Fix docs typos
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@@ -27,16 +27,12 @@ import androidx.annotation.Size;
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*
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* <h1><u>Creation and destruction</u></h1>
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*
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* Unlike most Filament objects, Camera doesn't require a builder and can be constructed directly
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* using {@link Engine#createCamera}. At the very least, a projection must be defined
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* using {@link #setProjection}. In most case, the camera position also needs to be set.
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* <p>
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* A Camera object is destroyed using {@link Engine#destroyCamera}.
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* In Filament, Camera is a component that must be associated with an entity. To do so,
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* use {@link Engine#createCamera(int)}. A Camera component is destroyed using
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* {@link Engine#destroyCamera(Camera)}.
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*
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* <pre>
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* Engine engine = Engine.create();
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*
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* Camera myCamera = engine.createCamera();
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* Camera myCamera = engine.createCamera(myCameraEntity);
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* myCamera.setProjection(45, 16.0/9.0, 0.1, 1.0);
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* myCamera.lookAt(0, 1.60, 1,
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* 0, 0, 0,
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@@ -39,20 +39,18 @@ namespace filament {
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* Creation and destruction
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* ========================
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*
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* Like all Filament objects, Camera can only be constructed on the heap, however, unlike most
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* Filament objects it doesn't require a builder and can be constructed directly
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* using Engine::createCamera(). At the very least, a projection must be defined
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* using setProjection(). In most case, the camera position also needs to be set.
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*
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* A Camera object is destroyed using Engine::destroy(const Camera*).
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* In Filament, Camera is a component that must be associated with an entity. To do so,
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* use Engine::createCamera(Entity). A Camera component is destroyed using
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* Engine::destroyCameraComponent(Entity).
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*
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* ~~~~~~~~~~~{.cpp}
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* filament::Engine* engine = filament::Engine::create();
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*
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* filament::Camera* myCamera = engine->createCamera();
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* utils::Entity myCameraEntity = utils::EntityManager::get().create();
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* filament::Camera* myCamera = engine->createCamera(myCameraEntity);
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* myCamera->setProjection(45, 16.0/9.0, 0.1, 1.0);
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* myCamera->lookAt({0, 1.60, 1}, {0, 0, 0});
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* engine->destroy(myCamera);
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* engine->destroyCameraComponent(myCamera);
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* ~~~~~~~~~~~
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*
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*
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