Use colorInfos.layer

# Conflicts:
#	filament/backend/src/webgpu/WebGPUHandles.cpp
This commit is contained in:
Jeremy Nelson
2025-06-05 22:18:34 -07:00
committed by Jeremy Nelson
parent 8a1a0b0fd2
commit 6178ae0459
3 changed files with 54 additions and 20 deletions
+29 -6
View File
@@ -443,7 +443,7 @@ void WebGPUDriver::createRenderTargetR(Handle<HwRenderTarget> rth, TargetBufferF
// Individual attachments (color[i].layer, depth.layer, stencil.layer) specify which layer
// of an array texture to bind. For now, we assume textures are pre-configured.
constructHandle<WGPURenderTarget>(rth, width, height, samples, color, depth, stencil);
constructHandle<WGPURenderTarget>(rth, width, height, samples, layerCount, color, depth, stencil);
}
void WebGPUDriver::createFenceR(Handle<HwFence> fh, int) {
@@ -809,9 +809,14 @@ void WebGPUDriver::beginRenderPass(Handle<HwRenderTarget> rth, RenderPassParams
if (colorInfos[i].handle) {
auto* hwTexture = handleCast<WGPUTexture>(colorInfos[i].handle);
if (hwTexture) {
// TODO: Consider colorInfos[i].level and colorInfos[i].layer for view creation
// if WGPUTexture::getTextureView() isn't sufficient or needs parameters.
customColorViews[customColorViewCount++] = hwTexture->getTextureView();
FILAMENT_CHECK_POSTCONDITION(colorInfos[i].layer < renderTarget->mLayerCount)
<< "Color attachment " << i << " requests layer "
<< colorInfos[i].layer << " but render target has only "
<< renderTarget->mLayerCount << ".";
uint8_t mipLevel = colorInfos[i].level;
uint32_t arrayLayer = colorInfos[i].layer;
customColorViews[customColorViewCount++] = hwTexture->makeTextureView(mipLevel,
1, arrayLayer, 1, hwTexture->mSamplerType);
}
}
@@ -819,9 +824,20 @@ void WebGPUDriver::beginRenderPass(Handle<HwRenderTarget> rth, RenderPassParams
const auto& depthInfo = renderTarget->getDepthAttachmentInfo();
if (depthInfo.handle) {
FILAMENT_CHECK_POSTCONDITION(depthInfo.layer < renderTarget->mLayerCount)
<< "Depth attachment requests layer " << depthInfo.layer
<< "but render target has only " << renderTarget->mLayerCount << ".";
auto* hwTexture = handleCast<WGPUTexture>(depthInfo.handle);
if (hwTexture) {
customDepthView = hwTexture->getTextureView();
uint8_t depthMipLevel = depthInfo.level;
uint32_t depthArrayLayer = depthInfo.layer;
customDepthView = hwTexture->makeTextureView(
depthMipLevel,
1,
depthArrayLayer,
1,
hwTexture->mSamplerType
);
customDepthFormat = hwTexture->getFormat();
}
}
@@ -831,7 +847,14 @@ void WebGPUDriver::beginRenderPass(Handle<HwRenderTarget> rth, RenderPassParams
// If depth and stencil use the same texture handle, this will re-cast but that's fine.
auto* hwTexture = handleCast<WGPUTexture>(stencilInfo.handle);
if (hwTexture) {
customStencilView = hwTexture->getTextureView();
FILAMENT_CHECK_POSTCONDITION(stencilInfo.layer < renderTarget->mLayerCount)
<< "Stencil attachment requests layer " << stencilInfo.layer
<< " but render target has only " << renderTarget->mLayerCount
<< " layers.";
uint8_t stencilMipLevel = stencilInfo.level;
uint32_t stencilArrayLayer = stencilInfo.layer;
customStencilView = hwTexture->makeTextureView(stencilMipLevel, 1,
stencilArrayLayer, 1, hwTexture->mSamplerType);
customStencilFormat = hwTexture->getFormat();
}
}
+11 -8
View File
@@ -590,9 +590,10 @@ WGPUTexture::WGPUTexture(SamplerType samplerTargetType, uint8_t levels, TextureF
"the spec. See https://www.w3.org/TR/webgpu/#texture-creation or "
"https://gpuweb.github.io/gpuweb/#multisample-state");
// First, the texture aspect, starting with the defaults/basic configuration
mUsage = fToWGPUTextureUsage(usage);
mFormat = fToWGPUTextureFormat(format);
mUsage = fToWGPUTextureUsage(usage);
mAspect = fToWGPUTextureViewAspect(usage, format);
mSamplerType = target;
mBlockWidth = filament::backend::getBlockWidth(format);
mBlockHeight = filament::backend::getBlockHeight(format);
target = samplerTargetType;
@@ -638,7 +639,7 @@ WGPUTexture::WGPUTexture(SamplerType samplerTargetType, uint8_t levels, TextureF
FILAMENT_CHECK_POSTCONDITION(mTexture)
<< "Failed to create texture for " << textureDescriptor.label;
// Second, the texture view aspect
mTexureView = makeTextureView(0, levels, target);
mTexureView = makeTextureView(0, levels, 0, mArrayLayerCount, target);
}
WGPUTexture::WGPUTexture(WGPUTexture* src, uint8_t baseLevel, uint8_t levelCount) noexcept {
