph& fg,
|
||||
CameraInfo const& cameraInfo, float4 const& userTime, RenderPass const& pass) noexcept {
|
||||
return mShadowMapManager.render(engine, fg, pass, *this, cameraInfo, userTime);
|
||||
CameraInfo const& cameraInfo, float4 const& userTime,
|
||||
RenderPassBuilder const& passBuilder) noexcept {
|
||||
assert_invariant(needsShadowMap());
|
||||
return mShadowMapManager->render(engine, fg, passBuilder, *this, cameraInfo, userTime);
|
||||
}
|
||||
|
||||
void FView::commitFrameHistory(FEngine& engine) noexcept {
|
||||
|
||||
@@ -53,6 +53,9 @@
|
||||
#include <math/scalar.h>
|
||||
#include <math/mat4.h>
|
||||
|
||||
#include <array>
|
||||
#include <memory>
|
||||
|
||||
namespace utils {
|
||||
class JobSystem;
|
||||
} // namespace utils;
|
||||
@@ -88,7 +91,7 @@ public:
|
||||
|
||||
// note: viewport/cameraInfo are passed by value to make it clear that prepare cannot
|
||||
// keep references on them that would outlive the scope of prepare() (e.g. with JobSystem).
|
||||
void prepare(FEngine& engine, backend::DriverApi& driver, ArenaScope& arena,
|
||||
void prepare(FEngine& engine, backend::DriverApi& driver, RootArenaScope& rootArenaScope,
|
||||
filament::Viewport viewport, CameraInfo cameraInfo,
|
||||
math::float4 const& userTime, bool needsAlphaChannel) noexcept;
|
||||
|
||||
@@ -144,7 +147,7 @@ public:
|
||||
|
||||
void prepareShadowing(FEngine& engine, FScene::RenderableSoa& renderableData,
|
||||
FScene::LightSoa const& lightData, CameraInfo const& cameraInfo) noexcept;
|
||||
void prepareLighting(FEngine& engine, ArenaScope& arena, CameraInfo const& cameraInfo) noexcept;
|
||||
void prepareLighting(FEngine& engine, CameraInfo const& cameraInfo) noexcept;
|
||||
|
||||
void prepareSSAO(backend::Handle<backend::HwTexture> ssao) const noexcept;
|
||||
void prepareSSR(backend::Handle<backend::HwTexture> ssr, bool disableSSR,
|
||||
@@ -176,7 +179,7 @@ public:
|
||||
|
||||
FrameGraphId<FrameGraphTexture> renderShadowMaps(FEngine& engine, FrameGraph& fg,
|
||||
CameraInfo const& cameraInfo, math::float4 const& userTime,
|
||||
RenderPass const& pass) noexcept;
|
||||
RenderPassBuilder const& passBuilder) noexcept;
|
||||
|
||||
void updatePrimitivesLod(
|
||||
FEngine& engine, const CameraInfo& camera,
|
||||
@@ -198,8 +201,9 @@ public:
|
||||
|
||||
void setStereoscopicOptions(StereoscopicOptions const& options) noexcept;
|
||||
|
||||
FCamera const* getDirectionalLightCamera() const noexcept {
|
||||
return mShadowMapManager.getDirectionalLightCamera();
|
||||
FCamera const* getDirectionalShadowCamera() const noexcept {
|
||||
if (!mShadowMapManager) return nullptr;
|
||||
return mShadowMapManager->getDirectionalShadowCamera();
|
||||
}
|
||||
|
||||
void setRenderTarget(FRenderTarget* renderTarget) noexcept {
|
||||
@@ -460,7 +464,8 @@ private:
|
||||
void prepareVisibleRenderables(utils::JobSystem& js,
|
||||
Frustum const& frustum, FScene::RenderableSoa& renderableData) const noexcept;
|
||||
|
||||
static void prepareVisibleLights(FLightManager const& lcm, ArenaScope& rootArena,
|
||||
static void prepareVisibleLights(FLightManager const& lcm,
|
||||
utils::Slice<float> scratch,
|
||||
math::mat4f const& viewMatrix, Frustum const& frustum,
|
||||
FScene::LightSoa& lightData) noexcept;
|
||||
|
||||
@@ -554,7 +559,7 @@ private:
|
||||
mutable bool mHasShadowing = false;
|
||||
mutable bool mNeedsShadowMap = false;
|
||||
|
||||
ShadowMapManager mShadowMapManager;
|
||||
std::unique_ptr<ShadowMapManager> mShadowMapManager;
|
||||
|
||||
std::array<math::float4, 4> mMaterialGlobals = {{
|
||||
{ 0, 0, 0, 1 },
|
||||
@@ -564,7 +569,7 @@ private:
|
||||
}};
|
||||
|
||||
#ifndef NDEBUG
|
||||
std::array<DebugRegistry::FrameHistory, 5*60> mDebugFrameHistory;
|
||||
std::unique_ptr<std::array<DebugRegistry::FrameHistory, 5*60>> mDebugFrameHistory;
|
||||
#endif
|
||||
};
|
||||
|
||||
|
||||
@@ -1,12 +1,12 @@
|
||||
Pod::Spec.new do |spec|
|
||||
spec.name = "Filament"
|
||||
spec.version = "1.50.3"
|
||||
spec.version = "1.50.4"
|
||||
spec.license = { :type => "Apache 2.0", :file => "LICENSE" }
|
||||
spec.homepage = "https://google.github.io/filament"
|
||||
spec.authors = "Google LLC."
