Update incorrect documentation (#3608)
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@@ -288,7 +288,7 @@ public class IndirectLight {
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* range can be adjusted with this method.</p>
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*
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* @param envIntensity Scale factor applied to the environment and irradiance such that
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* the result is in cd/m^2 (lux) units (default = 30000)
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* the result is in <i>lux</i>, or <i>lumen/m^2</i> (default = 30000)
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*
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* @return This Builder, for chaining calls.
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*/
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@@ -354,14 +354,14 @@ public class IndirectLight {
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* range can be adjusted with this method.</p>
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*
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* @param intensity Scale factor applied to the environment and irradiance such that
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* the result is in cd/m^2 units (default = 30000)
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* the result is in <i>lux</i>, or <i>lumen/m^2</i> (default = 30000)
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*/
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public void setIntensity(float intensity) {
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nSetIntensity(getNativeObject(), intensity);
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}
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/**
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* Returns the environment's intensity in cd/m<sup>2</sup>.
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* Returns the environment's intensity in <i>lux</i>, or <i>lumen/m^2</i>.
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*/
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public float getIntensity() {
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return nGetIntensity(getNativeObject());
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@@ -121,7 +121,7 @@ public class Skybox {
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* its place.</p>
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*
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* @param envIntensity Scale factor applied to the skybox texel values such that
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* the result is in cd/m<sup>2</sup> (lux) units (default = 30000)
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* the result is in <i>lux</i>, or <i>lumen/m^2</i> (default = 30000)
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*
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* @return This Builder, for chaining calls.
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*
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@@ -237,7 +237,7 @@ public class Skybox {
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}
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/**
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* Returns the <code>Skybox</code>'s intensity in cd/m<sup>2</sup>.
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* Returns the <code>Skybox</code>'s intensity in <i>lux</i>, or <i>lumen/m^2</i>.
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*/
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public float getIntensity() { return nGetIntensity(getNativeObject()); }
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@@ -220,7 +220,7 @@ public:
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* range can be adjusted with this method.
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*
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* @param envIntensity Scale factor applied to the environment and irradiance such that
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* the result is in cd/m^2 (lux) units (default = 30000)
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* the result is in lux, or lumen/m^2 (default = 30000)
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*
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* @return This Builder, for chaining calls.
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*/
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@@ -260,12 +260,12 @@ public:
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* range can be adjusted with this method.
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*
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* @param intensity Scale factor applied to the environment and irradiance such that
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* the result is in cd/m^2 units (default = 30000)
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* the result is in lux, or <i>lumen/m^2(default = 30000)
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*/
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void setIntensity(float intensity) noexcept;
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/**
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* Returns the environment's intensity in cd/m^2.
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* Returns the environment's intensity in <i>lux</i>, or <i>lumen/m^2</i>.
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*/
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float getIntensity() const noexcept;
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@@ -112,7 +112,7 @@ public:
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*
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*
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* @param envIntensity Scale factor applied to the skybox texel values such that
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* the result is in cd/m^2 (lux) units (default = 30000)
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* the result is in lux, or lumen/m^2 (default = 30000)
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*
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* @return This Builder, for chaining calls.
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*
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@@ -167,7 +167,7 @@ public:
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uint8_t getLayerMask() const noexcept;
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/**
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* Returns the skybox's intensity in cd/m^2.
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* Returns the skybox's intensity in lux, or lumen/m^2.
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*/
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float getIntensity() const noexcept;
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