@@ -646,9 +647,10 @@ WGPUTexture::WGPUTexture(WGPUTexture* src, uint8_t baseLevel, uint8_t levelCount
mAspect = src->mAspect;
mBlockWidth = src->mBlockWidth;
mBlockHeight = src->mBlockHeight;
target = src->target;
mArrayLayerCount = src->mArrayLayerCount;
mSamplerType = src->mSamplerType;
mTexureView = makeTextureView(baseLevel, levelCount, target);
mTexureView = makeTextureView(baseLevel, levelCount, 0, src->mArrayLayerCount, mSamplerType);
}
wgpu::TextureUsage WGPUTexture::fToWGPUTextureUsage(TextureUsage const& fUsage) {
@@ -977,6 +979,7 @@ wgpu::TextureAspect WGPUTexture::fToWGPUTextureViewAspect(TextureUsage const& fU
}
wgpu::TextureView WGPUTexture::makeTextureView(const uint8_t& baseLevel, const uint8_t& levelCount,
const uint32_t& baseArrayLayer, const uint32_t& arrayLayerCount,
SamplerType target) {
wgpu::TextureViewDescriptor textureViewDescriptor{
@@ -984,9 +987,8 @@ wgpu::TextureView WGPUTexture::makeTextureView(const uint8_t& baseLevel, const u
.format = mFormat,
.baseMipLevel = baseLevel,
.mipLevelCount = levelCount,
// TODO: check if this baseArrayLayer assumption is correct
.baseArrayLayer = 0,
.arrayLayerCount = mArrayLayerCount,
.baseArrayLayer = baseArrayLayer,
.arrayLayerCount = arrayLayerCount,
.aspect = mAspect,
.usage = mUsage
};
@@ -1017,11 +1019,12 @@ wgpu::TextureView WGPUTexture::makeTextureView(const uint8_t& baseLevel, const u
return textureView;
}
WGPURenderTarget::WGPURenderTarget(uint32_t width, uint32_t height, uint8_t samples,
WGPURenderTarget::WGPURenderTarget(uint32_t width, uint32_t height, uint8_t samples, uint8_t layerCount,
const MRT& colorAttachmentsMRT,
const Attachment& depthAttachmentInfo,
const Attachment& stencilAttachmentInfo)
: HwRenderTarget(width, height),
mLayerCount(layerCount),
defaultRenderTarget(false),
samples(samples),
mColorAttachments(colorAttachmentsMRT),
+14 -6
View File
@@ -181,6 +181,10 @@ public:
size_t getBlockWidth() const { return mBlockWidth; }
size_t getBlockHeight() const { return mBlockHeight; }
wgpu::TextureView makeTextureView(const uint8_t& baseLevel, const uint8_t& levelCount,
const uint32_t& baseArrayLayer, const uint32_t& arrayLayerCount,
SamplerType target);
[[nodiscard]] const wgpu::Texture& getTexture() const { return mTexture; }
[[nodiscard]] const wgpu::TextureView& getTextureView() const { return mTexureView; }
[[nodiscard]] wgpu::TextureFormat getFormat() const { return mFormat; }
@@ -192,21 +196,23 @@ public:
filament::backend::TextureUsage const& fUsage,
filament::backend::TextureFormat const& fFormat);
SamplerType mSamplerType;
private:
wgpu::TextureView makeTextureView(const uint8_t& baseLevel, const uint8_t& levelCount,
SamplerType target);
// CreateTextureR has info for a texture and sampler. Texture Views are needed for binding,
// along with a sampler Current plan: Inherit the sampler and Texture to always exist (It is a
// ref counted pointer) when making views. View is optional
wgpu::Texture mTexture = nullptr;
wgpu::TextureUsage mUsage = wgpu::TextureUsage::None;
wgpu::TextureView mTexureView = nullptr;
wgpu::TextureFormat mFormat = wgpu::TextureFormat::Undefined;
wgpu::TextureAspect mAspect = wgpu::TextureAspect::Undefined;
wgpu::TextureUsage mUsage = wgpu::TextureUsage::None;
uint32_t mArrayLayerCount = 1;
wgpu::TextureView mTexureView = nullptr;
wgpu::TextureUsage fToWGPUTextureUsage(filament::backend::TextureUsage const& fUsage);
size_t mBlockWidth;
size_t mBlockHeight;
wgpu::TextureUsage fToWGPUTextureUsage(filament::backend::TextureUsage const& fUsage);
};
struct WGPURenderPrimitive : public HwRenderPrimitive {
@@ -219,7 +225,7 @@ class WGPURenderTarget : public HwRenderTarget {
public:
using Attachment = TargetBufferInfo; // Using TargetBufferInfo directly for attachments
WGPURenderTarget(uint32_t width, uint32_t height, uint8_t samples,
WGPURenderTarget(uint32_t width, uint32_t height, uint8_t samples, uint8_t layerCount,
const MRT& colorAttachments,
const Attachment& depthAttachment,
const Attachment& stencilAttachment);
@@ -258,6 +264,8 @@ public:
static wgpu::LoadOp getLoadOperation(const RenderPassParams& params, TargetBufferFlags buffer);
static wgpu::StoreOp getStoreOperation(const RenderPassParams& params, TargetBufferFlags buffer);
uint8_t mLayerCount = 1;
private:
bool defaultRenderTarget = false;
uint8_t samples = 1;