|
||||
spec.summary = "Filament is a real-time physically based rendering engine for Android, iOS, Windows, Linux, macOS, and WASM/WebGL."
|
||||
spec.platform = :ios, "11.0"
|
||||
spec.source = { :http => "https://github.com/google/filament/releases/download/v1.50.3/filament-v1.50.3-ios.tgz" }
|
||||
spec.source = { :http => "https://github.com/google/filament/releases/download/v1.50.4/filament-v1.50.4-ios.tgz" }
|
||||
|
||||
# Fix linking error with Xcode 12; we do not yet support the simulator on Apple silicon.
|
||||
spec.pod_target_xcconfig = {
|
||||
|
||||
@@ -24,6 +24,7 @@
|
||||
#include <math/mat4.h>
|
||||
#include <math/quat.h>
|
||||
|
||||
#include <algorithm>
|
||||
#include <cmath>
|
||||
|
||||
namespace filament {
|
||||
@@ -121,50 +122,90 @@ public:
|
||||
}
|
||||
|
||||
void update(FLOAT deltaTime) override {
|
||||
vec3 forceLocal { 0.0, 0.0, 0.0 };
|
||||
|
||||
if (mKeyDown[(int) Base::Key::FORWARD]) {
|
||||
forceLocal += vec3{ 0.0, 0.0, -1.0 };
|
||||
}
|
||||
if (mKeyDown[(int) Base::Key::LEFT]) {
|
||||
forceLocal += vec3{ -1.0, 0.0, 0.0 };
|
||||
}
|
||||
if (mKeyDown[(int) Base::Key::BACKWARD]) {
|
||||
forceLocal += vec3{ 0.0, 0.0, 1.0 };
|
||||
}
|
||||
if (mKeyDown[(int) Base::Key::RIGHT]) {
|
||||
forceLocal += vec3{ 1.0, 0.0, 0.0 };
|
||||
}
|
||||
auto getLocalDirection = [this]() -> vec3 {
|
||||
vec3 directionLocal{ 0.0, 0.0, 0.0 };
|
||||
if (mKeyDown[(int)Base::Key::FORWARD]) {
|
||||
directionLocal += vec3{ 0.0, 0.0, -1.0 };
|
||||
}
|
||||
if (mKeyDown[(int)Base::Key::LEFT]) {
|
||||
directionLocal += vec3{ -1.0, 0.0, 0.0 };
|
||||
}
|
||||
if (mKeyDown[(int)Base::Key::BACKWARD]) {
|
||||
directionLocal += vec3{ 0.0, 0.0, 1.0 };
|
||||
}
|
||||
if (mKeyDown[(int)Base::Key::RIGHT]) {
|
||||
directionLocal += vec3{ 1.0, 0.0, 0.0 };
|
||||
}
|
||||
return directionLocal;
|
||||
};
|
||||
|
||||
const mat4 orientation = mat4::lookAt(Base::mEye, Base::mTarget, Base::mProps.upVector);
|
||||
vec3 forceWorld = (orientation * vec4{ forceLocal, 0.0f }).xyz;
|
||||
auto getWorldDirection = [this](vec3 directionLocal) -> vec3 {
|
||||
const mat4 orientation = mat4::lookAt(Base::mEye, Base::mTarget, Base::mProps.upVector);
|
||||
vec3 directionWorld = (orientation * vec4{ directionLocal, 0.0f }).xyz;
|
||||
if (mKeyDown[(int)Base::Key::UP]) {
|
||||
directionWorld += vec3{ 0.0, 1.0, 0.0 };
|
||||
}
|
||||
if (mKeyDown[(int)Base::Key::DOWN]) {
|
||||
directionWorld += vec3{ 0.0, -1.0, 0.0 };
|
||||
}
|
||||
return directionWorld;
|
||||
};
|
||||
|
||||
if (mKeyDown[(int) Base::Key::UP]) {
|
||||
forceWorld += vec3{ 0.0, 1.0, 0.0 };
|
||||
}
|
||||
if (mKeyDown[(int) Base::Key::DOWN]) {
|
||||
forceWorld += vec3{ 0.0, -1.0, 0.0 };
|
||||
}
|
||||
vec3 const localDirection = getLocalDirection();
|
||||
vec3 const worldDirection = getWorldDirection(localDirection);
|
||||
|
||||
forceWorld *= mMoveSpeed;
|
||||
|
||||
const auto dampingFactor = Base::mProps.flightMoveDamping;
|
||||
// unit of dampingFactor is [1/s]
|
||||
FLOAT const dampingFactor = Base::mProps.flightMoveDamping;
|
||||
if (dampingFactor == 0.0) {
|
||||
// Without damping, we simply treat the force as our velocity.
