fix samplerType check

This commit is contained in:
Jeremy Nelson
2025-06-05 22:18:34 -07:00
committed by Jeremy Nelson
parent 56b8bf5b4b
commit 5ae7760752
3 changed files with 36 additions and 37 deletions
+9 -9
View File
@@ -813,9 +813,9 @@ void WebGPUDriver::beginRenderPass(Handle<HwRenderTarget> rth, RenderPassParams
<< "Color attachment " << i << " requests layer "
<< colorInfos[i].layer << " but render target has only "
<< renderTarget->getLayerCount() << ".";
uint8_t mipLevel = colorInfos[i].level;
uint32_t arrayLayer = colorInfos[i].layer;
customColorViews[customColorViewCount++] = hwTexture->getTextureView(mipLevel, arrayLayer);
const uint8_t mipLevel = colorInfos[i].level;
const uint32_t arrayLayer = colorInfos[i].layer;
customColorViews[customColorViewCount++] = hwTexture->getOrMakeTextureView(mipLevel, arrayLayer);
}
}
}
@@ -827,9 +827,9 @@ void WebGPUDriver::beginRenderPass(Handle<HwRenderTarget> rth, RenderPassParams
<< "but render target has only " << renderTarget->getLayerCount() << ".";
auto* hwTexture = handleCast<WGPUTexture>(depthInfo.handle);
if (hwTexture) {
uint8_t depthMipLevel = depthInfo.level;
uint32_t depthArrayLayer = depthInfo.layer;
customDepthView = hwTexture->getTextureView(depthMipLevel, depthArrayLayer);
const uint8_t depthMipLevel = depthInfo.level;
const uint32_t depthArrayLayer = depthInfo.layer;
customDepthView = hwTexture->getOrMakeTextureView(depthMipLevel,depthArrayLayer);
customDepthFormat = hwTexture->getFormat();
}
}
@@ -843,9 +843,9 @@ void WebGPUDriver::beginRenderPass(Handle<HwRenderTarget> rth, RenderPassParams
<< "Stencil attachment requests layer " << stencilInfo.layer
<< " but render target has only " << renderTarget->getLayerCount()
<< " layers.";
uint8_t stencilMipLevel = stencilInfo.level;
uint32_t stencilArrayLayer = stencilInfo.layer;
customStencilView = hwTexture->getTextureView(stencilMipLevel, stencilArrayLayer);
const uint8_t stencilMipLevel = stencilInfo.level;
const uint32_t stencilArrayLayer = stencilInfo.layer;
customStencilView = hwTexture->getOrMakeTextureView(stencilMipLevel,stencilArrayLayer );
customStencilFormat = hwTexture->getFormat();
}
}
+15 -14
View File
@@ -600,7 +600,7 @@ WGPUTexture::WGPUTexture(SamplerType samplerType, uint8_t levels, TextureFormat
wgpu::TextureDescriptor textureDescriptor{
.label = getUserTextureLabel(samplerType),
.usage = mUsage,
.dimension = target == SamplerType::SAMPLER_3D ? wgpu::TextureDimension::e3D
.dimension = samplerType == SamplerType::SAMPLER_3D ? wgpu::TextureDimension::e3D
: wgpu::TextureDimension::e2D,
.size = { .width = width, .height = height, .depthOrArrayLayers = depth },
.format = mFormat,
@@ -641,16 +641,15 @@ WGPUTexture::WGPUTexture(SamplerType samplerType, uint8_t levels, TextureFormat
mTextureView = makeTextureView(0, levels, 0, mArrayLayerCount, samplerType);
}
WGPUTexture::WGPUTexture(WGPUTexture* src, uint8_t baseLevel, uint8_t levelCount) noexcept {
mTexture = src->mTexture;
mAspect = src->mAspect;
mBlockWidth = src->mBlockWidth;
mBlockHeight = src->mBlockHeight;
mArrayLayerCount = src->mArrayLayerCount;
mSamplerType = src->mSamplerType;
mTextureView = makeTextureView(baseLevel, levelCount, 0, src->mArrayLayerCount, mSamplerType);
}
WGPUTexture::WGPUTexture(WGPUTexture* src, uint8_t baseLevel, uint8_t levelCount) noexcept :
mTexture(src->mTexture),
mAspect(src->mAspect),
mArrayLayerCount(src->mArrayLayerCount),
mBlockWidth(src->mBlockWidth),
mBlockHeight(src->mBlockHeight),
mSamplerType(src->mSamplerType),
mTextureView(makeTextureView(baseLevel, levelCount, 0, src->mArrayLayerCount, mSamplerType))
{}
wgpu::TextureUsage WGPUTexture::fToWGPUTextureUsage(TextureUsage const& fUsage) {
wgpu::TextureUsage retUsage = wgpu::TextureUsage::None;
@@ -977,7 +976,9 @@ wgpu::TextureAspect WGPUTexture::fToWGPUTextureViewAspect(TextureUsage const& fU
return wgpu::TextureAspect::All;
}
wgpu::TextureView WGPUTexture::getTextureView(uint8_t mipLevel, uint32_t arrayLayer) const {
wgpu::TextureView WGPUTexture::getOrMakeTextureView(uint8_t mipLevel, uint32_t arrayLayer) const {