|
||||
mEyeVelocity = forceWorld;
|
||||
vec3 const speed = worldDirection * mMoveSpeed;
|
||||
mEyeVelocity = speed;
|
||||
vec3 const positionDelta = mEyeVelocity * deltaTime;
|
||||
Base::mEye += positionDelta;
|
||||
Base::mTarget += positionDelta;
|
||||
} else {
|
||||
// The dampingFactor acts as "friction", which acts upon the camera in the direction
|
||||
// opposite its velocity.
|
||||
// Force is also multiplied by the dampingFactor, to "make up" for the friction.
|
||||
// This ensures that the max velocity still approaches mMoveSpeed;
|
||||
vec3 velocityDelta = (forceWorld - mEyeVelocity) * dampingFactor;
|
||||
mEyeVelocity += velocityDelta * deltaTime;
|
||||
auto dt = deltaTime / 16.0;
|
||||
for (size_t i = 0; i < 16; i++) {
|
||||
// Note: the algorithm below doesn't work well for large time steps because
|
||||
// we're not using a closed form for updating the position, so we need
|
||||
// to loop a few times. We could make this better by having a dynamic
|
||||
// loop count. What we're really doing is evaluation the solution to
|
||||
// a differential equation numerically.
|
||||
|
||||
// Kinetic friction is a force opposing velocity and proportional to it.:
|
||||
// F = -kv
|
||||
// F = ma
|
||||
// ==> ma = -kv
|
||||
// a = -vk/m [m.s^-2] = [m/s] * [Kg/s] / [Kg]
|
||||
// ==> dampingFactor = k/m [1/s] = [Kg/s] / [Kg]
|
||||
//
|
||||
// The velocity update for dt due to friction is then:
|
||||
// v = v + a.dt
|
||||
// = v - v * dampingFactor * dt
|
||||
// = v * (1.0 - dampingFactor * dt)
|
||||
mEyeVelocity = mEyeVelocity * saturate(1.0 - dampingFactor * dt);
|
||||
|
||||
// We also undergo an acceleration proportional to the distance to the target speed
|
||||
// (the closer we are the less we accelerate, similar to a car).
|
||||
// F = k * (target_v - v)
|
||||
// F = ma
|
||||
// ==> ma = k * (target_v - v)
|
||||
// a = k/m * (target_v - v) [m.s^-2] = [Kg/s] / [Kg] * [m/s]
|
||||
//
|
||||
// The velocity update for dt due to the acceleration (the gas basically) is then:
|
||||
// v = v + a.dt
|
||||
// = v + k/m * (target_v - v).dt
|
||||
// We're using the same dampingFactor here, but we don't have to.
|
||||
auto const accelerationFactor = dampingFactor;
|
||||
vec3 const acceleration = worldDirection *
|
||||
(accelerationFactor * std::max(mMoveSpeed - length(mEyeVelocity), FLOAT(0)));
|
||||
mEyeVelocity += acceleration * dt;
|
||||
vec3 const positionDelta = mEyeVelocity * dt;
|
||||
Base::mEye += positionDelta;
|
||||
Base::mTarget += positionDelta;
|
||||
}
|
||||
}
|
||||
|
||||
const vec3 positionDelta = mEyeVelocity * deltaTime;
|
||||
|
||||
Base::mEye += positionDelta;
|
||||
Base::mTarget += positionDelta;
|
||||
}
|
||||
|
||||
Bookmark getCurrentBookmark() const override {
|
||||
|
||||
@@ -430,8 +430,10 @@ void FilamentApp::run(const Config& config, SetupCallback setupCallback,
|
||||
window->mDebugCamera->lookAt(eye, center, up);
|
||||
|
||||
// Update the cube distortion matrix used for frustum visualization.
|
||||
const Camera* lightmapCamera = window->mMainView->getView()->getDirectionalLightCamera();
|
||||
lightmapCube->mapFrustum(*mEngine, lightmapCamera);
|
||||
const Camera* lightmapCamera = window->mMainView->getView()->getDirectionalShadowCamera();
|
||||
if (lightmapCamera) {
|
||||
lightmapCube->mapFrustum(*mEngine, lightmapCamera);
|
||||
}
|
||||
cameraCube->mapFrustum(*mEngine, window->mMainCamera);
|
||||
|
||||
// Delay rendering for roughly one monitor refresh interval
|
||||
@@ -713,7 +715,10 @@ FilamentApp::Window::Window(FilamentApp* filamentApp,
|
||||
mGodView->setCameraManipulator(mDebugCameraMan);
|
||||
|
||||
// Ortho view obviously uses an ortho camera
|
||||
mOrthoView->setCamera( (Camera *)mMainView->getView()->getDirectionalLightCamera() );
|
||||
Camera const* debugDirectionalShadowCamera = mMainView->getView()->getDirectionalShadowCamera();
|
||||
if (debugDirectionalShadowCamera) {
|
||||
mOrthoView->setCamera(const_cast<Camera *>(debugDirectionalShadowCamera));
|
||||
}
|
||||
}
|
||||
|
||||
// configure the cameras
|
||||
|
||||
@@ -19,12 +19,13 @@
|
||||
#include <math/mat3.h>
|
||||
#include <math/norm.h>
|
||||
|
||||
|
||||
#include <meshoptimizer.h>
|
||||
#include <mikktspace/mikktspace.h>
|
||||
|
||||
#include <vector>
|
||||
|
||||
#include <string.h> // memcpy
|
||||
|
||||
namespace filament::geometry {
|
||||
|
||||
using namespace filament::math;
|
||||
@@ -98,7 +99,7 @@ void MikktspaceImpl::setTSpaceBasic(SMikkTSpaceContext const* context, float con
|
||||
cursor += 36;
|
||||
for (auto [attribArray, attribStride, attribSize]: wrapper->mInputAttribArrays) {
|
||||
uint8_t const* input = pointerAdd(attribArray, vertInd, attribStride);
|
||||
std::memcpy(cursor, input, attribSize);
|
||||
memcpy(cursor, input, attribSize);
|
||||
cursor += attribSize;
|
||||
}
|
||||
}
|
||||
|
||||
@@ -17,15 +17,21 @@
|
||||
#ifndef TNT_MATH_MAT3_H
|
||||
#define TNT_MATH_MAT3_H
|
||||
|
||||
#include <math/TMatHelpers.h>
|
||||
#include <math/compiler.h>
|
||||
#include <math/quat.h>
|
||||
#include <math/vec3.h>
|
||||
#include <math/TMatHelpers.h>
|
||||
#include <math/TVecHelpers.h>
|
||||
|
||||
#include <limits.h>
|
||||
#include <stdint.h>
|
||||
#include <sys/types.h>
|
||||
|
||||
#include <cmath>
|
||||
|
||||
#include <assert.h>
|
||||
#include <stddef.h>
|
||||
|
||||
namespace filament {
|
||||
namespace math {
|
||||
// -------------------------------------------------------------------------------------
|
||||
|
||||
@@ -30,6 +30,7 @@
|
||||
#include <assert.h>
|
||||
#include <stdlib.h>
|
||||
#include <stdint.h>
|
||||
#include <vector>
|
||||
|
||||
namespace utils {
|
||||
|
||||
@@ -43,14 +44,14 @@ static inline P* add(P* a, T b) noexcept {
|
||||
template <typename P>
|
||||
static inline P* align(P* p, size_t alignment) noexcept {
|
||||
// alignment must be a power-of-two
|
||||
assert(alignment && !(alignment & alignment-1));
|
||||
assert_invariant(alignment && !(alignment & alignment-1));
|
||||
return (P*)((uintptr_t(p) + alignment - 1) & ~(alignment - 1));
|
||||
}
|
||||
|
||||
template <typename P>
|
||||
static inline P* align(P* p, size_t alignment, size_t offset) noexcept {
|
||||
P* const r = align(add(p, offset), alignment);
|
||||
assert(r >= add(p, offset));
|
||||
assert_invariant(r >= add(p, offset));
|
||||
return r;
|
||||
}
|
||||
|
||||
@@ -89,20 +90,19 @@ public:
|
||||
// branch-less allocation
|
||||
void* const p = pointermath::align(current(), alignment, extra);
|
||||
void* const c = pointermath::add(p, size);
|
||||
bool success = c <= end();
|
||||
bool const success = c <= end();
|
||||
set_current(success ? c : current());
|
||||
return success ? p : nullptr;
|
||||
}
|
||||
|
||||
// API specific to this allocator
|
||||
|
||||
void *getCurrent() UTILS_RESTRICT noexcept {
|
||||
return current();
|
||||
}
|
||||
|
||||
// free memory back to the specified point
|
||||
void rewind(void* p) UTILS_RESTRICT noexcept {
|
||||
assert(p>=mBegin && p<end());
|
||||
assert_invariant(p >= mBegin && p < end());
|
||||
set_current(p);
|
||||
}
|
||||
|
||||
@@ -122,16 +122,21 @@ public:
|
||||
void swap(LinearAllocator& rhs) noexcept;
|
||||
|
||||
void *base() noexcept { return mBegin; }
|
||||
void const *base() const noexcept { return mBegin; }
|
||||
|
||||
void free(void*, size_t) UTILS_RESTRICT noexcept { }
|
||||
|
||||
private:
|
||||
protected:
|
||||
void* end() UTILS_RESTRICT noexcept { return pointermath::add(mBegin, mSize); }
|
||||
void const* end() const UTILS_RESTRICT noexcept { return pointermath::add(mBegin, mSize); }
|
||||
|
||||
void* current() UTILS_RESTRICT noexcept { return pointermath::add(mBegin, mCur); }
|
||||
void const* current() const UTILS_RESTRICT noexcept { return pointermath::add(mBegin, mCur); }
|
||||
|
||||
private:
|
||||
void set_current(void* p) UTILS_RESTRICT noexcept {
|
||||
mCur = uint32_t(uintptr_t(p) - uintptr_t(mBegin));
|
||||
}
|
||||
|
||||
void* mBegin = nullptr;
|
||||
uint32_t mSize = 0;
|
||||
uint32_t mCur = 0;
|
||||
@@ -152,9 +157,7 @@ public:
|
||||
explicit HeapAllocator(const AREA&) { }
|
||||
|
||||
// our allocator concept
|
||||
void* alloc(size_t size, size_t alignment = alignof(std::max_align_t), size_t extra = 0) {
|
||||
// this allocator doesn't support 'extra'
|
||||
assert(extra == 0);
|
||||
void* alloc(size_t size, size_t alignment = alignof(std::max_align_t)) {
|
||||
return aligned_alloc(size, alignment);
|
||||
}
|
||||
|
||||
@@ -171,6 +174,50 @@ public:
|
||||
void swap(HeapAllocator&) noexcept { }
|
||||
};
|
||||
|
||||
/* ------------------------------------------------------------------------------------------------
|
||||
* LinearAllocatorWithFallback
|
||||
*
|
||||
* This is a LinearAllocator that falls back to a HeapAllocator when allocation fail. The Heap
|
||||
* allocator memory is freed only when the LinearAllocator is reset or destroyed.