// TODO: just return mTextureView if redundant
return makeTextureView(mipLevel, 1, arrayLayer, 1, mSamplerType);
}
@@ -1027,7 +1028,7 @@ WGPURenderTarget::WGPURenderTarget(uint32_t width, uint32_t height, uint8_t samp
const Attachment& depthAttachmentInfo,
const Attachment& stencilAttachmentInfo)
: HwRenderTarget(width, height),
defaultRenderTarget(false),
mDefaultRenderTarget(false),
mSamples(samples),
mLayerCount(layerCount),
mColorAttachments(colorAttachmentsMRT),
@@ -1066,7 +1067,7 @@ void WGPURenderTarget::setUpRenderPassAttachments(wgpu::RenderPassDescriptor& de
mColorAttachmentDescriptors.clear();
mHasDepthStencilAttachment = false;
if (defaultRenderTarget) {
if (mDefaultRenderTarget) {
assert_invariant(defaultColorTextureView);
mColorAttachmentDescriptors.push_back({ .view = defaultColorTextureView,
.resolveTarget = nullptr,
+12 -14
View File
@@ -181,16 +181,13 @@ public:
size_t getBlockWidth() const { return mBlockWidth; }
size_t getBlockHeight() const { return mBlockHeight; }
[[nodiscard]] const wgpu::Texture& getTexture() const { return mTexture; }
[[nodiscard]] wgpu::TextureView getTextureView() const {return mTextureView;}
[[nodiscard]] wgpu::TextureView getTextureView(uint8_t mipLevel, uint32_t arrayLayer) const;
[[nodiscard]] wgpu::TextureView getOrMakeTextureView(uint8_t mipLevel, uint32_t arrayLayer) const;
[[nodiscard]] wgpu::TextureFormat getFormat() const { return mFormat; }
[[nodiscard]] uint32_t getArrayLayerCount() const { return mArrayLayerCount; }
[[nodiscard]] filament::backend::SamplerType getSamplerType() const { return mSamplerType; }
static wgpu::TextureFormat fToWGPUTextureFormat(
filament::backend::TextureFormat const& fFormat);
@@ -203,7 +200,6 @@ private:
// along with a sampler Current plan: Inherit the sampler and Texture to always exist (It is a
// ref counted pointer) when making views. View is optional
wgpu::Texture mTexture = nullptr;
wgpu::TextureView mTextureView = nullptr;
wgpu::TextureFormat mFormat = wgpu::TextureFormat::Undefined;
wgpu::TextureAspect mAspect = wgpu::TextureAspect::Undefined;
wgpu::TextureUsage mUsage = wgpu::TextureUsage::None;
@@ -211,12 +207,14 @@ private:
size_t mBlockWidth;
size_t mBlockHeight;
SamplerType mSamplerType;
wgpu::TextureView mTextureView = nullptr;
wgpu::TextureUsage fToWGPUTextureUsage(filament::backend::TextureUsage const& fUsage);
[[nodiscard]] wgpu::TextureView makeTextureView(const uint8_t& baseLevel, const uint8_t& levelCount,
const uint32_t& baseArrayLayer, const uint32_t& arrayLayerCount,
SamplerType samplerType) const noexcept;
[[nodiscard]] wgpu::TextureUsage fToWGPUTextureUsage(filament::backend::TextureUsage const& fUsage);
[[nodiscard]] wgpu::TextureView makeTextureView(const uint8_t& baseLevel,
const uint8_t& levelCount, const uint32_t& baseArrayLayer,
const uint32_t& arrayLayerCount, SamplerType samplerType) const noexcept;
};
struct WGPURenderPrimitive : public HwRenderPrimitive {
@@ -237,7 +235,7 @@ public:
// Default constructor for the default render target
WGPURenderTarget()
: HwRenderTarget(0, 0),
defaultRenderTarget(true),
mDefaultRenderTarget(true),
mSamples(1) {}
// Updated signature: takes resolved views for custom RTs, and default views for default RT
@@ -255,9 +253,9 @@ public:
wgpu::TextureFormat customDepthFormat,
wgpu::TextureFormat customStencilFormat);
bool isDefaultRenderTarget() const { return defaultRenderTarget; }
uint8_t getSamples() const { return mSamples; }
uint8_t getLayerCount() const { return mLayerCount; }
bool isDefaultRenderTarget() const { return mDefaultRenderTarget; }
[[nodiscard]] uint8_t getSamples() const { return mSamples; }
[[nodiscard]] uint8_t getLayerCount() const { return mLayerCount; }
// Accessors for the driver to get stored attachment info
const MRT& getColorAttachmentInfos() const { return mColorAttachments; }
@@ -269,7 +267,7 @@ public:
static wgpu::StoreOp getStoreOperation(const RenderPassParams& params, TargetBufferFlags buffer);
private:
bool defaultRenderTarget = false;
bool mDefaultRenderTarget = false;
uint8_t mSamples = 1;
uint8_t mLayerCount = 1;