|
||||
* ------------------------------------------------------------------------------------------------
|
||||
*/
|
||||
class LinearAllocatorWithFallback : private LinearAllocator, private HeapAllocator {
|
||||
std::vector<void*> mHeapAllocations;
|
||||
public:
|
||||
LinearAllocatorWithFallback(void* begin, void* end) noexcept
|
||||
: LinearAllocator(begin, end) {
|
||||
}
|
||||
|
||||
template <typename AREA>
|
||||
explicit LinearAllocatorWithFallback(const AREA& area)
|
||||
: LinearAllocatorWithFallback(area.begin(), area.end()) {
|
||||
}
|
||||
|
||||
~LinearAllocatorWithFallback() noexcept {
|
||||
LinearAllocatorWithFallback::reset();
|
||||
}
|
||||
|
||||
void* alloc(size_t size, size_t alignment = alignof(std::max_align_t));
|
||||
|
||||
void *getCurrent() noexcept {
|
||||
return LinearAllocator::getCurrent();
|
||||
}
|
||||
|
||||
void rewind(void* p) noexcept {
|
||||
if (p >= LinearAllocator::base() && p < LinearAllocator::end()) {
|
||||
LinearAllocator::rewind(p);
|
||||
}
|
||||
}
|
||||
|
||||
void reset() noexcept;
|
||||
|
||||
void free(void*, size_t) noexcept { }
|
||||
|
||||
bool isHeapAllocation(void* p) const noexcept {
|
||||
return p < LinearAllocator::base() || p >= LinearAllocator::end();
|
||||
}
|
||||
};
|
||||
|
||||
// ------------------------------------------------------------------------------------------------
|
||||
|
||||
class FreeList {
|
||||
@@ -186,13 +233,13 @@ public:
|
||||
Node* const head = mHead;
|
||||
mHead = head ? head->next : nullptr;
|
||||
// this could indicate a use after free
|
||||
assert(!mHead || mHead >= mBegin && mHead < mEnd);
|
||||
assert_invariant(!mHead || mHead >= mBegin && mHead < mEnd);
|
||||
return head;
|
||||
}
|
||||
|
||||
void push(void* p) noexcept {
|
||||
assert(p);
|
||||
assert(p >= mBegin && p < mEnd);
|
||||
assert_invariant(p);
|
||||
assert_invariant(p >= mBegin && p < mEnd);
|
||||
// TODO: assert this is one of our pointer (i.e.: it's address match one of ours)
|
||||
Node* const head = static_cast<Node*>(p);
|
||||
head->next = mHead;
|
||||
@@ -203,11 +250,11 @@ public:
|
||||
return mHead;
|
||||
}
|
||||
|
||||
private:
|
||||
struct Node {
|
||||
Node* next;
|
||||
};
|
||||
|
||||
private:
|
||||
static Node* init(void* begin, void* end,
|
||||
size_t elementSize, size_t alignment, size_t extra) noexcept;
|
||||
|
||||
@@ -225,20 +272,20 @@ public:
|
||||
AtomicFreeList() noexcept = default;
|
||||
AtomicFreeList(void* begin, void* end,
|
||||
size_t elementSize, size_t alignment, size_t extra) noexcept;
|
||||
AtomicFreeList(const FreeList& rhs) = delete;
|
||||
AtomicFreeList& operator=(const FreeList& rhs) = delete;
|
||||
AtomicFreeList(const AtomicFreeList& rhs) = delete;
|
||||
AtomicFreeList& operator=(const AtomicFreeList& rhs) = delete;
|
||||
|
||||
void* pop() noexcept {
|
||||
Node* const storage = mStorage;
|
||||
Node* const pStorage = mStorage;
|
||||
|
||||
HeadPtr currentHead = mHead.load();
|
||||
while (currentHead.offset >= 0) {
|
||||
// The value of "next" we load here might already contain application data if another
|
||||
// The value of "pNext" we load here might already contain application data if another
|
||||
// thread raced ahead of us. But in that case, the computed "newHead" will be discarded
|
||||
// since compare_exchange_weak fails. Then this thread will loop with the updated
|
||||
// value of currentHead, and try again.
|
||||
Node* const next = storage[currentHead.offset].next.load(std::memory_order_relaxed);
|
||||
const HeadPtr newHead{ next ? int32_t(next - storage) : -1, currentHead.tag + 1 };
|
||||
Node* const pNext = pStorage[currentHead.offset].next.load(std::memory_order_relaxed);
|
||||
const HeadPtr newHead{ pNext ? int32_t(pNext - pStorage) : -1, currentHead.tag + 1 };
|
||||
// In the rare case that the other thread that raced ahead of us already returned the
|
||||
// same mHead we just loaded, but it now has a different "next" value, the tag field will not
|
||||
// match, and compare_exchange_weak will fail and prevent that particular race condition.
|
||||
@@ -246,18 +293,18 @@ public:
|
||||
// This assert needs to occur after we have validated that there was no race condition
|
||||
// Otherwise, next might already contain application data, if another thread
|
||||
// raced ahead of us after we loaded mHead, but before we loaded mHead->next.
|
||||
assert(!next || next >= storage);
|
||||
assert_invariant(!pNext || pNext >= pStorage);
|
||||
break;
|
||||
}
|
||||
}
|
||||
void* p = (currentHead.offset >= 0) ? (storage + currentHead.offset) : nullptr;
|
||||
assert(!p || p >= storage);
|
||||
void* p = (currentHead.offset >= 0) ? (pStorage + currentHead.offset) : nullptr;
|
||||
assert_invariant(!p || p >= pStorage);
|
||||
return p;
|
||||
}
|
||||
|
||||
void push(void* p) noexcept {
|
||||
Node* const storage = mStorage;
|
||||
assert(p && p >= storage);
|
||||
assert_invariant(p && p >= storage);
|
||||
Node* const node = static_cast<Node*>(p);
|
||||
HeadPtr currentHead = mHead.load();
|
||||
HeadPtr newHead = { int32_t(node - storage), currentHead.tag + 1 };
|
||||
@@ -272,7 +319,6 @@ public:
|
||||
return mStorage + mHead.load(std::memory_order_relaxed).offset;
|
||||
}
|
||||
|
||||
private:
|
||||
struct Node {
|
||||
// This should be a regular (non-atomic) pointer, but this causes TSAN to complain
|
||||
// about a data-race that exists but is benin. We always use this atomic<> in
|
||||
@@ -303,6 +349,7 @@ private:
|
||||
std::atomic<Node*> next;
|
||||
};
|
||||
|
||||
private:
|
||||
// This struct is using a 32-bit offset into the arena rather than
|
||||
// a direct pointer, because together with the 32-bit tag, it needs to
|
||||
// fit into 8 bytes. If it was any larger, it would not be possible to
|
||||
@@ -325,14 +372,15 @@ template <
|
||||
size_t OFFSET = 0,
|
||||
typename FREELIST = FreeList>
|
||||
class PoolAllocator {
|
||||
static_assert(ELEMENT_SIZE >= sizeof(void*), "ELEMENT_SIZE must accommodate at least a pointer");
|
||||
static_assert(ELEMENT_SIZE >= sizeof(typename FREELIST::Node),
|
||||
"ELEMENT_SIZE must accommodate at least a FreeList::Node");
|
||||
public:
|
||||
// our allocator concept
|
||||
void* alloc(size_t size = ELEMENT_SIZE,
|
||||
size_t alignment = ALIGNMENT, size_t offset = OFFSET) noexcept {
|
||||
assert(size <= ELEMENT_SIZE);
|
||||
assert(alignment <= ALIGNMENT);
|
||||
assert(offset == OFFSET);
|
||||
assert_invariant(size <= ELEMENT_SIZE);
|
||||
assert_invariant(alignment <= ALIGNMENT);
|
||||
assert_invariant(offset == OFFSET);
|
||||
return mFreeList.pop();
|
||||
}
|
||||
|
||||
@@ -346,6 +394,10 @@ public:
|
||||
: mFreeList(begin, end, ELEMENT_SIZE, ALIGNMENT, OFFSET) {
|
||||
}
|
||||
|
||||
PoolAllocator(void* begin, size_t size) noexcept
|
||||
: mFreeList(begin, static_cast<char *>(begin) + size, ELEMENT_SIZE, ALIGNMENT, OFFSET) {
|
||||
}
|
||||
|
||||
template <typename AREA>
|
||||
explicit PoolAllocator(const AREA& area) noexcept
|
||||
: PoolAllocator(area.begin(), area.end()) {
|
||||
@@ -585,32 +637,54 @@ public:
|
||||
mListener(name, mArea.data(), mArea.size()) {
|
||||
}
|
||||
|
||||
template<typename ... ARGS>
|
||||
void* alloc(size_t size, size_t alignment, size_t extra, ARGS&& ... args) noexcept {
|
||||
std::lock_guard<LockingPolicy> guard(mLock);
|
||||
void* p = mAllocator.alloc(size, alignment, extra, std::forward<ARGS>(args) ...);
|
||||
mListener.onAlloc(p, size, alignment, extra);
|
||||
return p;
|
||||
}
|
||||
|
||||
|
||||
// allocate memory from arena with given size and alignment
|
||||
// (acceptable size/alignment may depend on the allocator provided)
|
||||
void* alloc(size_t size, size_t alignment = alignof(std::max_align_t), size_t extra = 0) noexcept {
|
||||
void* alloc(size_t size, size_t alignment, size_t extra) noexcept {
|
||||
std::lock_guard<LockingPolicy> guard(mLock);
|
||||
void* p = mAllocator.alloc(size, alignment, extra);
|
||||
mListener.onAlloc(p, size, alignment, extra);
|
||||
return p;
|
||||
}
|
||||
|
||||
void* alloc(size_t size, size_t alignment = alignof(std::max_align_t)) noexcept {
|
||||
std::lock_guard<LockingPolicy> guard(mLock);
|
||||
void* p = mAllocator.alloc(size, alignment);
|
||||
mListener.onAlloc(p, size, alignment, 0);
|
||||
return p;
|
||||
}
|
||||
|
||||
// Allocate an array of trivially destructible objects
|
||||
// for safety, we disable the object-based alloc method if the object type is not
|
||||
// trivially destructible, since free() won't call the destructor and this is allocating
|
||||
// an array.
|
||||
template <typename T,
|
||||
typename = typename std::enable_if<std::is_trivially_destructible<T>::value>::type>
|
||||
T* alloc(size_t count, size_t alignment = alignof(T), size_t extra = 0) noexcept {
|
||||
T* alloc(size_t count, size_t alignment, size_t extra) noexcept {
|
||||
return (T*)alloc(count * sizeof(T), alignment, extra);
|
||||
}
|
||||
|
||||
// return memory pointed by p to the arena
|
||||
// (actual behaviour may depend on allocator provided)
|
||||
void free(void* p) noexcept {
|
||||
template <typename T,
|
||||
typename = typename std::enable_if<std::is_trivially_destructible<T>::value>::type>
|
||||
T* alloc(size_t count, size_t alignment = alignof(T)) noexcept {
|
||||
return (T*)alloc(count * sizeof(T), alignment);
|
||||
}
|
||||
|
||||
// some allocators require more parameters
|
||||
template<typename ... ARGS>
|
||||
void free(void* p, size_t size, ARGS&& ... args) noexcept {
|
||||
if (p) {
|
||||
std::lock_guard<LockingPolicy> guard(mLock);
|
||||
mListener.onFree(p);
|
||||
mAllocator.free(p);
|
||||
mListener.onFree(p, size);
|
||||
mAllocator.free(p, size, std::forward<ARGS>(args) ...);
|
||||
}
|
||||
}
|
||||
|
||||
@@ -623,6 +697,16 @@ public:
|
||||
}
|
||||
}
|
||||
|
||||
// return memory pointed by p to the arena
|
||||
// (actual behaviour may depend on allocator provided)
|
||||
void free(void* p) noexcept {
|
||||
if (p) {
|
||||
std::lock_guard<LockingPolicy> guard(mLock);
|
||||
mListener.onFree(p);
|
||||
mAllocator.free(p);
|
||||
}
|
||||
}
|
||||
|
||||
// some allocators don't have a free() call, but a single reset() or rewind() instead
|
||||
void reset() noexcept {
|
||||
std::lock_guard<LockingPolicy> guard(mLock);
|
||||
@@ -720,6 +804,8 @@ class ArenaScope {
|
||||
}
|
||||
|
||||
public:
|
||||
using Arena = ARENA;
|
||||
|
||||
explicit ArenaScope(ARENA& allocator)
|
||||
: mArena(allocator), mRewind(allocator.getCurrent()) {
|
||||
}
|
||||
@@ -771,7 +857,7 @@ public:
|
||||
}
|
||||
|
||||
// use with caution
|
||||
ARENA& getAllocator() noexcept { return mArena; }
|
||||
ARENA& getArena() noexcept { return mArena; }
|
||||
|
||||
private:
|
||||
ARENA& mArena;
|
||||
|
||||
@@ -16,6 +16,8 @@
|
||||
|
||||
#include <utils/Allocator.h>
|
||||
|
||||
#include <utils/compiler.h>
|
||||
#include <utils/debug.h>
|
||||
#include <utils/Log.h>
|
||||
|
||||
#include <algorithm>
|
||||
@@ -52,6 +54,29 @@ void LinearAllocator::swap(LinearAllocator& rhs) noexcept {
|
||||
std::swap(mCur, rhs.mCur);
|
||||
}
|
||||
|
||||
|
||||
// ------------------------------------------------------------------------------------------------
|
||||
// LinearAllocatorWithFallback
|
||||
// ------------------------------------------------------------------------------------------------
|
||||
|
||||
void* LinearAllocatorWithFallback::alloc(size_t size, size_t alignment) {
|
||||
void* p = LinearAllocator::alloc(size, alignment);
|
||||
if (UTILS_UNLIKELY(!p)) {
|
||||
p = HeapAllocator::alloc(size, alignment);
|
||||
mHeapAllocations.push_back(p);
|
||||
}
|
||||
assert_invariant(p);
|
||||
return p;
|
||||
}
|
||||
|
||||
void LinearAllocatorWithFallback::reset() noexcept {
|
||||
LinearAllocator::reset();
|
||||
for (auto* p : mHeapAllocations) {
|
||||
HeapAllocator::free(p);
|
||||
}
|
||||
mHeapAllocations.clear();
|
||||
}
|
||||
|
||||
// ------------------------------------------------------------------------------------------------
|
||||
// FreeList
|
||||
// ------------------------------------------------------------------------------------------------
|
||||
@@ -61,8 +86,8 @@ FreeList::Node* FreeList::init(void* begin, void* end,
|
||||
{
|
||||
void* const p = pointermath::align(begin, alignment, extra);
|
||||
void* const n = pointermath::align(pointermath::add(p, elementSize), alignment, extra);
|
||||
assert(p >= begin && p < end);
|
||||
assert(n >= begin && n < end && n > p);
|
||||
assert_invariant(p >= begin && p < end);
|
||||
assert_invariant(n >= begin && n < end && n > p);
|
||||
|
||||
const size_t d = uintptr_t(n) - uintptr_t(p);
|
||||
const size_t num = (uintptr_t(end) - uintptr_t(p)) / d;
|
||||
@@ -77,8 +102,8 @@ FreeList::Node* FreeList::init(void* begin, void* end,
|
||||
cur->next = next;
|
||||
cur = next;
|
||||
}
|
||||
assert(cur < end);
|
||||
assert(pointermath::add(cur, d) <= end);
|
||||
assert_invariant(cur < end);
|
||||
assert_invariant(pointermath::add(cur, d) <= end);
|
||||
cur->next = nullptr;
|
||||
return head;
|
||||
}
|
||||
@@ -97,13 +122,13 @@ AtomicFreeList::AtomicFreeList(void* begin, void* end,
|
||||
{
|
||||
#ifdef __ANDROID__
|
||||
// on some platform (e.g. web) this returns false. we really only care about mobile though.
|
||||
assert(mHead.is_lock_free());
|
||||
assert_invariant(mHead.is_lock_free());
|
||||
#endif
|
||||
|
||||
void* const p = pointermath::align(begin, alignment, extra);
|
||||
void* const n = pointermath::align(pointermath::add(p, elementSize), alignment, extra);
|
||||
assert(p >= begin && p < end);
|
||||
assert(n >= begin && n < end && n > p);
|
||||
assert_invariant(p >= begin && p < end);
|
||||
assert_invariant(n >= begin && n < end && n > p);
|
||||
|
||||
const size_t d = uintptr_t(n) - uintptr_t(p);
|
||||
const size_t num = (uintptr_t(end) - uintptr_t(p)) / d;
|
||||
@@ -119,8 +144,8 @@ AtomicFreeList::AtomicFreeList(void* begin, void* end,
|
||||
cur->next = next;
|
||||
cur = next;
|
||||
}
|
||||
assert(cur < end);
|
||||
assert(pointermath::add(cur, d) <= end);
|
||||
assert_invariant(cur < end);
|
||||
assert_invariant(pointermath::add(cur, d) <= end);
|
||||
cur->next = nullptr;
|
||||
|
||||
mHead.store({ int32_t(head - mStorage), 0 });
|
||||
@@ -148,22 +173,25 @@ TrackingPolicy::HighWatermark::~HighWatermark() noexcept {
|
||||
}
|
||||
|
||||
void TrackingPolicy::HighWatermark::onFree(void* p, size_t size) noexcept {
|
||||
assert(mCurrent >= size);
|
||||
// FIXME: this code is incorrect with LinearAllocators because free() is a no-op for them
|
||||
assert_invariant(mCurrent >= size);
|
||||
mCurrent -= uint32_t(size);
|
||||
}
|
||||
void TrackingPolicy::HighWatermark::onReset() noexcept {
|
||||
// we should never be here if mBase is nullptr because compilation would have failed when
|
||||
// Arena::onReset() tries to call the underlying allocator's onReset()
|
||||
assert(mBase);
|
||||
assert_invariant(mBase);
|
||||
mCurrent = 0;
|
||||
}
|
||||
|
||||
void TrackingPolicy::HighWatermark::onRewind(void const* addr) noexcept {
|
||||
// we should never be here if mBase is nullptr because compilation would have failed when
|
||||
// Arena::onRewind() tries to call the underlying allocator's onReset()
|
||||
assert(mBase);
|
||||
assert(addr >= mBase);
|
||||
mCurrent = uint32_t(uintptr_t(addr) - uintptr_t(mBase));
|
||||
assert_invariant(mBase);
|
||||
// for LinearAllocatorWithFallback we could get pointers outside the range
|
||||
if (addr >= mBase && addr < pointermath::add(mBase, mSize)) {
|
||||
mCurrent = uint32_t(uintptr_t(addr) - uintptr_t(mBase));
|
||||
}
|
||||
}
|
||||
|
||||
// ------------------------------------------------------------------------------------------------
|
||||
@@ -183,7 +211,7 @@ void TrackingPolicy::Debug::onFree(void* p, size_t size) noexcept {
|
||||
void TrackingPolicy::Debug::onReset() noexcept {
|
||||
// we should never be here if mBase is nullptr because compilation would have failed when
|
||||
// Arena::onReset() tries to call the underlying allocator's onReset()
|
||||
assert(mBase);
|
||||
assert_invariant(mBase);
|
||||
memset(mBase, 0xec, mSize);
|
||||
}
|
||||
|
||||
|
||||
@@ -1,6 +1,6 @@
|
||||
{
|
||||
"name": "filament",
|
||||
"version": "1.50.3",
|
||||
"version": "1.50.4",
|
||||
"description": "Real-time physically based rendering engine",
|
||||
"main": "filament.js",
|
||||
"module": "filament.js",
|
||||
|
||||
Reference in New Issue
Block a user